615 lines
21 KiB
C++
615 lines
21 KiB
C++
#include "assignJob.h"
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#include "edgeCost.h"
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#include "Core.h"
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#include "Console.h"
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#include "DataDefs.h"
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#include "Export.h"
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#include "PluginManager.h"
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#include "Types.h"
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#include "modules/Buildings.h"
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#include "modules/EventManager.h"
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#include "modules/Gui.h"
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#include "modules/Job.h"
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#include "modules/Maps.h"
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#include "modules/MapCache.h"
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#include "modules/Units.h"
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#include "modules/World.h"
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#include "df/body_part_raw_flags.h"
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#include "df/building.h"
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#include "df/building_type.h"
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#include "df/caste_body_info.h"
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#include "df/coord.h"
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#include "df/creature_raw.h"
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#include "df/general_ref.h"
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#include "df/general_ref_building_holderst.h"
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#include "df/general_ref_unit.h"
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#include "df/general_ref_unit_holderst.h"
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#include "df/general_ref_unit_workerst.h"
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#include "df/global_objects.h"
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#include "df/invasion_info.h"
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#include "df/item.h"
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#include "df/itemdef_weaponst.h"
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#include "df/item_quality.h"
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#include "df/item_weaponst.h"
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#include "df/inorganic_raw.h"
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#include "df/job.h"
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#include "df/job_list_link.h"
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#include "df/job_skill.h"
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#include "df/job_type.h"
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#include "df/map_block.h"
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#include "df/strain_type.h"
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#include "df/tile_building_occ.h"
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#include "df/tile_occupancy.h"
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#include "df/tiletype.h"
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#include "df/tiletype_material.h"
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#include "df/tiletype_shape.h"
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#include "df/tiletype_shape_basic.h"
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#include "df/plotinfost.h"
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#include "df/unit.h"
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#include "df/unit_inventory_item.h"
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#include "df/world.h"
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#include <algorithm>
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#include <ctime>
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#include <cstdlib>
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#include <cstring>
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#include <iostream>
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#include <map>
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#include <set>
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#include <vector>
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#include <unordered_map>
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#include <unordered_set>
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#include <cinttypes>
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using namespace std;
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using namespace DFHack;
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using namespace df::enums;
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command_result diggingInvadersCommand(color_ostream &out, std::vector <std::string> & parameters);
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void watchForJobComplete(color_ostream& out, void* ptr);
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void newInvasionHandler(color_ostream& out, void* ptr);
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void clearDijkstra();
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void findAndAssignInvasionJob(color_ostream& out, void*);
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//int32_t manageInvasion(color_ostream& out);
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DFHACK_PLUGIN_IS_ENABLED(enabled);
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DFHACK_PLUGIN("diggingInvaders");
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REQUIRE_GLOBAL(world);
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//TODO: when world unloads
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static int32_t lastInvasionJob=-1;
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static int32_t lastInvasionDigger = -1;
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static int32_t edgesPerTick = 100;
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//static EventManager::EventHandler jobCompleteHandler(watchForJobComplete, 5);
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static bool activeDigging=false;
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static unordered_set<string> diggingRaces;
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static unordered_set<int32_t> invaderJobs;
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static df::coord lastDebugEdgeCostPoint;
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unordered_map<string, DigAbilities> digAbilities;
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static cost_t costWeightDefault[] = {
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//Distance
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1,
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//Destroy Building
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2,
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//Dig
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10000,
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//DestroyRoughConstruction
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1000,
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//DestroySmoothConstruction
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100,
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};
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static int32_t jobDelayDefault[] = {
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//Distance
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-1,
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//Destroy Building
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1000,
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//Dig
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1000,
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//DestroyRoughConstruction
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1000,
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//DestroySmoothConstruction
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100,
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};
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DFhackCExport command_result plugin_init (color_ostream &out, std::vector <PluginCommand> &commands)
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{
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commands.push_back(PluginCommand(
