173 lines
5.4 KiB
Lua
173 lines
5.4 KiB
Lua
local _ENV = mkmodule('plugins.dfusion.adv_tools')
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local dfu=require("plugins.dfusion")
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local tools=require("plugins.dfusion.tools")
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menu=dfu.SimpleMenu()
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function Reincarnate(trg_unit,swap_soul) --only for adventurer i guess
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if swap_soul==nil then
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swap_soul=true
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end
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local adv=trg_unit or df.global.world.units.active[0]
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if adv.flags1.dead==false then
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qerror("You are not dead (yet)!")
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end
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local hist_fig=dfhack.units.getNemesis(adv).figure
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if hist_fig==nil then
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qerror("No historical figure for adventurer...")
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end
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local events=df.global.world.history.events
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local trg_hist_fig
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for i=#events-1,0,-1 do -- reverse search because almost always it will be last entry
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if df.history_event_hist_figure_diedst:is_instance(events[i]) then
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--print("is instance:"..i)
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if events[i].victim_hf==hist_fig.id then
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--print("Is same id:"..i)
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trg_hist_fig=events[i].slayer_hf
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if trg_hist_fig then
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trg_hist_fig=df.historical_figure.find(trg_hist_fig)
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end
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break
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end
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end
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end
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if trg_hist_fig ==nil then
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qerror("Slayer not found")
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end
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local trg_unit=trg_hist_fig.unit_id
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if trg_unit==nil then
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qerror("Unit id not found!")
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end
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local trg_unit_final=df.unit.find(trg_unit)
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change_adv(trg_unit_final)
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if swap_soul then --actually add a soul...
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t_soul=adv.status.current_soul
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adv.status.current_soul=df.NULL
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adv.status.souls:resize(0)
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trg_unit_final.status.current_soul=t_soul
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trg_unit_final.status.souls:insert(#trg_unit_final.status.souls,t_soul)
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end
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end
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menu:add("Reincarnate",Reincarnate,{{df.unit,"optional"}})-- bool, optional
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function change_adv(unit,nemesis)
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if nemesis==nil then
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nemesis=true --default value is nemesis switch too.
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end
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if unit==nil then
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unit=dfhack.gui.getSelectedUnit()--getCreatureAtPointer()
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end
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if unit==nil then
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error("Invalid unit!")
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end
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local other=df.global.world.units.active
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local unit_indx
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for k,v in pairs(other) do
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if v==unit then
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unit_indx=k
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break
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end
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end
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if unit_indx==nil then
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error("Unit not found in array?!") --should not happen
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end
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other[unit_indx]=other[0]
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other[0]=unit
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if nemesis then --basicly copied from advtools plugin...
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local nem=dfhack.units.getNemesis(unit)
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local other_nem=dfhack.units.getNemesis(other[unit_indx])
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if other_nem then
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other_nem.flags[0]=false
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other_nem.flags[1]=true
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end
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if nem then
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nem.flags[0]=true
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nem.flags[2]=true
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for k,v in pairs(df.global.world.nemesis.all) do
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if v.id==nem.id then
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df.global.ui_advmode.player_id=k
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end
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end
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else
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qerror("Current unit does not have nemesis record, further working not guaranteed")
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end
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end
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end
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menu:add("Change adventurer",change_adv)
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function log_pos()
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local adv=df.global.world.units.active[0]
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local wmap=df.global.world.map
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local sub_pos={x=adv.pos.x,y=adv.pos.y,z=adv.pos.z}
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local region_pos={x=wmap.region_x,y=wmap.region_y,z=wmap.region_z}
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local pos={x=sub_pos.x+region_pos.x*48,y=sub_pos.y+region_pos.y*48,z=sub_pos.z+region_pos.z}
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local state
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if adv.flags1.dead then
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state="dead"
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else
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state="live n kicking"
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end
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local message=string.format("%s %s at pos={%d,%d,%d} region={%d,%d,%d}",dfhack.TranslateName(adv.name),state,pos.x,pos.y,pos.z,region_pos.x,region_pos.y,region_pos.z)
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print(message)
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local path="deaths_"..df.global.world.cur_savegame.save_dir..".txt"
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local f=io.open(path,"a")
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f:write(message)
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f:close()
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end
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menu:add("Log adventurers position",log_pos)
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function addSite(x,y,rgn_max_x,rgn_min_x,rgn_max_y,rgn_min_y,civ_id,name,sitetype)
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if x==nil or y==nil then
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x=df.global.world.map.region_x/16
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y=df.global.world.map.region_y/16
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end
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if name==nil then
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name=dfhack.lineedit("Site name:")or "Hacked site"
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end
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if sitetype==nil then
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sitetype=tonumber(dfhack.lineedit("Site type (numeric):")) or 7
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end
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rgn_max_x=rgn_max_x or df.global.world.map.region_x%16
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rgn_max_y=rgn_max_y or df.global.world.map.region_y%16
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rgn_min_y=rgn_min_y or rgn_max_y
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rgn_min_x=rgn_min_x or rgn_max_x
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print("Region:",rgn_max_x,rgn_min_x,rgn_max_y,rgn_min_y)
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--[=[
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<angavrilov> global = pos*16 + rgn
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<angavrilov> BUT
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<angavrilov> for cities global is usually 17x17, i.e. max size
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<angavrilov> while rgn designates a small bit in the middle
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<angavrilov> for stuff like forts that formula holds exactly
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]=]--
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local wd=df.global.world.world_data
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local nsite=df.world_site:new()
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nsite.name.first_name=name
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nsite.name.has_name=true
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nsite.pos:assign{x=x,y=y}
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nsite.rgn_max_x=rgn_max_x
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nsite.rgn_min_x=rgn_min_x
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nsite.rgn_min_y=rgn_min_y
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nsite.rgn_max_y=rgn_max_y
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nsite.global_max_x=nsite.pos.x*16+nsite.rgn_max_x
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nsite.global_min_x=nsite.pos.x*16+nsite.rgn_min_x
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nsite.global_max_y=nsite.pos.y*16+nsite.rgn_max_y
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nsite.global_min_y=nsite.pos.y*16+nsite.rgn_min_y
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nsite.id=wd.next_site_id
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nsite.civ_id=civ_id or -1
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nsite.cur_owner_id=civ_id or -1
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nsite.type=sitetype --lair = 7
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nsite.flags:resize(23)
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--nsite.flags[4]=true
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--nsite.flags[5]=true
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--nsite.flags[6]=true
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nsite.index=#wd.sites+1
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wd.sites:insert("#",nsite)
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wd.next_site_id=wd.next_site_id+1
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--might not be needed...
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--[[local unk130=df.world_site_unk130:new()
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unk130.index=#wd.site_unk130+1
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wd.site_unk130:insert("#",unk130)
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--wd.next_site_unk136_id=wd.next_site_unk136_id+1--]]
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return nsite
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end
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menu:add("Create site at current location",addSite)
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return _ENV
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