639 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			Plaintext
		
	
			
		
		
	
	
			639 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			Plaintext
		
	
| DFHack Future
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|     Internals
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|     Fixes
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|     New Plugins
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|     New Scripts
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|     New Tweaks
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|     Removed
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|     Misc Improvements
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| 
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| DFHack 0.40.24-r2
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|     Internals
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|         Lua scripts can set environment variables of each other with dfhack.run_script_with_env.
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|         Lua scripts can now call each others internal nonlocal functions with dfhack.script_environment(scriptName).functionName(arg1,arg2).
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|         eventful Lua reactions no longer require LUA_HOOK as a prefix: you can register a callback for the completion of any reaction with a name
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|         Filesystem module now provides file access/modification times and can list directories (normally and recursively)
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|         Units Module: New functions:
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|             isWar
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|             isHunter
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|             isAvailableForAdoption
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|             isOwnCiv
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|             isOwnRace
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|             getRaceName
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|             getRaceNamePlural
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|             getRaceBabyName
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|             getRaceChildName
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|             isBaby
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|             isChild
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|             isAdult
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|             isEggLayer
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|             isGrazer
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|             isMilkable
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|             isTrainableWar
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|             isTrainableHunting
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|             isTamable
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|             isMale
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|             isFemale
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|             isMerchant
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|             isForest
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|             isMarkedForSlaughter
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|         Buildings Module: New Functions:
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|             isActivityZone
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|             isPenPasture
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|             isPitPond
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|             isActive
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|             findPenPitAt
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|     Fixes
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|         dfhack.run_script should correctly find save-specific scripts now.
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|         Updated add-thought to properly affect stress.
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|         hfs-pit should work now
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|         Autobutcher takes gelding into account
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|         init.lua existence checks should be more reliable (notably when using non-English locales)
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|     New Plugins
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|     New Scripts
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|     New Tweaks
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|     Removed
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|     Misc Improvements
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|         Multiline commands are now possible inside dfhack.init scripts. See dfhack.init-example for example usage.
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| 
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| DFHack 0.40.24-r1
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|     Internals
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|         CMake shouldn't cache DFHACK_RELEASE anymore. People may need to manually update/delete their CMake cache files to get rid of it.
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| 
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| DFHack 0.40.24-r0
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|     Internals
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|         EventManager: fixed crash error with EQUIPMENT_CHANGE event.
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|         key modifier state exposed to Lua
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|     Fixes
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|         dfhack script can now be run from other directories on OSX
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|     New Plugins
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|         blueprint: export part of your fortress to quickfort .csv files
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|     New Scripts
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|         hotkey-notes:  print key, name, and jump position of hotkeys
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|     Removed
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|         embark.lua
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|         needs_porting/*
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|     New Tweaks
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|     Misc Improvements
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|         added support for searching more lists
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| 
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| DFHack 0.40.23-r1
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|     Internals
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|         plugins will not be loaded if globals they specify as required are not located (should prevent some crashes)
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|     Fixes
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|         Fixed numerous (mostly Lua-related) crashes on OS X by including a more up-to-date libstdc++
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|         Alt should no longer get stuck on Windows (and perhaps other platforms as well)
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|         advfort works again
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|         autobutcher takes sexualities into account
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|         devel/export-dt-ini: Updated for 0.40.20+
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|         digfort: now checks file type and existence
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|         exportlegends: Fixed map export
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|         full-heal: Fixed a problem with selecting units in the GUI
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|         gui/hack-wish: Fixed restrictive material filters
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|         mousequery: Changed box-select key to Alt+M
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|         plugins/dwarfmonitor: correct date display (month index, separator)
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|         scripts/putontable: added to the readme
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|         siren should work again
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|         stderr.log: removed excessive debug output on OS X
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|         trackstop: No longer prevents cancelling the removal of a track stop or roller.
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|         Fixed a display issue with PRINT_MODE:TEXT
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|         Fixed a symbol error (MapExtras::BiomeInfo::MAX_LAYERS) when compiling DFHack in Debug mode
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|     New Plugins
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|         fortplan: designate construction of (limited) buildings from .csv file, quickfort-style
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|     New Scripts
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|         gui/stockpiles: an in-game interface for saving and loading stockpile
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|           settings files.
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|         position: Reports the current date, time, month, and season, plus
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|             some location info.  Port/update of position.py
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|         hfs-pit: Digs a hole to hell under the cursor.  Replaces needs_porting/hellhole.cpp
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|     Removed
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|         embark.lua: Obsolete, use `embark-tools`
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|     New tweaks:
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|         eggs-fertile: Displays an egg fertility indicator on nestboxes
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|         max-wheelbarrow: Allows assigning more than 3 wheelbarrows to a stockpile
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|     Misc Improvements
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|         embark-tools: Added basic mouse support on the local map
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|         Made some adventure mode keybindings in dfhack.init-example only work in adventure mode
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|         Added a default keybinding for "gui/companion-order"
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|         further work on needs_porting
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| 
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| DFHack 0.40.19-r1
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|     Internals:
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|     Fixes:
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|         typo fix in modtools/reaction-trigger
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|         modtools/item-trigger should now work with item types
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|     New plugins:
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|         savestock and loadstock: two commands for saving and loading
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|           stockpile settings to a file. They can be used to migrate stockpile
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|           settings between worlds and saves.
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|     New scripts:
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|         remove-stress [all]: set selected or all units unit to -1,000,000 stress
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|           this script replaces removebadthoughts.rb
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|     Misc improvements:
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|         cmd-prompt can now access selected items, units, and buildings
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|         autolabor plugin: add an optional talent pool parameter
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| 
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| DFHack 0.40.16-r1
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|     Internals:
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|         EventManager should handle INTERACTION triggers a little better. It still can get confused about who did what but only rarely.
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|         EventManager should no longer trigger REPORT events for old reports after loading a save.
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|         lua/persist-table.lua: a convenient way of using persistent tables of arbitrary structure and dimension in Lua
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|     Fixes:
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|         mousequery: Disabled when linking levers
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|         stocks: Melting should work now
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|         scripts/full-heal: Updated with proper argument handling.
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|         scripts/modtools/reaction-trigger-transition.lua
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|             should produce the correct syntax now
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|         scripts/superdwarf.rb should work better now
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|         scripts/forum-dwarves.lua
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|             update for new df-structures changes
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|     New scripts:
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|         scripts/
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|             adaptation.rb
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|                 view or set the cavern adaptation level of your citizens
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|             add-thought.lua
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|                 allows the user to add thoughts to creatures.
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|             gaydar.lua
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|                 detect the sexual orientation of units on the map
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|             markdown.lua
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|                 Save a copy of a text screen in markdown (for reddit among others).
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|             devel/
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|                 all-bob.lua: renames everyone Bob to help test interaction-trigger
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|     Misc improvements:
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|         autodump:
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|             Can now mark a stockpile for auto-dumping (similar to
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|             automelt and autotrade)
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|         buildingplan:
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|             Can now auto-allocate rooms to dwarves with specific positions
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|             (e.g. expedition leader, mayor)
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|         dwarfmonitor
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|             Now displays a weather indicator and date
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|         lua/syndrome-util.lua
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|             now you can remove syndromes by SYN_CLASS
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|         scripts/modtools/add-syndrome.lua
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|             now you can remove syndromes by SYN_CLASS
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|         No longer writes empty .history files
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| 
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| DFHack 0.40.15-r1
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|     Fixes:
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|         - mousequery: Fixed behavior when selecting a tile on the lowest z-level
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|     Internals:
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|         - EventManager: deals with frame_counter getting reset properly now.
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|         - modtools/item-trigger: fixed equip/unequip bug and corrected minor documentation error
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|         - teleport: Updated with proper argument handling and proper unit-at-destination handling.
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|         - autotrade: Removed the newly obsolete "Mark all" functionality.
