987 lines
35 KiB
C++
987 lines
35 KiB
C++
/**
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* Translates a region of tiles specified by the cursor and arguments/prompts
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* into a series of blueprint files suitable for replay via quickfort.
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*
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* Written by cdombroski.
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*/
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#include <algorithm>
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#include <sstream>
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#include "Console.h"
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#include "DataDefs.h"
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#include "DataFuncs.h"
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#include "DataIdentity.h"
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#include "LuaTools.h"
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#include "PluginManager.h"
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#include "TileTypes.h"
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#include "modules/Buildings.h"
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#include "modules/Filesystem.h"
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#include "modules/Gui.h"
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#include "df/building_axle_horizontalst.h"
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#include "df/building_bridgest.h"
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#include "df/building_constructionst.h"
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#include "df/building_furnacest.h"
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#include "df/building_rollersst.h"
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#include "df/building_screw_pumpst.h"
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#include "df/building_siegeenginest.h"
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#include "df/building_trapst.h"
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#include "df/building_water_wheelst.h"
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#include "df/building_workshopst.h"
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#include "df/world.h"
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using std::endl;
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using std::ofstream;
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using std::pair;
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using std::map;
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using std::string;
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using std::vector;
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using namespace DFHack;
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DFHACK_PLUGIN("blueprint");
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REQUIRE_GLOBAL(world);
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struct blueprint_options {
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// whether to display help
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bool help = false;
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// starting tile coordinate of the translation area (if not set then all
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// coordinates are set to -30000)
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df::coord start;
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// output file format. this could be an enum if we set up the boilerplate
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// for it.
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string format;
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// offset and comment to write in the quickfort start() modeline marker
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// if not set, coordinates are set to 0 and the comment will be empty
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df::coord2d playback_start = df::coord2d(0, 0);
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string playback_start_comment;
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// file splitting strategy. this could be an enum if we set up the
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// boilerplate for it.
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string split_strategy;
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// dimensions of translation area. width and height are guaranteed to be
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// greater than 0. depth can be positive or negative, but not zero.
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int32_t width = 0;
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int32_t height = 0;
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int32_t depth = 0;
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// base name to use for generated files
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string name;
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// whether to autodetect which phases to output
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bool auto_phase = false;
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// if not autodetecting, which phases to output
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bool dig = false;
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bool build = false;
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bool place = false;
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bool query = false;
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static struct_identity _identity;
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};
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static const struct_field_info blueprint_options_fields[] = {
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{ struct_field_info::PRIMITIVE, "help", offsetof(blueprint_options, help), &df::identity_traits<bool>::identity, 0, 0 },
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{ struct_field_info::SUBSTRUCT, "start", offsetof(blueprint_options, start), &df::coord::_identity, 0, 0 },
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{ struct_field_info::PRIMITIVE, "format", offsetof(blueprint_options, format), df::identity_traits<string>::get(), 0, 0 },
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{ struct_field_info::SUBSTRUCT, "playback_start", offsetof(blueprint_options, playback_start), &df::coord2d::_identity, 0, 0 },
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{ struct_field_info::PRIMITIVE, "playback_start_comment", offsetof(blueprint_options, playback_start_comment), df::identity_traits<string>::get(), 0, 0 },
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{ struct_field_info::PRIMITIVE, "split_strategy", offsetof(blueprint_options, split_strategy), df::identity_traits<string>::get(), 0, 0 },
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{ struct_field_info::PRIMITIVE, "width", offsetof(blueprint_options, width), &df::identity_traits<int32_t>::identity, 0, 0 },
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{ struct_field_info::PRIMITIVE, "height", offsetof(blueprint_options, height), &df::identity_traits<int32_t>::identity, 0, 0 },
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{ struct_field_info::PRIMITIVE, "depth", offsetof(blueprint_options, depth), &df::identity_traits<int32_t>::identity, 0, 0 },
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{ struct_field_info::PRIMITIVE, "name", offsetof(blueprint_options, name), df::identity_traits<string>::get(), 0, 0 },
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{ struct_field_info::PRIMITIVE, "auto_phase", offsetof(blueprint_options, auto_phase), &df::identity_traits<bool>::identity, 0, 0 },
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{ struct_field_info::PRIMITIVE, "dig", offsetof(blueprint_options, dig), &df::identity_traits<bool>::identity, 0, 0 },
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{ struct_field_info::PRIMITIVE, "build", offsetof(blueprint_options, build), &df::identity_traits<bool>::identity, 0, 0 },
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{ struct_field_info::PRIMITIVE, "place", offsetof(blueprint_options, place), &df::identity_traits<bool>::identity, 0, 0 },
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{ struct_field_info::PRIMITIVE, "query", offsetof(blueprint_options, query), &df::identity_traits<bool>::identity, 0, 0 },
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{ struct_field_info::END }
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};
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struct_identity blueprint_options::_identity(sizeof(blueprint_options), &df::allocator_fn<blueprint_options>, NULL, "blueprint_options", NULL, blueprint_options_fields);
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command_result blueprint(color_ostream &, vector<string> &);
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DFhackCExport command_result plugin_init(color_ostream &, vector<PluginCommand> &commands) {
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commands.push_back(PluginCommand("blueprint", "Record the structure of a live game map in a quickfort blueprint file", blueprint, false));
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown(color_ostream &) {
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return CR_OK;
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}
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struct tile_context {
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bool pretty = false;
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df::building* b = NULL;
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};
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// We use const char * throughout this code instead of std::string to avoid
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// having to allocate memory for all the small string literals. This
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// significantly speeds up processing and allows us to handle very large maps
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// (e.g. 16x16 embarks) without running out of memory. This cache provides a
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// mechanism for storing dynamically created strings so their memory stays
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// allocated until we write out the blueprints at the end.