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"diggingInvaders",
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"Makes invaders dig to your dwarves.",
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diggingInvadersCommand));
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//*df::global::debug_showambush = true;
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown ( color_ostream &out )
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{
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return CR_OK;
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}
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DFhackCExport command_result plugin_enable(color_ostream& out, bool enable) {
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if ( enabled == enable )
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return CR_OK;
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enabled = enable;
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EventManager::unregisterAll(plugin_self);
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clearDijkstra();
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lastInvasionJob = lastInvasionDigger = -1;
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activeDigging = false;
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invaderJobs.clear();
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if ( enabled ) {
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EventManager::EventHandler handler(newInvasionHandler, 1000);
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EventManager::registerListener(EventManager::EventType::INVASION, handler, plugin_self);
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findAndAssignInvasionJob(out, (void*)0);
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}
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return CR_OK;
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}
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DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event)
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{
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switch (event) {
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case DFHack::SC_WORLD_LOADED:
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//TODO: check game mode
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//in case there are invaders when the game is loaded, we check if there's work to be done
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activeDigging = enabled;
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clearDijkstra();
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findAndAssignInvasionJob(out, (void*)0);
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break;
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case DFHack::SC_WORLD_UNLOADED:
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// cleanup
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plugin_enable(out, false);
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break;
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default:
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break;
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}
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return CR_OK;
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}
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df::coord getRoot(df::coord point, unordered_map<df::coord, df::coord>& rootMap);
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class PointComp {
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public:
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unordered_map<df::coord, cost_t, PointHash> *pointCost;
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PointComp(unordered_map<df::coord, cost_t, PointHash> *p): pointCost(p) {
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}
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int32_t operator()(df::coord p1, df::coord p2) const {
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if ( p1 == p2 ) return 0;
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auto i1 = pointCost->find(p1);
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auto i2 = pointCost->find(p2);
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if ( i1 == pointCost->end() && i2 == pointCost->end() )
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return p1 < p2;
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if ( i1 == pointCost->end() )
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return true;
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if ( i2 == pointCost->end() )
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return false;
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cost_t c1 = (*i1).second;
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cost_t c2 = (*i2).second;
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if ( c1 != c2 )
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return c1 < c2;
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return p1 < p2;
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}
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};
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//bool important(df::coord pos, map<df::coord, set<Edge> >& edges, df::coord prev, set<df::coord>& importantPoints, set<Edge>& importantEdges);
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void newInvasionHandler(color_ostream& out, void* ptr) {
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if ( activeDigging )
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return;
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activeDigging = true;
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findAndAssignInvasionJob(out, (void*)0);
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}
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command_result diggingInvadersCommand(color_ostream& out, std::vector<std::string>& parameters) {
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for ( size_t a = 0; a < parameters.size(); a++ ) {
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if ( parameters[a] == "1" || parameters[a] == "enable" ) {
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plugin_enable(out,true);
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} else if ( parameters[a] == "0" || parameters[a] == "disable" ) {
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plugin_enable(out,false);
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} else if ( parameters[a] == "add" || parameters[a] == "remove" ) {
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if ( a+1 >= parameters.size() )
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return CR_WRONG_USAGE;
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string race = parameters[a+1];
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if ( parameters[a] == "add" ) {
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diggingRaces.insert(race);
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DigAbilities& abilities = digAbilities[race];
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memcpy(abilities.costWeight, costWeightDefault, costDim*sizeof(cost_t));
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memcpy(abilities.jobDelay, jobDelayDefault, costDim*sizeof(int32_t));
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} else {
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diggingRaces.erase(race);
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digAbilities.erase(race);
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}
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a++;
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} else if ( parameters[a] == "setCost" || parameters[a] == "setDelay" ) {
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if ( a+3 >= parameters.size() )
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return CR_WRONG_USAGE;
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string raceString = parameters[a+1];
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if ( digAbilities.find(raceString) == digAbilities.end() ) {
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DigAbilities bob;
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memset(&bob, 0xFF, sizeof(bob));
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digAbilities[raceString] = bob;
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}
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DigAbilities& abilities = digAbilities[raceString];
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string costStr = parameters[a+2];