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|         - search: Adapts to the new trade screen column width
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|         - tweak fast-trade: Switching the fast-trade keybinding to Shift-Up/Shift-Down, due to Select All conflict
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| 
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| DFHack 0.40.14-r1
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|     Internals:
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|         - The DFHack console can now be disabled by setting the DFHACK_DISABLE_CONSOLE
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|             environment variable: "DFHACK_DISABLE_CONSOLE=1 ./dfhack"
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|     Fixes:
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|         - Stopped duplicate load/unload events when unloading a world
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|         - Stopped "-e" from being echoed when DFHack quits on Linux
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|         - automelt now uses a faster method to locate items
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|         - autotrade: "Mark all" no longer double-marks bin contents
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|         - drainaquifer.rb: replaced with a faster less buggy drain-aquifer.lua
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|         - embark-tools no longer conflicts with keys on the notes screen
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|         - fastdwarf: Fixed problems with combat/attacks
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|         - forum-dwarves should work now
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|         - manipulator now uses a stable sort, allowing sorting by multiple categories
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|         - rendermax updated to work with 0.40
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|     New plugins:
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|         - trackstop: Shows track stop friction and dump direction in its 'q' menu
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|     New tweaks:
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|         - farm-plot-select: Adds "Select all" and "Deselect all" options to farm plot menus
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|         - import-priority-category: Allows changing the priority of all goods in a
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|             category when discussing an import agreement with the liaison
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|         - manager-quantity: Removes the limit of 30 jobs per manager order
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|         - civ-view-agreement: Fixes overlapping text on the "view agreement" screen
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|         - nestbox-color: Fixes the color of built nestboxes
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| 
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|     Misc Improvements:
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|         - exportlegends.lua can now handle site maps
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| 
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| DFHack 0.40.13-r1
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|     Internals:
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|         - unified spatter structs
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|         - added ruby df.print_color(color, string) method for dfhack console
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|     Fixes:
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|         - no more -e after terminating
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|         - fixed superdwarf
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| 
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| DFHack 0.40.12-r1
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|     Fixes:
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|         - possible crash fixed for hack-wish
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|         - updated search to not conflict with BUILDJOB_SUSPEND
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|         - workflow: job_material_category -> dfhack_material_category
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| 
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|     New plugins:
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|         - hotkeys (by Falconne): Shows ingame viewscreen with all dfhack keybindings active in current mode.
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|         - automelt: allows marking stockpiles for automelt (i.e. any items placed in stocpile will be designated for melting)
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| 
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|     Misc Improvements:
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|         - now you can use @ to print things in interactive Lua with subtley different semantics
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|         - optimizations for stockpiles for autotrade and stockflow
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|         - updated exportlegends.lua to work with new maps, dfhack 40.11 r1+
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| 
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|     Internals:
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|         - support for global onLoadWorld.init and onUnloadWorld.init files,
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|           called when loading and unloading a world
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|         - Close file after loading a binary patch.
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| 
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| DFHack 0.40.11-r1
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| 
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|     Internals:
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|         - Plugins on OS X now use ".plug.dylib" as an extension instead of ".plug.so"
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|     Fixes:
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|         - 3dveins should no longer hang/crash on specific maps
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|         - Fixed some autotrade and search layout issues
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|         - Updated deathcause
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|         - hack-wish should work now
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|         - reveal no longer allocates data for nonexistent map blocks
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|         - Various documentation fixes and updates
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| 
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| DFHack v0.40.10-r1
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| 
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| A few bugfixes.
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| 
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| DFHack v0.40.08-r2
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| 
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|     Internals:
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|         supported per save script folders
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|         Items module: added createItem function
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|         Sorted CMakeList for plugins and plugins/devel
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|         diggingInvaders no longer builds if plugin building is disabled
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|         EventManager:
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|             EQUIPMENT_CHANGE now triggers for new units
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|             new events:
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|                 ON_REPORT
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|                 UNIT_ATTACK
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|                 UNLOAD
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|                 INTERACTION
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| 
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|     New scripts:
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|         lua/
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|             repeat-util.lua
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|                 makes it easier to make things repeat indefinitely
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|             syndrome-util.lua
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|                 makes it easier to deal with unit syndromes
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|         scripts/
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|             forum-dwarves.lua
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|                 helps copy df viewscreens to a file
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|             full-heal.lua
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|                 fully heal a unit
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|             remove-wear.lua
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|                 removes wear from all items in the fort
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|             repeat.lua
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|                 repeatedly calls a script or a plugin
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|             ShowUnitSyndromes.rb
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|                 shows syndromes affecting units and other relevant info
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|             teleport.lua
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|                 teleports units
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|         scripts/devel/
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|             print-args.lua
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|         scripts/fix/
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|             blood-del.lua
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|                 makes it so civs don't bring barrels full of blood ichor or goo
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|             feeding-timers.lua
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|                 reset the feeding timers of all units
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|         scripts/gui/
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|             hack-wish.lua
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|                 creates items out of any material
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|             unit-info-viewer.lua
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|                 displays information about units
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|         scripts/modtools/
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|             add-syndrome.lua
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|                 add a syndrome to a unit or remove one
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|             anonymous-script.lua
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|                 execute an lua script defined by a string. For example, 'scripts/modtools/anonymous-script "print(args[2] .. args[1])" one two' will print 'twoone'. Useful for the *-trigger scripts.
