3202 lines
100 KiB
ReStructuredText
3202 lines
100 KiB
ReStructuredText
##############
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DFHack Lua API
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##############
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.. contents::
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The current version of DFHack has extensive support for
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the Lua scripting language, providing access to:
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1. Raw data structures used by the game.
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2. Many C++ functions for high-level access to these
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structures, and interaction with dfhack itself.
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3. Some functions exported by C++ plugins.
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Lua code can be used both for writing scripts, which
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are treated by DFHack command line prompt almost as
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native C++ commands, and invoked by plugins written in c++.
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This document describes native API available to Lua in detail.
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It does not describe all of the utility functions
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implemented by Lua files located in hack/lua/...
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=========================
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DF data structure wrapper
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=========================
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DF structures described by the xml files in library/xml are exported
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to lua code as a tree of objects and functions under the ``df`` global,
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which broadly maps to the ``df`` namespace in C++.
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**WARNING**: The wrapper provides almost raw access to the memory
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of the game, so mistakes in manipulating objects are as likely to
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crash the game as equivalent plain C++ code would be. E.g. NULL
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pointer access is safely detected, but dangling pointers aren't.
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Objects managed by the wrapper can be broadly classified into the following groups:
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1. Typed object pointers (references).
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References represent objects in DF memory with a known type.
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In addition to fields and methods defined by the wrapped type,
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every reference has some built-in properties and methods.
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2. Untyped pointers
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Represented as lightuserdata.
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In assignment to a pointer NULL can be represented either as
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``nil``, or a NULL lightuserdata; reading a NULL pointer field
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returns ``nil``.
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3. Named types
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Objects in the ``df`` tree that represent identity of struct, class,
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enum and bitfield types. They host nested named types, static
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methods, builtin properties & methods, and, for enums and bitfields,
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the bi-directional mapping between key names and values.
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4. The ``global`` object
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``df.global`` corresponds to the ``df::global`` namespace, and
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behaves as a mix between a named type and a reference, containing
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both nested types and fields corresponding to global symbols.
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In addition to the ``global`` object and top-level types the ``df``
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global also contains a few global builtin utility functions.
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Typed object references
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=======================
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The underlying primitive lua object is userdata with a metatable.
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Every structured field access produces a new userdata instance.
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All typed objects have the following built-in features:
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* ``ref1 == ref2``, ``tostring(ref)``
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References implement equality by type & pointer value, and string conversion.
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* ``pairs(ref)``
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Returns an iterator for the sequence of actual C++ field names
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and values. Fields are enumerated in memory order. Methods and
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lua wrapper properties are not included in the iteration.
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**WARNING**: a few of the data structures (like ui_look_list)
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contain unions with pointers to different types with vtables.
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Using pairs on such structs is an almost sure way to crash with
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an access violation.
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* ``ref._kind``
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Returns one of: ``primitive``, ``struct``, ``container``,
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or ``bitfield``, as appropriate for the referenced object.
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* ``ref._type``
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Returns the named type object or a string that represents
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the referenced object type.
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* ``ref:sizeof()``
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Returns *size, address*
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* ``ref:new()``
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Allocates a new instance of the same type, and copies data
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from the current object.
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* ``ref:delete()``
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Destroys the object with the C++ ``delete`` operator.
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If destructor is not available, returns *false*.
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**WARNING**: the lua reference object remains as a dangling
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pointer, like a raw C++ pointer would.
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* ``ref:assign(object)``
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Assigns data from object to ref. Object must either be another
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ref of a compatible type, or a lua table; in the latter case
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special recursive assignment rules are applied.
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* ``ref:_displace(index[,step])``
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Returns a new reference with the pointer adjusted by index*step.
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Step defaults to the natural object size.
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Primitive references
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--------------------
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References of the *_kind* ``'primitive'`` are used for objects
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that don't fit any of the other reference types. Such
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references can only appear as a value of a pointer field,
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or as a result of calling the ``_field()`` method.
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They behave as structs with one field ``value`` of the right type.
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To make working with numeric buffers easier, they also allow
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numeric indices. Note that other than excluding negative values
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no bound checking is performed, since buffer length is not available.
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Index 0 is equivalent to the ``value`` field.
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Struct references
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-----------------
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Struct references are used for class and struct objects.
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They implement the following features:
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* ``ref.field``, ``ref.field = value``
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Valid fields of the structure may be accessed by subscript.
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Primitive typed fields, i.e. numbers & strings, are converted
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to/from matching lua values. The value of a pointer is a reference
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to the target, or nil/NULL. Complex types are represented by
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a reference to the field within the structure; unless recursive
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lua table assignment is used, such fields can only be read.
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**NOTE:** In case of inheritance, *superclass* fields have precedence
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over the subclass, but fields shadowed in this way can still
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be accessed as ``ref['subclasstype.field']``.
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This shadowing order is necessary because vtable-based classes
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are automatically exposed in their exact type, and the reverse
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rule would make access to superclass fields unreliable.
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* ``ref._field(field)``
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Returns a reference to a valid field. That is, unlike regular
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subscript, it returns a reference to the field within the structure
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even for primitive typed fields and pointers.
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* ``ref:vmethod(args...)``
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Named virtual methods are also exposed, subject to the same
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shadowing rules.
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* ``pairs(ref)``
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Enumerates all real fields (but not methods) in memory
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(= declaration) order.
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Container references
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--------------------
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Containers represent vectors and arrays, possibly resizable.
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A container field can associate an enum to the container
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reference, which allows accessing elements using string keys
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instead of numerical indices.
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Implemented features:
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* ``ref._enum``
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If the container has an associated enum, returns the matching
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named type object.
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* ``#ref``
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Returns the *length* of the container.
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* ``ref[index]``
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Accesses the container element, using either a *0-based* numerical
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index, or, if an enum is associated, a valid enum key string.
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Accessing an invalid index is an error, but some container types
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may return a default value, or auto-resize instead for convenience.
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Currently this relaxed mode is implemented by df-flagarray aka BitArray.
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* ``ref._field(index)``
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Like with structs, returns a pointer to the array element, if possible.
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Flag and bit arrays cannot return such pointer, so it fails with an error.
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* ``pairs(ref)``, ``ipairs(ref)``
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If the container has no associated enum, both behave identically,
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iterating over numerical indices in order. Otherwise, ipairs still
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uses numbers, while pairs tries to substitute enum keys whenever
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possible.
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* ``ref:resize(new_size)``
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Resizes the container if supported, or fails with an error.
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* ``ref:insert(index,item)``
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Inserts a new item at the specified index. To add at the end,
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use ``#ref``, or just ``'#'`` as index.
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* ``ref:erase(index)``
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Removes the element at the given valid index.