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int32_t costDim = -1;
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if ( costStr == "walk" ) {
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costDim = CostDimension::Walk;
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if ( parameters[a] == "setDelay" )
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return CR_WRONG_USAGE;
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} else if ( costStr == "destroyBuilding" ) {
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costDim = CostDimension::DestroyBuilding;
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} else if ( costStr == "dig" ) {
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costDim = CostDimension::Dig;
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} else if ( costStr == "destroyRoughConstruction" ) {
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costDim = CostDimension::DestroyRoughConstruction;
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} else if ( costStr == "destroySmoothConstruction" ) {
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costDim = CostDimension::DestroySmoothConstruction;
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} else {
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return CR_WRONG_USAGE;
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}
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cost_t value;
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stringstream asdf(parameters[a+3]);
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asdf >> value;
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//if ( parameters[a] == "setCost" && value <= 0 )
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// return CR_WRONG_USAGE;
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if ( parameters[a] == "setCost" ) {
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abilities.costWeight[costDim] = value;
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} else {
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abilities.jobDelay[costDim] = value;
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}
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a += 3;
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} else if ( parameters[a] == "edgeCost" ) {
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if ( a+1 >= parameters.size() )
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return CR_WRONG_USAGE;
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string raceString = parameters[a+1];
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if ( digAbilities.find(raceString) == digAbilities.end() ) {
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out.print("Race %s does not have dig abilities assigned.\n", raceString.c_str());
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return CR_WRONG_USAGE;
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}
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DigAbilities& abilities = digAbilities[raceString];
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df::coord bob = Gui::getCursorPos();
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out.print("(%d,%d,%d), (%d,%d,%d): cost = %" PRId64 "\n", lastDebugEdgeCostPoint.x, lastDebugEdgeCostPoint.y, lastDebugEdgeCostPoint.z, bob.x, bob.y, bob.z, getEdgeCost(out, lastDebugEdgeCostPoint, bob, abilities));
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lastDebugEdgeCostPoint = bob;
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a++;
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} else if ( parameters[a] == "now" ) {
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activeDigging = true;
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findAndAssignInvasionJob(out, (void*)0);
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} else if ( parameters[a] == "clear" ) {
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diggingRaces.clear();
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digAbilities.clear();
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} else if ( parameters[a] == "edgesPerTick" ) {
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if ( a+1 >= parameters.size() )
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return CR_WRONG_USAGE;
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stringstream asdf(parameters[a+1]);
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int32_t edgeCount = 100;
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asdf >> edgeCount;
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edgesPerTick = edgeCount;
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a++;
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}
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else {
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return CR_WRONG_USAGE;
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}
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}
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activeDigging = enabled;
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out.print("diggingInvaders: enabled = %d, activeDigging = %d, edgesPerTick = %d\n", enabled, activeDigging, edgesPerTick);
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return CR_OK;
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}
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/////////////////////////////////////////////////////////////////////////////////////////
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//dijkstra globals
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vector<int32_t> invaders;
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unordered_set<df::coord, PointHash> invaderPts;
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unordered_set<df::coord, PointHash> localPts;
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unordered_map<df::coord,df::coord,PointHash> parentMap;
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unordered_map<df::coord,cost_t,PointHash> costMap;
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PointComp comp(&costMap);
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set<df::coord, PointComp> fringe(comp);
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EventManager::EventHandler findJobTickHandler(findAndAssignInvasionJob, 1);
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int32_t localPtsFound = 0;
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unordered_set<df::coord,PointHash> closedSet;
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unordered_map<df::coord,int32_t,PointHash> workNeeded; //non-walking work needed to get there
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bool foundTarget = false;
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int32_t edgeCount = 0;
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void clearDijkstra() {
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invaders.clear();
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invaderPts.clear();
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localPts.clear();
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parentMap.clear();
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costMap.clear();
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comp = PointComp(&costMap);
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fringe = set<df::coord,PointComp>(comp);
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localPtsFound = edgeCount = 0;
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foundTarget = false;
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closedSet.clear();
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workNeeded.clear();
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}
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/////////////////////////////////////////////////////////////////////////////////////////
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void findAndAssignInvasionJob(color_ostream& out, void* tickTime) {
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CoreSuspender suspend;
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//returns the worker id of the job created //used to
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//out.print("%s, %d: %d\n", __FILE__, __LINE__, (int32_t)tickTime);
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if ( !enabled || !activeDigging ) {
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clearDijkstra();
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return;
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}
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//we're going to unregister just in case this function has been called 20 times or something.
