789 lines
31 KiB
C++
789 lines
31 KiB
C++
/*
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https://github.com/peterix/dfhack
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Copyright (c) 2009-2011 Petr Mrázek (peterix@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include "Internal.h"
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#include "dfhack/TileTypes.h"
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#include "dfhack/Export.h"
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namespace DFHack
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{
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const TileRow tileTypeTable[TILE_TYPE_ARRAY_LENGTH] =
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{
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// 0
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{"void",EMPTY, AIR, VAR_1},
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{"ramp top",RAMP_TOP, AIR, VAR_1},
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{"pool",POOL, SOIL, VAR_1},
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{0, EMPTY, AIR, VAR_1},
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{0, EMPTY, AIR, VAR_1},
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{0, EMPTY, AIR, VAR_1},
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{0, EMPTY, AIR, VAR_1},
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{0, EMPTY, AIR, VAR_1},
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{0, EMPTY, AIR, VAR_1},
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{0, EMPTY, AIR, VAR_1},
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// 10
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{0, EMPTY, AIR, VAR_1},
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{0, EMPTY, AIR, VAR_1},
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{0, EMPTY, AIR, VAR_1},
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{0, EMPTY, AIR, VAR_1},
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{0, EMPTY, AIR, VAR_1},
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{0, EMPTY, AIR, VAR_1},
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{0, EMPTY, AIR, VAR_1},
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{0, EMPTY, AIR, VAR_1},
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{0, EMPTY, AIR, VAR_1},
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{"driftwood stack",FLOOR, DRIFTWOOD, VAR_1},
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// 20
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{"tree",TREE_OK, SOIL, VAR_1},
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{"ice stair up/down",STAIR_UPDOWN, ICE, VAR_1},
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{"ice stair down",STAIR_DOWN, ICE, VAR_1},
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{"ice stair up",STAIR_UP, ICE, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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// 30
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{"empty space",EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{"shrub",SHRUB_OK, SOIL, VAR_1},
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{"chasm",ENDLESS_PIT, AIR, VAR_1},
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{"obsidian stair up/down",STAIR_UPDOWN, OBSIDIAN, VAR_1},
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{"obsidian stair down",STAIR_DOWN, OBSIDIAN, VAR_1},
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{"obsidian stair up",STAIR_UP, OBSIDIAN, VAR_1},
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{"soil stair up/down",STAIR_UPDOWN, SOIL, VAR_1},
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// 40
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{"soil stair down",STAIR_DOWN, SOIL, VAR_1},
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{"soil stair up",STAIR_UP, SOIL, VAR_1},
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{"eerie pit",ENDLESS_PIT, HFS, VAR_1},
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{"smooth stone floor",FLOOR, STONE, VAR_1 , TILE_SMOOTH },
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{"smooth obsidian floor",FLOOR, OBSIDIAN, VAR_1 , TILE_SMOOTH },
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{"smooth featstone? floor",FLOOR, FEATSTONE, VAR_1 , TILE_SMOOTH },
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{"smooth vein floor",FLOOR, VEIN, VAR_1 , TILE_SMOOTH },
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{"smooth ice floor",FLOOR, ICE, VAR_1 , TILE_SMOOTH },
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{0 ,EMPTY, AIR, VAR_1},
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{"grass stair up/down",STAIR_UPDOWN, GRASS, VAR_1},
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// 50
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{"grass stair down",STAIR_DOWN, GRASS, VAR_1},