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Bitfield references
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-------------------
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Bitfields behave like special fixed-size containers.
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Consider them to be something in between structs and
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fixed-size vectors.
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The ``_enum`` property points to the bitfield type.
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Numerical indices correspond to the shift value,
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and if a subfield occupies multiple bits, the
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``ipairs`` order would have a gap.
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Since currently there is no API to allocate a bitfield
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object fully in GC-managed lua heap, consider using the
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lua table assignment feature outlined below in order to
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pass bitfield values to dfhack API functions that need
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them, e.g. ``matinfo:matches{metal=true}``.
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Named types
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===========
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Named types are exposed in the ``df`` tree with names identical
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to the C++ version, except for the ``::`` vs ``.`` difference.
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All types and the global object have the following features:
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* ``type._kind``
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Evaluates to one of ``struct-type``, ``class-type``, ``enum-type``,
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``bitfield-type`` or ``global``.
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* ``type._identity``
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Contains a lightuserdata pointing to the underlying
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DFHack::type_instance object.
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Types excluding the global object also support:
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* ``type:sizeof()``
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Returns the size of an object of the type.
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* ``type:new()``
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Creates a new instance of an object of the type.
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* ``type:is_instance(object)``
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Returns true if object is same or subclass type, or a reference
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to an object of same or subclass type. It is permissible to pass
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nil, NULL or non-wrapper value as object; in this case the
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method returns nil.
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In addition to this, enum and bitfield types contain a
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bi-directional mapping between key strings and values, and
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also map ``_first_item`` and ``_last_item`` to the min and
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max values.
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Struct and class types with instance-vector attribute in the
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xml have a ``type.find(key)`` function that wraps the find
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method provided in C++.
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Global functions
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================
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The ``df`` table itself contains the following functions and values:
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* ``NULL``, ``df.NULL``
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Contains the NULL lightuserdata.
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* ``df.isnull(obj)``
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Evaluates to true if obj is nil or NULL; false otherwise.
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* ``df.isvalid(obj[,allow_null])``
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For supported objects returns one of ``type``, ``voidptr``, ``ref``.
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If *allow_null* is true, and obj is nil or NULL, returns ``null``.
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Otherwise returns *nil*.
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* ``df.sizeof(obj)``
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For types and refs identical to ``obj:sizeof()``.
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For lightuserdata returns *nil, address*
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* ``df.new(obj)``, ``df.delete(obj)``, ``df.assign(obj, obj2)``
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Equivalent to using the matching methods of obj.
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* ``df._displace(obj,index[,step])``
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For refs equivalent to the method, but also works with
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lightuserdata (step is mandatory then).
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* ``df.is_instance(type,obj)``
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Equivalent to the method, but also allows a reference as proxy for its type.
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* ``df.new(ptype[,count])``
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Allocate a new instance, or an array of built-in types.
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The ``ptype`` argument is a string from the following list:
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``string``, ``int8_t``, ``uint8_t``, ``int16_t``, ``uint16_t``,
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``int32_t``, ``uint32_t``, ``int64_t``, ``uint64_t``, ``bool``,
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``float``, ``double``. All of these except ``string`` can be
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used with the count argument to allocate an array.
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* ``df.reinterpret_cast(type,ptr)``
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Converts ptr to a ref of specified type. The type may be anything
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acceptable to ``df.is_instance``. Ptr may be *nil*, a ref,
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a lightuserdata, or a number.
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Returns *nil* if NULL, or a ref.
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Recursive table assignment
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==========================
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Recursive assignment is invoked when a lua table is assigned
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to a C++ object or field, i.e. one of:
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* ``ref:assign{...}``
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* ``ref.field = {...}``
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The general mode of operation is that all fields of the table
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are assigned to the fields of the target structure, roughly
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emulating the following code::
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function rec_assign(ref,table)
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for key,value in pairs(table) do
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ref[key] = value
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end
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end
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Since assigning a table to a field using = invokes the same
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process, it is recursive.
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There are however some variations to this process depending
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on the type of the field being assigned to:
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1. If the table contains an ``assign`` field, it is
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applied first, using the ``ref:assign(value)`` method.
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It is never assigned as a usual field.
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2. When a table is assigned to a non-NULL pointer field
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using the ``ref.field = {...}`` syntax, it is applied
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to the target of the pointer instead.
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If the pointer is NULL, the table is checked for a ``new`` field:
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a. If it is *nil* or *false*, assignment fails with an error.
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b. If it is *true*, the pointer is initialized with a newly
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allocated object of the declared target type of the pointer.
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c. Otherwise, ``table.new`` must be a named type, or an
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object of a type compatible with the pointer. The pointer
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is initialized with the result of calling ``table.new:new()``.
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After this auto-vivification process, assignment proceeds
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as if the pointer wasn't NULL.
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Obviously, the ``new`` field inside the table is always skipped
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during the actual per-field assignment processing.
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3. If the target of the assignment is a container, a separate
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rule set is used:
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a. If the table contains neither ``assign`` nor ``resize``
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fields, it is interpreted as an ordinary *1-based* lua
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array. The container is resized to the #-size of the
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table, and elements are assigned in numeric order::
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ref:resize(#table);
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for i=1,#table do ref[i-1] = table[i] end
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b. Otherwise, ``resize`` must be *true*, *false*, or
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an explicit number. If it is not false, the container
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is resized. After that the usual struct-like 'pairs'
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assignment is performed.
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In case ``resize`` is *true*, the size is computed
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by scanning the table for the largest numeric key.
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This means that in order to reassign only one element of
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a container using this system, it is necessary to use::
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{ resize=false, [idx]=value }
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Since nil inside a table is indistinguishable from missing key,
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it is necessary to use ``df.NULL`` as a null pointer value.
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This system is intended as a way to define a nested object
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tree using pure lua data structures, and then materialize it in
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C++ memory in one go. Note that if pointer auto-vivification
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is used, an error in the middle of the recursive walk would
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not destroy any objects allocated in this way, so the user
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should be prepared to catch the error and do the necessary
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cleanup.
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==========
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DFHack API
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==========
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DFHack utility functions are placed in the ``dfhack`` global tree.
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Native utilities
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================
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Input & Output
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--------------
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* ``dfhack.print(args...)``
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Output tab-separated args as standard lua print would do,
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but without a newline.
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* ``print(args...)``, ``dfhack.println(args...)``
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A replacement of the standard library print function that
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works with DFHack output infrastructure.
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* ``dfhack.printerr(args...)``
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Same as println; intended for errors. Uses red color and logs to stderr.log.
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* ``dfhack.color([color])``
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Sets the current output color. If color is *nil* or *-1*, resets to default.
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Returns the previous color value.
