169 lines
6.7 KiB
ReStructuredText
169 lines
6.7 KiB
ReStructuredText
orders
|
|
======
|
|
|
|
.. dfhack-tool::
|
|
:summary: Manage manager orders.
|
|
:tags: fort productivity workorders
|
|
|
|
Usage
|
|
-----
|
|
|
|
``orders list``
|
|
Shows the list of previously exported orders, including the orders library.
|
|
``orders export <name>``
|
|
Saves all the current manager orders in a file.
|
|
``orders import <name>``
|
|
Imports the specified manager orders. Note this adds to your current set of
|
|
manager orders. It will not clear the orders that already exist.
|
|
``orders clear``
|
|
Deletes all manager orders in the current embark.
|
|
``orders recheck [this]``
|
|
Sets the status to ``Checking`` (from ``Active``) of all work orders or one
|
|
currently viewed if 'this' option is passed. Work order conditions screen
|
|
should be open in this case. This makes the manager reevaluate its conditions.
|
|
This is especially useful for an order that had its conditions met when it
|
|
was started, but the requisite items have since disappeared and the workorder
|
|
is now generating job cancellation spam.
|
|
``orders sort``
|
|
Sorts current manager orders by repeat frequency so repeating orders don't
|
|
prevent one-time orders from ever being completed. The sorting order is:
|
|
one-time orders first, then yearly, seasonally, monthly, and finally, daily.
|
|
|
|
You can keep your orders automatically sorted by adding the following command to
|
|
your ``dfhack-config/init/onMapLoad.init`` file::
|
|
|
|
repeat -name orders-sort -time 1 -timeUnits days -command [ orders sort ]
|
|
|
|
Exported orders are saved in the ``dfhack-config/orders`` directory, where you
|
|
can view, edit, and delete them, if desired.
|
|
|
|
Examples
|
|
--------
|
|
|
|
``orders export myorders``
|
|
Export the current manager orders to a file named
|
|
``dfhack-config/orders/myorders.json``.
|
|
``orders import library/basic``
|
|
Import manager orders from the library that keep your fort stocked with
|
|
basic essentials.
|
|
|
|
Overlay
|
|
-------
|
|
|
|
Orders plugin functionality is directly available when the manager orders screen
|
|
is open via an `overlay` widget. There are hotkeys assigned to export, import,
|
|
sort, and clear. You can also click on the hotkey hints as if they were buttons.
|
|
Clearing will ask for confirmation before acting.
|
|
|
|
If you want to change where the overlay panel appears, you can move it via
|
|
`gui/overlay`. If you just need to get the overlay out of the way temporarily,
|
|
for example to read a long description of a historical figure when choosing a
|
|
subject for a statue, click on the small arrow in the upper right corner of the
|
|
overlay panel. Click on the arrow again to restore the panel.
|
|
|
|
The orders library
|
|
------------------
|
|
|
|
DFHack comes with a library of useful manager orders that are ready for import:
|
|
|
|
:source:`library/basic <data/orders/basic.json>`
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
This collection of orders handles basic fort necessities:
|
|
|
|
- prepared meals and food products (and by-products like oil)
|
|
- booze/mead
|
|
- thread/cloth/dye
|
|
- pots/bins/jugs/buckets/mugs
|
|
- bags of leather, cloth, silk, and yarn
|
|
- crafts, totems, and shleggings from otherwise unusable by-products
|
|
- mechanisms/cages
|
|
- splints/crutches
|
|
- lye/soap
|
|
- ash/potash
|
|
- beds/wheelbarrows/minecarts
|
|
- scrolls
|
|
|
|
You should import it as soon as you have enough dwarves to perform the tasks.
|
|
Right after the first migration wave is usually a good time.
|
|
|
|
Note that the jugs are specifically made out of wood. This is so, as long as you don't may any other "Tools" out of wood, you can have a stockpile just for jugs by restricting a finished goods stockpile to only take wooden tools.
|
|
|
|
Armok's additional note: "shleggings? Yes,
|
|
`shleggings <https://youtu.be/bLN8cOcTjdo>`__."
|
|
|
|
:source:`library/furnace <data/orders/furnace.json>`
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
This collection creates basic items that require heat. It is separated out from
|
|
``library/basic`` to give players the opportunity to set up magma furnaces first
|
|
in order to save resources. It handles:
|
|
|
|
- charcoal (including smelting of bituminous coal and lignite)
|
|
- pearlash
|
|
- sand
|
|
- green/clear/crystal glass
|
|
- adamantine processing
|
|
- item melting
|
|
|
|
Orders are missing for plaster powder until DF :bug:`11803` is fixed.
|
|
|
|
:source:`library/military <data/orders/military.json>`
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
This collection adds high-volume smelting jobs for military-grade metal ores and
|
|
produces weapons and armor:
|
|
|
|
- leather backpacks/waterskins/quivers/armor
|
|
- silk cloaks
|
|
- bone/wooden bolts
|
|
- smelting for platinum, silver, steel, bronze, bismuth bronze, and copper (and
|
|
their dependencies)
|
|
- bronze/bismuth bronze/copper bolts
|
|
- steel/silver/iron/bismuth bronze/bronze/copper weapons and armor,
|
|
with checks to ensure only the best available materials are being used
|
|
- wooden shields (if metal isn't available)
|
|
|
|
If you set a stockpile to take weapons and armor of less than masterwork quality
|
|
and turn on `automelt` (like what `dreamfort` provides on its industry level),
|
|
these orders will automatically upgrade your military equipment to masterwork.
|
|
Make sure you have a lot of fuel (or magma forges and furnaces) before you turn
|
|
``automelt`` on, though!
|
|
|
|
This file should only be imported, of course, if you need to equip a military.
|
|
|
|
:source:`library/smelting <data/orders/smelting.json>`
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
This collection adds smelting jobs for all ores. It includes handling the ores
|
|
already managed by ``library/military``, but has lower limits. This ensures all
|
|
ores will be covered if a player imports ``library/smelting`` but not
|
|
``library/military``, but the higher-volume ``library/military`` orders will
|
|
take priority if both are imported.
|
|
|
|
:source:`library/rockstock <data/orders/rockstock.json>`
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
This collection of orders keeps a small stock of all types of rock furniture.
|
|
This allows you to do ad-hoc furnishings of guildhalls, libraries, temples, or
|
|
other rooms with `buildingplan` and your masons will make sure there is always
|
|
stock on hand to fulfill the plans.
|
|
|
|
:source:`library/glassstock <data/orders/glassstock.json>`
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
Similar to ``library/rockstock`` above, this collection keeps a small stock of
|
|
all types of glass furniture. If you have a functioning glass industry, this is
|
|
more sustainable than ``library/rockstock`` since you can never run out of sand.
|
|
If you have plenty of rock and just want the variety, you can import both
|
|
``library/rockstock`` and ``library/glassstock`` to get a mixture of rock and
|
|
glass furnishings in your fort.
|
|
|
|
There are a few items that ``library/glassstock`` produces that
|
|
``library/rockstock`` does not, since there are some items that can not be made
|
|
out of rock, for example:
|
|
|
|
- tubes and corkscrews for building magma-safe screw pumps
|
|
- windows
|
|
- terrariums (as an alternative to wooden cages)
|