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// If NULL is passed as the str, the cache is cleared.
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static const char * cache(const char *str) {
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// this local static assumes that no two blueprints are being generated at
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// the same time, which is currently ensured by the higher-level DFHack
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// command handling code. if this assumption ever becomes untrue, we'll
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// need to protect the cache with thread synchronization primitives.
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static std::set<string> _cache;
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if (!str) {
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_cache.clear();
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return NULL;
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}
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return _cache.emplace(str).first->c_str();
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}
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// Convenience wrapper for std::string.
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static const char * cache(const string &str) {
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return cache(str.c_str());
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}
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// Convenience wrapper for std::ostringstream.
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static const char * cache(std::ostringstream &str) {
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return cache(str.str());
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}
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static const char * get_tile_dig(const df::coord &pos, const tile_context &) {
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df::tiletype *tt = Maps::getTileType(pos);
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switch (tileShape(tt ? *tt : tiletype::Void))
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{
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case tiletype_shape::EMPTY:
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case tiletype_shape::RAMP_TOP:
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return "h";
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case tiletype_shape::FLOOR:
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case tiletype_shape::BOULDER:
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case tiletype_shape::PEBBLES:
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case tiletype_shape::BROOK_TOP:
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return "d";
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case tiletype_shape::FORTIFICATION:
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return "F";
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case tiletype_shape::STAIR_UP:
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return "u";
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case tiletype_shape::STAIR_DOWN:
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return "j";
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case tiletype_shape::STAIR_UPDOWN:
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return "i";
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case tiletype_shape::RAMP:
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return "r";
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case tiletype_shape::WALL:
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default:
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return NULL;
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}
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}
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static pair<uint32_t, uint32_t> get_building_size(df::building *b) {
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return pair<uint32_t, uint32_t>(b->x2 - b->x1 + 1, b->y2 - b->y1 + 1);
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}
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static const char * if_pretty(const tile_context &ctx, const char *c) {
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return ctx.pretty ? c : NULL;
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}
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static const char * do_block_building(const tile_context &ctx, const char *s,
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bool at_target_pos,
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bool *add_size = NULL) {
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if(!at_target_pos) {
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return if_pretty(ctx, "`");
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}
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if (add_size)
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*add_size = true;
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return s;
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}
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static const char * get_bridge_str(df::building *b) {
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df::building_bridgest *bridge = virtual_cast<df::building_bridgest>(b);
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if (!bridge)
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return "g";
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switch(bridge->direction) {
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case df::building_bridgest::T_direction::Retracting: return "gs";
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case df::building_bridgest::T_direction::Left: return "ga";
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case df::building_bridgest::T_direction::Right: return "gd";
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case df::building_bridgest::T_direction::Up: return "gw";
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case df::building_bridgest::T_direction::Down: return "gx";
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default:
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return "g";
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}
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}
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static const char * get_siege_str(df::building *b) {
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df::building_siegeenginest *se =
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virtual_cast<df::building_siegeenginest>(b);
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return !se || se->type == df::siegeengine_type::Catapult ? "ic" : "ib";
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}
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static const char * get_workshop_str(df::building *b) {
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df::building_workshopst *ws = virtual_cast<df::building_workshopst>(b);
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if (!ws)
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return "~";
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switch (ws->type) {
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case workshop_type::Leatherworks: return "we";
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case workshop_type::Quern: return "wq";
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case workshop_type::Millstone: return "wM";
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case workshop_type::Loom: return "wo";
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case workshop_type::Clothiers: return "wk";
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case workshop_type::Bowyers: return "wb";
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case workshop_type::Carpenters: return "wc";
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case workshop_type::MetalsmithsForge: return "wf";
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case workshop_type::MagmaForge: return "wv";
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case workshop_type::Jewelers: return "wj";
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case workshop_type::Masons: return "wm";
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case workshop_type::Butchers: return "wu";
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case workshop_type::Tanners: return "wn";
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case workshop_type::Craftsdwarfs: return "wr";
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case workshop_type::Siege: return "ws";
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case workshop_type::Mechanics: return "wt";
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case workshop_type::Still: return "wl";
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case workshop_type::Farmers: return "ww";
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case workshop_type::Kitchen: return "wz";