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* ``dfhack.is_interactive()``
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Checks if the thread can access the interactive console and returns *true* or *false*.
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* ``dfhack.lineedit([prompt[,history_filename]])``
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If the thread owns the interactive console, shows a prompt
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and returns the entered string. Otherwise returns *nil, error*.
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Depending on the context, this function may actually yield the
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running coroutine and let the C++ code release the core suspend
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lock. Using an explicit ``dfhack.with_suspend`` will prevent
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this, forcing the function to block on input with lock held.
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* ``dfhack.interpreter([prompt[,history_filename[,env]]])``
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Starts an interactive lua interpreter, using the specified prompt
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string, global environment and command-line history file.
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If the interactive console is not accessible, returns *nil, error*.
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Exception handling
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------------------
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* ``dfhack.error(msg[,level[,verbose]])``
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Throws a dfhack exception object with location and stack trace.
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The verbose parameter controls whether the trace is printed by default.
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* ``qerror(msg[,level])``
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Calls ``dfhack.error()`` with ``verbose`` being *false*. Intended to
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be used for user-caused errors in scripts, where stack traces are not
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desirable.
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* ``dfhack.pcall(f[,args...])``
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Invokes f via xpcall, using an error function that attaches
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a stack trace to the error. The same function is used by SafeCall
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in C++, and dfhack.safecall.
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* ``safecall(f[,args...])``, ``dfhack.safecall(f[,args...])``
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Just like pcall, but also prints the error using printerr before
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returning. Intended as a convenience function.
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* ``dfhack.saferesume(coroutine[,args...])``
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Compares to coroutine.resume like dfhack.safecall vs pcall.
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* ``dfhack.exception``
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Metatable of error objects used by dfhack. The objects have the
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following properties:
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``err.where``
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The location prefix string, or *nil*.
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``err.message``
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The base message string.
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``err.stacktrace``
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The stack trace string, or *nil*.
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``err.cause``
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A different exception object, or *nil*.
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``err.thread``
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The coroutine that has thrown the exception.
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``err.verbose``
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Boolean, or *nil*; specifies if where and stacktrace should be printed.
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``tostring(err)``, or ``err:tostring([verbose])``
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Converts the exception to string.
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* ``dfhack.exception.verbose``
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The default value of the ``verbose`` argument of ``err:tostring()``.
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Miscellaneous
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-------------
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* ``dfhack.VERSION``
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DFHack version string constant.
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* ``dfhack.curry(func,args...)``, or ``curry(func,args...)``
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Returns a closure that invokes the function with args combined
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both from the curry call and the closure call itself. I.e.
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``curry(func,a,b)(c,d)`` equals ``func(a,b,c,d)``.
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|
|
|
|
|
Locking and finalization
|
|
------------------------
|
|
|
|
* ``dfhack.with_suspend(f[,args...])``
|
|
|
|
Calls ``f`` with arguments after grabbing the DF core suspend lock.
|
|
Suspending is necessary for accessing a consistent state of DF memory.
|
|
|
|
Returned values and errors are propagated through after releasing
|
|
the lock. It is safe to nest suspends.
|
|
|
|
Every thread is allowed only one suspend per DF frame, so it is best
|
|
to group operations together in one big critical section. A plugin
|
|
can choose to run all lua code inside a C++-side suspend lock.
|
|
|
|
* ``dfhack.call_with_finalizer(num_cleanup_args,always,cleanup_fn[,cleanup_args...],fn[,args...])``
|
|
|
|
Invokes ``fn`` with ``args``, and after it returns or throws an
|
|
error calls ``cleanup_fn`` with ``cleanup_args``. Any return values from
|
|
``fn`` are propagated, and errors are re-thrown.
|
|
|
|
The ``num_cleanup_args`` integer specifies the number of ``cleanup_args``,
|
|
and the ``always`` boolean specifies if cleanup should be called in any case,
|
|
or only in case of an error.
|
|
|
|
* ``dfhack.with_finalize(cleanup_fn,fn[,args...])``
|
|
|
|
Calls ``fn`` with arguments, then finalizes with ``cleanup_fn``.
|
|
Implemented using ``call_with_finalizer(0,true,...)``.
|
|
|
|
* ``dfhack.with_onerror(cleanup_fn,fn[,args...])``
|
|
|
|
Calls ``fn`` with arguments, then finalizes with ``cleanup_fn`` on any thrown error.
|
|
Implemented using ``call_with_finalizer(0,false,...)``.
|
|
|
|
* ``dfhack.with_temp_object(obj,fn[,args...])``
|
|
|
|
Calls ``fn(obj,args...)``, then finalizes with ``obj:delete()``.
|
|
|
|
|
|
Persistent configuration storage
|
|
--------------------------------
|
|
|
|
This api is intended for storing configuration options in the world itself.
|
|
It probably should be restricted to data that is world-dependent.
|
|
|
|
Entries are identified by a string ``key``, but it is also possible to manage
|
|
multiple entries with the same key; their identity is determined by ``entry_id``.
|
|
Every entry has a mutable string ``value``, and an array of 7 mutable ``ints``.
|
|
|
|
* ``dfhack.persistent.get(key)``, ``entry:get()``
|
|
|
|
Retrieves a persistent config record with the given string key,
|
|
or refreshes an already retrieved entry. If there are multiple
|
|
entries with the same key, it is undefined which one is retrieved
|
|
by the first version of the call.
|
|
|
|
Returns entry, or *nil* if not found.
|
|
|
|
* ``dfhack.persistent.delete(key)``, ``entry:delete()``
|
|
|
|
Removes an existing entry. Returns *true* if succeeded.
|
|
|
|
* ``dfhack.persistent.get_all(key[,match_prefix])``
|
|
|
|
Retrieves all entries with the same key, or starting with key..'/'.
|
|
Calling ``get_all('',true)`` will match all entries.
|
|
|
|
If none found, returns nil; otherwise returns an array of entries.
|
|
|
|
* ``dfhack.persistent.save({key=str1, ...}[,new])``, ``entry:save([new])``
|
|
|
|
Saves changes in an entry, or creates a new one. Passing true as
|
|
new forces creation of a new entry even if one already exists;
|
|
otherwise the existing one is simply updated.
|
|
Returns *entry, did_create_new*
|
|
|
|
Since the data is hidden in data structures owned by the DF world,
|
|
and automatically stored in the save game, these save and retrieval
|
|
functions can just copy values in memory without doing any actual I/O.
|
|
However, currently every entry has a 180+-byte dead-weight overhead.
