1067 lines
39 KiB
C++
1067 lines
39 KiB
C++
#include "Core.h"
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#include "Console.h"
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#include "VTableInterpose.h"
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#include "modules/Buildings.h"
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#include "modules/Constructions.h"
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#include "modules/EventManager.h"
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#include "modules/Once.h"
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#include "modules/Job.h"
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#include "modules/Units.h"
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#include "modules/World.h"
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#include "df/announcement_type.h"
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#include "df/building.h"
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#include "df/construction.h"
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#include "df/general_ref.h"
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#include "df/general_ref_type.h"
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#include "df/general_ref_unit_workerst.h"
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#include "df/global_objects.h"
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#include "df/item.h"
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#include "df/item_actual.h"
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#include "df/item_constructed.h"
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#include "df/item_crafted.h"
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#include "df/item_weaponst.h"
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#include "df/job.h"
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#include "df/job_list_link.h"
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#include "df/report.h"
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#include "df/ui.h"
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#include "df/unit.h"
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#include "df/unit_flags1.h"
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#include "df/unit_inventory_item.h"
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#include "df/unit_report_type.h"
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#include "df/unit_syndrome.h"
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#include "df/unit_wound.h"
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#include "df/world.h"
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#include <algorithm>
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#include <cstring>
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#include <map>
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#include <string>
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#include <unordered_map>
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#include <unordered_set>
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using namespace std;
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using namespace DFHack;
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using namespace EventManager;
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using namespace df::enums;
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/*
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* TODO:
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* error checking
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* consider a typedef instead of a struct for EventHandler
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**/
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static multimap<int32_t, EventHandler> tickQueue;
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//TODO: consider unordered_map of pairs, or unordered_map of unordered_set, or whatever
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static multimap<Plugin*, EventHandler> handlers[EventType::EVENT_MAX];
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static int32_t eventLastTick[EventType::EVENT_MAX];
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static const int32_t ticksPerYear = 403200;
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void DFHack::EventManager::registerListener(EventType::EventType e, EventHandler handler, Plugin* plugin) {
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handlers[e].insert(pair<Plugin*, EventHandler>(plugin, handler));
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}
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int32_t DFHack::EventManager::registerTick(EventHandler handler, int32_t when, Plugin* plugin, bool absolute) {
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if ( !absolute ) {
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df::world* world = df::global::world;
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if ( world ) {
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when += world->frame_counter;
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} else {
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if ( Once::doOnce("EventManager registerTick unhonored absolute=false") )
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Core::getInstance().getConsole().print("EventManager::registerTick: warning! absolute flag=false not honored.\n");
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}
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}
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handler.freq = when;
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tickQueue.insert(pair<int32_t, EventHandler>(handler.freq, handler));
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handlers[EventType::TICK].insert(pair<Plugin*,EventHandler>(plugin,handler));
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return when;
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}
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static void removeFromTickQueue(EventHandler getRidOf) {
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for ( auto j = tickQueue.find(getRidOf.freq); j != tickQueue.end(); ) {
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if ( (*j).first > getRidOf.freq )
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break;
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if ( (*j).second != getRidOf ) {
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j++;
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continue;
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}
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j = tickQueue.erase(j);
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}
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}
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void DFHack::EventManager::unregister(EventType::EventType e, EventHandler handler, Plugin* plugin) {
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for ( auto i = handlers[e].find(plugin); i != handlers[e].end(); ) {
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if ( (*i).first != plugin )
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break;
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EventHandler handle = (*i).second;
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if ( handle != handler ) {
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i++;
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continue;
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}
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i = handlers[e].erase(i);
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if ( e == EventType::TICK )
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removeFromTickQueue(handler);
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}
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}
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void DFHack::EventManager::unregisterAll(Plugin* plugin) {
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for ( auto i = handlers[EventType::TICK].find(plugin); i != handlers[EventType::TICK].end(); i++ ) {
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if ( (*i).first != plugin )
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break;
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removeFromTickQueue((*i).second);
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}
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for ( size_t a = 0; a < (size_t)EventType::EVENT_MAX; a++ ) {
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handlers[a].erase(plugin);
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}
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return;
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}
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static void manageTickEvent(color_ostream& out);
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static void manageJobInitiatedEvent(color_ostream& out);
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static void manageJobCompletedEvent(color_ostream& out);
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static void manageUnitDeathEvent(color_ostream& out);
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static void manageItemCreationEvent(color_ostream& out);
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static void manageBuildingEvent(color_ostream& out);
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static void manageConstructionEvent(color_ostream& out);
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static void manageSyndromeEvent(color_ostream& out);
