dfhack/library/modules
Alexander Gavrilov a31542862a Add utility functions to retrieve the selected job/unit/item.
Units can be selected via 'u', 'j', 'v' and 'k'; full-screen
unit details view not supported.

Items can be selected via 't', 'k', 'v'->inventory.

Also, when viewing a container item full-screen, the selected
contained item or unit is returned; never the container itself.

The api is used in rename to allow setting nicknames for
arbitrary units, including animals and enemies.
2012-01-14 19:31:43 +04:00
..
Buildings.cpp Buildings aren't a module anymore, fix probe segfaults. 2012-01-08 02:22:13 +01:00
Constructions.cpp Remove DfVector, break MSVC builds until further notice. 2012-01-04 01:45:11 +01:00
Engravings.cpp Remove DfVector, break MSVC builds until further notice. 2012-01-04 01:45:11 +01:00
Graphic.cpp Remove DfVector, break MSVC builds until further notice. 2012-01-04 01:45:11 +01:00
Gui.cpp Add utility functions to retrieve the selected job/unit/item. 2012-01-14 19:31:43 +04:00
Items.cpp Support the most important job types in workflow. 2012-01-10 17:23:37 +04:00
Job.cpp Add timeouts when a job is cancelled, and color the command output. 2012-01-11 20:04:04 +04:00
Maps.cpp Fix MSVC builds, break buildings :D 2012-01-05 23:39:14 +01:00
Materials.cpp Support the most important job types in workflow. 2012-01-10 17:23:37 +04:00
Notes.cpp Header changes/cleanup. 2011-12-31 12:48:42 +01:00
Translation.cpp Fix MSVC builds, break buildings :D 2012-01-05 23:39:14 +01:00
Units.cpp Remove DfVector, break MSVC builds until further notice. 2012-01-04 01:45:11 +01:00
Vegetation.cpp Remove DfVector, break MSVC builds until further notice. 2012-01-04 01:45:11 +01:00
Vermin.cpp Vermin tweaks. 2012-01-10 00:45:43 +01:00
World.cpp Move a few functions into the core, and add some more. 2012-01-08 20:02:12 +04:00
kitchen.cpp Fix MSVC builds, break buildings :D 2012-01-05 23:39:14 +01:00