43 lines
1.7 KiB
ReStructuredText
43 lines
1.7 KiB
ReStructuredText
cursecheck
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==========
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Checks a single map tile or the whole map/world for cursed creatures (ghosts,
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vampires, necromancers, werebeasts, zombies).
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With an active in-game cursor only the selected tile will be observed.
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Without a cursor the whole map will be checked.
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By default cursed creatures will be only counted in case you just want to find
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out if you have any of them running around in your fort. Dead and passive
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creatures (ghosts who were put to rest, killed vampires, ...) are ignored.
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Undead skeletons, corpses, bodyparts and the like are all thrown into the curse
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category "zombie". Anonymous zombies and resurrected body parts will show
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as "unnamed creature".
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Options:
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:detail: Print full name, date of birth, date of curse and some status
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info (some vampires might use fake identities in-game, though).
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:ids: Print the creature and race IDs.
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:nick: Set the type of curse as nickname (does not always show up
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in-game, some vamps don't like nicknames).
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:all: Include dead and passive cursed creatures (can result in a quite
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long list after having FUN with necromancers).
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:verbose: Print all curse tags (if you really want to know it all).
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Examples:
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``cursecheck detail all``
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Give detailed info about all cursed creatures including deceased ones (no
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in-game cursor).
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``cursecheck nick``
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Give a nickname all living/active cursed creatures on the map(no in-game
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cursor).
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.. note::
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If you do a full search (with the option "all") former ghosts will show up
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with the cursetype "unknown" because their ghostly flag is not set.
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Please report any living/active creatures with cursetype "unknown" -
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this is most likely with mods which introduce new types of curses.
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