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case workshop_type::Fishery: return "wh";
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case workshop_type::Ashery: return "wy";
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case workshop_type::Dyers: return "wd";
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case workshop_type::Kennels: return "k";
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case workshop_type::Custom:
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case workshop_type::Tool:
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default:
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return "~";
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}
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}
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static const char * get_furnace_str(df::building *b) {
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df::building_furnacest *furnace = virtual_cast<df::building_furnacest>(b);
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if (!furnace)
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return "~";
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switch (furnace->type) {
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case furnace_type::WoodFurnace: return "ew";
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case furnace_type::Smelter: return "es";
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case furnace_type::GlassFurnace: return "eg";
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case furnace_type::Kiln: return "ek";
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case furnace_type::MagmaSmelter: return "el";
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case furnace_type::MagmaGlassFurnace: return "ea";
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case furnace_type::MagmaKiln: return "en";
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case furnace_type::Custom:
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default:
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return "~";
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}
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}
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static const char * get_construction_str(df::building *b) {
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df::building_constructionst *cons =
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virtual_cast<df::building_constructionst>(b);
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if (!cons)
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return "~";
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switch (cons->type) {
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case construction_type::Fortification: return "CF";
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case construction_type::Wall: return "CW";
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case construction_type::Floor: return "Cf";
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case construction_type::UpStair: return "Cu";
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case construction_type::DownStair: return "Cj";
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case construction_type::UpDownStair: return "Cx";
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case construction_type::Ramp: return "Cr";
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case construction_type::TrackN: return "trackN";
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case construction_type::TrackS: return "trackS";
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case construction_type::TrackE: return "trackE";
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case construction_type::TrackW: return "trackW";
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case construction_type::TrackNS: return "trackNS";
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case construction_type::TrackNE: return "trackNE";
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case construction_type::TrackNW: return "trackNW";
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case construction_type::TrackSE: return "trackSE";
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case construction_type::TrackSW: return "trackSW";
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case construction_type::TrackEW: return "trackEW";
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case construction_type::TrackNSE: return "trackNSE";
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case construction_type::TrackNSW: return "trackNSW";
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case construction_type::TrackNEW: return "trackNEW";
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case construction_type::TrackSEW: return "trackSEW";
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case construction_type::TrackNSEW: return "trackNSEW";
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case construction_type::TrackRampN: return "trackrampN";
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case construction_type::TrackRampS: return "trackrampS";
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case construction_type::TrackRampE: return "trackrampE";
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case construction_type::TrackRampW: return "trackrampW";
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case construction_type::TrackRampNS: return "trackrampNS";
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case construction_type::TrackRampNE: return "trackrampNE";
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case construction_type::TrackRampNW: return "trackrampNW";
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case construction_type::TrackRampSE: return "trackrampSE";
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case construction_type::TrackRampSW: return "trackrampSW";
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case construction_type::TrackRampEW: return "trackrampEW";
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case construction_type::TrackRampNSE: return "trackrampNSE";
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case construction_type::TrackRampNSW: return "trackrampNSW";
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case construction_type::TrackRampNEW: return "trackrampNEW";
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case construction_type::TrackRampSEW: return "trackrampSEW";
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case construction_type::TrackRampNSEW: return "trackrampNSEW";
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case construction_type::NONE:
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default:
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return "~";
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}
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}
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static const char * get_trap_str(df::building *b) {
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df::building_trapst *trap = virtual_cast<df::building_trapst>(b);
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if (!trap)
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return "~";
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switch (trap->trap_type) {
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case trap_type::StoneFallTrap: return "Ts";
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case trap_type::WeaponTrap: return "Tw";
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case trap_type::Lever: return "Tl";
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case trap_type::PressurePlate: return "Tp";
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case trap_type::CageTrap: return "Tc";
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case trap_type::TrackStop:
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{
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std::ostringstream buf;
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buf << "CS";
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if (trap->use_dump) {
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if (trap->dump_x_shift == 0) {
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buf << "d";
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if (trap->dump_y_shift > 0)
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buf << "d";
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} else {
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buf << "ddd";
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if (trap->dump_x_shift < 0)
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buf << "d";
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}
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}
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// each case falls through and is additive
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switch (trap->friction) {
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case 10: buf << "a";