|
|
|
|
It is also possible to associate one bit per map tile with an entry,
|
|
using these two methods:
|
|
|
|
* ``entry:getTilemask(block[, create])``
|
|
|
|
Retrieves the tile bitmask associated with this entry in the given map
|
|
block. If ``create`` is *true*, an empty mask is created if none exists;
|
|
otherwise the function returns *nil*, which must be assumed to be the same
|
|
as an all-zero mask.
|
|
|
|
* ``entry:deleteTilemask(block)``
|
|
|
|
Deletes the associated tile mask from the given map block.
|
|
|
|
Note that these masks are only saved in fortress mode, and also that deleting
|
|
the persistent entry will **NOT** delete the associated masks.
|
|
|
|
|
|
Material info lookup
|
|
--------------------
|
|
|
|
A material info record has fields:
|
|
|
|
* ``type``, ``index``, ``material``
|
|
|
|
DF material code pair, and a reference to the material object.
|
|
|
|
* ``mode``
|
|
|
|
One of ``'builtin'``, ``'inorganic'``, ``'plant'``, ``'creature'``.
|
|
|
|
* ``inorganic``, ``plant``, ``creature``
|
|
|
|
If the material is of the matching type, contains a reference to the raw object.
|
|
|
|
* ``figure``
|
|
|
|
For a specific creature material contains a ref to the historical figure.
|
|
|
|
Functions:
|
|
|
|
* ``dfhack.matinfo.decode(type,index)``
|
|
|
|
Looks up material info for the given number pair; if not found, returs *nil*.
|
|
|
|
* ``....decode(matinfo)``, ``....decode(item)``, ``....decode(obj)``
|
|
|
|
Uses ``matinfo.type``/``matinfo.index``, item getter vmethods,
|
|
or ``obj.mat_type``/``obj.mat_index`` to get the code pair.
|
|
|
|
* ``dfhack.matinfo.find(token[,token...])``
|
|
|
|
Looks up material by a token string, or a pre-split string token sequence.
|
|
|
|
* ``dfhack.matinfo.getToken(...)``, ``info:getToken()``
|
|
|
|
Applies ``decode`` and constructs a string token.
|
|
|
|
* ``info:toString([temperature[,named]])``
|
|
|
|
Returns the human-readable name at the given temperature.
|
|
|
|
* ``info:getCraftClass()``
|
|
|
|
Returns the classification used for craft skills.
|
|
|
|
* ``info:matches(obj)``
|
|
|
|
Checks if the material matches job_material_category or job_item.
|
|
Accept dfhack_material_category auto-assign table.
|
|
|
|
Random number generation
|
|
------------------------
|
|
|
|
* ``dfhack.random.new([seed[,perturb_count]])``
|
|
|
|
Creates a new random number generator object. Without any
|
|
arguments, the object is initialized using current time.
|
|
Otherwise, the seed must be either a non-negative integer,
|
|
or a list of such integers. The second argument may specify
|
|
the number of additional randomization steps performed to
|
|
improve the initial state.
|
|
|
|
* ``rng:init([seed[,perturb_count]])``
|
|
|
|
Re-initializes an already existing random number generator object.
|
|
|
|
* ``rng:random([limit])``
|
|
|
|
Returns a random integer. If ``limit`` is specified, the value
|
|
is in the range [0, limit); otherwise it uses the whole 32-bit
|
|
unsigned integer range.
|
|
|
|
* ``rng:drandom()``
|
|
|
|
Returns a random floating-point number in the range [0,1).
|
|
|
|
* ``rng:drandom0()``
|
|
|
|
Returns a random floating-point number in the range (0,1).
|
|
|
|
* ``rng:drandom1()``
|
|
|
|
Returns a random floating-point number in the range [0,1].
|
|
|
|
* ``rng:unitrandom()``
|
|
|
|
Returns a random floating-point number in the range [-1,1].
|
|
|
|
* ``rng:unitvector([size])``
|
|
|
|
Returns multiple values that form a random vector of length 1,
|
|
uniformly distributed over the corresponding sphere surface.
|
|
The default size is 3.
|
|
|
|
* ``fn = rng:perlin([dim]); fn(x[,y[,z]])``
|
|
|
|
Returns a closure that computes a classical Perlin noise function
|
|
of dimension *dim*, initialized from this random generator.
|
|
Dimension may be 1, 2 or 3 (default).
|
|
|
|
|
|
C++ function wrappers
|
|
=====================
|
|
|
|
Thin wrappers around C++ functions, similar to the ones for virtual methods.
|
|
One notable difference is that these explicit wrappers allow argument count
|
|
adjustment according to the usual lua rules, so trailing false/nil arguments
|
|
can be omitted.
|
|
|
|
* ``dfhack.getOSType()``
|
|
|
|
Returns the OS type string from ``symbols.xml``.
|
|
|
|
* ``dfhack.getDFVersion()``
|
|
|
|
Returns the DF version string from ``symbols.xml``.
|
|
|
|
* ``dfhack.getDFPath()``
|
|
|
|
Returns the DF directory path.
|
|
|
|
* ``dfhack.getHackPath()``
|
|
|
|
Returns the dfhack directory path, i.e. ``".../df/hack/"``.
|
|
|
|
* ``dfhack.getSavePath()``
|
|
|
|
Returns the path to the current save directory, or *nil* if no save loaded.
|
|
|
|
* ``dfhack.getTickCount()``
|
|
|
|
Returns the tick count in ms, exactly as DF ui uses.
|
|
|
|
* ``dfhack.isWorldLoaded()``
|
|
|
|
Checks if the world is loaded.
|
|
|
|
* ``dfhack.isMapLoaded()``
|
|
|
|
Checks if the world and map are loaded.
|
|
|
|
* ``dfhack.TranslateName(name[,in_english,only_last_name])``
|
|
|
|
Convert a language_name or only the last name part to string.
|
|
|
|
Gui module
|
|
----------
|
|
|
|
* ``dfhack.gui.getCurViewscreen([skip_dismissed])``
|
|
|
|
Returns the topmost viewscreen. If ``skip_dismissed`` is *true*,
|
|
ignores screens already marked to be removed.
|
|
|
|
* ``dfhack.gui.getFocusString(viewscreen)``
|
|
|
|
Returns a string representation of the current focus position
|
|
in the ui. The string has a "screen/foo/bar/baz..." format.
|
|
|
|
* ``dfhack.gui.getCurFocus([skip_dismissed])``
|
|
|
|
Returns the focus string of the current viewscreen.
|
|
|
|
* ``dfhack.gui.getSelectedWorkshopJob([silent])``
|
|
|
|
When a job is selected in *'q'* mode, returns the job, else
|
|
prints error unless silent and returns *nil*.
|
|
|
|
* ``dfhack.gui.getSelectedJob([silent])``
|
|
|
|
Returns the job selected in a workshop or unit/jobs screen.
