dfhack/library/modules
lethosor 8de710f1c1 Add Renderer module - safer way to install custom renderers 2015-10-21 17:18:39 -04:00
..
Buildings.cpp Fix some Lua things 2015-01-29 19:56:50 -05:00
Burrows.cpp
Constructions.cpp EventManager: made Buildings module keep track of buildings so that it 2013-01-01 22:22:31 -05:00
Engravings.cpp
EventManager.cpp Fix whitespace issues 2015-02-14 22:53:06 -05:00
Filesystem.cpp Make Filesystem::is* functions handle nonexistent paths properly 2015-09-19 17:34:58 -04:00
Graphic.cpp
Gui.cpp Pass virtual_identity by reference 2015-10-03 09:27:24 -04:00
Items.cpp Detect null unit pointer in Items::createItem() 2015-06-09 14:02:42 -04:00
Job.cpp Assorted cleanup 2014-04-23 08:23:34 -05:00
MapCache.cpp Fix MapCache compiling error on Windows 2015-01-05 17:28:42 -05:00
Maps.cpp Fix whitespace issues 2015-02-14 22:53:06 -05:00
Materials.cpp Change tabs to spaces. 2015-05-07 20:50:19 -07:00
Notes.cpp
Once.cpp New module: Once. Intended to help prevent debug error message spam. 2013-03-23 22:38:33 -04:00
Random.cpp Add missing import/export info for MersenneRNG::unitvector<> 2014-03-25 13:30:21 -05:00
Renderer.cpp Add Renderer module - safer way to install custom renderers 2015-10-21 17:18:39 -04:00
Screen.cpp Allow Lua screens to allow OPTIONS to work 2015-06-05 18:45:52 -04:00
Translation.cpp Made DFHack buildable. Also added plant proto definitions 2014-07-23 19:57:47 +05:30
Units.cpp Fix whitespace issues 2015-02-14 22:53:06 -05:00
Vermin.cpp
Windows.cpp
World.cpp Add gametype checks to World.cpp 2015-03-09 20:08:21 -04:00
kitchen.cpp Merge further changes (???) 2012-09-10 09:19:21 -04:00