dfhack/plugins/stockpiles
lethosor ec222c0b24 Catch exceptions in stockpile (un)serialization
From #964, protobuf exceptions in loadstock/savestock would either fail by only
logging an error to the console (when run from the Lua UI) or by crashing the
game entirely (when run from the console).

Figuring out what actually causes the exceptions in the first place (possibly a
misunderstood structure layout?) would be a better solution than this, but this
will at least stop crashes for now.
2016-10-29 02:35:27 -04:00
..
proto stockpiles: refactor code into separate files 2014-12-05 11:02:40 +01:00
CMakeLists.txt stockpiles: implement GUI controls 2014-12-05 12:35:19 +01:00
OrganicMatLookup.cpp stockpiles: refactor code into separate files 2014-12-05 11:02:40 +01:00
OrganicMatLookup.h stockpiles: refactor code into separate files 2014-12-05 11:02:40 +01:00
StockpileSerializer.cpp stockpiles: properly initialize quality arrays 2014-12-05 17:39:29 +01:00
StockpileSerializer.h stockpiles: refactor code into separate files 2014-12-05 11:02:40 +01:00
StockpileUtils.h stockpiles: more error handling & cleanup 2014-12-05 12:35:24 +01:00
stockpiles.cpp Catch exceptions in stockpile (un)serialization 2016-10-29 02:35:27 -04:00