393 lines
12 KiB
C++
393 lines
12 KiB
C++
#include "Core.h"
|
|
#include "Console.h"
|
|
#include "Export.h"
|
|
#include "PluginManager.h"
|
|
#include "DataDefs.h"
|
|
|
|
#include <vector>
|
|
#include <string>
|
|
#include <map>
|
|
#include <memory>
|
|
#include <PassiveSocket.h>
|
|
#include <ActiveSocket.h>
|
|
#include "MiscUtils.h"
|
|
#include "LuaTools.h"
|
|
#include "DataFuncs.h"
|
|
#include <stdexcept> //todo convert errors to lua-errors and co. Then remove this
|
|
|
|
using namespace DFHack;
|
|
using namespace df::enums;
|
|
struct server
|
|
{
|
|
CPassiveSocket *socket;
|
|
std::map<int,CActiveSocket*> clients;
|
|
int last_client_id;
|
|
void close();
|
|
};
|
|
std::map<int,server> servers;
|
|
typedef std::map<int,CActiveSocket*> clients_map;
|
|
clients_map clients; //free clients, i.e. non-server spawned clients
|
|
DFHACK_PLUGIN("luasocket");
|
|
|
|
// The error messages are taken from the clsocket source code
|
|
const char * translate_socket_error(CSimpleSocket::CSocketError err) {
|
|
switch (err) {
|
|
case CSimpleSocket::SocketError:
|
|
return "Generic socket error translates to error below.";
|
|
case CSimpleSocket::SocketSuccess:
|
|
return "No socket error.";
|
|
case CSimpleSocket::SocketInvalidSocket:
|
|
return "Invalid socket handle.";
|
|
case CSimpleSocket::SocketInvalidAddress:
|
|
return "Invalid destination address specified.";
|
|
case CSimpleSocket::SocketInvalidPort:
|
|
return "Invalid destination port specified.";
|
|
case CSimpleSocket::SocketConnectionRefused:
|
|
return "No server is listening at remote address.";
|
|
case CSimpleSocket::SocketTimedout:
|
|
return "Timed out while attempting operation.";
|
|
case CSimpleSocket::SocketEwouldblock:
|
|
return "Operation would block if socket were blocking.";
|
|
case CSimpleSocket::SocketNotconnected:
|
|
return "Currently not connected.";
|
|
case CSimpleSocket::SocketEinprogress:
|
|
return "Socket is non-blocking and the connection cannot be completed immediately";
|
|
case CSimpleSocket::SocketInterrupted:
|
|
return "Call was interrupted by a signal that was caught before a valid connection arrived.";
|
|
case CSimpleSocket::SocketConnectionAborted:
|
|
return "The connection has been aborted.";
|
|
case CSimpleSocket::SocketProtocolError:
|
|
return "Invalid protocol for operation.";
|
|
case CSimpleSocket::SocketFirewallError:
|
|
return "Firewall rules forbid connection.";
|
|
case CSimpleSocket::SocketInvalidSocketBuffer:
|
|
return "The receive buffer point outside the process's address space.";
|
|
case CSimpleSocket::SocketConnectionReset:
|
|
return "Connection was forcibly closed by the remote host.";
|
|
case CSimpleSocket::SocketAddressInUse:
|
|
return "Address already in use.";
|
|
case CSimpleSocket::SocketInvalidPointer:
|
|
return "Pointer type supplied as argument is invalid.";
|
|
case CSimpleSocket::SocketEunknown:
|
|
return "Unknown error please report to mark@carrierlabs.com";
|
|
default:
|
|
return "No such CSimpleSocket error";
|
|
}
|
|
}
|
|
void server::close()
|
|
{
|
|
for(auto it=clients.begin();it!=clients.end();it++)
|
|
{
|
|
CActiveSocket* sock=it->second;
|
|
sock->Close();
|
|
delete sock;
|
|
}
|
|
clients.clear();
|
|
socket->Close();
|
|
delete socket;
|
|
}
|
|
std::pair<CActiveSocket*,clients_map*> get_client(int server_id,int client_id)
|
|
{
|
|
std::map<int,CActiveSocket*>* target=&clients;
|
|
if(server_id>0)
|
|
{
|
|
if(servers.count(server_id)==0)
|
|
{
|
|
throw std::runtime_error("Server with this id does not exist");
|
|
}
|
|
