dfhack/tools/supported/liquids.cpp

504 lines
16 KiB
C++

#include <iostream>
#include <vector>
#include <map>
#include <cstdlib>
using namespace std;
#include <DFHack.h>
#include <dfhack/extra/MapExtras.h>
#include <set>
using namespace MapExtras;
#include "termutil.h"
typedef vector <DFHack::DFCoord> coord_vec;
class Brush
{
public:
virtual ~Brush(){};
virtual coord_vec points(MapCache & mc,DFHack::DFCoord start) = 0;
};
/**
* generic 3D rectangle brush. you can specify the dimensions of
* the rectangle and optionally which tile is its 'center'
*/
class RectangleBrush : public Brush
{
public:
RectangleBrush(int x, int y, int z = 1, int centerx = -1, int centery = -1, int centerz = -1)
{
if(centerx == -1)
cx_ = x/2;
else
cx_ = centerx;
if(centery == -1)
cy_ = y/2;
else
cy_ = centery;
if(centerz == -1)
cz_ = z/2;
else
cz_ = centerz;
x_ = x;
y_ = y;
z_ = z;
};
coord_vec points(MapCache & mc, DFHack::DFCoord start)
{
coord_vec v;
DFHack::DFCoord iterstart(start.x - cx_, start.y - cy_, start.z - cz_);
DFHack::DFCoord iter = iterstart;
for(int xi = 0; xi < x_; xi++)
{
for(int yi = 0; yi < y_; yi++)
{
for(int zi = 0; zi < z_; zi++)
{
if(mc.testCoord(iter))
v.push_back(iter);
iter.z++;
}
iter.z = iterstart.z;
iter.y++;
}
iter.y = iterstart.y;
iter.x ++;
}
return v;
};
~RectangleBrush(){};
private:
int x_, y_, z_;
int cx_, cy_, cz_;
};
/**
* stupid block brush, legacy. use when you want to apply something to a whole DF map block.
*/
class BlockBrush : public Brush
{
public:
BlockBrush(){};
~BlockBrush(){};
coord_vec points(MapCache & mc, DFHack::DFCoord start)
{
coord_vec v;
DFHack::DFCoord blockc = start % 16;
DFHack::DFCoord iterc = blockc * 16;
if( !mc.testCoord(start) )
return v;
for(int xi = 0; xi < 16; xi++)
{
for(int yi = 0; yi < 16; yi++)
{
v.push_back(iterc);
iterc.y++;
}
iterc.x ++;
}
return v;
};
};
/**
* Column from a position through open space tiles
* example: create a column of magma
*/
class ColumnBrush : public Brush
{
public:
ColumnBrush(){};
~ColumnBrush(){};
coord_vec points(MapCache & mc, DFHack::DFCoord start)
{
coord_vec v;
bool juststarted = true;
while (mc.testCoord(start))
{
uint16_t tt = mc.tiletypeAt(start);
if(DFHack::LowPassable(tt) || juststarted && DFHack::HighPassable(tt))
{
v.push_back(start);
juststarted = false;
start.z++;
}
else break;
}
return v;
};
};
int main (int argc, char** argv)
{
bool temporary_terminal = TemporaryTerminal();
bool quiet = false;
for(int i = 1; i < argc; i++)
{
string test = argv[i];
if(test == "-q")
{
quiet = true;
}
}
int32_t x,y,z;
uint32_t x_max,y_max,z_max;
DFHack::ContextManager DFMgr("Memory.xml");
DFHack::Context *DF;
DFHack::Maps * Maps;
DFHack::Gui * Position;
Brush * brush = new RectangleBrush(1,1);
string brushname = "point";
try
{
DF=DFMgr.getSingleContext();
DF->Attach();
Maps = DF->getMaps();
Maps->Start();
Maps->getSize(x_max,y_max,z_max);
Position = DF->getGui();
}
catch (exception& e)
{
cerr << e.what() << endl;
if(temporary_terminal)
cin.ignore();
return 1;
}
bool end = false;
cout << "Welcome to the liquid spawner.\nType 'help' or '?' for a list of available commands, 'q' to quit.\nPress return after a command to confirm." << endl;
string mode="magma";
string flowmode="f+";
string setmode ="s.";
int amount = 7;
int width = 1, height = 1, z_levels = 1;
while(!end)
{
DF->Resume();
string command = "";
cout <<"[" << mode << ":" << brushname << ":" << amount << ":" << flowmode << ":" << setmode << "]# ";
getline(cin, command);
if (std::cin.eof())
{
command = "q";
std::cout << std::endl; // No newline from the user here!