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case 50: buf << "a";
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case 500: buf << "a";
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case 10000: buf << "a";
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}
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return cache(buf);
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}
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default:
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return "~";
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}
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}
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static const char * get_screw_pump_str(df::building *b) {
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df::building_screw_pumpst *sp = virtual_cast<df::building_screw_pumpst>(b);
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if (!sp)
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return "~";
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switch (sp->direction)
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{
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case screw_pump_direction::FromNorth: return "Msu";
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case screw_pump_direction::FromEast: return "Msk";
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case screw_pump_direction::FromSouth: return "Msm";
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case screw_pump_direction::FromWest: return "Msh";
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default:
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return "~";
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}
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}
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static const char * get_water_wheel_str(df::building *b) {
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df::building_water_wheelst *ww =
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virtual_cast<df::building_water_wheelst>(b);
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if (!ww)
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return "~";
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return ww->is_vertical ? "Mw" : "Mws";
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}
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static const char * get_axle_str(df::building *b) {
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df::building_axle_horizontalst *ah =
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virtual_cast<df::building_axle_horizontalst>(b);
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if (!ah)
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return "~";
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return ah->is_vertical ? "Mhs" : "Mh";
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}
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static const char * get_roller_str(df::building *b) {
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df::building_rollersst *r = virtual_cast<df::building_rollersst>(b);
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if (!r)
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return "~";
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switch (r->direction) {
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case screw_pump_direction::FromNorth: return "Mr";
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case screw_pump_direction::FromEast: return "Mrs";
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case screw_pump_direction::FromSouth: return "Mrss";
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case screw_pump_direction::FromWest: return "Mrsss";
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default:
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return "~";
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}
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}
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static const char * get_build_keys(const df::coord &pos,
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const tile_context &ctx,
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bool &add_size) {
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bool at_nw_corner = static_cast<int32_t>(pos.x) == ctx.b->x1
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&& static_cast<int32_t>(pos.y) == ctx.b->y1;
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bool at_se_corner = static_cast<int32_t>(pos.x) == ctx.b->x2
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&& static_cast<int32_t>(pos.y) == ctx.b->y2;
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bool at_center = static_cast<int32_t>(pos.x) == ctx.b->centerx
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&& static_cast<int32_t>(pos.y) == ctx.b->centery;
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switch(ctx.b->getType()) {
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case building_type::Armorstand:
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return "a";
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case building_type::Bed:
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return "b";
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case building_type::Chair:
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return "c";
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case building_type::Door:
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return "d";
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case building_type::Floodgate:
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return "x";
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case building_type::Cabinet:
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return "f";
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case building_type::Box:
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return "h";
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//case building_type::Kennel is missing
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case building_type::FarmPlot:
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return do_block_building(ctx, "p", at_nw_corner, &add_size);
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case building_type::Weaponrack:
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return "r";
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case building_type::Statue:
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return "s";
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case building_type::Table:
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return "t";
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case building_type::RoadPaved:
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return do_block_building(ctx, "o", at_nw_corner, &add_size);
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case building_type::RoadDirt:
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return do_block_building(ctx, "O", at_nw_corner, &add_size);
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case building_type::Bridge:
|
|
return do_block_building(ctx, get_bridge_str(ctx.b), at_nw_corner,
|
|
&add_size);
|
|
case building_type::Well:
|
|
return "l";
|
|
case building_type::SiegeEngine:
|
|
return do_block_building(ctx, get_siege_str(ctx.b), at_center);
|
|
case building_type::Workshop:
|
|
return do_block_building(ctx, get_workshop_str(ctx.b), at_center);
|
|
case building_type::Furnace:
|
|
return do_block_building(ctx, get_furnace_str(ctx.b), at_center);
|
|
case building_type::WindowGlass:
|
|
return "y";
|
|
case building_type::WindowGem:
|
|
return "Y";
|
|
case building_type::Construction:
|
|
return get_construction_str(ctx.b);
|
|
case building_type::Shop:
|
|
return do_block_building(ctx, "z", at_center);
|
|
case building_type::AnimalTrap:
|
|
return "m";
|
|
case building_type::Chain:
|
|
return "v";
|
|
case building_type::Cage:
|
|
return "j";
|
|
case building_type::TradeDepot:
|
|
return do_block_building(ctx, "D", at_center);
|
|
case building_type::Trap:
|
|
return get_trap_str(ctx.b);
|
|
case building_type::ScrewPump:
|
|
return do_block_building(ctx, get_screw_pump_str(ctx.b), at_se_corner);
|
|
case building_type::WaterWheel:
|
|
return do_block_building(ctx, get_water_wheel_str(ctx.b), at_center);
|
|
case building_type::Windmill:
|
|
return do_block_building(ctx, "Mm", at_center);
|
|
case building_type::GearAssembly:
|
|
return "Mg";
|
|
case building_type::AxleHorizontal:
|
|
return do_block_building(ctx, get_axle_str(ctx.b), at_nw_corner,
|
|
&add_size);
|
|
case building_type::AxleVertical:
|
|
return "Mv";
|
|
case building_type::Rollers:
|
|
return do_block_building(ctx, get_roller_str(ctx.b), at_nw_corner,
|
|
&add_size);
|
|
case building_type::Support:
|
|
return "S";
|
|
case building_type::ArcheryTarget:
|
|
return "A";
|
|
case building_type::TractionBench:
|
|
return "R";
|
|
case building_type::Hatch:
|
|
return "H";
|
|
case building_type::Slab:
|
|
//how to mine alt key?!?