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static void manageInvasionEvent(color_ostream& out);
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static void manageEquipmentEvent(color_ostream& out);
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static void manageReportEvent(color_ostream& out);
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static void manageUnitAttackEvent(color_ostream& out);
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static void manageUnloadEvent(color_ostream& out){};
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static void manageInteractionEvent(color_ostream& out);
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typedef void (*eventManager_t)(color_ostream&);
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static const eventManager_t eventManager[] = {
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manageTickEvent,
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manageJobInitiatedEvent,
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manageJobCompletedEvent,
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manageUnitDeathEvent,
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manageItemCreationEvent,
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manageBuildingEvent,
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manageConstructionEvent,
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manageSyndromeEvent,
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manageInvasionEvent,
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manageEquipmentEvent,
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manageReportEvent,
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manageUnitAttackEvent,
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manageUnloadEvent,
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manageInteractionEvent,
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};
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//job initiated
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static int32_t lastJobId = -1;
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//job completed
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static unordered_map<int32_t, df::job*> prevJobs;
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//unit death
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static unordered_set<int32_t> livingUnits;
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//item creation
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static int32_t nextItem;
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//building
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static int32_t nextBuilding;
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static unordered_set<int32_t> buildings;
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//construction
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static unordered_map<df::coord, df::construction> constructions;
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static bool gameLoaded;
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//syndrome
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static int32_t lastSyndromeTime;
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//invasion
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static int32_t nextInvasion;
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//equipment change
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//static unordered_map<int32_t, vector<df::unit_inventory_item> > equipmentLog;
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static unordered_map<int32_t, vector<InventoryItem> > equipmentLog;
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//report
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static int32_t lastReport;
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//unit attack
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static int32_t lastReportUnitAttack;
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static std::map<int32_t,std::vector<int32_t> > reportToRelevantUnits;
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static int32_t reportToRelevantUnitsTime = -1;
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//interaction
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static int32_t lastReportInteraction;
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void DFHack::EventManager::onStateChange(color_ostream& out, state_change_event event) {
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static bool doOnce = false;
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// const string eventNames[] = {"world loaded", "world unloaded", "map loaded", "map unloaded", "viewscreen changed", "core initialized", "begin unload", "paused", "unpaused"};
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// out.print("%s,%d: onStateChange %d: \"%s\"\n", __FILE__, __LINE__, (int32_t)event, eventNames[event].c_str());
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if ( !doOnce ) {
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//TODO: put this somewhere else
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doOnce = true;
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EventHandler buildingHandler(Buildings::updateBuildings, 100);
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DFHack::EventManager::registerListener(EventType::BUILDING, buildingHandler, NULL);
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//out.print("Registered listeners.\n %d", __LINE__);
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}
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if ( event == DFHack::SC_MAP_UNLOADED ) {
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lastJobId = -1;
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for ( auto i = prevJobs.begin(); i != prevJobs.end(); i++ ) {
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Job::deleteJobStruct((*i).second, true);
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}
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prevJobs.clear();
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tickQueue.clear();
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livingUnits.clear();
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buildings.clear();
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constructions.clear();
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equipmentLog.clear();
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Buildings::clearBuildings(out);
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lastReport = -1;
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lastReportUnitAttack = -1;
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gameLoaded = false;
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multimap<Plugin*,EventHandler> copy(handlers[EventType::UNLOAD].begin(), handlers[EventType::UNLOAD].end());
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for (auto a = copy.begin(); a != copy.end(); a++ ) {
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(*a).second.eventHandler(out, NULL);
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}
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} else if ( event == DFHack::SC_MAP_LOADED ) {
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/*
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int32_t tick = df::global::world->frame_counter;
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multimap<int32_t,EventHandler> newTickQueue;
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for ( auto i = tickQueue.begin(); i != tickQueue.end(); i++ )
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newTickQueue.insert(pair<int32_t,EventHandler>(tick+(*i).first, (*i).second));
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tickQueue.clear();
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tickQueue.insert(newTickQueue.begin(), newTickQueue.end());
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//out.print("%s,%d: on load, frame_counter = %d\n", __FILE__, __LINE__, tick);
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*/
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//tickQueue.clear();
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if (!df::global::item_next_id)
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return;
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if (!df::global::building_next_id)
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return;
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if (!df::global::job_next_id)
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return;
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if (!df::global::ui)
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return;
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if (!df::global::world)
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return;
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nextItem = *df::global::item_next_id;
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nextBuilding = *df::global::building_next_id;
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nextInvasion = df::global::ui->invasions.next_id;
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lastJobId = -1 + *df::global::job_next_id;
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constructions.clear();
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for ( auto i = df::global::world->constructions.begin(); i != df::global::world->constructions.end(); i++ ) {
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df::construction* constr = *i;
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if ( !constr ) {