server &cur_server=servers[server_id];
|
|
target=&cur_server.clients;
|
|
}
|
|
|
|
if(target->count(client_id)==0)
|
|
{
|
|
throw std::runtime_error("Client does with this id not exist");
|
|
}
|
|
CActiveSocket *sock=(*target)[client_id];
|
|
return std::make_pair(sock,target);
|
|
}
|
|
void handle_error(CSimpleSocket::CSocketError err,bool skip_timeout=true)
|
|
{
|
|
if (err == CSimpleSocket::SocketSuccess)
|
|
return;
|
|
if (err == CSimpleSocket::SocketTimedout && skip_timeout)
|
|
return;
|
|
if (err == CSimpleSocket::SocketEwouldblock && skip_timeout)
|
|
return;
|
|
throw std::runtime_error(translate_socket_error(err));
|
|
}
|
|
static int lua_socket_bind(std::string ip,int port)
|
|
{
|
|
static int server_id=0;
|
|
CPassiveSocket* sock=new CPassiveSocket;
|
|
if(!sock->Initialize())
|
|
{
|
|
CSimpleSocket::CSocketError err=sock->GetSocketError();
|
|
delete sock;
|
|
handle_error(err,false);
|
|
}
|
|
sock->SetBlocking();
|
|
if(!sock->Listen((uint8_t*)ip.c_str(),port))
|
|
{
|
|
handle_error(sock->GetSocketError(),false);
|
|
}
|
|
server_id++;
|
|
server& cur_server=servers[server_id];
|
|
cur_server.socket=sock;
|
|
cur_server.last_client_id=0;
|
|
return server_id;
|
|
}
|
|
static int lua_server_accept(int id,bool fail_on_timeout)
|
|
{
|
|
if(servers.count(id)==0)
|
|
{
|
|
throw std::runtime_error("Server not bound");
|
|
}
|
|
server &cur_server=servers[id];
|
|
CActiveSocket* sock=cur_server.socket->Accept();
|
|
if(!sock)
|
|
{
|
|
handle_error(sock->GetSocketError(),!fail_on_timeout);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
cur_server.last_client_id++;
|
|
cur_server.clients[cur_server.last_client_id]=sock;
|
|
return cur_server.last_client_id;
|
|
}
|
|
}
|
|
static void lua_client_close(int server_id,int client_id)
|
|
{
|
|
auto info=get_client(server_id,client_id);
|
|
|
|
CActiveSocket *sock=info.first;
|
|
std::map<int,CActiveSocket*>* target=info.second;
|
|
|
|
target->erase(client_id);
|
|
CSimpleSocket::CSocketError err=CSimpleSocket::SocketSuccess;
|
|
if(!sock->Close())
|
|
err=sock->GetSocketError();
|
|
delete sock;
|
|
if(err!=CSimpleSocket::SocketSuccess)
|
|
{
|
|
throw std::runtime_error(translate_socket_error(err));
|
|
}
|
|
}
|
|
static void lua_server_close(int server_id)
|
|
{
|
|
if(servers.count(server_id)==0)
|
|
{
|
|
throw std::runtime_error("Server with this id does not exist");
|
|
}
|
|
server &cur_server=servers[server_id];
|
|
try{
|
|
cur_server.close();
|
|
}
|
|
catch(...)
|
|
{
|
|
servers.erase(server_id);
|
|
throw;
|
|
}
|
|
}
|
|
static std::string lua_client_receive(int server_id,int client_id,int bytes,std::string pattern,bool fail_on_timeout)
|
|
{
|
|
auto info=get_client(server_id,client_id);
|
|
CActiveSocket *sock=info.first;
|
|
if(bytes>0)
|
|
{
|
|
if(sock->Receive(bytes)<=0)
|
|
{
|
|
throw std::runtime_error(translate_socket_error(sock->GetSocketError()));
|
|
}
|
|
return std::string((char*)sock->GetData(),bytes);
|
|
}
|
|
else
|
|
{
|
|
std::string ret;
|
|
if(pattern=="*a") //??
|
|
{
|
|
while(true)
|
|
{
|
|
int received=sock->Receive(1);
|
|
if(received<0)
|
|
{
|
|
handle_error(sock->GetSocketError(),!fail_on_timeout);
|
|
return "";//maybe return partial string?
|
|
}
|
|
else if(received==0)
|
|
{
|
|
break;
|
|
}
|
|
ret+=(char)*sock->GetData();
|
|
|
|
}
|
|
return ret;
|
|
}
|
|
else if (pattern=="" || pattern=="*l")
|
|
{
|
|
while(true)
|
|
{
|
|
|
|
if(sock->Receive(1)<=0)
|
|
{
|
|
handle_error(sock->GetSocketError(),!fail_on_timeout);
|
|
return "";//maybe return partial string?