|
|
//alt+s
|
|
return "~";
|
|
case building_type::NestBox:
|
|
return "N";
|
|
case building_type::Hive:
|
|
//alt+h
|
|
return "~";
|
|
case building_type::GrateWall:
|
|
return "W";
|
|
case building_type::GrateFloor:
|
|
return "G";
|
|
case building_type::BarsVertical:
|
|
return "B";
|
|
case building_type::BarsFloor:
|
|
//alt+b
|
|
return "~";
|
|
default:
|
|
return "~";
|
|
}
|
|
}
|
|
|
|
// returns "~" if keys is NULL; otherwise returns the keys with the building
|
|
// dimensions in the expansion syntax
|
|
static const char * add_expansion_syntax(const tile_context &ctx,
|
|
const char *keys) {
|
|
if (!keys)
|
|
return "~";
|
|
std::ostringstream s;
|
|
pair<uint32_t, uint32_t> size = get_building_size(ctx.b);
|
|
s << keys << "(" << size.first << "x" << size.second << ")";
|
|
return cache(s);
|
|
}
|
|
|
|
static const char * get_tile_build(const df::coord &pos,
|
|
const tile_context &ctx) {
|
|
if (!ctx.b || ctx.b->getType() == building_type::Stockpile) {
|
|
return NULL;
|
|
}
|
|
|
|
bool add_size = false;
|
|
const char *keys = get_build_keys(pos, ctx, add_size);
|
|
|
|
if (!add_size)
|
|
return keys;
|
|
return add_expansion_syntax(ctx, keys);
|
|
}
|
|
|
|
static const char * get_place_keys(const tile_context &ctx) {
|
|
df::building_stockpilest* sp =
|
|
virtual_cast<df::building_stockpilest>(ctx.b);
|
|
if (!sp) {
|
|
return NULL;
|
|
}
|
|
|
|
switch (sp->settings.flags.whole) {
|
|
case df::stockpile_group_set::mask_animals: return "a";
|
|
case df::stockpile_group_set::mask_food: return "f";
|
|
case df::stockpile_group_set::mask_furniture: return "u";
|
|
case df::stockpile_group_set::mask_corpses: return "y";
|
|
case df::stockpile_group_set::mask_refuse: return "r";
|
|
case df::stockpile_group_set::mask_wood: return "w";
|
|
case df::stockpile_group_set::mask_stone: return "s";
|
|
case df::stockpile_group_set::mask_gems: return "e";
|
|
case df::stockpile_group_set::mask_bars_blocks: return "b";
|
|
case df::stockpile_group_set::mask_cloth: return "h";
|
|
case df::stockpile_group_set::mask_leather: return "l";
|
|
case df::stockpile_group_set::mask_ammo: return "z";
|
|
case df::stockpile_group_set::mask_coins: return "n";
|
|
case df::stockpile_group_set::mask_finished_goods: return "g";
|
|
case df::stockpile_group_set::mask_weapons: return "p";
|
|
case df::stockpile_group_set::mask_armor: return "d";
|
|
default: // TODO: handle stockpiles with multiple types
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
static const char * get_tile_place(const df::coord &pos,
|
|
const tile_context &ctx) {
|
|
if (!ctx.b || ctx.b->getType() != building_type::Stockpile)
|
|
return NULL;
|
|
|
|
if (ctx.b->x1 != static_cast<int32_t>(pos.x)
|
|
|| ctx.b->y1 != static_cast<int32_t>(pos.y)) {
|
|
return if_pretty(ctx, "`");
|
|
}
|
|
|
|
return add_expansion_syntax(ctx, get_place_keys(ctx));
|
|
}
|
|
|
|
static const char * get_tile_query(const df::coord &, const tile_context &ctx) {
|
|
if (!ctx.b || !ctx.b->is_room)
|
|
return NULL;
|
|
return "r+";
|
|
}
|
|
|
|
static bool create_output_dir(color_ostream &out,
|
|
const blueprint_options &opts) {
|
|
string basename = "blueprints/" + opts.name;
|
|
size_t last_slash = basename.find_last_of("/");
|
|
string parent_path = basename.substr(0, last_slash);
|
|
|
|
// create output directory if it doesn't already exist
|
|
if (!Filesystem::mkdir_recursive(parent_path)) {
|
|
out.printerr("could not create output directory: '%s'\n",
|
|
parent_path.c_str());
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static bool get_filename(string &fname,