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if ( Once::doOnce("EventManager.onLoad null constr") ) {
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out.print("EventManager.onLoad: null construction.\n");
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}
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continue;
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}
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if ( constr->pos == df::coord() ) {
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if ( Once::doOnce("EventManager.onLoad null position of construction.\n") )
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out.print("EventManager.onLoad null position of construction.\n");
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continue;
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}
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constructions[constr->pos] = *constr;
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}
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for ( size_t a = 0; a < df::global::world->buildings.all.size(); a++ ) {
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df::building* b = df::global::world->buildings.all[a];
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Buildings::updateBuildings(out, (void*)b);
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buildings.insert(b->id);
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}
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lastSyndromeTime = -1;
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for ( size_t a = 0; a < df::global::world->units.all.size(); a++ ) {
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df::unit* unit = df::global::world->units.all[a];
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for ( size_t b = 0; b < unit->syndromes.active.size(); b++ ) {
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df::unit_syndrome* syndrome = unit->syndromes.active[b];
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int32_t startTime = syndrome->year*ticksPerYear + syndrome->year_time;
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if ( startTime > lastSyndromeTime )
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lastSyndromeTime = startTime;
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}
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}
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lastReport = -1;
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lastReportUnitAttack = -1;
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lastReportInteraction = -1;
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reportToRelevantUnitsTime = -1;
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reportToRelevantUnits.clear();
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for ( size_t a = 0; a < EventType::EVENT_MAX; a++ ) {
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eventLastTick[a] = -1;//-1000000;
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}
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gameLoaded = true;
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}
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}
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void DFHack::EventManager::manageEvents(color_ostream& out) {
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if ( !gameLoaded ) {
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return;
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}
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if (!df::global::world)
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return;
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CoreSuspender suspender;
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int32_t tick = df::global::world->frame_counter;
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for ( size_t a = 0; a < EventType::EVENT_MAX; a++ ) {
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if ( handlers[a].empty() )
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continue;
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int32_t eventFrequency = -100;
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if ( a != EventType::TICK )
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for ( auto b = handlers[a].begin(); b != handlers[a].end(); b++ ) {
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EventHandler bob = (*b).second;
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if ( bob.freq < eventFrequency || eventFrequency == -100 )
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eventFrequency = bob.freq;
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}
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else eventFrequency = 1;
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if ( tick - eventLastTick[a] < eventFrequency )
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continue;
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eventManager[a](out);
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eventLastTick[a] = tick;
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}
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}
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static void manageTickEvent(color_ostream& out) {
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if (!df::global::world)
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return;
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unordered_set<EventHandler> toRemove;
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int32_t tick = df::global::world->frame_counter;
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while ( !tickQueue.empty() ) {
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if ( tick < (*tickQueue.begin()).first )
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break;
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EventHandler handle = (*tickQueue.begin()).second;
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tickQueue.erase(tickQueue.begin());
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handle.eventHandler(out, (void*)tick);
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toRemove.insert(handle);
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}
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if ( toRemove.empty() )
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return;
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for ( auto a = handlers[EventType::TICK].begin(); a != handlers[EventType::TICK].end(); ) {
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EventHandler handle = (*a).second;
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if ( toRemove.find(handle) == toRemove.end() ) {
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a++;
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continue;
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}
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a = handlers[EventType::TICK].erase(a);
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toRemove.erase(handle);
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if ( toRemove.empty() )
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break;
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}
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}
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static void manageJobInitiatedEvent(color_ostream& out) {
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if (!df::global::world)
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return;
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if (!df::global::job_next_id)
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return;
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if ( lastJobId == -1 ) {
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lastJobId = *df::global::job_next_id - 1;
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return;
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}
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if ( lastJobId+1 == *df::global::job_next_id ) {
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return; //no new jobs
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}
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multimap<Plugin*,EventHandler> copy(handlers[EventType::JOB_INITIATED].begin(), handlers[EventType::JOB_INITIATED].end());
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for ( df::job_list_link* link = &df::global::world->job_list; link != NULL; link = link->next ) {
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if ( link->item == NULL )
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continue;
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if ( link->item->id <= lastJobId )
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continue;
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for ( auto i = copy.begin(); i != copy.end(); i++ ) {
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(*i).second.eventHandler(out, (void*)link->item);
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}
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}
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lastJobId = *df::global::job_next_id - 1;
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}
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//helper function for manageJobCompletedEvent
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static int32_t getWorkerID(df::job* job) {
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auto ref = findRef(job->general_refs, general_ref_type::UNIT_WORKER);