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{"grass stair up",STAIR_UP, GRASS, VAR_1},
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{"grass2 stair up/down",STAIR_UPDOWN, GRASS2, VAR_1},
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{"grass2 stair down",STAIR_DOWN, GRASS2, VAR_1},
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{"grass2 stair up",STAIR_UP, GRASS2, VAR_1},
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{"stone stair up/down",STAIR_UPDOWN, STONE, VAR_1},
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{"stone stair down",STAIR_DOWN, STONE, VAR_1},
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{"stone stair up",STAIR_UP, STONE, VAR_1},
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{"vein stair up/down",STAIR_UPDOWN, VEIN, VAR_1},
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{"vein stair down",STAIR_DOWN, VEIN, VAR_1},
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// 60
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{"vein stair up",STAIR_UP, VEIN, VAR_1},
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{"featstone? stair up/down",STAIR_UPDOWN, FEATSTONE, VAR_1},
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{"featstone? stair down",STAIR_DOWN, FEATSTONE, VAR_1},
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{"featstone? stair up",STAIR_UP, FEATSTONE, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{"stone fortification",FORTIFICATION, STONE, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{"campfire",FLOOR, CAMPFIRE, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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// 70
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{"fire",FLOOR, FIRE, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{"stone pillar",PILLAR, STONE, VAR_1},
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//80
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{"obsidian pillar",PILLAR, OBSIDIAN, VAR_1,TILE_SMOOTH},
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{"featstone? pillar",PILLAR, FEATSTONE, VAR_1,TILE_SMOOTH},
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{"vein pillar",PILLAR, VEIN, VAR_1,TILE_SMOOTH},
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{"ice pillar",PILLAR, ICE, VAR_1,TILE_SMOOTH},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{"waterfall landing",FLOOR, SOIL, VAR_1, TILE_WATERFALL }, // verify material
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// 90
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{"river source",FLOOR, SOIL, VAR_1, TILE_RIVER_SOURCE }, // verify material
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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// 100
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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// 110
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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// 120
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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// 130
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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// 140
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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// 150
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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// 160
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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// 170
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{"cracked stone wall" ,WALL, STONE, VAR_1, TILE_CRACKED },
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{"damaged stone wall" ,WALL, STONE, VAR_1, TILE_DAMAGED },
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{"worn stone wall" ,WALL, STONE, VAR_1, TILE_WORN },
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{0 ,EMPTY, AIR, VAR_1},
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// 180
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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// 190
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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// 200
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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// 210
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{"stone wall" ,WALL, STONE, VAR_1},
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// 220
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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// 230
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{0 ,EMPTY, AIR, VAR_1},
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{"sapling" ,SAPLING_OK, SOIL, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{"dry grass ramp" ,RAMP, GRASS_DRY, VAR_1},
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{"dead grass ramp" ,RAMP, GRASS_DEAD, VAR_1},
