178 lines
5.1 KiB
C++
178 lines
5.1 KiB
C++
/*
|
|
https://github.com/peterix/dfhack
|
|
Copyright (c) 2009-2011 Petr Mrázek (peterix@gmail.com)
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any
|
|
damages arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any
|
|
purpose, including commercial applications, and to alter it and
|
|
redistribute it freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must
|
|
not claim that you wrote the original software. If you use this
|
|
software in a product, an acknowledgment in the product documentation
|
|
would be appreciated but is not required.
|
|
|
|
2. Altered source versions must be plainly marked as such, and
|
|
must not be misrepresented as being the original software.
|
|
|
|
3. This notice may not be removed or altered from any source
|
|
distribution.
|
|
*/
|
|
|
|
#pragma once
|
|
#include "Export.h"
|
|
#include "DataDefs.h"
|
|
#include "df/building.h"
|
|
#include "df/civzone_type.h"
|
|
#include "df/furnace_type.h"
|
|
#include "df/workshop_type.h"
|
|
#include "df/construction_type.h"
|
|
#include "df/shop_type.h"
|
|
#include "df/siegeengine_type.h"
|
|
#include "df/trap_type.h"
|
|
|
|
namespace df
|
|
{
|
|
struct job_item;
|
|
struct item;
|
|
struct building_extents;
|
|
struct building_civzonest;
|
|
}
|
|
|
|
namespace DFHack
|
|
{
|
|
namespace Buildings
|
|
{
|
|
/**
|
|
* Structure for holding a read DF building object
|
|
* \ingroup grp_buildings
|
|
*/
|
|
struct t_building
|
|
{
|
|
uint32_t x1;
|
|
uint32_t y1;
|
|
uint32_t x2;
|
|
uint32_t y2;
|
|
uint32_t z;
|
|
t_matglossPair material;
|
|
df::building_type type;
|
|
union
|
|
{
|
|
int16_t subtype;
|
|
df::civzone_type civzone_type;
|
|
df::furnace_type furnace_type;
|
|
df::workshop_type workshop_type;
|
|
df::construction_type construction_type;
|
|
df::shop_type shop_type;
|
|
df::siegeengine_type siegeengine_type;
|
|
df::trap_type trap_type;
|
|
};
|
|
int32_t custom_type;
|
|
df::building * origin;
|
|
};
|
|
|
|
/**
|
|
* The Buildings module - allows reading DF buildings
|
|
* \ingroup grp_modules
|
|
* \ingroup grp_buildings
|
|
*/
|
|
DFHACK_EXPORT uint32_t getNumBuildings ();
|
|
|
|
/**
|
|
* read building by index
|
|
*/
|
|
DFHACK_EXPORT bool Read (const uint32_t index, t_building & building);
|
|
|
|
/**
|
|
* read mapping from custom_type value to building RAW name
|
|
* custom_type of -1 implies ordinary building
|
|
*/
|
|
DFHACK_EXPORT bool ReadCustomWorkshopTypes(std::map <uint32_t, std::string> & btypes);
|
|
|
|
/**
|
|
* Find the building located at the specified tile.
|
|
* Does not work on civzones.
|
|
*/
|
|
DFHACK_EXPORT df::building *findAtTile(df::coord pos);
|
|
|
|
/**
|
|
* Find civzones located at the specified tile.
|
|
*/
|
|
DFHACK_EXPORT bool findCivzonesAt(std::vector<df::building_civzonest*> *pvec, df::coord pos);
|
|
|
|
/**
|
|
* Allocates a building object using this type and position.
|
|
*/
|
|
DFHACK_EXPORT df::building *allocInstance(df::coord pos, df::building_type type, int subtype = -1, int custom = -1);
|
|
|
|
/**
|
|
* Sets size and center to the correct dimensions of the building.
|
|
* If part of the original size value was used, returns true.
|
|
*/
|
|
DFHACK_EXPORT bool getCorrectSize(df::coord2d &size, df::coord2d ¢er,
|
|
df::building_type type, int subtype = -1, int custom = -1,
|
|
int direction = 0);
|
|
|
|
/**
|
|
* Checks if the tiles are free to be built upon.
|
|
*/
|
|
DFHACK_EXPORT bool checkFreeTiles(df::coord pos, df::coord2d size,
|
|
df::building_extents *ext = NULL,
|
|
bool create_ext = false, bool allow_occupied = false);
|
|
|
|
/**
|
|
* Returns the number of tiles included by the extent, or defval.
|
|
*/
|
|
DFHACK_EXPORT int countExtentTiles(df::building_extents *ext, int defval = -1);
|
|
|
|
/**
|
|
* Checks if the building contains the specified tile.
|
|
*/
|
|
DFHACK_EXPORT bool containsTile(df::building *bld, df::coord2d tile, bool room = false);
|
|
|
|
/**
|
|
* Checks if the area has support from the terrain.
|
|
*/
|
|
DFHACK_EXPORT bool hasSupport(df::coord pos, df::coord2d size);
|
|
|
|
/**
|
|
* Sets the size of the building, using size and direction as guidance.
|
|
* Returns true if the building can be created at its position, using that size.
|
|
*/
|
|
DFHACK_EXPORT bool setSize(df::building *bld, df::coord2d size, int direction = 0);
|
|
|
|
/**
|
|
* Decodes the size of the building into pos and size.
|
|
*/
|
|
DFHACK_EXPORT std::pair<df::coord,df::coord2d> getSize(df::building *bld);
|
|
|
|
/**
|
|
* Constructs an abstract building, i.e. stockpile or civzone.
|
|
*/
|
|
DFHACK_EXPORT bool constructAbstract(df::building *bld);
|
|
|
|
/**
|
|
* Initiates construction of the building, using specified items as inputs.
|
|
* Returns true if success.
|
|
*/
|
|
DFHACK_EXPORT bool constructWithItems(df::building *bld, std::vector<df::item*> items);
|
|
|
|
/**
|
|
* Initiates construction of the building, using specified item filters.
|
|
* Assumes immediate ownership of the item objects, and deletes them in case of error.
|
|
* Returns true if success.
|
|
*/
|
|
DFHACK_EXPORT bool constructWithFilters(df::building *bld, std::vector<df::job_item*> items);
|
|
|
|
/**
|
|
* Deconstructs or queues deconstruction of a building.
|
|
* Returns true if the building has been destroyed instantly.
|
|
*/
|
|
DFHACK_EXPORT bool deconstruct(df::building *bld);
|
|
|
|
}
|
|
}
|