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return ref ? ref->getID() : -1;
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}
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/*
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TODO: consider checking item creation / experience gain just in case
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*/
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static void manageJobCompletedEvent(color_ostream& out) {
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if (!df::global::world)
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return;
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int32_t tick0 = eventLastTick[EventType::JOB_COMPLETED];
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int32_t tick1 = df::global::world->frame_counter;
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multimap<Plugin*,EventHandler> copy(handlers[EventType::JOB_COMPLETED].begin(), handlers[EventType::JOB_COMPLETED].end());
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map<int32_t, df::job*> nowJobs;
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for ( df::job_list_link* link = &df::global::world->job_list; link != NULL; link = link->next ) {
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if ( link->item == NULL )
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continue;
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nowJobs[link->item->id] = link->item;
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}
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#if 0
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//testing info on job initiation/completion
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//newly allocated jobs
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for ( auto j = nowJobs.begin(); j != nowJobs.end(); j++ ) {
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if ( prevJobs.find((*j).first) != prevJobs.end() )
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continue;
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df::job& job1 = *(*j).second;
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out.print("new job\n"
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" location : 0x%X\n"
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" id : %d\n"
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" type : %d %s\n"
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" working : %d\n"
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" completion_timer : %d\n"
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" workerID : %d\n"
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" time : %d -> %d\n"
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"\n", job1.list_link->item, job1.id, job1.job_type, ENUM_ATTR(job_type, caption, job1.job_type), job1.flags.bits.working, job1.completion_timer, getWorkerID(&job1), tick0, tick1);
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}
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for ( auto i = prevJobs.begin(); i != prevJobs.end(); i++ ) {
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df::job& job0 = *(*i).second;
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auto j = nowJobs.find((*i).first);
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if ( j == nowJobs.end() ) {
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out.print("job deallocated\n"
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" location : 0x%X\n"
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" id : %d\n"
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" type : %d %s\n"
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" working : %d\n"
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" completion_timer : %d\n"
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" workerID : %d\n"
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" time : %d -> %d\n"
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,job0.list_link == NULL ? 0 : job0.list_link->item, job0.id, job0.job_type, ENUM_ATTR(job_type, caption, job0.job_type), job0.flags.bits.working, job0.completion_timer, getWorkerID(&job0), tick0, tick1);
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continue;
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}
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df::job& job1 = *(*j).second;
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if ( job0.flags.bits.working == job1.flags.bits.working &&
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(job0.completion_timer == job1.completion_timer || (job1.completion_timer > 0 && job0.completion_timer-1 == job1.completion_timer)) &&
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getWorkerID(&job0) == getWorkerID(&job1) )
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continue;
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out.print("job change\n"
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" location : 0x%X -> 0x%X\n"
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" id : %d -> %d\n"
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" type : %d -> %d\n"
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" type : %s -> %s\n"
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" working : %d -> %d\n"
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" completion timer : %d -> %d\n"
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" workerID : %d -> %d\n"
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" time : %d -> %d\n"
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"\n",
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job0.list_link->item, job1.list_link->item,
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job0.id, job1.id,
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job0.job_type, job1.job_type,
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ENUM_ATTR(job_type, caption, job0.job_type), ENUM_ATTR(job_type, caption, job1.job_type),
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job0.flags.bits.working, job1.flags.bits.working,
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job0.completion_timer, job1.completion_timer,
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getWorkerID(&job0), getWorkerID(&job1),
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tick0, tick1
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);
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}
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#endif
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for ( auto i = prevJobs.begin(); i != prevJobs.end(); i++ ) {
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//if it happened within a tick, must have been cancelled by the user or a plugin: not completed
|
|
if ( tick1 <= tick0 )
|
|
continue;
|
|
|
|
if ( nowJobs.find((*i).first) != nowJobs.end() ) {
|
|
//could have just finished if it's a repeat job
|
|
df::job& job0 = *(*i).second;
|
|
if ( !job0.flags.bits.repeat )
|
|
continue;
|
|
df::job& job1 = *nowJobs[(*i).first];
|
|
if ( job0.completion_timer != 0 )
|
|
continue;
|
|
if ( job1.completion_timer != -1 )
|
|
continue;
|
|
|
|
//still false positive if cancelled at EXACTLY the right time, but experiments show this doesn't happen
|
|
for ( auto j = copy.begin(); j != copy.end(); j++ ) {
|
|
(*j).second.eventHandler(out, (void*)&job0);
|
|
}
|
|
continue;
|
|
}
|
|
|
|
//recently finished or cancelled job
|
|
df::job& job0 = *(*i).second;
|
|
if ( job0.flags.bits.repeat || job0.completion_timer != 0 )
|
|
continue;
|
|
|
|
for ( auto j = copy.begin(); j != copy.end(); j++ ) {
|
|
(*j).second.eventHandler(out, (void*)&job0);
|
|
}
|
|
}
|
|
|
|
//erase old jobs, copy over possibly altered jobs
|
|
for ( auto i = prevJobs.begin(); i != prevJobs.end(); i++ ) {
|
|
Job::deleteJobStruct((*i).second, true);
|
|
}
|
|
prevJobs.clear();
|
|
|
|
//create new jobs
|
|
for ( auto j = nowJobs.begin(); j != nowJobs.end(); j++ ) {
|
|
/*map<int32_t, df::job*>::iterator i = prevJobs.find((*j).first);
|
|
if ( i != prevJobs.end() ) {
|
|
continue;
|
|
}*/
|
|
|
|
df::job* newJob = Job::cloneJobStruct((*j).second, true);
|
|
prevJobs[newJob->id] = newJob;
|
|
}
|
|
}
|
|
|
|
static void manageUnitDeathEvent(color_ostream& out) {
|
|
if (!df::global::world)
|
|
return;
|
|
multimap<Plugin*,EventHandler> copy(handlers[EventType::UNIT_DEATH].begin(), handlers[EventType::UNIT_DEATH].end());
|
|
for ( size_t a = 0; a < df::global::world->units.all.size(); a++ ) {
|
|
df::unit* unit = df::global::world->units.all[a];
|
|
//if ( unit->counters.death_id == -1 ) {
|
|
if ( ! unit->flags1.bits.dead ) {
|
|
livingUnits.insert(unit->id);
|
|
continue;
|
|
}
|
|
//dead: if dead since last check, trigger events
|
|
if ( livingUnits.find(unit->id) == livingUnits.end() )
|
|
continue;
|
|
|
|
for ( auto i = copy.begin(); i != copy.end(); i++ ) {
|
|
(*i).second.eventHandler(out, (void*)unit->id);
|
|
}
|
|
livingUnits.erase(unit->id);
|
|
}
|
|
}
|
|
|
|
static void manageItemCreationEvent(color_ostream& out) {
|
|
if (!df::global::world)
|
|
return;
|
|
if (!df::global::item_next_id)
|
|
return;
|
|
if ( nextItem >= *df::global::item_next_id ) {
|
|
return;
|
|
}
|
|
|
|
multimap<Plugin*,EventHandler> copy(handlers[EventType::ITEM_CREATED].begin(), handlers[EventType::ITEM_CREATED].end());
|
|
size_t index = df::item::binsearch_index(df::global::world->items.all, nextItem, false);
|
|
if ( index != 0 ) index--;
|
|
for ( size_t a = index; a < df::global::world->items.all.size(); a++ ) {
|
|
df::item* item = df::global::world->items.all[a];
|
|
//already processed
|
|
if ( item->id < nextItem )
|
|
continue;
|
|
//invaders
|
|
if ( item->flags.bits.foreign )
|
|
continue;
|
|
//traders who bring back your items?