|
|
color_ostream &out,
|
|
blueprint_options opts, // copy because we can't const
|
|
const string &phase) {
|
|
auto L = Lua::Core::State;
|
|
Lua::StackUnwinder top(L);
|
|
|
|
if (!lua_checkstack(L, 3) ||
|
|
!Lua::PushModulePublic(
|
|
out, L, "plugins.blueprint", "get_filename")) {
|
|
out.printerr("Failed to load blueprint Lua code\n");
|
|
return false;
|
|
}
|
|
|
|
Lua::Push(L, &opts);
|
|
Lua::Push(L, phase);
|
|
|
|
if (!Lua::SafeCall(out, L, 2, 1)) {
|
|
out.printerr("Failed Lua call to get_filename\n");
|
|
return false;
|
|
}
|
|
|
|
const char *s = lua_tostring(L, -1);
|
|
if (!s) {
|
|
out.printerr("Failed to retrieve filename from get_filename\n");
|
|
return false;
|
|
}
|
|
|
|
fname = s;
|
|
return true;
|
|
}
|
|
|
|
typedef vector<const char *> bp_row; // index is x coordinate
|
|
typedef map<int16_t, bp_row> bp_area; // key is y coordinate
|
|
typedef map<int16_t, bp_area> bp_volume; // key is z coordinate
|
|
|
|
typedef const char * (get_tile_fn)(const df::coord &pos,
|
|
const tile_context &ctx);
|
|
typedef void (init_ctx_fn)(const df::coord &pos, tile_context &ctx);
|
|
|
|
struct blueprint_processor {
|
|
bp_volume mapdata;
|
|
const string phase;
|
|
get_tile_fn * const get_tile;
|
|
init_ctx_fn * const init_ctx;
|
|
blueprint_processor(const string &phase, get_tile_fn *get_tile,
|
|
init_ctx_fn *init_ctx = NULL)
|
|
: phase(phase), get_tile(get_tile), init_ctx(init_ctx) { }
|
|
};
|
|
|
|
static void write_minimal(ofstream &ofile, const blueprint_options &opts,
|
|
const bp_volume &mapdata) {
|
|
if (mapdata.begin() == mapdata.end())
|
|
return;
|
|
|
|
const string z_key = opts.depth > 0 ? "#<" : "#>";
|
|
|
|
int16_t zprev = 0;
|
|
for (auto area : mapdata) {
|
|
for ( ; zprev < area.first; ++zprev)
|
|
ofile << z_key << endl;
|
|
int16_t yprev = 0;
|
|
for (auto row : area.second) {
|
|
for ( ; yprev < row.first; ++yprev)
|
|
ofile << endl;
|
|
size_t xprev = 0;
|
|
auto &tiles = row.second;
|
|
size_t rowsize = tiles.size();
|
|
for (size_t x = 0; x < rowsize; ++x) {
|
|
if (!tiles[x])
|
|
continue;
|
|
for ( ; xprev < x; ++xprev)
|
|
ofile << ",";
|
|
ofile << tiles[x];
|
|
}
|
|
}
|
|
ofile << endl;
|
|
}
|
|
}
|
|
|
|
static void write_pretty(ofstream &ofile, const blueprint_options &opts,
|
|
const bp_volume &mapdata) {
|
|
const string z_key = opts.depth > 0 ? "#<" : "#>";
|
|
|
|
int16_t absdepth = abs(opts.depth);
|
|
for (int16_t z = 0; z < absdepth; ++z) {
|
|
const bp_area *area = NULL;
|
|
if (mapdata.count(z))
|
|
area = &mapdata.at(z);
|
|
for (int16_t y = 0; y < opts.height; ++y) {
|
|
const bp_row *row = NULL;
|
|
if (area && area->count(y))
|
|
row = &area->at(y);
|
|
for (int16_t x = 0; x < opts.width; ++x) {
|
|
const char *tile = NULL;
|
|
if (row)
|
|
tile = row->at(x);
|
|
ofile << (tile ? tile : " ") << ",";
|
|
}
|
|
ofile << "#" << endl;
|
|
}
|
|
if (z < absdepth - 1)
|
|
ofile << z_key << endl;
|
|
}
|
|
}
|
|
|
|
static string get_modeline(const blueprint_options &opts, const string &phase) {
|
|
std::ostringstream modeline;
|
|
modeline << "#" << phase << " label(" << phase << ")";
|
|
if (opts.playback_start.x > 0) {
|
|
modeline << " start(" << opts.playback_start.x
|
|
<< ";" << opts.playback_start.y;
|
|
if (!opts.playback_start_comment.empty()) {
|
|
modeline << ";" << opts.playback_start_comment;
|
|
}
|
|
modeline << ")";
|
|
}
|
|
|
|
return modeline.str();
|
|
}
|
|
|
|
static bool write_blueprint(color_ostream &out,
|
|
std::map<string, ofstream*> &output_files,
|
|
const blueprint_options &opts,
|
|
