252 lines
7.6 KiB
C++
252 lines
7.6 KiB
C++
#include <mutex>
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#include <unordered_map>
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#include "Internal.h"
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#include "modules/DFSDL.h"
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#include "modules/Textures.h"
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#include "Debug.h"
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#include "PluginManager.h"
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#include "VTableInterpose.h"
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#include "df/enabler.h"
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#include "df/viewscreen_adopt_regionst.h"
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#include "df/viewscreen_loadgamest.h"
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#include "df/viewscreen_new_arenast.h"
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#include "df/viewscreen_new_regionst.h"
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#include <SDL_surface.h>
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using df::global::enabler;
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using namespace DFHack;
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using namespace DFHack::DFSDL;
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namespace DFHack {
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DBG_DECLARE(core, textures, DebugCategory::LINFO);
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}
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static std::unordered_map<TexposHandle, long> g_handle_to_texpos;
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static std::unordered_map<TexposHandle, SDL_Surface*> g_handle_to_surface;
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static std::mutex g_adding_mutex;
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// Converts an arbitrary Surface to something like the display format
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// (32-bit RGBA), and converts magenta to transparency if convert_magenta is set
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// and the source surface didn't already have an alpha channel.
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// It also deletes the source surface.
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//
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// It uses the same pixel format (RGBA, R at lowest address) regardless of
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// hardware.
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SDL_Surface* canonicalize_format(SDL_Surface* src) {
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SDL_PixelFormat fmt;
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fmt.palette = NULL;
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fmt.BitsPerPixel = 32;
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fmt.BytesPerPixel = 4;
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fmt.Rloss = fmt.Gloss = fmt.Bloss = fmt.Aloss = 0;
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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fmt.Rshift = 24;
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fmt.Gshift = 16;
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fmt.Bshift = 8;
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fmt.Ashift = 0;
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#else
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fmt.Rshift = 0;
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fmt.Gshift = 8;
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fmt.Bshift = 16;
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fmt.Ashift = 24;
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#endif
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fmt.Rmask = 255 << fmt.Rshift;
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fmt.Gmask = 255 << fmt.Gshift;
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fmt.Bmask = 255 << fmt.Bshift;
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fmt.Amask = 255 << fmt.Ashift;
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SDL_Surface* tgt = DFSDL_ConvertSurface(src, &fmt, SDL_SWSURFACE);
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DFSDL_FreeSurface(src);
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for (int x = 0; x < tgt->w; ++x) {
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for (int y = 0; y < tgt->h; ++y) {
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Uint8* p = (Uint8*)tgt->pixels + y * tgt->pitch + x * 4;
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if (p[3] == 0) {
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for (int c = 0; c < 3; c++) {
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p[c] = 0;
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}
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}
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}
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}
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return tgt;
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}
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// register surface in texture raws, get a texpos
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static long add_texture(SDL_Surface* surface) {
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std::lock_guard<std::mutex> lg_add_texture(g_adding_mutex);
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auto texpos = enabler->textures.raws.size();
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enabler->textures.raws.push_back(surface);
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return texpos;
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}
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TexposHandle Textures::loadTexture(SDL_Surface* surface) {
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if (!surface)
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return 0; // should be some error, i guess
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auto handle = reinterpret_cast<uintptr_t>(surface);
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g_handle_to_surface.emplace(handle, surface);
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surface->refcount++; // prevent destruct on next FreeSurface by game
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auto texpos = add_texture(surface);
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g_handle_to_texpos.emplace(handle, texpos);
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return handle;
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}
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std::vector<TexposHandle> Textures::loadTileset(const std::string& file, int tile_px_w,
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int tile_px_h) {
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std::vector<TexposHandle> handles{};
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SDL_Surface* surface = DFIMG_Load(file.c_str());
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if (!surface) {
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ERR(textures).printerr("unable to load textures from '%s'\n", file.c_str());
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return handles;
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}
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surface = canonicalize_format(surface);
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int dimx = surface->w / tile_px_w;
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int dimy = surface->h / tile_px_h;
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for (int y = 0; y < dimy; y++) {
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for (int x = 0; x < dimx; x++) {
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SDL_Surface* tile = DFSDL_CreateRGBSurface(
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0, tile_px_w, tile_px_h, 32, surface->format->Rmask, surface->format->Gmask,
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surface->format->Bmask, surface->format->Amask);
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SDL_Rect vp{tile_px_w * x, tile_px_h * y, tile_px_w, tile_px_h};
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DFSDL_UpperBlit(surface, &vp, tile, NULL);
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auto handle = Textures::loadTexture(tile);
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handles.push_back(handle);
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}
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}
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DFSDL_FreeSurface(surface);
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DEBUG(textures).print("loaded %zd textures from '%s'\n", handles.size(), file.c_str());