|
|
if ( item->flags.bits.trader )
|
|
continue;
|
|
//migrants
|
|
if ( item->flags.bits.owned )
|
|
continue;
|
|
//spider webs don't count
|
|
if ( item->flags.bits.spider_web )
|
|
continue;
|
|
for ( auto i = copy.begin(); i != copy.end(); i++ ) {
|
|
(*i).second.eventHandler(out, (void*)item->id);
|
|
}
|
|
}
|
|
nextItem = *df::global::item_next_id;
|
|
}
|
|
|
|
static void manageBuildingEvent(color_ostream& out) {
|
|
if (!df::global::world)
|
|
return;
|
|
if (!df::global::building_next_id)
|
|
return;
|
|
/*
|
|
* TODO: could be faster
|
|
* consider looking at jobs: building creation / destruction
|
|
**/
|
|
multimap<Plugin*,EventHandler> copy(handlers[EventType::BUILDING].begin(), handlers[EventType::BUILDING].end());
|
|
//first alert people about new buildings
|
|
for ( int32_t a = nextBuilding; a < *df::global::building_next_id; a++ ) {
|
|
int32_t index = df::building::binsearch_index(df::global::world->buildings.all, a);
|
|
if ( index == -1 ) {
|
|
//out.print("%s, line %d: Couldn't find new building with id %d.\n", __FILE__, __LINE__, a);
|
|
//the tricky thing is that when the game first starts, it's ok to skip buildings, but otherwise, if you skip buildings, something is probably wrong. TODO: make this smarter
|
|
continue;
|
|
}
|
|
buildings.insert(a);
|
|
for ( auto b = copy.begin(); b != copy.end(); b++ ) {
|
|
EventHandler bob = (*b).second;
|
|
bob.eventHandler(out, (void*)a);
|
|
}
|
|
}
|
|
nextBuilding = *df::global::building_next_id;
|
|
|
|
//now alert people about destroyed buildings
|
|
for ( auto a = buildings.begin(); a != buildings.end(); ) {
|
|
int32_t id = *a;
|
|
int32_t index = df::building::binsearch_index(df::global::world->buildings.all,id);
|
|
if ( index != -1 ) {
|
|
a++;
|
|
continue;
|
|
}
|
|
|
|
for ( auto b = copy.begin(); b != copy.end(); b++ ) {
|
|
EventHandler bob = (*b).second;
|
|
bob.eventHandler(out, (void*)id);
|
|
}
|
|
a = buildings.erase(a);
|
|
}
|
|
}
|
|
|
|
static void manageConstructionEvent(color_ostream& out) {
|
|
if (!df::global::world)
|
|
return;
|
|
//unordered_set<df::construction*> constructionsNow(df::global::world->constructions.begin(), df::global::world->constructions.end());
|
|
|
|
multimap<Plugin*,EventHandler> copy(handlers[EventType::CONSTRUCTION].begin(), handlers[EventType::CONSTRUCTION].end());
|
|
for ( auto a = constructions.begin(); a != constructions.end(); ) {
|
|
df::construction& construction = (*a).second;
|
|
if ( df::construction::find(construction.pos) != NULL ) {
|
|
a++;
|
|
continue;
|
|
}
|
|
//construction removed
|
|
//out.print("Removed construction (%d,%d,%d)\n", construction.pos.x,construction.pos.y,construction.pos.z);
|
|
for ( auto b = copy.begin(); b != copy.end(); b++ ) {
|
|
EventHandler handle = (*b).second;
|
|
handle.eventHandler(out, (void*)&construction);
|
|
}
|
|
a = constructions.erase(a);
|
|
}
|
|
|
|
//for ( auto a = constructionsNow.begin(); a != constructionsNow.end(); a++ ) {
|
|
for ( auto a = df::global::world->constructions.begin(); a != df::global::world->constructions.end(); a++ ) {
|
|
df::construction* construction = *a;
|
|
bool b = constructions.find(construction->pos) != constructions.end();
|
|
constructions[construction->pos] = *construction;
|
|
if ( b )
|
|
continue;
|
|
//construction created
|
|
//out.print("Created construction (%d,%d,%d)\n", construction->pos.x,construction->pos.y,construction->pos.z);
|
|
for ( auto b = copy.begin(); b != copy.end(); b++ ) {
|
|
EventHandler handle = (*b).second;
|
|
handle.eventHandler(out, (void*)construction);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void manageSyndromeEvent(color_ostream& out) {
|
|
if (!df::global::world)
|
|
return;
|
|
multimap<Plugin*,EventHandler> copy(handlers[EventType::SYNDROME].begin(), handlers[EventType::SYNDROME].end());
|
|
int32_t highestTime = -1;
|
|
for ( auto a = df::global::world->units.all.begin(); a != df::global::world->units.all.end(); a++ ) {
|
|
df::unit* unit = *a;
|
|
/*
|
|
if ( unit->flags1.bits.dead )
|
|
continue;
|
|
*/
|
|
for ( size_t b = 0; b < unit->syndromes.active.size(); b++ ) {
|
|
df::unit_syndrome* syndrome = unit->syndromes.active[b];
|
|
int32_t startTime = syndrome->year*ticksPerYear + syndrome->year_time;
|
|
if ( startTime > highestTime )
|
|
highestTime = startTime;
|
|
if ( startTime <= lastSyndromeTime )
|
|
continue;
|
|
|
|
SyndromeData data(unit->id, b);
|
|
for ( auto c = copy.begin(); c != copy.end(); c++ ) {
|
|
EventHandler handle = (*c).second;
|
|
handle.eventHandler(out, (void*)&data);
