dfhack/library/include/modules
Alexander Gavrilov 45ae2ed67f Pull a few utility functions into the core and publish to lua. 2012-04-07 19:08:30 +04:00
..
Buildings.h Update bprobe to print civzone subtypes 2012-03-15 20:09:56 -05:00
Constructions.h Get rid of Simple namespace, Gui module is now a namespace. 2012-03-03 14:38:24 +01:00
Engravings.h Get rid of Simple namespace, Gui module is now a namespace. 2012-03-03 14:38:24 +01:00
Graphic.h Header changes/cleanup. 2011-12-31 12:48:42 +01:00
Gui.h Tweaks and cleanups 2012-03-24 12:13:51 +01:00
Items.h Tweaks and cleanups 2012-03-24 12:13:51 +01:00
Job.h Make plugins accept explicit output stream references. 2012-03-10 15:55:42 +04:00
MapCache.h Renamed digging commands to uniformly start with 'dig*'(vdig -> digv etc). Added command digl, diglx (dig layerstone instead of veins). Updated readme.rst. 2012-03-31 15:41:55 +02:00
Maps.h Tweaks and cleanups 2012-03-24 12:13:51 +01:00
Materials.h Wrap MaterialInfo for lua. 2012-04-06 19:56:19 +04:00
Notes.h Header changes/cleanup. 2011-12-31 12:48:42 +01:00
Translation.h Pull a few utility functions into the core and publish to lua. 2012-04-07 19:08:30 +04:00
Units.h Pull a few utility functions into the core and publish to lua. 2012-04-07 19:08:30 +04:00
Vegetation.h Get rid of Simple namespace, Gui module is now a namespace. 2012-03-03 14:38:24 +01:00
Vermin.h Get rid of Simple namespace, Gui module is now a namespace. 2012-03-03 14:38:24 +01:00
Windows.h Use tile buffers! 2012-03-05 02:24:02 +01:00
World.h Add a World::GetPersistentData version that auto-adds if not found. 2012-04-05 11:32:23 +04:00
kitchen.h Make plugins accept explicit output stream references. 2012-03-10 15:55:42 +04:00