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{"grass ramp" ,RAMP, GRASS, VAR_1},
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{"grass ramp" ,RAMP, GRASS2, VAR_1},
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{"stone ramp" ,RAMP, STONE, VAR_1},
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{"obsidian ramp" ,RAMP, OBSIDIAN, VAR_1},
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{"featstone? ramp" ,RAMP, FEATSTONE, VAR_1},
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// 240
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{"vein ramp" ,RAMP, VEIN, VAR_1},
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{"soil ramp" ,RAMP, SOIL, VAR_1},
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{"ashes" ,FLOOR, ASHES, VAR_1},
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{"ashes" ,FLOOR, ASHES, VAR_2},
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{"ashes" ,FLOOR, ASHES, VAR_3},
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{"ice ramp" ,RAMP, ICE, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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// 250
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{"ice floor" ,FLOOR, ICE, VAR_2},
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{"ice floor" ,FLOOR, ICE, VAR_3},
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// 260
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{"ice floor" ,FLOOR, ICE, VAR_4},
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{"furrowed soil" ,FLOOR, SOIL, VAR_1},
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{"ice floor" ,FLOOR, ICE, VAR_1},
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{"semi-molten rock" ,WALL, MAGMA, VAR_1},// unminable magma wall
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{"magma" ,FLOOR, MAGMA, VAR_1},
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{"soil wall" ,WALL, SOIL, VAR_1},
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{"glowing barrier" ,WALL, CYAN_GLOW, VAR_1},
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{"glowing floor" ,FLOOR, CYAN_GLOW, VAR_1},
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{0 ,EMPTY, AIR, VAR_1},
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{"smooth obsidian wall RD2",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "--SS--E-" },
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// 270
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{"smooth obsidian wall R2D",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "--S---EE" },
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{"smooth obsidian wall R2U",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "N-----EE" },
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{"smooth obsidian wall RU2",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "NN----E-" },
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{"smooth obsidian wall L2U",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "N---WW--" },
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{"smooth obsidian wall LU2",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "NN--W---" },
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{"smooth obsidian wall L2D",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "--S-WW--" },
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{"smooth obsidian wall LD2",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "--SSW---" },
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{"smooth obsidian wall LRUD",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH ,"N-S-W-E-" },
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{"smooth obsidian wall RUD",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "N-S---E-" },
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{"smooth obsidian wall LRD",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "--S-W-E-" },
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// 280
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{"smooth obsidian wall LRU",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "N---W-E-" },
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{"smooth obsidian wall LUD",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "N-S-W---" },
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{"smooth obsidian wall RD",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "--S---E-" },
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{"smooth obsidian wall RU",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "N-----E-" },
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{"smooth obsidian wall LU",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "N---W---" },
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{"smooth obsidian wall LD",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "--S-W---" },