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|             force.lua
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|                 forces events: caravan, migrants, diplomat, megabeast, curiousbeast, mischievousbeast, flier, siege, nightcreature
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|             item-trigger.lua
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|                 triggers commands based on equipping, unequipping, and wounding units with items
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|             interaction-trigger.lua
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|                 triggers commands when interactions happen
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|             invader-item-destroyer.lua
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|                 destroys invaders' items when they die
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|             moddable-gods.lua
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|                 standardized version of Putnam's moddable gods script
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|             outside-only.lua
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|                 register buildings as outside only or inside only
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|                 replaces outsideOnly plugin
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|             projectile-trigger.lua
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|                 standardized version of projectileExpansion
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|             reaction-trigger.lua
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|                 trigger commands when custom reactions complete
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|                 replaces autoSyndrome
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|             reaction-trigger-transition.lua
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|                 a tool for converting mods from autoSyndrome to reaction-trigger
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|             random-trigger.lua
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|                 triggers random scripts that you register
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|             skill-change.lua
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|                 for incrementing and setting skills
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|             spawn-flow.lua
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|                 creates flows, like mist or dragonfire
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|             syndrome-trigger.lua
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|                 trigger commands when syndromes happen
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|             transform-unit.lua
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|                 shapeshifts a unit, possibly permanently
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| 
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|     New commands:
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| 
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|     New tweaks:
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| 
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|     New plugins:
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| 
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|     Misc improvements:
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|         new function in utils.lua for standardized argument processing
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| 
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|     Removed
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|         digmat.rb: digFlood does the same functionality with less FPS impact
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|         scripts/invasionNow: scripts/modtools/force.lua does it better
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|         autoSyndrome replaced with scripts/modtools/reaction-trigger.lua
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|         syndromeTrigger replaced with scripts/modtools/syndrome-trigger.lua
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|         devel/printArgs plugin converted to scripts/devel/print-args.lua
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| 
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| DFHack v0.40.08-r1
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| 
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|     Was a mistake. Don't use it.
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| 
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| DFHack v0.34.11-r5
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| 
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|   Internals:
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|     - support for calling a lua function via a protobuf request (demonstrated by dfhack-run --lua).
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|     - support for basic filesystem operations (e.g. chdir, mkdir, rmdir, stat) in C++ and Lua
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|     - Lua API for listing files in directory. Needed for mod-manager.
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|     - Lua API for creating unit combat reports and writing to gamelog.
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|     - Lua API for running arbitrary DFHack commands
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|     - support for multiple raw/init.d/*.lua init scripts in one save.
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|     - eventful now has a more friendly way of making custom sidebars
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|     - on Linux and OSX the console now supports moving the cursor back and forward by a whole word.
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| 
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|   New scripts:
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|     - gui/mod-manager: allows installing/uninstalling mods into df from df/mods directory.
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|     - gui/clone-uniform: duplicates the currently selected uniform in the military screen.
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|     - fix/build-location: partial work-around for bug 5991 (trying to build wall while standing on it)
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|     - undump-buildings: removes dump designation from materials used in buildings.
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|     - exportlegends: exports data from legends mode, allowing a set-and-forget export of large worlds.
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|     - log-region: each time a fort is loaded identifying information will be written to the gamelog.
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|     - dfstatus: show an overview of critical stock quantities, including food, drinks, wood, and bars.
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| 
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|   New commands:
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|     - 'plant create' - spawn a new shrub under the cursor
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|     - command-prompt: a dfhack command prompt in df.
