ec222c0b24
From #964, protobuf exceptions in loadstock/savestock would either fail by only logging an error to the console (when run from the Lua UI) or by crashing the game entirely (when run from the console). Figuring out what actually causes the exceptions in the first place (possibly a misunderstood structure layout?) would be a better solution than this, but this will at least stop crashes for now. |
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.. | ||
proto | ||
CMakeLists.txt | ||
OrganicMatLookup.cpp | ||
OrganicMatLookup.h | ||
StockpileSerializer.cpp | ||
StockpileSerializer.h | ||
StockpileUtils.h | ||
stockpiles.cpp |