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{"smooth obsidian wall UD",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "N-S-----" },
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{"smooth obsidian wall LR",WALL,OBSIDIAN,VAR_1 , TILE_SMOOTH , "----W-E-" },
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{"smooth featstone wall RD2",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "--SS--E-" },
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{"smooth featstone wall R2D",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "--S---EE" },
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// 290
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{"smooth featstone wall R2U",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "N-----EE" },
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{"smooth featstone wall RU2",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "NN----E-" },
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{"smooth featstone wall L2U",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "N---WW--" },
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{"smooth featstone wall LU2",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "NN--W---" },
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{"smooth featstone wall L2D",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "--S-WW--" },
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{"smooth featstone wall LD2",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "--SSW---" },
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{"smooth featstone wall LRUD",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH ,"N-S-W-E-" },
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{"smooth featstone wall RUD",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "N-S---E-" },
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{"smooth featstone wall LRD",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "--S-W-E-" },
|
|
{"smooth featstone wall LRU",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "N---W-E-" },
|
|
|
|
//300
|
|
{"smooth featstone wall LUD",WALL,FEATSTONE,VAR_1, TILE_SMOOTH , "N-S-W---" },
|
|
{"smooth featstone wall RD",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "--S---E-" },
|
|
{"smooth featstone wall RU",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "N-----E-" },
|
|
{"smooth featstone wall LU",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "N---W---" },
|
|
{"smooth featstone wall LD",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "--S-W---" },
|
|
{"smooth featstone wall UD",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "N-S-----" },
|
|
{"smooth featstone wall LR",WALL,FEATSTONE,VAR_1 , TILE_SMOOTH , "----W-E-" },
|
|
{"smooth stone wall RD2",WALL,STONE,VAR_1 , TILE_SMOOTH , "--SS--E-" },
|
|
{"smooth stone wall R2D",WALL,STONE,VAR_1 , TILE_SMOOTH , "--S---EE" },
|
|
{"smooth stone wall R2U",WALL,STONE,VAR_1 , TILE_SMOOTH , "N-----EE" },
|
|
|
|
//310
|
|
{"smooth stone wall RU2",WALL,STONE,VAR_1 , TILE_SMOOTH , "NN----E-" },
|
|
{"smooth stone wall L2U",WALL,STONE,VAR_1 , TILE_SMOOTH , "N---WW--" },
|
|
{"smooth stone wall LU2",WALL,STONE,VAR_1 , TILE_SMOOTH , "NN--W---" },
|
|
{"smooth stone wall L2D",WALL,STONE,VAR_1 , TILE_SMOOTH , "--S-WW--" },
|
|
{"smooth stone wall LD2",WALL,STONE,VAR_1 , TILE_SMOOTH , "--SSW---" },
|
|
{"smooth stone wall LRUD",WALL,STONE,VAR_1 , TILE_SMOOTH , "N-S-W-E-" },
|
|
{"smooth stone wall RUD",WALL,STONE,VAR_1 , TILE_SMOOTH , "N-S---E-" },
|
|
{"smooth stone wall LRD",WALL,STONE,VAR_1 , TILE_SMOOTH , "--S-W-E-" },
|
|
{"smooth stone wall LRU",WALL,STONE,VAR_1 , TILE_SMOOTH , "N---W-E-" },
|
|
{"smooth stone wall LUD",WALL,STONE,VAR_1 , TILE_SMOOTH , "N-S-W---" },
|
|
|
|
//320
|
|
{"smooth stone wall RD",WALL,STONE,VAR_1 , TILE_SMOOTH , "--S---E-" },
|
|
{"smooth stone wall RU",WALL,STONE,VAR_1 , TILE_SMOOTH , "N-----E-" },
|
|
{"smooth stone wall LU",WALL,STONE,VAR_1 , TILE_SMOOTH , "N---W---" },
|
|
{"smooth stone wall LD",WALL,STONE,VAR_1 , TILE_SMOOTH , "--S-W---" },
|
|
{"smooth stone wall UD",WALL,STONE,VAR_1 , TILE_SMOOTH , "N-S-----" },
|
|
{"smooth stone wall LR",WALL,STONE,VAR_1 , TILE_SMOOTH , "----W-E-" },
|
|
{"obsidian fortification",FORTIFICATION,OBSIDIAN,VAR_1},
|
|
{"featstone? fortification",FORTIFICATION,FEATSTONE,VAR_1},
|
|
{"cracked obsidian wall",WALL,OBSIDIAN,VAR_1, TILE_CRACKED },
|
|
{"damaged obsidian wall",WALL,OBSIDIAN,VAR_1, TILE_DAMAGED },
|
|
|
|
// 330
|
|
{"worn obsidian wall",WALL,OBSIDIAN,VAR_1, TILE_WORN},
|
|
{"obsidian wall",WALL,OBSIDIAN,VAR_1},
|
|
{"cracked featstone wall",WALL,FEATSTONE,VAR_1, TILE_CRACKED },
|
|
{"damaged featstone wall",WALL,FEATSTONE,VAR_1, TILE_DAMAGED },
|
|
{"worn featstone wall",WALL,FEATSTONE,VAR_1, TILE_WORN },
|
|
{"featstone wall",WALL,FEATSTONE,VAR_1},
|
|
{"stone floor",FLOOR,STONE,VAR_1},
|
|
{"stone floor",FLOOR,STONE,VAR_2},
|
|
{"stone floor",FLOOR,STONE,VAR_3},