|
|
}
|
|
char rec=(char)*sock->GetData();
|
|
if(rec=='\n')
|
|
break;
|
|
ret+=rec;
|
|
}
|
|
return ret;
|
|
}
|
|
else
|
|
{
|
|
throw std::runtime_error("Unsupported receive pattern");
|
|
}
|
|
}
|
|
}
|
|
static void lua_client_send(int server_id,int client_id,std::string data)
|
|
{
|
|
if(data.size()==0)
|
|
return;
|
|
std::map<int,CActiveSocket*>* target=&clients;
|
|
if(server_id>0)
|
|
{
|
|
if(servers.count(server_id)==0)
|
|
{
|
|
throw std::runtime_error("Server with this id does not exist");
|
|
}
|
|
server &cur_server=servers[server_id];
|
|
target=&cur_server.clients;
|
|
}
|
|
|
|
if(target->count(client_id)==0)
|
|
{
|
|
throw std::runtime_error("Client does with this id not exist");
|
|
}
|
|
CActiveSocket *sock=(*target)[client_id];
|
|
if(sock->Send((const uint8_t*)data.c_str(),data.size())!=data.size())
|
|
{
|
|
throw std::runtime_error(translate_socket_error(sock->GetSocketError()));
|
|
}
|
|
}
|
|
static int lua_socket_connect(std::string ip,int port)
|
|
{
|
|
static int last_client_id=0;
|
|
CActiveSocket* sock=new CActiveSocket;
|
|
if(!sock->Initialize())
|
|
{
|
|
CSimpleSocket::CSocketError err=sock->GetSocketError();
|
|
delete sock;
|
|
throw std::runtime_error(translate_socket_error(err));
|
|
}
|
|
if(!sock->Open((const uint8_t*)ip.c_str(),port))
|
|
{
|
|
CSimpleSocket::CSocketError err=sock->GetSocketError();
|
|
delete sock;
|
|
throw std::runtime_error(translate_socket_error(err));
|
|
}
|
|
sock->SetNonblocking();
|
|
last_client_id++;
|
|
clients[last_client_id]=sock;
|
|
return last_client_id;
|
|
}
|
|
CSimpleSocket* get_socket(int server_id, int client_id)
|
|
{
|
|
std::map<int, CActiveSocket*>* target = &clients;
|
|
if (server_id>0)
|
|
{
|
|
if (servers.count(server_id) == 0)
|
|
{
|
|
throw std::runtime_error("Server with this id does not exist");
|
|
}
|
|
server &cur_server = servers[server_id];
|
|
if (client_id == -1)
|
|
{
|
|
return cur_server.socket;
|
|
}
|
|
target = &cur_server.clients;
|
|
}
|
|
|
|
if (target->count(client_id) == 0)
|
|
{
|
|
throw std::runtime_error("Client does with this id not exist");
|
|
}
|
|
CActiveSocket *sock = (*target)[client_id];
|
|
return sock;
|
|
}
|
|
static void lua_socket_set_timeout(int server_id,int client_id,int32_t sec,int32_t msec)
|
|
{
|
|
CSimpleSocket *sock = get_socket(server_id, client_id);
|
|
sock->SetConnectTimeout(sec,msec);
|
|
if (!sock->SetReceiveTimeout(sec, msec) ||
|
|
!sock->SetSendTimeout(sec, msec))
|
|
{
|
|
CSimpleSocket::CSocketError err = sock->GetSocketError();
|
|
throw std::runtime_error(translate_socket_error(err));
|
|
}
|
|
}
|
|
static bool lua_socket_select(int server_id, int client_id, int32_t sec, int32_t msec)
|
|
{
|
|
CSimpleSocket *sock = get_socket(server_id, client_id);
|
|
return sock->Select(sec, msec);
|
|
}
|
|
static void lua_socket_set_blocking(int server_id, int client_id, bool value)
|
|
{
|
|
CSimpleSocket *sock = get_socket(server_id, client_id);
|
|
bool ok;
|
|
if (value)
|
|
{
|
|
ok = sock->SetBlocking();
|
|
}
|
|
else
|
|
{
|
|
ok = sock->SetNonblocking();
|
|
}
|
|
if (!ok)
|
|
{
|
|
CSimpleSocket::CSocketError err = sock->GetSocketError();
|
|
throw std::runtime_error(translate_socket_error(err));
|
|
}
|
|
}
|
|
static bool lua_socket_is_blocking(int server_id, int client_id)
|
|
{
|
|
CSimpleSocket *sock = get_socket(server_id, client_id);
|
|
return !sock->IsNonblocking();
|
|
}
|
|
DFHACK_PLUGIN_LUA_FUNCTIONS {
|
|
DFHACK_LUA_FUNCTION(lua_socket_bind), //spawn a server
|
|
DFHACK_LUA_FUNCTION(lua_socket_connect),//spawn a client (i.e. connection)
|
|
DFHACK_LUA_FUNCTION(lua_socket_select),
|
|
DFHACK_LUA_FUNCTION(lua_socket_set_blocking),
|
|
DFHACK_LUA_FUNCTION(lua_socket_is_blocking),
|
|
DFHACK_LUA_FUNCTION(lua_socket_set_timeout),
|
|
DFHACK_LUA_FUNCTION(lua_server_accept),
|
|
DFHACK_LUA_FUNCTION(lua_server_close),
|
|
DFHACK_LUA_FUNCTION(lua_client_close),
|
|
DFHACK_LUA_FUNCTION(lua_client_send),
|
|
DFHACK_LUA_FUNCTION(lua_client_receive),
|
|
DFHACK_LUA_END
|
|
};
|
|
DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands)
|
|
{
|
|
|
|
return CR_OK;
|
|
}
|
|
DFhackCExport command_result plugin_shutdown ( color_ostream &out )
|
|
{
|
|
for(auto it=clients.begin();it!=clients.end();it++)
|
|
{
|
|
CActiveSocket* sock=it->second;
|
|
sock->Close();
|
|
delete sock;
|
|
}
|
|
clients.clear();
|
|
for(auto it=servers.begin();it!=servers.end();it++)
|
|
{
|
|
it->second.close();
|
|
}
|
|
servers.clear();
|
|
return CR_OK;
|
|
} |