const blueprint_processor &processor,
|
|
bool pretty) {
|
|
string fname;
|
|
if (!get_filename(fname, out, opts, processor.phase))
|
|
return false;
|
|
if (!output_files.count(fname))
|
|
output_files[fname] = new ofstream(fname, ofstream::trunc);
|
|
|
|
ofstream &ofile = *output_files[fname];
|
|
ofile << get_modeline(opts, processor.phase) << endl;
|
|
|
|
if (pretty)
|
|
write_pretty(ofile, opts, processor.mapdata);
|
|
else
|
|
write_minimal(ofile, opts, processor.mapdata);
|
|
|
|
return true;
|
|
}
|
|
|
|
static void ensure_building(const df::coord &pos, tile_context &ctx) {
|
|
if (ctx.b)
|
|
return;
|
|
ctx.b = Buildings::findAtTile(pos);
|
|
}
|
|
|
|
static bool do_transform(color_ostream &out,
|
|
const df::coord &start, const df::coord &end,
|
|
const blueprint_options &opts,
|
|
vector<string> &filenames) {
|
|
// empty map instances to pass to emplace() below
|
|
static const bp_area EMPTY_AREA;
|
|
static const bp_row EMPTY_ROW;
|
|
|
|
vector<blueprint_processor> processors;
|
|
|
|
if (opts.auto_phase || opts.dig)
|
|
processors.push_back(blueprint_processor("dig", get_tile_dig));
|
|
if (opts.auto_phase || opts.build)
|
|
processors.push_back(blueprint_processor("build", get_tile_build,
|
|
ensure_building));
|
|
if (opts.auto_phase || opts.place)
|
|
processors.push_back(blueprint_processor("place", get_tile_place,
|
|
ensure_building));
|
|
if (opts.auto_phase || opts.query)
|
|
processors.push_back(blueprint_processor("query", get_tile_query,
|
|
ensure_building));
|
|
|
|
if (processors.empty()) {
|
|
out.printerr("no phases requested! nothing to do!\n");
|
|
return false;
|
|
}
|
|
|
|
if (!create_output_dir(out, opts))
|
|
return false;
|
|
|
|
const bool pretty = opts.format != "minimal";
|
|
const int32_t z_inc = start.z < end.z ? 1 : -1;
|
|
for (int32_t z = start.z; z != end.z; z += z_inc) {
|
|
for (int32_t y = start.y; y < end.y; y++) {
|
|
for (int32_t x = start.x; x < end.x; x++) {
|
|
df::coord pos(x, y, z);
|
|
tile_context ctx;
|
|
ctx.pretty = pretty;
|
|
for (blueprint_processor &processor : processors) {
|
|
if (processor.init_ctx)
|
|
processor.init_ctx(pos, ctx);
|
|
const char *tile_str = processor.get_tile(pos, ctx);
|
|
if (tile_str) {
|
|
// ensure our z-index is in the order we want to write
|
|
auto area = processor.mapdata.emplace(abs(z - start.z),
|
|
EMPTY_AREA);
|
|
auto row = area.first->second.emplace(y - start.y,
|
|
EMPTY_ROW);
|
|
auto &tiles = row.first->second;
|
|
if (row.second)
|
|
tiles.resize(opts.width);
|
|
tiles[x - start.x] = tile_str;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
std::map<string, ofstream*> output_files;
|
|
for (blueprint_processor &processor : processors) {
|
|
if (!write_blueprint(out, output_files, opts, processor, pretty))
|
|
break;
|
|
}
|
|
|
|
for (auto &it : output_files) {
|
|
filenames.push_back(it.first);
|
|
it.second->close();
|
|
delete(it.second);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool get_options(color_ostream &out,
|
|
blueprint_options &opts,
|
|
const vector<string> ¶meters)
|
|
{
|
|
auto L = Lua::Core::State;
|
|
Lua::StackUnwinder top(L);
|
|
|
|
if (!lua_checkstack(L, parameters.size() + 2) ||
|
|
!Lua::PushModulePublic(
|
|
out, L, "plugins.blueprint", "parse_commandline")) {
|
|
out.printerr("Failed to load blueprint Lua code\n");
|
|
return false;
|
|
}
|
|
|
|
Lua::Push(L, &opts);
|
|
|
|
for (const string ¶m : parameters)
|
|
Lua::Push(L, param);
|
|
|
|
if (!Lua::SafeCall(out, L, parameters.size() + 1, 0))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
