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Buildings.h
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Fix whitespace issues
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2015-02-14 22:53:06 -05:00 |
Burrows.h
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Update license, add contributors file, bump release number
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2012-09-30 04:03:37 +02:00 |
Constructions.h
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EventManager: made Buildings module keep track of buildings so that it
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2013-01-01 22:22:31 -05:00 |
Engravings.h
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Update license, add contributors file, bump release number
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2012-09-30 04:03:37 +02:00 |
EventManager.h
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Fix whitespace issues
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2015-02-14 22:53:06 -05:00 |
Filesystem.h
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Implement a function to list directories recursively
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2015-01-30 17:29:17 -05:00 |
Graphic.h
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Get rid of tabs
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2012-11-16 15:33:36 -06:00 |
Gui.h
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Allow commands invoked through command-prompt to access selected items/units/buildings
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2014-11-25 20:25:31 -05:00 |
Items.h
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Added Items::createItem function.
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2014-07-03 10:39:20 -04:00 |
Job.h
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Add Job::getName(job *), also available from Lua
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2014-04-23 08:03:10 -05:00 |
MapCache.h
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Fix whitespace issues
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2015-02-14 22:53:06 -05:00 |
Maps.h
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Fix whitespace issues
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2015-02-14 22:53:06 -05:00 |
Materials.h
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Implement a MapCache api for writing base layer tiles of arbitrary stone.
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2013-10-10 12:15:50 +04:00 |
Notes.h
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Header changes/cleanup.
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2011-12-31 12:48:42 +01:00 |
Once.h
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New module: Once. Intended to help prevent debug error message spam.
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2013-03-23 22:38:33 -04:00 |
PerlinNoise.inc
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Use a cast instead of floor in perlin noise for performance.
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2013-10-10 12:15:50 +04:00 |
Random.h
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Add missing import/export info for MersenneRNG::unitvector<>
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2014-03-25 13:30:21 -05:00 |
Screen.h
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Expose PenArray dimensions and tiles to Lua
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2015-03-28 18:35:07 -04:00 |
Translation.h
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Update license, add contributors file, bump release number
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2012-09-30 04:03:37 +02:00 |
Units.h
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Fix some Lua things
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2015-01-29 19:56:50 -05:00 |
Vermin.h
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Get rid of Simple namespace, Gui module is now a namespace.
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2012-03-03 14:38:24 +01:00 |
Windows.h
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Fix whitespace issues
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2015-02-14 22:53:06 -05:00 |
World.h
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Add gametype checks to World.cpp
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2015-03-09 20:08:21 -04:00 |
kitchen.h
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Update license, add contributors file, bump release number
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2012-09-30 04:03:37 +02:00 |