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| 
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|   New tweaks:
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|     - craft-age-wear: make crafted items wear out with time like in old versions (bug 6003)
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|     - adamantine-cloth-wear: stop adamantine clothing from wearing out (bug 6481)
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|     - confirm-embark: adds a prompt before embarking (on the "prepare carefully" screen)
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| 
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|   New plugins:
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|     - rendermax: replace the renderer with something else. Most interesting is "rendermax light"- a lighting engine for df.
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|     - automelt: allows marking stockpiles for automelt (i.e. any items placed in stocpile will be designated for melting)
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|     - embark-tools: implementations of Embark Anywhere, Nano Embark, and a few other embark-related utilities
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|     - building-hacks: Allows to add custom functionality and/or animations to buildings.
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|     - petcapRemover: triggers pregnancies in creatures so that you can effectively raise the default pet population cap from the default 50
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| 
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|   Misc improvements:
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|     - plant: move the 'grow', 'extirpate' and 'immolate' commands as 'plant' subcommands
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|     - digfort: improved csv parsing, add start() comment handling
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|     - exterminate: allow specifying a caste (exterminate gob:male)
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|     - createitem: in adventure mode it now defaults to the controlled unit as maker.
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|     - autotrade: adds "(Un)mark All" options to both panes of trade screen.
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|     - mousequery: several usability improvements.
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|     - mousequery: show live overlay (in menu area) of what's on the tile under the mouse cursor.
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|     - search: workshop profile search added.
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|     - dwarfmonitor: add screen to summarise preferences of fortress dwarfs.
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|     - getplants: add autochop function to automate woodcutting.
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|     - stocks: added more filtering and display options.
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| 
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|   Siege engine plugin:
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|     - engine quality and distance to target now affect accuracy
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|     - firing the siege engine at a target produces a combat report
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|     - improved movement speed computation for meandering units
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|     - operators in Prepare To Fire mode are released from duty once
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|       hungry/thirsty if there is a free replacement
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| 
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| DFHack v0.34.11-r4
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| 
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|   New commands:
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|     - diggingInvaders - allows invaders to dig and/or deconstruct walls and buildings in order to get at your dwarves.
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|     - digFlood - automatically dig out specified veins as they are revealed
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|     - enable, disable - Built-in commands that can be used to enable/disable many plugins.
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|     - restrictice - Restrict traffic on squares above visible ice.
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|     - restrictliquid - Restrict traffic on every visible square with liquid.
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|     - treefarm - automatically chop trees and dig obsidian
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|   New scripts:
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|     - autobutcher: A GUI front-end for the autobutcher plugin.
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|     - invasionNow: trigger an invasion, or many
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|     - locate_ore: scan the map for unmined ore veins
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|     - masspit: designate caged creatures in a zone for pitting
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|     - multicmd: run a sequence of dfhack commands, separated by ';'
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|     - startdwarf: change the number of dwarves for a new embark
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|     - digmat: dig veins/layers tile by tile, as discovered
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|   Misc improvements:
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|     - autoSyndrome:
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|         disable by default
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|         reorganized special tags
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|         minimized error spam
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|         reset policies: if the target already has an instance of the syndrome you can skip, add another instance, reset the timer, or add the full duration to the time remaining
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|     - core: fix SC_WORLD_(UN)LOADED event for arena mode
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|     - exterminate: renamed from slayrace, add help message, add butcher mode
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|     - fastdwarf: fixed bug involving fastdwarf and teledwarf being on at the same time
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|     - magmasource: rename to 'source', allow water/magma sources/drains
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|     - ruby: add df.dfhack_run "somecommand"
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|     - syndromeTrigger: replaces and extends trueTransformation. Can trigger things when syndromes are added for any reason.
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|     - tiletypes: support changing tile material to arbitrary stone.
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|     - workNow: can optionally look for jobs when jobs are completed
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|   New tweaks:
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|     - hive-crash: Prevent crash if bees die in a hive with ungathered products (bug 6368).
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|   New plugins:
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|     - 3dveins: Reshapes all veins on the map in a way that flows between Z levels. May be unstable. Backup before using.
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|     - autotrade: Automatically send items in marked stockpiles to trade depot, when trading is possible.