|
|
{"stone floor",FLOOR,STONE,VAR_4},
|
|
|
|
// 340
|
|
{"obsidian floor",FLOOR,OBSIDIAN,VAR_1},
|
|
{"obsidian floor",FLOOR,OBSIDIAN,VAR_2},
|
|
{"obsidian floor",FLOOR,OBSIDIAN,VAR_3},
|
|
{"obsidian floor",FLOOR,OBSIDIAN,VAR_4},
|
|
{"featstone floor 1",FLOOR,FEATSTONE,VAR_1},
|
|
{"featstone floor 2",FLOOR,FEATSTONE,VAR_2},
|
|
{"featstone floor 3",FLOOR,FEATSTONE,VAR_3},
|
|
{"featstone floor 4",FLOOR,FEATSTONE,VAR_4},
|
|
{"grass 1",FLOOR,GRASS,VAR_1},
|
|
{"grass 2",FLOOR,GRASS,VAR_2},
|
|
|
|
// 350
|
|
{"grass 3",FLOOR,GRASS,VAR_3},
|
|
{"grass 4",FLOOR,GRASS,VAR_4},
|
|
{"soil floor",FLOOR,SOIL,VAR_1},
|
|
{"soil floor",FLOOR,SOIL,VAR_2},
|
|
{"soil floor",FLOOR,SOIL,VAR_3},
|
|
{"soil floor",FLOOR,SOIL,VAR_4},
|
|
{"wet soil floor",FLOOR,SOIL,VAR_1},
|
|
{"wet soil floor",FLOOR,SOIL,VAR_2},
|
|
{"wet soil floor",FLOOR,SOIL,VAR_3},
|
|
{"wet soil floor",FLOOR,SOIL,VAR_4},
|
|
|
|
// 360
|
|
{"ice fortification",FORTIFICATION,ICE,VAR_1},
|
|
{"cracked ice wall",WALL,ICE,VAR_1, TILE_CRACKED},
|
|
{"damaged ice wall",WALL,ICE,VAR_1, TILE_DAMAGED},
|
|
{"worn ice wall",WALL,ICE,VAR_1, TILE_WORN },
|
|
{"ice wall",WALL,ICE,VAR_1},
|
|
{"river N",RIVER_BED,SOIL,VAR_1, TILE_NORMAL, "N" },
|
|
{"river S",RIVER_BED,SOIL,VAR_1, TILE_NORMAL, "S" },
|
|
{"river E",RIVER_BED,SOIL,VAR_1, TILE_NORMAL, "E" },
|
|
{"river W",RIVER_BED,SOIL,VAR_1, TILE_NORMAL, "W" },
|
|
{"river NW",RIVER_BED,SOIL,VAR_1,TILE_NORMAL, "NW"},
|
|
|
|
//370
|
|
{"river NE",RIVER_BED,SOIL,VAR_1, TILE_NORMAL , "NE" },
|
|
{"river SW",RIVER_BED,SOIL,VAR_1, TILE_NORMAL , "SW" },
|
|
{"river SE",RIVER_BED,SOIL,VAR_1, TILE_NORMAL , "SE" },
|
|
{"brook bed N",BROOK_BED,SOIL,VAR_1, TILE_NORMAL , "N" },
|
|
{"brook bed S",BROOK_BED,SOIL,VAR_1, TILE_NORMAL , "S" },
|
|
{"brook bed E",BROOK_BED,SOIL,VAR_1, TILE_NORMAL , "E" },
|
|
{"brook bed W",BROOK_BED,SOIL,VAR_1, TILE_NORMAL , "W" },
|
|
{"brook bed NW",BROOK_BED,SOIL,VAR_1, TILE_NORMAL, "NW" },
|
|
{"brook bed NE",BROOK_BED,SOIL,VAR_1, TILE_NORMAL, "NE" },
|
|
{"brook bed SW",BROOK_BED,SOIL,VAR_1, TILE_NORMAL, "SW" },
|
|
|
|
// 380
|
|
{"brook bed SE",BROOK_BED,SOIL,VAR_1, TILE_NORMAL, "SE" },
|
|
{"brook top",BROOK_TOP,SOIL,VAR_1 },
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{"dry grass 1",FLOOR,GRASS_DRY,VAR_1},
|
|
{"dry grass 2",FLOOR,GRASS_DRY,VAR_2},
|
|
{"dry grass 3",FLOOR,GRASS_DRY,VAR_3},
|
|
|
|
// 390
|
|
{"dry grass 4",FLOOR,GRASS_DRY,VAR_4},
|
|
{"dead tree",TREE_DEAD,SOIL,VAR_1},
|
|
{"dead sapling",SAPLING_DEAD,SOIL,VAR_1},
|
|
{"dead shrub",SHRUB_DEAD,SOIL,VAR_1},
|
|
{"dead grass 1",FLOOR,GRASS_DEAD,VAR_1},
|
|
{"dead grass 2",FLOOR,GRASS_DEAD,VAR_2},
|
|
{"dead grass 3",FLOOR,GRASS_DEAD,VAR_3},
|
|
{"dead grass 4",FLOOR,GRASS_DEAD,VAR_4},
|
|
{"grass B1",FLOOR,GRASS2,VAR_1},
|
|
{"grass B2",FLOOR,GRASS2,VAR_2},
|
|
|
|
// 400
|
|
{"grass B3",FLOOR,GRASS2,VAR_3},
|
|
{"grass B4",FLOOR,GRASS2,VAR_4},
|
|
{"boulder",BOULDER,STONE,VAR_1},
|
|
{"obsidian boulder",BOULDER,OBSIDIAN,VAR_1},
|
|
{"featstone? boulder",BOULDER,FEATSTONE,VAR_1},
|
|
{"pebbles 1",PEBBLES,STONE,VAR_1},
|
|
{"pebbles 2",PEBBLES,STONE,VAR_2},
|
|
{"pebbles 3",PEBBLES,STONE,VAR_3},
|
|
{"pebbles 4",PEBBLES,STONE,VAR_4},
|
|
{"obsidian shards",PEBBLES,OBSIDIAN,VAR_1},
|
|
|
|
// 410
|
|
{"obsidian shards",PEBBLES,OBSIDIAN,VAR_2},
|
|
{"obsidian shards",PEBBLES,OBSIDIAN,VAR_3},
|
|
{"obsidian shards",PEBBLES,OBSIDIAN,VAR_4},
|
|
{"featstone? pebbles",PEBBLES,FEATSTONE,VAR_1},
|
|
{"featstone? pebbles",PEBBLES,FEATSTONE,VAR_2},
|
|
{"featstone? pebbles",PEBBLES,FEATSTONE,VAR_3},
|
|
{"featstone? pebbles",PEBBLES,FEATSTONE,VAR_4},
|
|
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "--SS--E-"},
|
|
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "--S---EE"},
|
|
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "N-----EE" },
|
|
|
|
// 420
|
|
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "NN----E-"},
|
|
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "N---WW--"},
|
|
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "NN--W---"},
|
|
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "--S-WW--" },
|
|
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "--SSW---"},
|
|
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "N-S-W-E-"},
|
|
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "N-S---E-"},
|
|
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "--S-W-E-"},
|
|
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "N---W-E-"},
|
|
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "N-S-W---"},
|
|
|
|
// 430
|
|
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "--S---E-"},
|
|
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "N-----E-"},
|
|
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "N---W---"},
|
|
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "--S-W---"},
|
|
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "N-S-----"},
