ed2ba69713
* add alt-f as a hotkey for quickfort to mimic the existing windows hotkey for the old quickfort hopefully this will ease the transition from the old quickfort to the new * add and document new quickfort aliases * reduce quantity requirement for dyeing 15 is just too high. the counter counts bags, not units * dreamfort blueprint improvements most of these suggested by ldog on the forums. Thanks! - significantly extend the list of hostile creatures that get stashed in the prisoner quantum stockpile - send adamantine thread to the metalworker stockpiles - give from thread/cloth stockpiles to clothier, loom, and dyer to protect the adamantine thread - automatically create tavern, library, and temple locations (restricted to residents only by default) - automatically associate the rented rooms with the tavern - place a stockpile under the dump zone so you can set up stockpile links for dumped items - doc improvements. in particular, point people to the new assign-minecarts tool for assigning minecarts to quantum stockpile dumps * update changelog * fix typo in cloth stockpile settings * fix typo in guildhall location setup * don't restrict stockpiles for clothiers and dyers * deprecate jugs alias and add stone|woodentools * remove dye thread, make jugs wooden remove dye thread to protect adamantine make jugs wooden to differentiate them from scroll rollers. that gives us a chance to actually have a usable jugs-only stockpile * dreamfort improvements - move trap corridor gates and levers before the walls and traps so they get constructed first - give useful names to the craftsdwarf's workshops - redesign the services level to: - fit better in a 1x1 embark - add doors to the hospital recovery rooms to protect from werebeasts-to-be - add an interrogation room (sheriff's office) next to the jail * shape hospital zone to exactly the hospital area * don't clutter the hospital with statues * update changelog |
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README.md |
README.md
This folder contains blueprints that can be applied by the quickfort
script. For more information, see: