dfhack/library/include/modules
Quietust 0f4684f29d Add Items::getItemBaseValue and Items::getValue, available from Lua 2014-04-25 11:04:21 -05:00
..
Buildings.h
Burrows.h
Constructions.h
Engravings.h
EventManager.h EventManager: added EQUIPMENT_CHANGE event and exposed it to lua. 2013-10-24 19:32:52 -04:00
Graphic.h
Gui.h Add new API functions for creating announcements and combat reports. 2014-04-15 19:50:23 +04:00
Items.h Add Items::getItemBaseValue and Items::getValue, available from Lua 2014-04-25 11:04:21 -05:00
Job.h Add Job::getName(job *), also available from Lua 2014-04-23 08:03:10 -05:00
MapCache.h Update aquifers when generating 3D vein layout. 2013-10-11 19:23:32 +04:00
Maps.h Merge branch 'canStepBetween' into recent 2013-01-05 18:10:29 -05:00
Materials.h Implement a MapCache api for writing base layer tiles of arbitrary stone. 2013-10-10 12:15:50 +04:00
Notes.h
Once.h New module: Once. Intended to help prevent debug error message spam. 2013-03-23 22:38:33 -04:00
PerlinNoise.inc Use a cast instead of floor in perlin noise for performance. 2013-10-10 12:15:50 +04:00
Random.h Add missing import/export info for MersenneRNG::unitvector<> 2014-03-25 13:30:21 -05:00
Screen.h
Translation.h
Units.h Account for meandering movement when predicting unit path in siege engine. 2014-04-15 19:50:23 +04:00
Vermin.h
Windows.h
World.h
kitchen.h