|
|
|
|
* ``dfhack.gui.getSelectedUnit([silent])``
|
|
|
|
Returns the unit selected via *'v'*, *'k'*, unit/jobs, or
|
|
a full-screen item view of a cage or suchlike.
|
|
|
|
* ``dfhack.gui.getSelectedItem([silent])``
|
|
|
|
Returns the item selected via *'v'* ->inventory, *'k'*, *'t'*, or
|
|
a full-screen item view of a container. Note that in the
|
|
last case, the highlighted *contained item* is returned, not
|
|
the container itself.
|
|
|
|
* ``dfhack.gui.getSelectedBuilding([silent])``
|
|
|
|
Returns the building selected via *'q'*, *'t'*, *'k'* or *'i'*.
|
|
|
|
* ``dfhack.gui.showAnnouncement(text,color[,is_bright])``
|
|
|
|
Adds a regular announcement with given text, color, and brightness.
|
|
The is_bright boolean actually seems to invert the brightness.
|
|
|
|
* ``dfhack.gui.showZoomAnnouncement(type,pos,text,color[,is_bright])``
|
|
|
|
Like above, but also specifies a position you can zoom to from the announcement menu.
|
|
|
|
* ``dfhack.gui.showPopupAnnouncement(text,color[,is_bright])``
|
|
|
|
Pops up a titan-style modal announcement window.
|
|
|
|
* ``dfhack.gui.showAutoAnnouncement(type,pos,text,color[,is_bright])``
|
|
|
|
Uses the type to look up options from announcements.txt, and calls the
|
|
above operations accordingly. If enabled, pauses and zooms to position.
|
|
|
|
|
|
Job module
|
|
----------
|
|
|
|
* ``dfhack.job.cloneJobStruct(job)``
|
|
|
|
Creates a deep copy of the given job.
|
|
|
|
* ``dfhack.job.printJobDetails(job)``
|
|
|
|
Prints info about the job.
|
|
|
|
* ``dfhack.job.printItemDetails(jobitem,idx)``
|
|
|
|
Prints info about the job item.
|
|
|
|
* ``dfhack.job.getGeneralRef(job, type)``
|
|
|
|
Searches for a general_ref with the given type.
|
|
|
|
* ``dfhack.job.getSpecificRef(job, type)``
|
|
|
|
Searches for a specific_ref with the given type.
|
|
|
|
* ``dfhack.job.getHolder(job)``
|
|
|
|
Returns the building holding the job.
|
|
|
|
* ``dfhack.job.getWorker(job)``
|
|
|
|
Returns the unit performing the job.
|
|
|
|
* ``dfhack.job.checkBuildingsNow()``
|
|
|
|
Instructs the game to check buildings for jobs next frame and assign workers.
|
|
|
|
* ``dfhack.job.checkDesignationsNow()``
|
|
|
|
Instructs the game to check designations for jobs next frame and assign workers.
|
|
|
|
* ``dfhack.job.is_equal(job1,job2)``
|
|
|
|
Compares important fields in the job and nested item structures.
|
|
|
|
* ``dfhack.job.is_item_equal(job_item1,job_item2)``
|
|
|
|
Compares important fields in the job item structures.
|
|
|
|
* ``dfhack.job.listNewlyCreated(first_id)``
|
|
|
|
Returns the current value of ``df.global.job_next_id``, and
|
|
if there are any jobs with ``first_id <= id < job_next_id``,
|
|
a lua list containing them.
|
|
|
|
* ``dfhack.job.isSuitableItem(job_item, item_type, item_subtype)``
|
|
|
|
Does basic sanity checks to verify if the suggested item type matches
|
|
the flags in the job item.
|
|
|
|
* ``dfhack.job.isSuitableMaterial(job_item, mat_type, mat_index)``
|
|
|
|
Likewise, if replacing material.
|
|
|
|
Units module
|
|
------------
|
|
|
|
* ``dfhack.units.getPosition(unit)``
|
|
|
|
Returns true *x,y,z* of the unit, or *nil* if invalid; may be not equal to unit.pos if caged.
|
|
|
|
* ``dfhack.units.getGeneralRef(unit, type)``
|
|
|
|
Searches for a general_ref with the given type.
|
|
|
|
* ``dfhack.units.getSpecificRef(unit, type)``
|
|
|
|
Searches for a specific_ref with the given type.
|
|
|
|
* ``dfhack.units.getContainer(unit)``
|
|
|
|
Returns the container (cage) item or *nil*.
|
|
|
|
* ``dfhack.units.setNickname(unit,nick)``
|
|
|
|
Sets the unit's nickname properly.
|
|
|
|
* ``dfhack.units.getVisibleName(unit)``
|
|
|
|
Returns the language_name object visible in game, accounting for false identities.
|
|
|
|
* ``dfhack.units.getIdentity(unit)``
|
|
|
|
Returns the false identity of the unit if it has one, or *nil*.
|
|
|
|
* ``dfhack.units.getNemesis(unit)``
|
|
|
|
Returns the nemesis record of the unit if it has one, or *nil*.
|
|
|
|
* ``dfhack.units.isHidingCurse(unit)``
|
|
|
|
Checks if the unit hides improved attributes from its curse.
|
|
|
|
* ``dfhack.units.getPhysicalAttrValue(unit, attr_type)``
|
|
* ``dfhack.units.getMentalAttrValue(unit, attr_type)``
|
|
|
|
Computes the effective attribute value, including curse effect.
|
|
|
|
* ``dfhack.units.isCrazed(unit)``
|
|
* ``dfhack.units.isOpposedToLife(unit)``
|
|
* ``dfhack.units.hasExtravision(unit)``
|
|
* ``dfhack.units.isBloodsucker(unit)``
|
|
|
|
Simple checks of caste attributes that can be modified by curses.
|
|
|
|
* ``dfhack.units.getMiscTrait(unit, type[, create])``
|
|
|
|
Finds (or creates if requested) a misc trait object with the given id.
|
|
|
|
* ``dfhack.units.isDead(unit)``
|
|
|
|
The unit is completely dead and passive, or a ghost.
|
|
|
|
* ``dfhack.units.isAlive(unit)``
|
|
|
|
The unit isn't dead or undead.
|
|
|
|
* ``dfhack.units.isSane(unit)``
|
|
|
|
The unit is capable of rational action, i.e. not dead, insane, zombie, or active werewolf.
|
|
|
|
* ``dfhack.units.isDwarf(unit)``
|
|
|
|
The unit is of the correct race of the fortress.
|
|
|
|
* ``dfhack.units.isCitizen(unit)``
|
|
|
|
The unit is an alive sane citizen of the fortress; wraps the
|
|
same checks the game uses to decide game-over by extinction.