}
if(command=="help" || command == "?")
{
cout << "Modes:" << endl
<< "m - switch to magma" << endl
<< "w - switch to water" << endl
<< "o - make obsidian wall instead" << endl
<< "of - make obsidian floors" << endl
<< "rs - make a river source" << endl
<< "f - flow bits only" << endl
<< "Set-Modes (only for magma/water):" << endl
<< "s+ - only add" << endl
<< "s. - set" << endl
<< "s- - only remove" << endl
<< "Properties (only for magma/water):" << endl
<< "f+ - make the spawned liquid flow" << endl
<< "f. - don't change flow state (read state in flow mode)" << endl
<< "f- - make the spawned liquid static" << endl
<< "0-7 - set liquid amount" << endl
<< "Brush:" << endl
<< "point - single tile [p]" << endl
<< "range - block with cursor at bottom north-west [r]" << endl
<< " (any place, any size)" << endl
<< "block - DF map block with cursor in it" << endl
<< " (regular spaced 16x16x1 blocks)" << endl
<< "column - Column from cursor, up through free space" << endl
<< "Other:" << endl
<< "q - quit" << endl
<< "help or ? - print this list of commands" << endl
<< "empty line - put liquid" << endl
<< endl
<< "Usage: point the DF cursor at a tile you want to modify" << endl
<< "and use the commands available :)" << endl;
}
else if(command == "m")
{
mode = "magma";
}
else if(command == "o")
{
mode = "obsidian";
}
else if(command == "of")
{
mode = "obsidian_floor";
}
else if(command == "w")
{
mode = "water";
}
else if(command == "f")
{
mode = "flowbits";
}
else if(command == "rs")
{
mode = "riversource";
}
else if(command == "point" || command == "p")
{
delete brush;
brushname = "point";
brush = new RectangleBrush(1,1);
}
else if(command == "range" || command == "r")
{
cout << " :set range width<" << width << "># ";
getline(cin, command);
width = command == "" ? width : atoi (command.c_str());
if(width < 1) width = 1;
cout << " :set range height<" << height << "># ";
getline(cin, command);
height = command == "" ? height : atoi (command.c_str());
if(height < 1) height = 1;
cout << " :set range z-levels<" << z_levels << "># ";
getline(cin, command);
z_levels = command == "" ? z_levels : atoi (command.c_str());
if(z_levels < 1) z_levels = 1;
delete brush;
if(width == 1 && height == 1 && z_levels == 1)
{
brushname="point";
}
else
{
brushname = "range";
}
brush = new RectangleBrush(width,height,z_levels,0,0,0);
}
else if(command == "block")
{
delete brush;
brushname = "block";
brush = new BlockBrush();
}
else if(command == "column")
{
delete brush;
brushname = "column";
brush = new ColumnBrush();
}
else if(command == "q")
{
end = true;
}
else if(command == "f+")
{
flowmode = "f+";
}
else if(command == "f-")
{
flowmode = "f-";
}
else if(command == "f.")
{
flowmode = "f.";
}
else if(command == "s+")
{
setmode = "s+";
}
else if(command == "s-")
{
setmode = "s-";
}
else if(command == "s.")
{
setmode = "s.";
}
// blah blah, bad code, bite me.