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return handles;
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}
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long Textures::getTexposByHandle(TexposHandle handle) {
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if (!handle)
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return -1;
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if (g_handle_to_texpos.contains(handle))
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return g_handle_to_texpos[handle];
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if (g_handle_to_surface.contains(handle)) {
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g_handle_to_surface[handle]->refcount++; // prevent destruct on next FreeSurface by game
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auto texpos = add_texture(g_handle_to_surface[handle]);
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g_handle_to_texpos.emplace(handle, texpos);
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return texpos;
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}
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return -1;
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}
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static void reset_texpos() {
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g_handle_to_texpos.clear();
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}
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static void reset_surface() {
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for (auto& entry : g_handle_to_surface) {
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DFSDL_FreeSurface(entry.second);
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}
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g_handle_to_surface.clear();
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}
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// reset point on New Game
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struct tracking_stage_new_region : df::viewscreen_new_regionst {
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typedef df::viewscreen_new_regionst interpose_base;
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DEFINE_VMETHOD_INTERPOSE(void, logic, ()) {
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if (this->m_raw_load_stage != this->raw_load_stage) {
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this->m_raw_load_stage = this->raw_load_stage;
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if (this->m_raw_load_stage == 1)
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reset_texpos();
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}
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INTERPOSE_NEXT(logic)();
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}
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private:
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inline static int m_raw_load_stage = -2; // not valid state at the start
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};
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IMPLEMENT_VMETHOD_INTERPOSE(tracking_stage_new_region, logic);
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// reset point on New Game in Existing World
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struct tracking_stage_adopt_region : df::viewscreen_adopt_regionst {
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typedef df::viewscreen_adopt_regionst interpose_base;
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DEFINE_VMETHOD_INTERPOSE(void, logic, ()) {
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if (this->m_cur_step != this->cur_step) {
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this->m_cur_step = this->cur_step;
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if (this->m_cur_step == 1)
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reset_texpos();
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}
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INTERPOSE_NEXT(logic)();
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}
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private:
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inline static int m_cur_step = -2; // not valid state at the start
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};
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IMPLEMENT_VMETHOD_INTERPOSE(tracking_stage_adopt_region, logic);
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// reset point on Load Game
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struct tracking_stage_load_region : df::viewscreen_loadgamest {
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typedef df::viewscreen_loadgamest interpose_base;
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DEFINE_VMETHOD_INTERPOSE(void, logic, ()) {
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if (this->m_cur_step != this->cur_step) {
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this->m_cur_step = this->cur_step;
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if (this->m_cur_step == 1)
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reset_texpos();
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}
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INTERPOSE_NEXT(logic)();
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}
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private:
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inline static int m_cur_step = -2; // not valid state at the start
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};
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IMPLEMENT_VMETHOD_INTERPOSE(tracking_stage_load_region, logic);
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// reset point on New Arena
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struct tracking_stage_new_arena : df::viewscreen_new_arenast {
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typedef df::viewscreen_new_arenast interpose_base;
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DEFINE_VMETHOD_INTERPOSE(void, logic, ()) {
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if (this->m_cur_step != this->cur_step) {
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this->m_cur_step = this->cur_step;
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if (this->m_cur_step == 0)
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reset_texpos();
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}
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INTERPOSE_NEXT(logic)();
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}
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private:
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inline static int m_cur_step = -2; // not valid state at the start
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};
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IMPLEMENT_VMETHOD_INTERPOSE(tracking_stage_new_arena, logic);
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static void install_reset_point() {
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INTERPOSE_HOOK(tracking_stage_new_region, logic).apply();
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INTERPOSE_HOOK(tracking_stage_adopt_region, logic).apply();
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INTERPOSE_HOOK(tracking_stage_load_region, logic).apply();
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INTERPOSE_HOOK(tracking_stage_new_arena, logic).apply();
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}
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static void uninstall_reset_point() {
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INTERPOSE_HOOK(tracking_stage_new_region, logic).remove();
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INTERPOSE_HOOK(tracking_stage_adopt_region, logic).remove();
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INTERPOSE_HOOK(tracking_stage_load_region, logic).remove();
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INTERPOSE_HOOK(tracking_stage_new_arena, logic).remove();
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}
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void Textures::init(color_ostream& out) {
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install_reset_point();
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DEBUG(textures, out).print("dynamic texture loading ready");
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}
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void Textures::cleanup() {
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reset_texpos();
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reset_surface();
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uninstall_reset_point();
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}
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