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|     - buildingplan: Place furniture before it's built
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|     - dwarfmonitor: Records dwarf activity to measure fort efficiency
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|     - mousequery: Look and poke at the map elements with the mouse.
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|     - outsideOnly: make raw-specified buildings impossible to build inside
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|     - resume: A plugin to help display and resume suspended constructions conveniently
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|     - stocks: An improved stocks display screen.
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|   Internals:
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|     - Core: there is now a per-save dfhack.init file for when the save is loaded, and another for when it is unloaded
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|     - EventManager: fixed job completion detection, fixed removal of TICK events, added EQUIPMENT_CHANGE event
 | |
|     - Lua API for a better random number generator and perlin noise functions.
 | |
|     - Once: easy way to make sure something happens once per run of DF, such as an error message
 | |
| 
 | |
| DFHack v0.34.11-r3
 | |
| 
 | |
|   Internals:
 | |
|     - support for displaying active keybindings properly.
 | |
|     - support for reusable widgets in lua screen library.
 | |
|     - Maps::canStepBetween: returns whether you can walk between two tiles in one step.
 | |
|     - EventManager: monitors various in game events centrally so that individual plugins
 | |
|       don't have to monitor the same things redundantly.
 | |
|     - Now works with OSX 10.6.8
 | |
|   Notable bugfixes:
 | |
|     - autobutcher can be re-enabled again after being stopped.
 | |
|     - stopped Dwarf Manipulator from unmasking vampires.
 | |
|     - Stonesense is now fixed on OSX
 | |
|   Misc improvements:
 | |
|     - fastdwarf: new mode using debug flags, and some internal consistency fixes.
 | |
|     - added a small stand-alone utility for applying and removing binary patches.
 | |
|     - removebadthoughts: add --dry-run option
 | |
|     - superdwarf: work in adventure mode too
 | |
|     - tweak stable-cursor: carries cursor location from/to Build menu.
 | |
|     - deathcause: allow selection from the unitlist screen
 | |
|     - slayrace: allow targetting undeads
 | |
|   New tweaks:
 | |
|     - tweak military-training: speed up melee squad training up to 10x (normally 3-5x).
 | |
|   New scripts:
 | |
|     - binpatch: the same as the stand-alone binpatch.exe, but works at runtime.
 | |
|     - region-pops: displays animal populations of the region and allows tweaking them.
 | |
|     - lua: lua interpreter front-end converted to a script from a native command.
 | |
|     - dfusion: misc scripts with a text based menu.
 | |
|     - embark: lets you embark anywhere.
 | |
|     - lever: list and pull fort levers from the dfhack console.
 | |
|     - stripcaged: mark items inside cages for dumping, eg caged goblin weapons.
 | |
|     - soundsense-season: writes the correct season to gamelog.txt on world load.
 | |
|     - create-items: spawn items
 | |
|     - fix/cloth-stockpile: fixes bug 5739; needs to be run after savegame load every time.
 | |
|   New GUI scripts:
 | |
|     - gui/guide-path: displays the cached path for minecart Guide orders.
 | |
|     - gui/workshop-job: displays inputs of a workshop job and allows tweaking them.
 | |
|     - gui/workflow: a front-end for the workflow plugin (part inspired by falconne).
 | |
|     - gui/assign-rack: works together with a binary patch to fix weapon racks.
 | |
|     - gui/gm-editor: an universal editor for lots of dfhack things.
 | |
|     - gui/companion-order: a adventure mode command interface for your companions.
 | |
|     - gui/advfort: a way to do jobs with your adventurer (e.g. build fort).
 | |
|   New binary patches (for use with binpatch):
 | |
|     - armorstand-capacity: doubles the capacity of armor stands.
 | |
|     - custom-reagent-size: lets custom reactions use small amounts of inputs.
 | |
|     - deconstruct-heapfall: stops some items still falling on head when deconstructing.
 | |
|     - deconstruct-teleport: stops items from 16x16 block teleporting when deconstructing.
 | |
|     - hospital-overstocking: stops hospital overstocking with supplies.
 | |
|     - training-ammo: lets dwarves with quiver full of combat-only ammo train.
 | |
|     - weaponrack-unassign: fixes bug that negates work done by gui/assign-rack.
