504 lines
16 KiB
C++
504 lines
16 KiB
C++
#include <iostream>
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#include <vector>
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#include <map>
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#include <cstdlib>
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using namespace std;
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#include <DFHack.h>
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#include <dfhack/extra/MapExtras.h>
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#include <set>
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using namespace MapExtras;
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#include "termutil.h"
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typedef vector <DFHack::DFCoord> coord_vec;
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class Brush
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{
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public:
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virtual ~Brush(){};
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virtual coord_vec points(MapCache & mc,DFHack::DFCoord start) = 0;
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};
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/**
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* generic 3D rectangle brush. you can specify the dimensions of
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* the rectangle and optionally which tile is its 'center'
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*/
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class RectangleBrush : public Brush
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{
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public:
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RectangleBrush(int x, int y, int z = 1, int centerx = -1, int centery = -1, int centerz = -1)
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{
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if(centerx == -1)
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cx_ = x/2;
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else
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cx_ = centerx;
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if(centery == -1)
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cy_ = y/2;
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else
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cy_ = centery;
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if(centerz == -1)
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cz_ = z/2;
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else
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cz_ = centerz;
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x_ = x;
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y_ = y;
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z_ = z;
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};
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coord_vec points(MapCache & mc, DFHack::DFCoord start)
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{
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coord_vec v;
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DFHack::DFCoord iterstart(start.x - cx_, start.y - cy_, start.z - cz_);
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DFHack::DFCoord iter = iterstart;
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for(int xi = 0; xi < x_; xi++)
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{
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for(int yi = 0; yi < y_; yi++)
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{
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for(int zi = 0; zi < z_; zi++)
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{
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if(mc.testCoord(iter))
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v.push_back(iter);
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iter.z++;
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}
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iter.z = iterstart.z;
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iter.y++;
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}
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iter.y = iterstart.y;
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iter.x ++;
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}
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return v;
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};
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~RectangleBrush(){};
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private:
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int x_, y_, z_;
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int cx_, cy_, cz_;
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};
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/**
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* stupid block brush, legacy. use when you want to apply something to a whole DF map block.
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*/
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class BlockBrush : public Brush
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{
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public:
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BlockBrush(){};
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~BlockBrush(){};
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coord_vec points(MapCache & mc, DFHack::DFCoord start)
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{
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coord_vec v;
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DFHack::DFCoord blockc = start % 16;
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DFHack::DFCoord iterc = blockc * 16;
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if( !mc.testCoord(start) )
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return v;
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for(int xi = 0; xi < 16; xi++)
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{
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for(int yi = 0; yi < 16; yi++)
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{
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v.push_back(iterc);
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iterc.y++;
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}
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iterc.x ++;
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}
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return v;
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};
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};
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/**
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* Column from a position through open space tiles
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* example: create a column of magma
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*/
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class ColumnBrush : public Brush
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{
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public:
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ColumnBrush(){};
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~ColumnBrush(){};
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coord_vec points(MapCache & mc, DFHack::DFCoord start)
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{
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coord_vec v;
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bool juststarted = true;
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while (mc.testCoord(start))
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{
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uint16_t tt = mc.tiletypeAt(start);
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if(DFHack::LowPassable(tt) || juststarted && DFHack::HighPassable(tt))
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{
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v.push_back(start);
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juststarted = false;
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start.z++;
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}
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else break;
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}
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return v;
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};
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};
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int main (int argc, char** argv)
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{
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bool temporary_terminal = TemporaryTerminal();
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bool quiet = false;
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for(int i = 1; i < argc; i++)
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{
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string test = argv[i];
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if(test == "-q")
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{
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quiet = true;
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}
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}
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int32_t x,y,z;
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uint32_t x_max,y_max,z_max;
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DFHack::ContextManager DFMgr("Memory.xml");
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DFHack::Context *DF;
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DFHack::Maps * Maps;
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DFHack::Gui * Position;
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Brush * brush = new RectangleBrush(1,1);
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string brushname = "point";
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try
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{
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DF=DFMgr.getSingleContext();
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DF->Attach();
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Maps = DF->getMaps();
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Maps->Start();
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Maps->getSize(x_max,y_max,z_max);
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Position = DF->getGui();
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}
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catch (exception& e)
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{
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cerr << e.what() << endl;
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if(temporary_terminal)
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cin.ignore();
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return 1;
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}
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bool end = false;
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cout << "Welcome to the liquid spawner.\nType 'help' or '?' for a list of available commands, 'q' to quit.\nPress return after a command to confirm." << endl;
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string mode="magma";
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string flowmode="f+";
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string setmode ="s.";
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int amount = 7;
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int width = 1, height = 1, z_levels = 1;
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while(!end)
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{
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DF->Resume();
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string command = "";
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cout <<"[" << mode << ":" << brushname << ":" << amount << ":" << flowmode << ":" << setmode << "]# ";
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getline(cin, command);
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if (std::cin.eof())
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{
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command = "q";
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std::cout << std::endl; // No newline from the user here!
