119 lines
5.4 KiB
ReStructuredText
119 lines
5.4 KiB
ReStructuredText
autolabor
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=========
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.. dfhack-tool::
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:summary: Automatically manage dwarf labors.
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:tags: untested fort auto labors
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Autolabor attempts to keep as many dwarves as possible busy while allowing
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dwarves to specialize in specific skills.
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Autolabor frequently checks how many jobs of each type are available and sets
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labors proportionally in order to get them all done quickly. Labors with
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equipment -- mining, hunting, and woodcutting -- which are abandoned if labors
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change mid-job, are handled slightly differently to minimize churn.
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Dwarves on active military duty or dwarves assigned to burrows are left
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untouched by autolabor.
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.. warning::
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**This plugin is still being tested. Use at your own risk.**
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The algorithms that autolabor uses to choose labor assignments have *not* been updated for version 50 of
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Dwarf Fortress. There is no particular guarantee that the labor assignments autolabor is making are optimal,
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and it is entirely possible that the assignments it makes will lead to unforeseen consequences. You should
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monitor what your dwarves are doing, and more importantly not doing, when using autolabor.
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At this time there is no way to easily see what labors are being assigned to whom, as there is no longer
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any vanilla means for seeing the labor assignment table. Until `manipulator` is once again available,
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probably the best way to see what autolabor is doing is to use
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`Dwarf Therapist <https://github.com/Dwarf-Therapist/Dwarf-Therapist>`_. You can also increase autolabor's
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logging level using the `debugfilter<debug>` command (setting either ``debug`` or ``trace`` level for the
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``cycle`` mode) but be warned that this may generate a large amount of console spam, especially in a large fort.
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When it is enabled, autolabor automatically disables the work detail system. You cannot
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use autolabor and work details at the same time. If you attempt to open the work detail screen while
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autolabor is active, a warning box should appear advising you that autolabor is managing labors and preventing
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you from making any changes on that screen.
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Finally, should you disable autolabor, autolabor will automatically reenable the vanilla work detail system.
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However, the work detail system only updates labors when the work detail screen is open and some change is
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made on that screen. Therefore, if you choose to disable autolabor, you should probably immediately
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thereafter open the work details screen and make some change to force the game to recompute all labor
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assignments based on the vanilla algorithm. At this time, it is not possible for autolabor to do this
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automatically.
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Usage
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-----
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::
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enable autolabor
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Anything beyond this is optional - autolabor works well with the default
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settings. Once you have enabled it in a fortress, it stays enabled until you
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explicitly disable it, even if you save and reload your game.
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By default, each labor is assigned to between 1 and 200 dwarves (2-200 for
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mining). 33% of the workforce become haulers, who handle all hauling jobs as
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well as cleaning, pulling levers, recovering wounded, removing constructions,
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and filling ponds. Other jobs are automatically assigned as described above.
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Each of these settings can be adjusted.
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Jobs are rarely assigned to nobles with responsibilities for meeting diplomats
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or merchants, never to the chief medical dwarf, and less often to the bookkeeper
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and manager.
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Hunting is never assigned without a butchery, and fishing is never assigned
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without a fishery.
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For each labor, a preference order is calculated based on skill, excluding those
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who can't do the job. Dwarves who are masters of a skill are deprioritized for
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other skills. The labor is then added to the best <minimum> dwarves for that
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labor, then to additional dwarfs that meet any of these conditions:
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* The dwarf is idle and there are no idle dwarves assigned to this labor
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* The dwarf has non-zero skill associated with the labor
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* The labor is mining, hunting, or woodcutting and the dwarf currently has it enabled.
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We stop assigning dwarves when we reach the maximum allowed.
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Autolabor uses DFHack's `debug` functionality to display information about the changes it makes. The amount of
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information displayed can be controlled through appropriate use of the ``debugfilter`` command.
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Examples
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--------
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``autolabor MINE 5``
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Keep at least 5 dwarves with mining enabled.
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``autolabor CUT_GEM 1 1``
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Keep exactly 1 dwarf with gem cutting enabled.
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``autolabor COOK 1 1 3``
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Keep 1 dwarf with cooking enabled, selected only from the top 3.
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``autolabor FEED_WATER_CIVILIANS haulers``
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Have haulers feed and water wounded dwarves.
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``autolabor CUTWOOD disable``
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Turn off autolabor for wood cutting.
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Advanced usage
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--------------
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``autolabor list``
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List current status of all labors. Use this command to see the IDs for all
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labors.
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``autolabor status``
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Show basic status information.
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``autolabor <labor> <minimum> [<maximum>] [<talent pool>]``
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Set range of dwarves assigned to a labor, optionally specifying the size of
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the pool of most skilled dwarves that will ever be considered for this
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labor.
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``autolabor <labor> haulers``
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Set a labor to be handled by hauler dwarves.
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``autolabor <labor> disable``
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Turn off autolabor for a specific labor.
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``autolabor reset-all|<labor> reset``
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Return a labor (or all labors) to the default handling.
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See `autolabor-artisans` for a differently-tuned setup.
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