|
|
}
|
|
}
|
|
}
|
|
lastSyndromeTime = highestTime;
|
|
}
|
|
|
|
static void manageInvasionEvent(color_ostream& out) {
|
|
if (!df::global::ui)
|
|
return;
|
|
multimap<Plugin*,EventHandler> copy(handlers[EventType::INVASION].begin(), handlers[EventType::INVASION].end());
|
|
|
|
if ( df::global::ui->invasions.next_id <= nextInvasion )
|
|
return;
|
|
nextInvasion = df::global::ui->invasions.next_id;
|
|
|
|
for ( auto a = copy.begin(); a != copy.end(); a++ ) {
|
|
EventHandler handle = (*a).second;
|
|
handle.eventHandler(out, (void*)(nextInvasion-1));
|
|
}
|
|
}
|
|
|
|
static void manageEquipmentEvent(color_ostream& out) {
|
|
if (!df::global::world)
|
|
return;
|
|
multimap<Plugin*,EventHandler> copy(handlers[EventType::INVENTORY_CHANGE].begin(), handlers[EventType::INVENTORY_CHANGE].end());
|
|
|
|
unordered_map<int32_t, InventoryItem> itemIdToInventoryItem;
|
|
unordered_set<int32_t> currentlyEquipped;
|
|
for ( auto a = df::global::world->units.all.begin(); a != df::global::world->units.all.end(); a++ ) {
|
|
itemIdToInventoryItem.clear();
|
|
currentlyEquipped.clear();
|
|
df::unit* unit = *a;
|
|
/*if ( unit->flags1.bits.dead )
|
|
continue;
|
|
*/
|
|
|
|
auto oldEquipment = equipmentLog.find(unit->id);
|
|
bool hadEquipment = oldEquipment != equipmentLog.end();
|
|
vector<InventoryItem>* temp;
|
|
if ( hadEquipment ) {
|
|
temp = &((*oldEquipment).second);
|
|
} else {
|
|
temp = new vector<InventoryItem>;
|
|
}
|
|
//vector<InventoryItem>& v = (*oldEquipment).second;
|
|
vector<InventoryItem>& v = *temp;
|
|
for ( auto b = v.begin(); b != v.end(); b++ ) {
|
|
InventoryItem& i = *b;
|
|
itemIdToInventoryItem[i.itemId] = i;
|
|
}
|
|
for ( size_t b = 0; b < unit->inventory.size(); b++ ) {
|
|
df::unit_inventory_item* dfitem_new = unit->inventory[b];
|
|
currentlyEquipped.insert(dfitem_new->item->id);
|
|
InventoryItem item_new(dfitem_new->item->id, *dfitem_new);
|
|
auto c = itemIdToInventoryItem.find(dfitem_new->item->id);
|
|
if ( c == itemIdToInventoryItem.end() ) {
|
|
//new item equipped (probably just picked up)
|
|
InventoryChangeData data(unit->id, NULL, &item_new);
|
|
for ( auto h = copy.begin(); h != copy.end(); h++ ) {
|
|
EventHandler handle = (*h).second;
|
|
handle.eventHandler(out, (void*)&data);
|
|
}
|
|
continue;
|
|
}
|
|
InventoryItem item_old = (*c).second;
|
|
|
|
df::unit_inventory_item& item0 = item_old.item;
|
|
df::unit_inventory_item& item1 = item_new.item;
|
|
if ( item0.mode == item1.mode && item0.body_part_id == item1.body_part_id && item0.wound_id == item1.wound_id )
|
|
continue;
|
|
//some sort of change in how it's equipped
|
|
|
|
InventoryChangeData data(unit->id, &item_old, &item_new);
|
|
for ( auto h = copy.begin(); h != copy.end(); h++ ) {
|
|
EventHandler handle = (*h).second;
|
|
handle.eventHandler(out, (void*)&data);
|
|
}
|
|
}
|
|
if ( !hadEquipment )
|
|
delete temp;
|
|
//check for dropped items
|
|
for ( auto b = v.begin(); b != v.end(); b++ ) {
|
|
InventoryItem i = *b;
|
|
if ( currentlyEquipped.find(i.itemId) != currentlyEquipped.end() )
|
|
continue;
|
|
//TODO: delete ptr if invalid
|
|
InventoryChangeData data(unit->id, &i, NULL);
|
|
for ( auto h = copy.begin(); h != copy.end(); h++ ) {
|
|
EventHandler handle = (*h).second;
|
|
handle.eventHandler(out, (void*)&data);
|
|
}
|
|
}
|
|
|
|
//update equipment
|
|
vector<InventoryItem>& equipment = equipmentLog[unit->id];
|
|
equipment.clear();
|
|
for ( size_t b = 0; b < unit->inventory.size(); b++ ) {
|
|
df::unit_inventory_item* dfitem = unit->inventory[b];
|
|
InventoryItem item(dfitem->item->id, *dfitem);
|
|
equipment.push_back(item);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void updateReportToRelevantUnits() {
|
|
if (!df::global::world)
|
|
return;
|
|
if ( df::global::world->frame_counter <= reportToRelevantUnitsTime )
|
|
return;
|
|
reportToRelevantUnitsTime = df::global::world->frame_counter;
|
|
|
|
for ( size_t a = 0; a < df::global::world->units.all.size(); a++ ) {
|
|
df::unit* unit = df::global::world->units.all[a];
|
|
for ( int16_t b = df::enum_traits<df::unit_report_type>::first_item_value; b <= df::enum_traits<df::unit_report_type>::last_item_value; b++ ) {
|
|
if ( b == df::unit_report_type::Sparring )
|
|
continue;
|
|
for ( size_t c = 0; c < unit->reports.log[b].size(); c++ ) {
|
|
int32_t report = unit->reports.log[b][c];
|
|
if ( std::find(reportToRelevantUnits[report].begin(), reportToRelevantUnits[report].end(), unit->id) != reportToRelevantUnits[report].end() )
|
|
continue;
|
|