 | |
|   Workflow plugin:
 | |
|     - properly considers minecarts assigned to routes busy.
 | |
|     - code for deducing job outputs rewritten in lua for flexibility.
 | |
|     - logic fix: collecting webs produces silk, and ungathered webs are not thread.
 | |
|     - items assigned to squads are considered busy, even if not in inventory.
 | |
|     - shearing and milking jobs are supported, but only with generic MILK or YARN outputs.
 | |
|     - workflow announces when the stock level gets very low once a season.
 | |
|   New Fix Armory plugin:
 | |
|     Together with a couple of binary patches and the gui/assign-rack script,
 | |
|     this plugin makes weapon racks, armor stands, chests and cabinets in
 | |
|     properly designated barracks be used again for storage of squad equipment.
 | |
|   New Search plugin by falconne:
 | |
|     Adds an incremental search function to the Stocks, Trading, Stockpile and Unit List screens.
 | |
|   New AutoMaterial plugin by falconne:
 | |
|     Makes building constructions (walls, floors, fortifications, etc) a little bit easier by
 | |
|     saving you from having to trawl through long lists of materials each time you place one.
 | |
|   Dfusion plugin:
 | |
|     Reworked to make use of lua modules, now all the scripts can be used from other scripts.
 | |
|   New Eventful plugin:
 | |
|     A collection of lua events, that will allow new ways to interact with df world.
 | |
|   Auto syndrome plugin:
 | |
|     A way of automatically applying boiling rock syndromes and calling dfhack commands controlled by raws.
 | |
|   Infinite sky plugin:
 | |
|     Create new z-levels automatically or on request.
 | |
|   True transformation plugin:
 | |
|     A better way of doing permanent transformations that allows later transformations.
 | |
|   Work now plugin:
 | |
|     Makes the game assign jobs every time you pause.
 | |
| 
 | |
| DFHack v0.34.11-r2
 | |
| 
 | |
|   Internals:
 | |
|     - full support for Mac OS X.
 | |
|     - a plugin that adds scripting in ruby.
 | |
|     - support for interposing virtual methods in DF from C++ plugins.
 | |
|     - support for creating new interface screens from C++ and lua.
 | |
|     - added various other API functions.
 | |
|   Notable bugfixes:
 | |
|     - better terminal reset after exit on linux.
 | |
|     - seedwatch now works on reclaim.
 | |
|     - the sort plugin won't crash on cages anymore.
 | |
|   Misc improvements:
 | |
|     - autodump: can move items to any walkable tile, not just floors.
 | |
|     - stripcaged: by default keep armor, new dumparmor option.
 | |
|     - zone: allow non-domesticated birds in nestboxes.
 | |
|     - workflow: quality range in constraints.
 | |
|     - cleanplants: new command to remove rain water from plants.
 | |
|     - liquids: can paint permaflow, i.e. what makes rivers power water wheels.
 | |
|     - prospect: pre-embark prospector accounts for caves & magma sea in its estimate.
 | |
|     - rename: supports renaming stockpiles, workshops, traps, siege engines.
 | |
|     - fastdwarf: now has an additional option to make dwarves teleport to their destination.
 | |
|   New commands:
 | |
|     - misery: multiplies every negative thought gained (2x by default).
 | |
|     - digtype: designates every tile of the same type of vein on the map for 'digging' (any dig designation).
 | |
|   New tweaks:
 | |
|     - tweak stable-cursor: keeps exact cursor position between d/k/t/q/v etc menus.
 | |
|     - tweak patrol-duty: makes Train orders reduce patrol timer, like the binary patch does.
 | |
|     - tweak readable-build-plate: fix unreadable truncation in unit pressure plate build ui.
 | |
|     - tweak stable-temp: fixes bug 6012; may improve FPS by 50-100% on a slow item-heavy fort.
 | |
|     - tweak fast-heat: speeds up item heating & cooling, thus making stable-temp act faster.
 | |
|     - tweak fix-dimensions: fixes subtracting small amounts from stacked liquids etc.
 | |
|     - tweak advmode-contained: fixes UI bug in custom reactions with container inputs in advmode.
 | |
|     - tweak fast-trade: Shift-Enter for selecting items quckly in Trade and Move to Depot screens.
