dfhack/docs/plugins/misery.rst

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misery
======
.. dfhack-tool::
:summary: Increase the intensity of your citizens' negative thoughts.
:tags: fort gameplay units
When enabled, negative thoughts that your citizens have will multiply by the
specified factor. This makes it more challenging to keep them happy.
Usage
-----
::
enable misery
misery [status]
misery <factor>
misery clear
The default misery factor is ``2``, meaning that your dwarves will become
miserable twice as fast.
Examples
--------
``enable misery``
Start multiplying bad thoughts for your citizens!
``misery 5``
Make dwarves become unhappy 5 times faster than normal -- this is quite
challenging to handle!
``misery clear``
Clear away negative thoughts added by ``misery``. Note that this will not
clear negative thoughts that your dwarves accumulated "naturally".