|
|
|
|
* ``dfhack.units.getAge(unit[,true_age])``
|
|
|
|
Returns the age of the unit in years as a floating-point value.
|
|
If ``true_age`` is true, ignores false identities.
|
|
|
|
* ``dfhack.units.getNominalSkill(unit, skill[, use_rust])``
|
|
|
|
Retrieves the nominal skill level for the given unit. If ``use_rust``
|
|
is *true*, subtracts the rust penalty.
|
|
|
|
* ``dfhack.units.getEffectiveSkill(unit, skill)``
|
|
|
|
Computes the effective rating for the given skill, taking into account exhaustion, pain etc.
|
|
|
|
* ``dfhack.units.getExperience(unit, skill[, total])``
|
|
|
|
Returns the experience value for the given skill. If ``total`` is true, adds experience implied by the current rating.
|
|
|
|
* ``dfhack.units.computeMovementSpeed(unit)``
|
|
|
|
Computes number of frames * 100 it takes the unit to move in its current state of mind and body.
|
|
|
|
* ``dfhack.units.getNoblePositions(unit)``
|
|
|
|
Returns a list of tables describing noble position assignments, or *nil*.
|
|
Every table has fields ``entity``, ``assignment`` and ``position``.
|
|
|
|
* ``dfhack.units.getProfessionName(unit[,ignore_noble,plural])``
|
|
|
|
Retrieves the profession name using custom profession, noble assignments
|
|
or raws. The ``ignore_noble`` boolean disables the use of noble positions.
|
|
|
|
* ``dfhack.units.getCasteProfessionName(race,caste,prof_id[,plural])``
|
|
|
|
Retrieves the profession name for the given race/caste using raws.
|
|
|
|
* ``dfhack.units.getProfessionColor(unit[,ignore_noble])``
|
|
|
|
Retrieves the color associated with the profession, using noble assignments
|
|
or raws. The ``ignore_noble`` boolean disables the use of noble positions.
|
|
|
|
* ``dfhack.units.getCasteProfessionColor(race,caste,prof_id)``
|
|
|
|
Retrieves the profession color for the given race/caste using raws.
|
|
|
|
|
|
Items module
|
|
------------
|
|
|
|
* ``dfhack.items.getPosition(item)``
|
|
|
|
Returns true *x,y,z* of the item, or *nil* if invalid; may be not equal to item.pos if in inventory.
|
|
|
|
* ``dfhack.items.getDescription(item, type[, decorate])``
|
|
|
|
Returns the string description of the item, as produced by the getItemDescription
|
|
method. If decorate is true, also adds markings for quality and improvements.
|
|
|
|
* ``dfhack.items.getGeneralRef(item, type)``
|
|
|
|
Searches for a general_ref with the given type.
|
|
|
|
* ``dfhack.items.getSpecificRef(item, type)``
|
|
|
|
Searches for a specific_ref with the given type.
|
|
|
|
* ``dfhack.items.getOwner(item)``
|
|
|
|
Returns the owner unit or *nil*.
|
|
|
|
* ``dfhack.items.setOwner(item,unit)``
|
|
|
|
Replaces the owner of the item. If unit is *nil*, removes ownership.
|
|
Returns *false* in case of error.
|
|
|
|
* ``dfhack.items.getContainer(item)``
|
|
|
|
Returns the container item or *nil*.
|
|
|
|
* ``dfhack.items.getContainedItems(item)``
|
|
|
|
Returns a list of items contained in this one.
|
|
|
|
* ``dfhack.items.getHolderBuilding(item)``
|
|
|
|
Returns the holder building or *nil*.
|
|
|
|
* ``dfhack.items.getHolderUnit(item)``
|
|
|
|
Returns the holder unit or *nil*.
|
|
|
|
* ``dfhack.items.moveToGround(item,pos)``
|
|
|
|
Move the item to the ground at position. Returns *false* if impossible.
|
|
|
|
* ``dfhack.items.moveToContainer(item,container)``
|
|
|
|
Move the item to the container. Returns *false* if impossible.
|
|
|
|
* ``dfhack.items.moveToBuilding(item,building,use_mode)``
|
|
|
|
Move the item to the building. Returns *false* if impossible.
|
|
|
|
* ``dfhack.items.moveToInventory(item,unit,use_mode,body_part)``
|
|
|
|
Move the item to the unit inventory. Returns *false* if impossible.
|
|
|
|
* ``dfhack.items.remove(item[, no_uncat])``
|
|
|
|
Removes the item, and marks it for garbage collection unless ``no_uncat`` is true.
|
|
|
|
* ``dfhack.items.makeProjectile(item)``
|
|
|
|
Turns the item into a projectile, and returns the new object, or *nil* if impossible.
|
|
|
|
* ``dfhack.items.isCasteMaterial(item_type)``
|
|
|
|
Returns *true* if this item type uses a creature/caste pair as its material.
|
|
|
|
* ``dfhack.items.getSubtypeCount(item_type)``
|
|
|
|
Returns the number of raw-defined subtypes of the given item type, or *-1* if not applicable.
|
|
|
|
* ``dfhack.items.getSubtypeDef(item_type, subtype)``
|
|
|
|
Returns the raw definition for the given item type and subtype, or *nil* if invalid.
|
|
|
|
|
|
Maps module
|
|
-----------
|
|
|
|
* ``dfhack.maps.getSize()``
|
|
|
|
Returns map size in blocks: *x, y, z*
|
|
|
|
* ``dfhack.maps.getTileSize()``
|
|
|
|
Returns map size in tiles: *x, y, z*
|
|
|
|
* ``dfhack.maps.getBlock(x,y,z)``
|
|
|
|
Returns a map block object for given x,y,z in local block coordinates.
|
|
|
|
* ``dfhack.maps.isValidTilePos(coords)``, or ``isValidTilePos(x,y,z)``
|
|
|
|
Checks if the given df::coord or x,y,z in local tile coordinates are valid.
|
|
|
|
* ``dfhack.maps.getTileBlock(coords)``, or ``getTileBlock(x,y,z)``
|
|
|
|
Returns a map block object for given df::coord or x,y,z in local tile coordinates.
|
|
|
|
* ``dfhack.maps.ensureTileBlock(coords)``, or ``ensureTileBlock(x,y,z)``
|
|
|
|
Like ``getTileBlock``, but if the block is not allocated, try creating it.
|
|
|
|
* ``dfhack.maps.getTileType(coords)``, or ``getTileType(x,y,z)``
|
|
|
|
Returns the tile type at the given coordinates, or *nil* if invalid.