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EventManager::unregister(EventManager::EventType::TICK, findJobTickHandler, plugin_self);
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EventManager::registerTick(findJobTickHandler, 1, plugin_self);
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if ( fringe.empty() ) {
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df::unit* lastDigger = df::unit::find(lastInvasionDigger);
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if ( lastDigger && lastDigger->job.current_job && lastDigger->job.current_job->id == lastInvasionJob ) {
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return;
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}
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//out.print("%s,%d: lastDigger = %d, last job = %d, last digger's job = %d\n", __FILE__, __LINE__, lastInvasionDigger, lastInvasionJob, !lastDigger ? -1 : (!lastDigger->job.current_job ? -1 : lastDigger->job.current_job->id));
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lastInvasionDigger = lastInvasionJob = -1;
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clearDijkstra();
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unordered_set<uint16_t> invaderConnectivity;
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unordered_set<uint16_t> localConnectivity;
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//find all locals and invaders
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for ( size_t a = 0; a < world->units.all.size(); a++ ) {
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df::unit* unit = world->units.all[a];
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if ( !Units::isActive(unit) )
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continue;
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if ( Units::isCitizen(unit) ) {
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if ( localPts.find(unit->pos) != localPts.end() )
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continue;
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localPts.insert(unit->pos);
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df::map_block* block = Maps::getTileBlock(unit->pos);
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localConnectivity.insert(block->walkable[unit->pos.x&0xF][unit->pos.y&0xF]);
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} else if ( unit->flags1.bits.active_invader ) {
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df::creature_raw* raw = df::creature_raw::find(unit->race);
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if ( raw == NULL ) {
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out.print("%s,%d: WTF? Couldn't find creature raw.\n", __FILE__, __LINE__);
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continue;
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}
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/*
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if ( diggingRaces.find(raw->creature_id) == diggingRaces.end() )
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continue;
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*/
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if ( digAbilities.find(raw->creature_id) == digAbilities.end() )
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continue;
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if ( invaderPts.find(unit->pos) != invaderPts.end() )
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continue;
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//must be able to wield a pick: this is overly pessimistic
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if ( unit->status2.limbs_grasp_max <= 0 || unit->status2.limbs_grasp_count < unit->status2.limbs_grasp_max )
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continue;
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df::map_block* block = Maps::getTileBlock(unit->pos);
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invaderConnectivity.insert(block->walkable[unit->pos.x&0xF][unit->pos.y&0xF]);
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if ( invaderPts.size() > 0 )
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continue;
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invaderPts.insert(unit->pos);
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costMap[unit->pos] = 0;
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fringe.insert(unit->pos);
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invaders.push_back(unit->id);
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} else {
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continue;
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}
