206 lines
6.9 KiB
C++
206 lines
6.9 KiB
C++
/*
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https://github.com/peterix/dfhack
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Copyright (c) 2009-2012 Petr Mrázek (peterix@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#pragma once
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#include "Export.h"
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#include "Module.h"
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#include "BitArray.h"
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#include "ColorText.h"
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#include <string>
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#include "DataDefs.h"
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#include "df/graphic.h"
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#include "df/viewscreen.h"
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namespace df
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{
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struct job;
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struct item;
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struct unit;
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struct building;
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}
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/**
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* \defgroup grp_screen utilities for painting to the screen
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* @ingroup grp_screen
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*/
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namespace DFHack
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{
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class Core;
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/**
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* The Screen module
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* \ingroup grp_modules
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* \ingroup grp_screen
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*/
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namespace Screen
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{
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/// Data structure describing all properties a screen tile can have
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struct Pen {
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// Ordinary text symbol
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char ch;
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int8_t fg, bg;
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bool bold;
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// Graphics tile
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int tile;
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enum TileMode {
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AsIs, // Tile colors used without modification
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CharColor, // The fg/bg pair is used
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TileColor // The fields below are used
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} tile_mode;
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int8_t tile_fg, tile_bg;
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bool valid() const { return tile >= 0; }
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bool empty() const { return ch == 0 && tile == 0; }
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// NOTE: LuaApi.cpp assumes this struct is plain data and has empty destructor
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Pen(char ch = 0, int8_t fg = 7, int8_t bg = 0, int tile = 0, bool color_tile = false)
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: ch(ch), fg(fg&7), bg(bg), bold(!!(fg&8)),
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tile(tile), tile_mode(color_tile ? CharColor : AsIs), tile_fg(0), tile_bg(0)
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{}
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Pen(char ch, int8_t fg, int8_t bg, bool bold, int tile = 0, bool color_tile = false)
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: ch(ch), fg(fg), bg(bg), bold(bold),
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tile(tile), tile_mode(color_tile ? CharColor : AsIs), tile_fg(0), tile_bg(0)
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{}
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Pen(char ch, int8_t fg, int8_t bg, int tile, int8_t tile_fg, int8_t tile_bg)
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: ch(ch), fg(fg&7), bg(bg), bold(!!(fg&8)),
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tile(tile), tile_mode(TileColor), tile_fg(tile_fg), tile_bg(tile_bg)
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{}
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Pen(char ch, int8_t fg, int8_t bg, bool bold, int tile, int8_t tile_fg, int8_t tile_bg)
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: ch(ch), fg(fg), bg(bg), bold(bold),
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tile(tile), tile_mode(TileColor), tile_fg(tile_fg), tile_bg(tile_bg)
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{}
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};
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DFHACK_EXPORT df::coord2d getMousePos();
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DFHACK_EXPORT df::coord2d getWindowSize();
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/// Returns the state of [GRAPHICS:YES/NO]
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DFHACK_EXPORT bool inGraphicsMode();
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/// Paint one screen tile with the given pen
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DFHACK_EXPORT bool paintTile(const Pen &pen, int x, int y);
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/// Retrieves one screen tile from the buffer
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DFHACK_EXPORT Pen readTile(int x, int y);
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/// Paint a string onto the screen. Ignores ch and tile of pen.
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DFHACK_EXPORT bool paintString(const Pen &pen, int x, int y, const std::string &text);
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/// Fills a rectangle with one pen. Possibly more efficient than a loop over paintTile.
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DFHACK_EXPORT bool fillRect(const Pen &pen, int x1, int y1, int x2, int y2);
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/// Draws a standard dark gray window border with a title string
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DFHACK_EXPORT bool drawBorder(const std::string &title);
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/// Wipes the screen to full black
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DFHACK_EXPORT bool clear();
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/// Requests repaint
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DFHACK_EXPORT bool invalidate();
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/// Find a loaded graphics tile from graphics raws.
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DFHACK_EXPORT bool findGraphicsTile(const std::string &page, int x, int y, int *ptile, int *pgs = NULL);
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// Push and remove viewscreens
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DFHACK_EXPORT bool show(df::viewscreen *screen, df::viewscreen *before = NULL);
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DFHACK_EXPORT void dismiss(df::viewscreen *screen, bool to_first = false);
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DFHACK_EXPORT bool isDismissed(df::viewscreen *screen);
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/// Retrieve the string representation of the bound key.
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DFHACK_EXPORT std::string getKeyDisplay(df::interface_key key);
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}
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class DFHACK_EXPORT dfhack_viewscreen : public df::viewscreen {
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df::coord2d last_size;
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void check_resize();
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protected:
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bool text_input_mode;
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public:
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dfhack_viewscreen();
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virtual ~dfhack_viewscreen();
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static bool is_instance(df::viewscreen *screen);
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static dfhack_viewscreen *try_cast(df::viewscreen *screen);
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virtual void logic();
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virtual void render();
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virtual int8_t movies_okay() { return 1; }
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virtual bool key_conflict(df::interface_key key);
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virtual bool is_lua_screen() { return false; }
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virtual std::string getFocusString() = 0;
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virtual void onShow() {};
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virtual void onDismiss() {};
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virtual df::unit *getSelectedUnit() { return NULL; }
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virtual df::item *getSelectedItem() { return NULL; }
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virtual df::job *getSelectedJob() { return NULL; }
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virtual df::building *getSelectedBuilding() { return NULL; }
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};
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class DFHACK_EXPORT dfhack_lua_viewscreen : public dfhack_viewscreen {
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std::string focus;
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void update_focus(lua_State *L, int idx);
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bool safe_call_lua(int (*pf)(lua_State *), int args, int rvs);
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static dfhack_lua_viewscreen *get_self(lua_State *L);
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static int do_destroy(lua_State *L);
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static int do_render(lua_State *L);
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static int do_notify(lua_State *L);
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static int do_input(lua_State *L);
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public:
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dfhack_lua_viewscreen(lua_State *L, int table_idx);
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virtual ~dfhack_lua_viewscreen();
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static df::viewscreen *get_pointer(lua_State *L, int idx, bool make);
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virtual bool is_lua_screen() { return true; }
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virtual std::string getFocusString() { return focus; }
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virtual void render();
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virtual void logic();
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virtual void help();
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virtual void resize(int w, int h);
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virtual void feed(std::set<df::interface_key> *keys);
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virtual void onShow();
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virtual void onDismiss();
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virtual df::unit *getSelectedUnit();
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virtual df::item *getSelectedItem();
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virtual df::job *getSelectedJob();
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virtual df::building *getSelectedBuilding();
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};
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}
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