111 lines
3.2 KiB
C++
111 lines
3.2 KiB
C++
#include <dfhack/Core.h>
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#include <dfhack/Console.h>
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#include <dfhack/Export.h>
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#include <dfhack/PluginManager.h>
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#include <dfhack/modules/Maps.h>
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#include <vector>
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#include <string>
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#include <string.h>
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using std::vector;
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using std::string;
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using namespace DFHack;
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DFhackCExport command_result cleanmap (Core * c, vector <string> & parameters);
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DFhackCExport const char * plugin_name ( void )
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{
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return "cleanmap";
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}
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DFhackCExport command_result plugin_init ( Core * c, std::vector <PluginCommand> &commands)
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{
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commands.clear();
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commands.push_back(PluginCommand("cleanmap","Cleans the map from various substances.",cleanmap));
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown ( Core * c )
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{
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return CR_OK;
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}
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DFhackCExport command_result cleanmap (Core * c, vector <string> & parameters)
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{
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const uint32_t water_idx = 6;
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const uint32_t mud_idx = 12;
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bool snow = false;
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bool mud = false;
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bool help = false;
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for(int i = 0; i < parameters.size();i++)
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{
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if(parameters[i] == "snow")
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snow = true;
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else if(parameters[i] == "mud")
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mud = true;
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else if(parameters[i] == "help" ||parameters[i] == "?")
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{
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help = true;
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}
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}
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if(help)
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{
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c->con.print("This command cleans the coverings from the map. Snow and mud are ignored by default.\n"
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"Options:\n"
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"snow - also remove snow\n"
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"mud - also remove mud\n"
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);
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return CR_OK;
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}
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c->Suspend();
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vector<DFHack::t_spattervein *> splatter;
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DFHack::Maps *Mapz = c->getMaps();
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// init the map
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if(!Mapz->Start())
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{
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c->con << "Can't init map." << std::endl;
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c->Resume();
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return CR_FAILURE;
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}
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uint32_t x_max,y_max,z_max;
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Mapz->getSize(x_max,y_max,z_max);
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// walk the map
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for(uint32_t x = 0; x< x_max;x++)
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{
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for(uint32_t y = 0; y< y_max;y++)
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{
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for(uint32_t z = 0; z< z_max;z++)
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{
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df_block * block = Mapz->getBlock(x,y,z);
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if(block)
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{
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Mapz->SortBlockEvents(x,y,z,0,0,&splatter);
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for(int i = 0; i < 16; i++)
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for(int j = 0; j < 16; j++)
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{
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block->occupancy[i][j].bits.arrow_color = 0;
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block->occupancy[i][j].bits.broken_arrows_variant = 0;
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}
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for(uint32_t i = 0; i < splatter.size(); i++)
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{
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DFHack::t_spattervein * vein = splatter[i];
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// filter snow
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if(!snow && vein->mat1 == water_idx && vein->matter_state == DFHack::state_powder)
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continue;
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// filter mud
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if(!mud && vein->mat1 == mud_idx && vein->matter_state == DFHack::state_solid)
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continue;
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Mapz->RemoveBlockEvent(x,y,z,(t_virtual *) vein);
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}
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}
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}
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}
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}
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c->Resume();
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return CR_OK;
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}
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