reportToRelevantUnits[unit->reports.log[b][c]].push_back(unit->id);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void manageReportEvent(color_ostream& out) {
|
|
if (!df::global::world)
|
|
return;
|
|
multimap<Plugin*,EventHandler> copy(handlers[EventType::REPORT].begin(), handlers[EventType::REPORT].end());
|
|
std::vector<df::report*>& reports = df::global::world->status.reports;
|
|
size_t a = df::report::binsearch_index(reports, lastReport, false);
|
|
//this may or may not be needed: I don't know if binsearch_index goes earlier or later if it can't hit the target exactly
|
|
while (a < reports.size() && reports[a]->id <= lastReport) {
|
|
a++;
|
|
}
|
|
for ( ; a < reports.size(); a++ ) {
|
|
df::report* report = reports[a];
|
|
for ( auto b = copy.begin(); b != copy.end(); b++ ) {
|
|
EventHandler handle = (*b).second;
|
|
handle.eventHandler(out, (void*)report->id);
|
|
}
|
|
lastReport = report->id;
|
|
}
|
|
}
|
|
|
|
static df::unit_wound* getWound(df::unit* attacker, df::unit* defender) {
|
|
for ( size_t a = 0; a < defender->body.wounds.size(); a++ ) {
|
|
df::unit_wound* wound = defender->body.wounds[a];
|
|
if ( wound->age <= 1 && wound->unit_id == attacker->id ) {
|
|
return wound;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
static void manageUnitAttackEvent(color_ostream& out) {
|
|
if (!df::global::world)
|
|
return;
|
|
multimap<Plugin*,EventHandler> copy(handlers[EventType::UNIT_ATTACK].begin(), handlers[EventType::UNIT_ATTACK].end());
|
|
std::vector<df::report*>& reports = df::global::world->status.reports;
|
|
size_t a = df::report::binsearch_index(reports, lastReportUnitAttack, false);
|
|
//this may or may not be needed: I don't know if binsearch_index goes earlier or later if it can't hit the target exactly
|
|
while (a < reports.size() && reports[a]->id <= lastReportUnitAttack) {
|
|
a++;
|
|
}
|
|
std::set<int32_t> strikeReports;
|
|
for ( ; a < reports.size(); a++ ) {
|
|
df::report* report = reports[a];
|
|
lastReportUnitAttack = report->id;
|
|
if ( report->flags.bits.continuation )
|
|
continue;
|
|
df::announcement_type type = report->type;
|
|
if ( type == df::announcement_type::COMBAT_STRIKE_DETAILS ) {
|
|
strikeReports.insert(report->id);
|
|
}
|
|
}
|
|
|
|
if ( strikeReports.empty() )
|
|
return;
|
|
updateReportToRelevantUnits();
|
|
map<int32_t, map<int32_t, int32_t> > alreadyDone;
|
|
for ( auto a = strikeReports.begin(); a != strikeReports.end(); a++ ) {
|
|
int32_t reportId = *a;
|
|
df::report* report = df::report::find(reportId);
|
|
if ( !report )
|
|
continue; //TODO: error
|
|
std::string reportStr = report->text;
|
|
for ( int32_t b = reportId+1; ; b++ ) {
|
|
df::report* report2 = df::report::find(b);
|
|
if ( !report2 )
|
|
break;
|
|
if ( report2->type != df::announcement_type::COMBAT_STRIKE_DETAILS )
|
|
break;
|
|
if ( !report2->flags.bits.continuation )
|
|
break;
|
|
reportStr = reportStr + report2->text;
|
|
}
|
|
|
|
std::vector<int32_t>& relevantUnits = reportToRelevantUnits[report->id];
|
|
if ( relevantUnits.size() != 2 ) {
|
|
continue;
|
|
}
|
|
|
|
df::unit* unit1 = df::unit::find(relevantUnits[0]);
|
|
df::unit* unit2 = df::unit::find(relevantUnits[1]);
|
|
|
|
df::unit_wound* wound1 = getWound(unit1,unit2);
|
|
df::unit_wound* wound2 = getWound(unit2,unit1);
|
|
|
|
if ( wound1 && !alreadyDone[unit1->id][unit2->id] ) {
|
|
UnitAttackData data;
|
|
data.attacker = unit1->id;
|
|
data.defender = unit2->id;
|
|
data.wound = wound1->id;
|
|
|
|
alreadyDone[data.attacker][data.defender] = 1;
|
|
for ( auto b = copy.begin(); b != copy.end(); b++ ) {
|
|
EventHandler handle = (*b).second;
|
|
handle.eventHandler(out, (void*)&data);
|
|
}
|
|
}
|
|
|
|
if ( wound2 && !alreadyDone[unit1->id][unit2->id] ) {
|
|
UnitAttackData data;
|
|
data.attacker = unit2->id;
|
|
data.defender = unit1->id;
|
|
data.wound = wound2->id;
|
|
|
|
alreadyDone[data.attacker][data.defender] = 1;
|
|
for ( auto b = copy.begin(); b != copy.end(); b++ ) {
|
|
EventHandler handle = (*b).second;
|
|
handle.eventHandler(out, (void*)&data);
|
|
}
|
|
}
|
|
|
|
if ( unit1->flags1.bits.dead ) {
|
|
UnitAttackData data;
|
|
data.attacker = unit2->id;
|
|
data.defender = unit1->id;
|
|
data.wound = -1;
|
|
alreadyDone[data.attacker][data.defender] = 1;
|
|
for ( auto b = copy.begin(); b != copy.end(); b++ ) {
|
|
EventHandler handle = (*b).second;
|
|
handle.eventHandler(out, (void*)&data);
|
|
}
|
|
}
|
|
|
|
if ( unit2->flags1.bits.dead ) {
|
|
UnitAttackData data;
|
|
data.attacker = unit1->id;
|
|
data.defender = unit2->id;