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}
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if ( invaders.empty() || localPts.empty() ) {
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activeDigging = false;
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return;
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}
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//if local connectivity is not disjoint from invader connectivity, no digging required
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bool overlap = false;
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for ( auto a = localConnectivity.begin(); a != localConnectivity.end(); a++ ) {
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uint16_t conn = *a;
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if ( invaderConnectivity.find(conn) == invaderConnectivity.end() )
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continue;
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overlap = true;
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break;
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}
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if ( overlap ) {
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//still keep checking next frame: might kill a few outsiders then dig down
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return;
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}
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}
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df::unit* firstInvader = df::unit::find(invaders[0]);
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if ( firstInvader == NULL ) {
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fringe.clear();
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return;
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}
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df::creature_raw* creature_raw = df::creature_raw::find(firstInvader->race);
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if ( creature_raw == NULL || digAbilities.find(creature_raw->creature_id) == digAbilities.end() ) {
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//inappropriate digger: no dig abilities
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fringe.clear();
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return;
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}
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DigAbilities& abilities = digAbilities[creature_raw->creature_id];
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//TODO: check that firstInvader is an appropriate digger
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//out << firstInvader->id << endl;
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//out << firstInvader->pos.x << ", " << firstInvader->pos.y << ", " << firstInvader->pos.z << endl;
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//out << __LINE__ << endl;
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uint32_t xMax, yMax, zMax;
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Maps::getSize(xMax,yMax,zMax);
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xMax *= 16;
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yMax *= 16;
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MapExtras::MapCache cache;
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// clock_t t0 = clock();
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clock_t totalEdgeTime = 0;
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int32_t edgesExpanded = 0;
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while(!fringe.empty()) {
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if ( edgesPerTick > 0 && edgesExpanded++ >= edgesPerTick ) {
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return;
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}
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df::coord pt = *(fringe.begin());
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fringe.erase(fringe.begin());
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//out.print("line %d: fringe size = %d, localPtsFound = %d / %d, closedSetSize = %d, pt = %d,%d,%d\n", __LINE__, fringe.size(), localPtsFound, localPts.size(), closedSet.size(), pt.x,pt.y,pt.z);
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if ( closedSet.find(pt) != closedSet.end() ) {
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out.print("%s, line %d: Double closure! Bad!\n", __FILE__, __LINE__);
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break;
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}
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closedSet.insert(pt);