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}
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if(command=="help" || command == "?")
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{
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cout << "Modes:" << endl
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<< "m - switch to magma" << endl
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<< "w - switch to water" << endl
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<< "o - make obsidian wall instead" << endl
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<< "of - make obsidian floors" << endl
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<< "rs - make a river source" << endl
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<< "f - flow bits only" << endl
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<< "Set-Modes (only for magma/water):" << endl
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<< "s+ - only add" << endl
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<< "s. - set" << endl
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<< "s- - only remove" << endl
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<< "Properties (only for magma/water):" << endl
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<< "f+ - make the spawned liquid flow" << endl
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<< "f. - don't change flow state (read state in flow mode)" << endl
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<< "f- - make the spawned liquid static" << endl
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<< "0-7 - set liquid amount" << endl
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<< "Brush:" << endl
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<< "point - single tile [p]" << endl
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<< "range - block with cursor at bottom north-west [r]" << endl
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<< " (any place, any size)" << endl
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<< "block - DF map block with cursor in it" << endl
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<< " (regular spaced 16x16x1 blocks)" << endl
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<< "column - Column from cursor, up through free space" << endl
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<< "Other:" << endl
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<< "q - quit" << endl
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<< "help or ? - print this list of commands" << endl
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<< "empty line - put liquid" << endl
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<< endl
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<< "Usage: point the DF cursor at a tile you want to modify" << endl
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<< "and use the commands available :)" << endl;
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}
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else if(command == "m")
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{
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mode = "magma";
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}
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else if(command == "o")
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{
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mode = "obsidian";
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}
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else if(command == "of")
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{
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mode = "obsidian_floor";
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}
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else if(command == "w")
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{
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mode = "water";
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}
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else if(command == "f")
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{
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mode = "flowbits";
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}
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else if(command == "rs")
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{
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mode = "riversource";
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}
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else if(command == "point" || command == "p")
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{
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delete brush;
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brushname = "point";
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brush = new RectangleBrush(1,1);
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}
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else if(command == "range" || command == "r")
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{
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cout << " :set range width<" << width << "># ";
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getline(cin, command);
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width = command == "" ? width : atoi (command.c_str());
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if(width < 1) width = 1;
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cout << " :set range height<" << height << "># ";
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getline(cin, command);
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height = command == "" ? height : atoi (command.c_str());
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if(height < 1) height = 1;
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cout << " :set range z-levels<" << z_levels << "># ";
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getline(cin, command);
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z_levels = command == "" ? z_levels : atoi (command.c_str());
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if(z_levels < 1) z_levels = 1;
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delete brush;
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if(width == 1 && height == 1 && z_levels == 1)
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{
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brushname="point";
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}
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else
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{
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brushname = "range";
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}
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brush = new RectangleBrush(width,height,z_levels,0,0,0);
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}
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else if(command == "block")
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{
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delete brush;
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brushname = "block";
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brush = new BlockBrush();
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}
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else if(command == "column")
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{
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delete brush;
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brushname = "column";
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brush = new ColumnBrush();
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}
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else if(command == "q")
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{
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end = true;
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}
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else if(command == "f+")
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{
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flowmode = "f+";
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}
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else if(command == "f-")
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{
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flowmode = "f-";
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}
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else if(command == "f.")
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{
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flowmode = "f.";
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}
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else if(command == "s+")
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{
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setmode = "s+";
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}
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else if(command == "s-")
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{
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setmode = "s-";
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}
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else if(command == "s.")
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{
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setmode = "s.";
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}
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// blah blah, bad code, bite me.