static void print_help(color_ostream &out) {
|
|
auto L = Lua::Core::State;
|
|
Lua::StackUnwinder top(L);
|
|
|
|
if (!lua_checkstack(L, 1) ||
|
|
!Lua::PushModulePublic(out, L, "plugins.blueprint", "print_help") ||
|
|
!Lua::SafeCall(out, L, 0, 0))
|
|
{
|
|
out.printerr("Failed to load blueprint Lua code\n");
|
|
}
|
|
}
|
|
|
|
// returns whether blueprint generation was successful. populates files with the
|
|
// names of the files that were generated
|
|
static bool do_blueprint(color_ostream &out,
|
|
const vector<string> ¶meters,
|
|
vector<string> &files) {
|
|
CoreSuspender suspend;
|
|
|
|
if (parameters.size() >= 1 && parameters[0] == "gui") {
|
|
std::ostringstream command;
|
|
command << "gui/blueprint";
|
|
for (size_t i = 1; i < parameters.size(); ++i) {
|
|
command << " " << parameters[i];
|
|
}
|
|
string command_str = command.str();
|
|
out.print("launching %s\n", command_str.c_str());
|
|
|
|
Core::getInstance().setHotkeyCmd(command_str);
|
|
return CR_OK;
|
|
}
|
|
|
|
blueprint_options options;
|
|
if (!get_options(out, options, parameters) || options.help) {
|
|
print_help(out);
|
|
return options.help;
|
|
}
|
|
|
|
if (!Maps::IsValid()) {
|
|
out.printerr("Map is not available!\n");
|
|
return false;
|
|
}
|
|
|
|
// start coordinates can come from either the commandline or the map cursor
|
|
df::coord start(options.start);
|
|
if (start.x == -30000) {
|
|
if (!Gui::getCursorCoords(start)) {
|
|
out.printerr("Can't get cursor coords! Make sure you specify the"
|
|
" --cursor parameter or have an active cursor in DF.\n");
|
|
return false;
|
|
}
|
|
}
|
|
if (!Maps::isValidTilePos(start)) {
|
|
out.printerr("Invalid start position: %d,%d,%d\n",
|
|
start.x, start.y, start.z);
|
|
return false;
|
|
}
|
|
|
|
// end coords are one beyond the last processed coordinate. note that
|
|
// options.depth can be negative.
|
|
df::coord end(start.x + options.width, start.y + options.height,
|
|
start.z + options.depth);
|
|
|
|
// crop end coordinate to map bounds. we've already verified that start is
|
|
// a valid coordinate, and width, height, and depth are non-zero, so our
|
|
// final area is always going to be at least 1x1x1.
|
|
df::world::T_map &map = df::global::world->map;
|
|
if (end.x > map.x_count)
|
|
end.x = map.x_count;
|
|
if (end.y > map.y_count)
|
|
end.y = map.y_count;
|
|
if (end.z > map.z_count)
|
|
end.z = map.z_count;
|
|
if (end.z < -1)
|
|
end.z = -1;
|
|
|
|
bool ok = do_transform(out, start, end, options, files);
|
|
cache(NULL);
|
|
return ok;
|
|
}
|
|
|
|
// entrypoint when called from Lua. returns the names of the generated files
|
|
static int run(lua_State *L) {
|
|
int argc = lua_gettop(L);
|
|
vector<string> argv;
|
|
|
|
for (int i = 1; i <= argc; ++i) {
|
|
const char *s = lua_tostring(L, i);
|
|
if (s == NULL)
|
|
luaL_error(L, "all parameters must be strings");
|
|
argv.push_back(s);
|
|
}
|
|
|
|
vector<string> files;
|
|
color_ostream *out = Lua::GetOutput(L);
|
|
if (!out)
|
|
out = &Core::getInstance().getConsole();
|
|
if (do_blueprint(*out, argv, files)) {
|
|
Lua::PushVector(L, files);
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
command_result blueprint(color_ostream &out, vector<string> ¶meters) {
|
|
vector<string> files;
|
|
if (do_blueprint(out, parameters, files)) {
|
|
out.print("Generated blueprint file(s):\n");
|
|
for (string &fname : files)
|
|
out.print(" %s\n", fname.c_str());
|
|
return CR_OK;
|
|
}
|
|
return CR_FAILURE;
|
|
}
|
|
|
|
DFHACK_PLUGIN_LUA_COMMANDS {
|
|
DFHACK_LUA_COMMAND(run),
|
|
DFHACK_LUA_END
|
|
};
|