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if ( localPts.find(pt) != localPts.end() ) {
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localPtsFound++;
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if ( true || localPtsFound >= localPts.size() ) {
|
|
foundTarget = true;
|
|
break;
|
|
}
|
|
if ( workNeeded.find(pt) == workNeeded.end() || workNeeded[pt] == 0 ) {
|
|
//there are still dwarves to kill that don't require digging to get to
|
|
return;
|
|
}
|
|
}
|
|
|
|
cost_t myCost = costMap[pt];
|
|
clock_t edgeTime = clock();
|
|
vector<Edge>* myEdges = getEdgeSet(out, pt, cache, xMax, yMax, zMax, abilities);
|
|
totalEdgeTime += (clock() - edgeTime);
|
|
for ( auto a = myEdges->begin(); a != myEdges->end(); a++ ) {
|
|
Edge &e = *a;
|
|
if ( e.p1 == df::coord() )
|
|
break;
|
|
edgeCount++;
|
|
df::coord& other = e.p1;
|
|
if ( other == pt )
|
|
other = e.p2;
|
|
//if ( closedSet.find(other) != closedSet.end() )
|
|
// continue;
|
|
auto i = costMap.find(other);
|
|
if ( i != costMap.end() ) {
|
|
cost_t cost = (*i).second;
|
|
if ( cost <= myCost + e.cost ) {
|
|
continue;
|
|
}
|
|
fringe.erase((*i).first);
|
|
}
|
|
costMap[other] = myCost + e.cost;
|
|
fringe.insert(other);
|
|
parentMap[other] = pt;
|
|
workNeeded[other] = (e.cost > 1 ? 1 : 0) + workNeeded[pt];
|
|
}
|
|
delete myEdges;
|
|
}
|
|
// clock_t time = clock() - t0;
|
|
//out.print("tickTime = %d, time = %d, totalEdgeTime = %d, total points = %d, total edges = %d, time per point = %.3f, time per edge = %.3f, clocks/sec = %d\n", (int32_t)tickTime, time, totalEdgeTime, closedSet.size(), edgeCount, (float)time / closedSet.size(), (float)time / edgeCount, CLOCKS_PER_SEC);
|
|
fringe.clear();
|
|
|
|
if ( !foundTarget )
|
|
return;
|
|
|
|
unordered_set<df::coord, PointHash> requiresZNeg;
|
|
unordered_set<df::coord, PointHash> requiresZPos;
|
|
|
|
//find important edges
|
|
Edge firstImportantEdge(df::coord(), df::coord(), -1);
|
|
//df::coord closest;
|
|
//cost_t closestCostEstimate=0;
|
|
//cost_t closestCostActual=0;
|
|
for ( auto i = localPts.begin(); i != localPts.end(); i++ ) {
|
|
df::coord pt = *i;
|
|
if ( costMap.find(pt) == costMap.end() )
|
|
continue;
|
|
if ( parentMap.find(pt) == parentMap.end() )
|
|
continue;
|
|
//closest = pt;
|
|
//closestCostEstimate = costMap[closest];
|
|
//if ( workNeeded[pt] == 0 )
|
|
// continue;
|
|
while ( parentMap.find(pt) != parentMap.end() ) {
|
|
//out.print("(%d,%d,%d)\n", pt.x, pt.y, pt.z);
|
|
df::coord parent = parentMap[pt];
|
|
cost_t cost = getEdgeCost(out, parent, pt, abilities);
|
|
if ( cost < 0 ) {
|
|
//path invalidated
|
|
return;
|
|
}
|
|
//closestCostActual += cost;
|
|
if ( Maps::canStepBetween(parent, pt) ) {
|
|
|
|
} else {
|
|
if ( pt.x == parent.x && pt.y == parent.y ) {
|
|
if ( pt.z < parent.z ) {
|
|
requiresZNeg.insert(parent);
|
|
requiresZPos.insert(pt);
|
|
} else if ( pt.z > parent.z ) {
|
|
requiresZNeg.insert(pt);
|
|
requiresZPos.insert(parent);
|
|
}
|
|
}
|
|
//if ( workNeeded[pt] > workNeeded[parent] ) {
|
|
//importantEdges.push_front(Edge(pt,parent,0));
|
|
//}
|
|
firstImportantEdge = Edge(pt,parent,0);
|
|
//out.print("(%d,%d,%d) -> (%d,%d,%d)\n", parent.x,parent.y,parent.z, pt.x,pt.y,pt.z);
|
|
}
|
|
pt = parent;
|
|
}
|
|
break;
|
|
}
|
|
if ( firstImportantEdge.p1 == df::coord() )
|
|
return;
|
|
|
|
/*
|
|
if ( closestCostActual != closestCostEstimate ) {
|
|
out.print("%s,%d: closest = (%d,%d,%d), estimate = %lld != actual = %lld\n", __FILE__, __LINE__, closest.x,closest.y,closest.z, closestCostEstimate, closestCostActual);
|
|
return;
|
|
}
|
|
*/
|
|
|
|
assignJob(out, firstImportantEdge, parentMap, costMap, invaders, requiresZNeg, requiresZPos, cache, abilities);
|
|
lastInvasionDigger = firstInvader->id;
|
|
lastInvasionJob = firstInvader->job.current_job ? firstInvader->job.current_job->id : -1;
|
|
invaderJobs.erase(lastInvasionJob);
|
|
for ( df::job_list_link* link = &world->jobs.list; link != NULL; link = link->next ) {
|
|
if ( link->item == NULL )
|
|
continue;
|
|
df::job* job = link->item;
|
|
if ( invaderJobs.find(job->id) == invaderJobs.end() ) {
|
|
continue;
|
|
}
|
|
|
|
//cancel it
|
|
job->flags.bits.item_lost = 1;
|
|
out.print("%s,%d: cancelling job %d.\n", __FILE__,__LINE__, job->id);
|
|
//invaderJobs.remove(job->id);
|
|
}
|
|
invaderJobs.erase(lastInvasionJob);
|
|
return;
|
|
}
|
|
|
|
df::coord getRoot(df::coord point, map<df::coord, df::coord>& rootMap) {
|
|
map<df::coord, df::coord>::iterator i = rootMap.find(point);
|
|
if ( i == rootMap.end() ) {
|
|
rootMap[point] = point;
|
|
return point;
|
|
}
|
|
df::coord parent = (*i).second;
|
|
if ( parent == point )
|
|
return parent;
|
|
df::coord root = getRoot(parent, rootMap);
|
|
rootMap[point] = root;
|
|
return root;
|
|
}
|