|
|
{"smooth vein wall",WALL,VEIN,VAR_1 , TILE_SMOOTH , "----W-E-"},
|
|
{"vein fortification",FORTIFICATION,VEIN,VAR_1},
|
|
{"cracked vein wall",WALL,VEIN,VAR_1, TILE_CRACKED },
|
|
{"damaged vein wall",WALL,VEIN,VAR_1, TILE_DAMAGED },
|
|
{"worn vein wall",WALL,VEIN,VAR_1 , TILE_WORN },
|
|
|
|
// 440
|
|
{"vein wall",WALL,VEIN,VAR_1},
|
|
{"vein floor",FLOOR,VEIN,VAR_1},
|
|
{"vein floor",FLOOR,VEIN,VAR_2},
|
|
{"vein floor",FLOOR,VEIN,VAR_3},
|
|
{"vein floor",FLOOR,VEIN,VAR_4},
|
|
{"vein boulder",BOULDER,VEIN,VAR_1},
|
|
{"vein pebbles",PEBBLES,VEIN,VAR_1},
|
|
{"vein pebbles",PEBBLES,VEIN,VAR_2},
|
|
{"vein pebbles",PEBBLES,VEIN,VAR_3},
|
|
{"vein pebbles",PEBBLES,VEIN,VAR_4},
|
|
|
|
// 450
|
|
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "--SS--E-"},
|
|
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "--S---EE" },
|
|
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "N-----EE" },
|
|
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "NN----E-"},
|
|
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "N---WW--" },
|
|
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "NN--W---" },
|
|
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "--S-WW--" },
|
|
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "--SSW---" },
|
|
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "N-S-W-E-"},
|
|
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "N-S---E-" },
|
|
|
|
// 460
|
|
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "--S-W-E-" },
|
|
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "N---W-E-" },
|
|
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "N-S-W---"},
|
|
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "--S---E-"},
|
|
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "N-----E-" },
|
|
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "N---W---" },
|
|
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "--S-W---" },
|
|
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "N-S-----" },
|
|
{"smooth ice wall",WALL,ICE,VAR_1 , TILE_SMOOTH , "----W-E-"},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
// 470
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
// 480
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
|
|
// 490
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1},
|
|
{"constructed floor",FLOOR,CONSTRUCTED, VAR_1},
|
|
{"constructed fortification",FORTIFICATION,CONSTRUCTED, VAR_1},
|
|
{"constructed pillar",PILLAR,CONSTRUCTED, VAR_1},
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "--SS--E-" },
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "--S---EE" },
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "N-----EE" },
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "NN----E-" },
|
|
|
|
// 500
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "N---WW--" },
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "NN--W---" },
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "--S-WW--" },
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "--SSW---" },
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "N-S-W-E-" },
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "N-S---E-" },
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "--S-W-E-" },
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "N---W-E-" },
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "N-S-W---" },
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "--S---E-" },
|
|
|
|
// 510
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "N-----E-" },
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "N---W---" },
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "--S-W---" },
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "N-S-----" },
|
|
{"constructed wall",WALL,CONSTRUCTED, VAR_1 ,TILE_NORMAL, "----W-E-" },
|
|
{"constructed stair up/down",STAIR_UPDOWN,CONSTRUCTED, VAR_1},
|
|
{"constructed stair down",STAIR_DOWN,CONSTRUCTED, VAR_1},
|
|
{"constructed stair up",STAIR_UP,CONSTRUCTED, VAR_1},
|
|
{"constructed ramp",RAMP,CONSTRUCTED, VAR_1},
|
|
{0 ,EMPTY, AIR, VAR_1} // end
|
|
};
|
|
|
|
//set tile class string lookup table (e.g. for printing to user)
|
|
#define X(name,comment) #name,
|
|
const char * TileShapeString[tileshape_count+1] = {
|
|
TILESHAPE_MACRO
|
|
0
|
|
};
|
|
#undef X
|
|
|
|
//string lookup table (e.g. for printing to user)
|
|
#define X(name,comment) #name,
|
|
const char * TileMaterialString[tilematerial_count+1] = {
|
|
TILEMATERIAL_MACRO
|
|
0
|
|
};
|
|
#undef X
|
|
|
|
//string lookup table (e.g. for printing to user)
|
|
#define X(name,comment) #name,
|
|
const char * TileSpecialString[tilespecial_count+1] = {
|
|
TILESPECIAL_MACRO
|
|
0
|
|
};
|
|
#undef X
|
|
|
|
int32_t findSimilarTileType( const int32_t sourceTileType, const TileShape tshape )
|
|
{
|
|
int32_t match=0;
|
|
int value=0, matchv=0;
|
|
const TileRow *source = &tileTypeTable[sourceTileType];
|
|
|
|
//Shortcut.