|
|
data.wound = -1;
|
|
alreadyDone[data.attacker][data.defender] = 1;
|
|
for ( auto b = copy.begin(); b != copy.end(); b++ ) {
|
|
EventHandler handle = (*b).second;
|
|
handle.eventHandler(out, (void*)&data);
|
|
}
|
|
}
|
|
|
|
if ( !wound1 && !wound2 ) {
|
|
//if ( unit1->flags1.bits.dead || unit2->flags1.bits.dead )
|
|
// continue;
|
|
if ( reportStr.find("severed part") )
|
|
continue;
|
|
if ( Once::doOnce("EventManager neither wound") ) {
|
|
out.print("%s, %d: neither wound: %s\n", __FILE__, __LINE__, reportStr.c_str());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static std::string getVerb(df::unit* unit, std::string reportStr) {
|
|
std::string result(reportStr);
|
|
std::string name = unit->name.first_name + " ";
|
|
bool useName = strncmp(result.c_str(), name.c_str(), name.length()) == 0;
|
|
if ( useName ) {
|
|
result = result.substr(name.length());
|
|
result = result.substr(0,result.length()-1);
|
|
return result;
|
|
}
|
|
//use profession name
|
|
std::string profession = "The " + Units::getProfessionName(unit) + " ";
|
|
bool match = strncmp(result.c_str(), profession.c_str(), profession.length()) == 0;
|
|
if ( !match )
|
|
return "";
|
|
result = result.substr(profession.length());
|
|
result = result.substr(0,result.length()-1);
|
|
//TODO: special case for the player in adventure mode
|
|
return result;
|
|
}
|
|
|
|
static void manageInteractionEvent(color_ostream& out) {
|
|
if (!df::global::world)
|
|
return;
|
|
multimap<Plugin*,EventHandler> copy(handlers[EventType::INTERACTION].begin(), handlers[EventType::INTERACTION].end());
|
|
std::vector<df::report*>& reports = df::global::world->status.reports;
|
|
size_t a = df::report::binsearch_index(reports, lastReportInteraction, false);
|
|
while (a < reports.size() && reports[a]->id <= lastReportInteraction) {
|
|
a++;
|
|
}
|
|
if ( a < reports.size() )
|
|
updateReportToRelevantUnits();
|
|
|
|
int32_t attackerId = -1;
|
|
int32_t lastTime = -1;
|
|
std::string attackVerb;
|
|
int32_t attackReport = -1;
|
|
for ( ; a < reports.size(); a++ ) {
|
|
df::report* report = reports[a];
|
|
lastReportInteraction = report->id;
|
|
if ( report->flags.bits.continuation )
|
|
continue;
|
|
df::announcement_type type = report->type;
|
|
if ( type != df::announcement_type::INTERACTION_ACTOR && type != df::announcement_type::INTERACTION_TARGET )
|
|
continue;
|
|
int32_t unitId = -1;
|
|
int32_t validCount = 0;
|
|
std::string verb;
|
|
//find relevant unit
|
|
for ( auto b = reportToRelevantUnits[report->id].begin(); b != reportToRelevantUnits[report->id].end(); b++ ) {
|
|
int32_t candidateId = *b;
|
|
df::unit* candidate = df::unit::find(candidateId);
|
|
if ( !candidate ) {
|
|
//TODO: error
|
|
continue;
|
|
}
|
|
if ( candidate->pos != report->pos )
|
|
continue;
|
|
std::string verbC = getVerb(candidate, report->text);
|
|
if ( verbC.length() == 0 )
|
|
continue;
|
|
verb = verbC;
|
|
validCount++;
|
|
unitId = candidateId;
|
|
}
|
|
if ( validCount > 1 ) {
|
|
if ( Once::doOnce("EventManager interaction too many actors") ) {
|
|
out.print("%s:%d: too many actors for report %d\n", __FILE__, __LINE__, report->id);
|
|
out.print("reportStr = \"%s\", pos = %d,%d,%d\n", report->text.c_str(), report->pos.x, report->pos.y, report->pos.z);
|
|
}
|
|
attackerId = -1;
|
|
continue;
|
|
}
|
|
if ( validCount == 0 ) {
|
|
if ( Once::doOnce("EventManager interaction too few actors") ) {
|
|
out.print("%s:%d: too few actors for report %d\n", __FILE__, __LINE__, report->id);
|
|
out.print("reportStr = \"%s\", pos = %d,%d,%d\n", report->text.c_str(), report->pos.x, report->pos.y, report->pos.z);
|
|
}
|
|
attackerId = -1;
|
|
continue;
|
|
}
|
|
//int32_t unitId = reportToRelevantUnits[report->id][0];
|
|
bool isActor = type == df::announcement_type::INTERACTION_ACTOR;
|
|
|
|
if ( isActor ) {
|
|
attackReport = report->id;
|
|
attackerId = unitId;
|
|
lastTime = report->year*ticksPerYear + report->time;
|
|
attackVerb = verb;
|
|
continue;
|
|
}
|
|
|
|
if ( attackerId == -1 )
|
|
continue;
|
|
if ( report->year*ticksPerYear + report->time != lastTime ) {
|
|
attackerId = -1;
|
|
continue;
|
|
}
|
|
InteractionData data;
|
|
data.attacker = attackerId;
|
|
data.defender = unitId;
|
|
data.attackReport = attackReport;
|
|
data.defendReport = report->id;
|
|
data.attackVerb = attackVerb;
|
|
data.defendVerb = verb;
|
|
for ( auto b = copy.begin(); b != copy.end(); b++ ) {
|
|
EventHandler handle = (*b).second;
|
|
handle.eventHandler(out, (void*)&data);
|
|
}
|
|
}
|
|
}
|
|
|