 | |
|     - tweak military-stable-assign: Stop rightmost list of military->Positions from jumping to top.
 | |
|     - tweak military-color-assigned: In same list, color already assigned units in brown & green.
 | |
|   New scripts:
 | |
|     - fixnaked: removes thoughts about nakedness.
 | |
|     - setfps: set FPS cap at runtime, in case you want slow motion or speed-up.
 | |
|     - siren: wakes up units, stops breaks and parties - but causes bad thoughts.
 | |
|     - fix/population-cap: run after every migrant wave to prevent exceeding the cap.
 | |
|     - fix/stable-temp: counts items with temperature updates; does instant one-shot stable-temp.
 | |
|     - fix/loyaltycascade: fix units allegiance, eg after ordering a dwarf merchant kill.
 | |
|     - deathcause: shows the circumstances of death for a given body.
 | |
|     - digfort: designate areas to dig from a csv file.
 | |
|     - drainaquifer: remove aquifers from the map.
 | |
|     - growcrops: cheat to make farm crops instantly grow.
 | |
|     - magmasource: continuously spawn magma from any map tile.
 | |
|     - removebadthoughts: delete all negative thoughts from your dwarves.
 | |
|     - slayrace: instakill all units of a given race, optionally with magma.
 | |
|     - superdwarf: per-creature fastdwarf.
 | |
|   New GUI scripts:
 | |
|     - gui/mechanisms: browse mechanism links of the current building.
 | |
|     - gui/room-list: browse other rooms owned by the unit when assigning one.
 | |
|     - gui/liquids: a GUI front-end for the liquids plugin.
 | |
|     - gui/rename: renaming stockpiles, workshops and units via an in-game dialog.
 | |
|     - gui/power-meter: front-end for the Power Meter plugin.
 | |
|     - gui/siege-engine: front-end for the Siege Engine plugin.
 | |
|     - gui/choose-weapons: auto-choose matching weapons in the military equip screen.
 | |
|   Autolabor plugin:
 | |
|     - can set nonidle hauler percentage.
 | |
|     - broker excluded from all labors when needed at depot.
 | |
|     - likewise, anybody with a scheduled diplomat meeting.
 | |
|   New Dwarf Manipulator plugin:
 | |
|     Open the unit list, and press 'l' to access a Dwarf Therapist like UI in the game.
 | |
|   New Steam Engine plugin:
 | |
|     Dwarven Water Reactors don't make any sense whatsoever and cause lag, so this may be
 | |
|     a replacement for those concerned by it. The plugin detects if a workshop with a
 | |
|     certain name is in the raws used by the current world, and provides the necessary
 | |
|     behavior. See hack/raw/*_steam_engine.txt for the necessary raw definitions.
 | |
|     Note: Stuff like animal treadmills might be more period, but absolutely can't be
 | |
|     done with tools dfhack has access to.
 | |
|   New Power Meter plugin:
 | |
|     When activated, implements a pressure plate modification that detects power in gear
 | |
|     boxes built on the four adjacent N/S/W/E tiles. The gui/power-meter script implements
 | |
|     the necessary build configuration UI.
 | |
|   New Siege Engine plugin:
 | |
|     When enabled and configured via gui/siege-engine, allows aiming siege engines
 | |
|     at a designated rectangular area with 360 degree fire range and across Z levels;
 | |
|     this works by rewriting the projectile trajectory immediately after it appears.
 | |
|     Also supports loading catapults with non-boulder projectiles, taking from a stockpile,
 | |
|     and restricting operator skill range like with ordinary workshops.
 | |
|     Disclaimer: not in any way to undermine the future siege update from Toady, but
 | |
|     the aiming logic of existing engines hasn't been updated since 2D, and is almost
 | |
|     useless above ground :(. Again, things like making siegers bring their own engines
 | |
|     is totally out of the scope of dfhack and can only be done by Toady.
 | |
|   New Add Spatter plugin:
 | |
|     Detects reactions with certain names in the raws, and changes them from adding
 | |
|     improvements to adding item contaminants. This allows directly covering items
 | |
|     with poisons. The added spatters are immune both to water and 'clean items'.
 | |
|     Intended to give some use to all those giant cave spider poison barrels brought
 | |
|     by the caravans.
 | |
| 
 |