dfhack/docs/plugins/autolabor.rst

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autolabor
=========
.. dfhack-tool::
:summary: Automatically manage dwarf labors.
:tags: fort auto labors
Autolabor attempts to keep as many dwarves as possible busy while allowing
dwarves to specialize in specific skills.
Autolabor frequently checks how many jobs of each type are available and sets
labors proportionally in order to get them all done quickly. Labors with
equipment -- mining, hunting, and woodcutting -- which are abandoned if labors
change mid-job, are handled slightly differently to minimize churn.
Dwarves on active military duty or dwarves assigned to burrows are left
untouched by autolabor.
.. warning::
**This plugin is still being tested. Use at your own risk.**
The algorithms that autolabor uses to choose labor assignments have *not* been updated for version 50 of
Dwarf Fortress. There is no particular guarantee that the labor assignments autolabor is making are optimal,
and it is entirely possible that the assignments it makes will lead to unforeseen consequences. You should
monitor what your dwarves are doing, and more importantly not doing, when using autolabor.
At this time there is no way to easily see what labors are being assigned to whom, as there is no longer
any vanilla means for seeing the labor assignment table. Until `manipulator` is once again available,
probably the best way to see what autolabor is doing is to use
`Dwarf Therapist <https://github.com/Dwarf-Therapist/Dwarf-Therapist>`_. You can also increase autolabor's
logging level using the `debugfilter<debug>` command (setting either ``debug`` or ``trace`` level for the
``cycle`` mode) but be warned that this may generate a large amount of console spam, especially in a large fort.
When it is enabled, autolabor automatically disables the work detail system. You cannot
use autolabor and work details at the same time. If you attempt to open the work detail screen while
autolabor is active, a warning box should appear advising you that autolabor is managing labors and preventing
you from making any changes on that screen.
Finally, should you disable autolabor, autolabor will automatically reenable the vanilla work detail system.
However, the work detail system only updates labors when the work detail screen is open and some change is
made on that screen. Therefore, if you choose to disable autolabor, you should probably immediately
thereafter open the work details screen and make some change to force the game to recompute all labor
assignments based on the vanilla algorithm. At this time, it is not possible for autolabor to do this
automatically.
Usage
-----
::
enable autolabor
Anything beyond this is optional - autolabor works well with the default
settings. Once you have enabled it in a fortress, it stays enabled until you
explicitly disable it, even if you save and reload your game.
By default, each labor is assigned to between 1 and 200 dwarves (2-200 for
mining). 33% of the workforce become haulers, who handle all hauling jobs as
well as cleaning, pulling levers, recovering wounded, removing constructions,
and filling ponds. Other jobs are automatically assigned as described above.
Each of these settings can be adjusted.
Jobs are rarely assigned to nobles with responsibilities for meeting diplomats
or merchants, never to the chief medical dwarf, and less often to the bookkeeper
and manager.
Hunting is never assigned without a butchery, and fishing is never assigned
without a fishery.
For each labor, a preference order is calculated based on skill, excluding those
who can't do the job. Dwarves who are masters of a skill are deprioritized for
other skills. The labor is then added to the best <minimum> dwarves for that
labor, then to additional dwarfs that meet any of these conditions:
* The dwarf is idle and there are no idle dwarves assigned to this labor
* The dwarf has non-zero skill associated with the labor
* The labor is mining, hunting, or woodcutting and the dwarf currently has it enabled.
We stop assigning dwarves when we reach the maximum allowed.
Autolabor uses DFHack's `debug` functionality to display information about the changes it makes. The amount of
information displayed can be controlled through appropriate use of the ``debugfilter`` command.
Examples
--------
``autolabor MINE 5``
Keep at least 5 dwarves with mining enabled.
``autolabor CUT_GEM 1 1``
Keep exactly 1 dwarf with gem cutting enabled.
``autolabor COOK 1 1 3``
Keep 1 dwarf with cooking enabled, selected only from the top 3.
``autolabor FEED_WATER_CIVILIANS haulers``
Have haulers feed and water wounded dwarves.
``autolabor CUTWOOD disable``
Turn off autolabor for wood cutting.
Advanced usage
--------------
``autolabor list``
List current status of all labors. Use this command to see the IDs for all
labors.
``autolabor status``
Show basic status information.
``autolabor <labor> <minimum> [<maximum>] [<talent pool>]``
Set range of dwarves assigned to a labor, optionally specifying the size of
the pool of most skilled dwarves that will ever be considered for this
labor.
``autolabor <labor> haulers``
Set a labor to be handled by hauler dwarves.
``autolabor <labor> disable``
Turn off autolabor for a specific labor.
``autolabor reset-all|<labor> reset``
Return a labor (or all labors) to the default handling.
See `autolabor-artisans` for a differently-tuned setup.