|
|
|
|
* ``dfhack.maps.getTileFlags(coords)``, or ``getTileFlags(x,y,z)``
|
|
|
|
Returns designation and occupancy references for the given coordinates, or *nil, nil* if invalid.
|
|
|
|
* ``dfhack.maps.getRegionBiome(region_coord2d)``, or ``getRegionBiome(x,y)``
|
|
|
|
Returns the biome info struct for the given global map region.
|
|
|
|
* ``dfhack.maps.enableBlockUpdates(block[,flow,temperature])``
|
|
|
|
Enables updates for liquid flow or temperature, unless already active.
|
|
|
|
* ``dfhack.maps.spawnFlow(pos,type,mat_type,mat_index,dimension)``
|
|
|
|
Spawns a new flow (i.e. steam/mist/dust/etc) at the given pos, and with
|
|
the given parameters. Returns it, or *nil* if unsuccessful.
|
|
|
|
* ``dfhack.maps.getGlobalInitFeature(index)``
|
|
|
|
Returns the global feature object with the given index.
|
|
|
|
* ``dfhack.maps.getLocalInitFeature(region_coord2d,index)``
|
|
|
|
Returns the local feature object with the given region coords and index.
|
|
|
|
* ``dfhack.maps.getTileBiomeRgn(coords)``, or ``getTileBiomeRgn(x,y,z)``
|
|
|
|
Returns *x, y* for use with ``getRegionBiome``.
|
|
|
|
* ``dfhack.maps.canWalkBetween(pos1, pos2)``
|
|
|
|
Checks if a dwarf may be able to walk between the two tiles,
|
|
using a pathfinding cache maintained by the game. Note that
|
|
this cache is only updated when the game is unpaused, and thus
|
|
can get out of date if doors are forbidden or unforbidden, or
|
|
tools like liquids or tiletypes are used. It also cannot possibly
|
|
take into account anything that depends on the actual units, like
|
|
burrows, or the presence of invaders.
|
|
|
|
* ``dfhack.maps.hasTileAssignment(tilemask)``
|
|
|
|
Checks if the tile_bitmask object is not *nil* and contains any set bits; returns *true* or *false*.
|
|
|
|
* ``dfhack.maps.getTileAssignment(tilemask,x,y)``
|
|
|
|
Checks if the tile_bitmask object is not *nil* and has the relevant bit set; returns *true* or *false*.
|
|
|
|
* ``dfhack.maps.setTileAssignment(tilemask,x,y,enable)``
|
|
|
|
Sets the relevant bit in the tile_bitmask object to the *enable* argument.
|
|
|
|
* ``dfhack.maps.resetTileAssignment(tilemask[,enable])``
|
|
|
|
Sets all bits in the mask to the *enable* argument.
|
|
|
|
|
|
Burrows module
|
|
--------------
|
|
|
|
* ``dfhack.burrows.findByName(name)``
|
|
|
|
Returns the burrow pointer or *nil*.
|
|
|
|
* ``dfhack.burrows.clearUnits(burrow)``
|
|
|
|
Removes all units from the burrow.
|
|
|
|
* ``dfhack.burrows.isAssignedUnit(burrow,unit)``
|
|
|
|
Checks if the unit is in the burrow.
|
|
|
|
* ``dfhack.burrows.setAssignedUnit(burrow,unit,enable)``
|
|
|
|
Adds or removes the unit from the burrow.
|
|
|
|
* ``dfhack.burrows.clearTiles(burrow)``
|
|
|
|
Removes all tiles from the burrow.
|
|
|
|
* ``dfhack.burrows.listBlocks(burrow)``
|
|
|
|
Returns a table of map block pointers.
|
|
|
|
* ``dfhack.burrows.isAssignedTile(burrow,tile_coord)``
|
|
|
|
Checks if the tile is in burrow.
|
|
|
|
* ``dfhack.burrows.setAssignedTile(burrow,tile_coord,enable)``
|
|
|
|
Adds or removes the tile from the burrow. Returns *false* if invalid coords.
|
|
|
|
* ``dfhack.burrows.isAssignedBlockTile(burrow,block,x,y)``
|
|
|
|
Checks if the tile within the block is in burrow.
|
|
|
|
* ``dfhack.burrows.setAssignedBlockTile(burrow,block,x,y,enable)``
|
|
|
|
Adds or removes the tile from the burrow. Returns *false* if invalid coords.
|
|
|
|
|
|
Buildings module
|
|
----------------
|
|
|
|
* ``dfhack.buildings.getGeneralRef(building, type)``
|
|
|
|
Searches for a general_ref with the given type.
|
|
|
|
* ``dfhack.buildings.getSpecificRef(building, type)``
|
|
|
|
Searches for a specific_ref with the given type.
|
|
|
|
* ``dfhack.buildings.setOwner(item,unit)``
|
|
|
|
Replaces the owner of the building. If unit is *nil*, removes ownership.
|
|
Returns *false* in case of error.
|
|
|
|
* ``dfhack.buildings.getSize(building)``
|
|
|
|
Returns *width, height, centerx, centery*.
|
|
|
|
* ``dfhack.buildings.findAtTile(pos)``, or ``findAtTile(x,y,z)``
|
|
|
|
Scans the buildings for the one located at the given tile.
|
|
Does not work on civzones. Warning: linear scan if the map
|
|
tile indicates there are buildings at it.
|
|
|
|
* ``dfhack.buildings.findCivzonesAt(pos)``, or ``findCivzonesAt(x,y,z)``
|
|
|
|
Scans civzones, and returns a lua sequence of those that touch
|
|
the given tile, or *nil* if none.
|
|
|
|
* ``dfhack.buildings.getCorrectSize(width, height, type, subtype, custom, direction)``
|
|
|
|
Computes correct dimensions for the specified building type and orientation,
|
|
using width and height for flexible dimensions.
|
|
Returns *is_flexible, width, height, center_x, center_y*.
|
|
|
|
* ``dfhack.buildings.checkFreeTiles(pos,size[,extents,change_extents,allow_occupied])``
|
|
|
|
Checks if the rectangle defined by ``pos`` and ``size``, and possibly extents,
|
|
can be used for placing a building. If ``change_extents`` is true, bad tiles
|
|
are removed from extents. If ``allow_occupied``, the occupancy test is skipped.
|
|
|
|
* ``dfhack.buildings.countExtentTiles(extents,defval)``
|
|
|
|
Returns the number of tiles included by extents, or defval.
|
|
|
|
* ``dfhack.buildings.containsTile(building, x, y[, room])``
|
|
|
|
Checks if the building contains the specified tile, either directly, or as room.
|
|
|
|
* ``dfhack.buildings.hasSupport(pos,size)``
|
|
|
|
Checks if a bridge constructed at specified position would have
|
|
support from terrain, and thus won't collapse if retracted.