|
|
//If the current tile is already a shape match, leave.
|
|
if( tshape == source->shape ) return sourceTileType;
|
|
|
|
|
|
//Cheap pseudo-entropy, by using address of the variable on the stack.
|
|
//No need for real random numbers.
|
|
static int entropy;
|
|
entropy += (int)( (void *)(&match) );
|
|
entropy ^= ((entropy & 0xFF000000)>>24) ^ ((entropy & 0x00FF0000)>>16);
|
|
|
|
|
|
#ifdef assert
|
|
assert( sourceTileType >=0 && sourceTileType < TILE_TYPE_ARRAY_LENGTH );
|
|
#endif
|
|
|
|
//Special case for smooth pillars.
|
|
//When you want a smooth wall, no need to search for best match. Just use a pillar instead.
|
|
//Choosing the right direction would require knowing neighbors.
|
|
if( WALL==tshape && (TILE_SMOOTH==source->special || CONSTRUCTED==source->material) ){
|
|
switch( source->material ){
|
|
case CONSTRUCTED: match=495; break;
|
|
case ICE: match= 83; break;
|
|
case VEIN: match= 82; break;
|
|
case FEATSTONE: match= 81; break;
|
|
case OBSIDIAN: match= 80; break;
|
|
case STONE: match= 79; break;
|
|
}
|
|
if( match ) return match;
|
|
}
|
|
|
|
|
|
//Run through until perfect match found or hit end.
|
|
for(int32_t tt=0;tt<TILE_TYPE_ARRAY_LENGTH && value<(8|4|1); ++tt)
|
|
{
|
|
if( tshape == tileTypeTable[tt].shape )
|
|
{
|
|
//shortcut null entries
|
|
if(!tileTypeTable[tt].name) continue;
|
|
|
|
//Special flag match is absolutely mandatory!
|
|
if( source->special != tileTypeTable[tt].special ) continue;
|
|
|
|
//Special case for constructions.
|
|
//Never turn a construction into a non-contruction.
|
|
if( CONSTRUCTED == source->material && CONSTRUCTED != tileTypeTable[tt].material ) continue;
|
|
|
|
value=0;
|
|
//Material is high-value match
|
|
if( tileTypeTable[tt].material == source->material ) value|=8;
|
|
//Direction is medium value match
|
|
if( tileTypeTable[tt].direction.whole == source->direction.whole ) value|=4;
|
|
//Variant is low-value match
|
|
if( tileTypeTable[tt].variant == source->variant ) value|=1;
|
|
|
|
//Check value against last match.
|
|
if( value>matchv )
|
|
{
|
|
match=tt;
|
|
matchv=value;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Post-processing for floors.
|
|
//Give raw floors variation.
|
|
//Variant matters, but does not matter for source.
|
|
//Error on the side of caution.
|
|
if( FLOOR==tshape && CONSTRUCTED!=source->material && !source->special )
|
|
{
|
|
//Trying to make a floor type with variants, so randomize the variant.
|
|
//Very picky, only handle known safe tile types.
|
|
//Some floors have 4 variants, some have 3, so the order of these matters.
|
|
switch( match ){
|
|
case 261:
|
|
//Furrowed soil got chosen by accident. Fix that.
|
|
match=352+(3&entropy);
|
|
break;
|
|
case 336: //STONE
|
|
case 340: //OBSIDIAN
|
|
case 344: //featstone
|
|
case 349: //grass
|
|
case 352: //soil
|
|
case 356: //wet soil
|
|
case 387: //dry grass
|
|
case 394: //dead grass
|
|
case 398: //grass B
|
|
case 441: //vein
|
|
match += 3&entropy;
|
|
break;
|
|
case 242: //ASHES
|
|
case 258: //ICE
|
|
match += (1&entropy) + (2&entropy);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( match ) return match;
|
|
return sourceTileType;
|
|
}
|
|
}
|