else if(command == "0")
amount = 0;
else if(command == "1")
amount = 1;
else if(command == "2")
amount = 2;
else if(command == "3")
amount = 3;
else if(command == "4")
amount = 4;
else if(command == "5")
amount = 5;
else if(command == "6")
amount = 6;
else if(command == "7")
amount = 7;
else if(command.empty())
{
DF->Suspend();
do
{
if(!Maps->Start())
{
cout << "Can't see any DF map loaded." << endl;
break;
}
if(!Position->getCursorCoords(x,y,z))
{
cout << "Can't get cursor coords! Make sure you have a cursor active in DF." << endl;
break;
}
cout << "cursor coords: " << x << "/" << y << "/" << z << endl;
MapCache mcache(Maps);
DFHack::DFCoord cursor(x,y,z);
coord_vec all_tiles = brush->points(mcache,cursor);
cout << "working..." << endl;
if(mode == "obsidian")
{
coord_vec::iterator iter = all_tiles.begin();
while (iter != all_tiles.end())
{
mcache.setTiletypeAt(*iter, 331);
mcache.setTemp1At(*iter,10015);
mcache.setTemp2At(*iter,10015);
DFHack::t_designation des = mcache.designationAt(*iter);
des.bits.flow_size = 0;
mcache.setDesignationAt(*iter, des);
iter ++;
}
}
if(mode == "obsidian_floor")
{
coord_vec::iterator iter = all_tiles.begin();
while (iter != all_tiles.end())
{
mcache.setTiletypeAt(*iter, 340);
iter ++;
}
}
else if(mode == "riversource")
{
set <Block *> seen_blocks;
coord_vec::iterator iter = all_tiles.begin();
while (iter != all_tiles.end())
{
mcache.setTiletypeAt(*iter, 90);
DFHack::t_designation a = mcache.designationAt(*iter);
a.bits.liquid_type = DFHack::liquid_water;
a.bits.liquid_static = false;
a.bits.flow_size = 7;
mcache.setTemp1At(*iter,10015);
mcache.setTemp2At(*iter,10015);
mcache.setDesignationAt(*iter,a);
Block * b = mcache.BlockAt((*iter)/16);
DFHack::t_blockflags bf = b->BlockFlags();
bf.bits.liquid_1 = true;
bf.bits.liquid_2 = true;
b->setBlockFlags(bf);
iter++;
}
}
else if(mode== "magma" || mode== "water" || mode == "flowbits")
{
set <Block *> seen_blocks;
coord_vec::iterator iter = all_tiles.begin();
while (iter != all_tiles.end())
{
DFHack::DFCoord current = *iter;
DFHack::t_designation des = mcache.designationAt(current);
uint16_t tt = mcache.tiletypeAt(current);
DFHack::naked_designation & flow = des.bits;
// don't put liquids into places where they don't belong...
if(!DFHack::FlowPassable(tt))
{
iter++;
continue;
}
if(mode != "flowbits")
{
if(setmode == "s.")
{
flow.flow_size = amount;
}
else if(setmode == "s+")
{
if(flow.flow_size < amount)
flow.flow_size = amount;
}
else if(setmode == "s-")
{
if (flow.flow_size > amount)
flow.flow_size = amount;
}
if(amount != 0 && mode == "magma")
{
flow.liquid_type = DFHack::liquid_magma;
mcache.setTemp1At(current,12000);
mcache.setTemp2At(current,12000);
}
else if(amount != 0 && mode == "water")
{
flow.liquid_type = DFHack::liquid_water;
mcache.setTemp1At(current,10015);
mcache.setTemp2At(current,10015);
}
else if(amount == 0 && (mode == "water" || mode == "magma"))
{
// reset temperature to sane default
mcache.setTemp1At(current,10015);
mcache.setTemp2At(current,10015);
}
mcache.setDesignationAt(current,des);
}
seen_blocks.insert(mcache.BlockAt((*iter) / 16));
iter++;
}
set <Block *>::iterator biter = seen_blocks.begin();
while (biter != seen_blocks.end())
{
DFHack::t_blockflags bflags = (*biter)->BlockFlags();
if(flowmode == "f+")
{
bflags.bits.liquid_1 = true;
bflags.bits.liquid_2 = true;
(*biter)->setBlockFlags(bflags);
}
else if(flowmode == "f-")
{
bflags.bits.liquid_1 = false;
bflags.bits.liquid_2 = false;
(*biter)->setBlockFlags(bflags);
}
else
{
cout << "flow bit 1 = " << bflags.bits.liquid_1 << endl;
cout << "flow bit 2 = " << bflags.bits.liquid_2 << endl;
}
biter ++;
}
}
if(mcache.WriteAll())
cout << "OK" << endl;
else
cout << "Something failed horribly! RUN!" << endl;
Maps->Finish();
} while (0);
}
else
{
cout << command << " : unknown command." << endl;
}
}
DF->Detach();
if(temporary_terminal && !quiet)
{
cout << "Done. Press any key to continue" << endl;
cin.ignore();
}
return 0;
}