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else if(command == "0")
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amount = 0;
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else if(command == "1")
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amount = 1;
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else if(command == "2")
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amount = 2;
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else if(command == "3")
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amount = 3;
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else if(command == "4")
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amount = 4;
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else if(command == "5")
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amount = 5;
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else if(command == "6")
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amount = 6;
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else if(command == "7")
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amount = 7;
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else if(command.empty())
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{
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DF->Suspend();
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do
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{
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if(!Maps->Start())
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{
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cout << "Can't see any DF map loaded." << endl;
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break;
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}
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if(!Position->getCursorCoords(x,y,z))
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{
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cout << "Can't get cursor coords! Make sure you have a cursor active in DF." << endl;
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break;
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}
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cout << "cursor coords: " << x << "/" << y << "/" << z << endl;
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MapCache mcache(Maps);
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DFHack::DFCoord cursor(x,y,z);
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coord_vec all_tiles = brush->points(mcache,cursor);
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cout << "working..." << endl;
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if(mode == "obsidian")
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{
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coord_vec::iterator iter = all_tiles.begin();
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while (iter != all_tiles.end())
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{
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mcache.setTiletypeAt(*iter, 331);
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mcache.setTemp1At(*iter,10015);
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mcache.setTemp2At(*iter,10015);
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DFHack::t_designation des = mcache.designationAt(*iter);
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des.bits.flow_size = 0;
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mcache.setDesignationAt(*iter, des);
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iter ++;
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}
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}
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if(mode == "obsidian_floor")
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{
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coord_vec::iterator iter = all_tiles.begin();
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while (iter != all_tiles.end())
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{
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mcache.setTiletypeAt(*iter, 340);
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iter ++;
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}
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}
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else if(mode == "riversource")
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{
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set <Block *> seen_blocks;
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coord_vec::iterator iter = all_tiles.begin();
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while (iter != all_tiles.end())
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{
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mcache.setTiletypeAt(*iter, 90);
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DFHack::t_designation a = mcache.designationAt(*iter);
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a.bits.liquid_type = DFHack::liquid_water;
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a.bits.liquid_static = false;
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a.bits.flow_size = 7;
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mcache.setTemp1At(*iter,10015);
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mcache.setTemp2At(*iter,10015);
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mcache.setDesignationAt(*iter,a);
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Block * b = mcache.BlockAt((*iter)/16);
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DFHack::t_blockflags bf = b->BlockFlags();
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bf.bits.liquid_1 = true;
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bf.bits.liquid_2 = true;
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b->setBlockFlags(bf);
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iter++;
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}
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}
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else if(mode== "magma" || mode== "water" || mode == "flowbits")
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{
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set <Block *> seen_blocks;
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coord_vec::iterator iter = all_tiles.begin();
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while (iter != all_tiles.end())
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{
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DFHack::DFCoord current = *iter;
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DFHack::t_designation des = mcache.designationAt(current);
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uint16_t tt = mcache.tiletypeAt(current);
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DFHack::naked_designation & flow = des.bits;
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// don't put liquids into places where they don't belong...
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if(!DFHack::FlowPassable(tt))
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{
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iter++;
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continue;
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}
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if(mode != "flowbits")
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{
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if(setmode == "s.")
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{
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flow.flow_size = amount;
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}
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else if(setmode == "s+")
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{
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if(flow.flow_size < amount)
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flow.flow_size = amount;
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}
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else if(setmode == "s-")
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{
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if (flow.flow_size > amount)
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flow.flow_size = amount;
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}
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if(amount != 0 && mode == "magma")
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{
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flow.liquid_type = DFHack::liquid_magma;
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mcache.setTemp1At(current,12000);
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mcache.setTemp2At(current,12000);
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}
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else if(amount != 0 && mode == "water")
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{
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flow.liquid_type = DFHack::liquid_water;
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mcache.setTemp1At(current,10015);
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mcache.setTemp2At(current,10015);
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}
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else if(amount == 0 && (mode == "water" || mode == "magma"))
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{
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// reset temperature to sane default
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mcache.setTemp1At(current,10015);
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mcache.setTemp2At(current,10015);
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}
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mcache.setDesignationAt(current,des);
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}
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seen_blocks.insert(mcache.BlockAt((*iter) / 16));
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iter++;
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}
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set <Block *>::iterator biter = seen_blocks.begin();
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while (biter != seen_blocks.end())
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{
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DFHack::t_blockflags bflags = (*biter)->BlockFlags();
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if(flowmode == "f+")
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{
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bflags.bits.liquid_1 = true;
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bflags.bits.liquid_2 = true;
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(*biter)->setBlockFlags(bflags);
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}
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else if(flowmode == "f-")
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{
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bflags.bits.liquid_1 = false;
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bflags.bits.liquid_2 = false;
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(*biter)->setBlockFlags(bflags);
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}
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else
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{
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cout << "flow bit 1 = " << bflags.bits.liquid_1 << endl;
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cout << "flow bit 2 = " << bflags.bits.liquid_2 << endl;
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}
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biter ++;
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}
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}
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if(mcache.WriteAll())
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cout << "OK" << endl;
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else
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cout << "Something failed horribly! RUN!" << endl;
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Maps->Finish();
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} while (0);
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}
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else
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{
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cout << command << " : unknown command." << endl;
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}
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}
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DF->Detach();
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if(temporary_terminal && !quiet)
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{
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cout << "Done. Press any key to continue" << endl;
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cin.ignore();
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}
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return 0;
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}
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