|
|
|
|
Low-level building creation functions;
|
|
|
|
* ``dfhack.buildings.allocInstance(pos, type, subtype, custom)``
|
|
|
|
Creates a new building instance of given type, subtype and custom type,
|
|
at specified position. Returns the object, or *nil* in case of an error.
|
|
|
|
* ``dfhack.buildings.setSize(building, width, height, direction)``
|
|
|
|
Configures an object returned by ``allocInstance``, using specified
|
|
parameters wherever appropriate. If the building has fixed size along
|
|
any dimension, the corresponding input parameter will be ignored.
|
|
Returns *false* if the building cannot be placed, or *true, width,
|
|
height, rect_area, true_area*. Returned width and height are the
|
|
final values used by the building; true_area is less than rect_area
|
|
if any tiles were removed from designation.
|
|
|
|
* ``dfhack.buildings.constructAbstract(building)``
|
|
|
|
Links a fully configured object created by ``allocInstance`` into the
|
|
world. The object must be an abstract building, i.e. a stockpile or civzone.
|
|
Returns *true*, or *false* if impossible.
|
|
|
|
* ``dfhack.buildings.constructWithItems(building, items)``
|
|
|
|
Links a fully configured object created by ``allocInstance`` into the
|
|
world for construction, using a list of specific items as material.
|
|
Returns *true*, or *false* if impossible.
|
|
|
|
* ``dfhack.buildings.constructWithFilters(building, job_items)``
|
|
|
|
Links a fully configured object created by ``allocInstance`` into the
|
|
world for construction, using a list of job_item filters as inputs.
|
|
Returns *true*, or *false* if impossible. Filter objects are claimed
|
|
and possibly destroyed in any case.
|
|
Use a negative ``quantity`` field value to auto-compute the amount
|
|
from the size of the building.
|
|
|
|
* ``dfhack.buildings.deconstruct(building)``
|
|
|
|
Destroys the building, or queues a deconstruction job.
|
|
Returns *true* if the building was destroyed and deallocated immediately.
|
|
|
|
More high-level functions are implemented in lua and can be loaded by
|
|
``require('dfhack.buildings')``. See ``hack/lua/dfhack/buildings.lua``.
|
|
|
|
Among them are:
|
|
|
|
* ``dfhack.buildings.getFiltersByType(argtable,type,subtype,custom)``
|
|
|
|
Returns a sequence of lua structures, describing input item filters
|
|
suitable for the specified building type, or *nil* if unknown or invalid.
|
|
The returned sequence is suitable for use as the ``job_items`` argument
|
|
of ``constructWithFilters``.
|
|
Uses tables defined in ``buildings.lua``.
|
|
|
|
Argtable members ``material`` (the default name), ``bucket``, ``barrel``,
|
|
``chain``, ``mechanism``, ``screw``, ``pipe``, ``anvil``, ``weapon`` are used to
|
|
augment the basic attributes with more detailed information if the
|
|
building has input items with the matching name (see the tables for naming details).
|
|
Note that it is impossible to *override* any properties this way, only supply those that
|
|
are not mentioned otherwise; one exception is that flags2.non_economic
|
|
is automatically cleared if an explicit material is specified.
|
|
|
|
* ``dfhack.buildings.constructBuilding{...}``
|
|
|
|
Creates a building in one call, using options contained
|
|
in the argument table. Returns the building, or *nil, error*.
|
|
|
|
**NOTE:** Despite the name, unless the building is abstract,
|
|
the function creates it in an 'unconstructed' stage, with
|
|
a queued in-game job that will actually construct it. I.e.
|
|
the function replicates programmatically what can be done
|
|
through the construct building menu in the game ui, except
|
|
that it does less environment constraint checking.
|
|
|
|
The following options can be used:
|
|
|
|
- ``pos = coordinates``, or ``x = ..., y = ..., z = ...``
|
|
|
|
Mandatory. Specifies the left upper corner of the building.
|
|
|
|
- ``type = df.building_type.FOO, subtype = ..., custom = ...``
|
|
|
|
Mandatory. Specifies the type of the building. Obviously, subtype
|
|
and custom are only expected if the type requires them.
|
|
|
|
- ``fields = { ... }``
|
|
|
|
Initializes fields of the building object after creation with ``df.assign``.
|
|
|
|
- ``width = ..., height = ..., direction = ...``
|
|
|
|
Sets size and orientation of the building. If it is
|
|
fixed-size, specified dimensions are ignored.
|
|
|
|
- ``full_rectangle = true``
|
|
|
|
For buildings like stockpiles or farm plots that can normally
|
|
accomodate individual tile exclusion, forces an error if any
|
|
tiles within the specified width*height are obstructed.
|
|
|
|
- ``items = { item, item ... }``, or ``filters = { {...}, {...}... }``
|
|
|
|
Specifies explicit items or item filters to use in construction.
|
|
It is the job of the user to ensure they are correct for the building type.
|
|
|
|
- ``abstract = true``
|
|
|
|
Specifies that the building is abstract and does not require construction.
|
|
Required for stockpiles and civzones; an error otherwise.
|
|
|
|
- ``material = {...}, mechanism = {...}, ...``
|
|
|
|
If none of ``items``, ``filter``, or ``abstract`` is used,
|
|
the function uses ``getFiltersByType`` to compute the input
|
|
item filters, and passes the argument table through. If no filters
|
|
can be determined this way, ``constructBuilding`` throws an error.
|
|
|
|
|
|
Constructions module
|
|
--------------------
|
|
|
|
* ``dfhack.constructions.designateNew(pos,type,item_type,mat_index)``
|
|
|
|
Designates a new construction at given position. If there already is
|
|
a planned but not completed construction there, changes its type.
|
|
Returns *true*, or *false* if obstructed.
|
|
Note that designated constructions are technically buildings.
|
|
|
|
* ``dfhack.constructions.designateRemove(pos)``, or ``designateRemove(x,y,z)``
|
|
|
|
If there is a construction or a planned construction at the specified
|
|
coordinates, designates it for removal, or instantly cancels the planned one.
|
|
Returns *true, was_only_planned* if removed; or *false* if none found.
|
|
|
|
|
|
Screen API
|
|
----------
|
|
|
|
The screen module implements support for drawing to the tiled screen of the game.
|
|
Note that drawing only has any effect when done from callbacks, so it can only
|
|
be feasibly used in the core context.
|
|
|
|
Basic painting functions:
|
|
|
|
* ``dfhack.screen.getWindowSize()``
|
|
|
|
Returns *width, height* of the screen.
|
|
|
|
* ``dfhack.screen.getMousePos()``
|
|
|
|
Returns *x,y* of the tile the mouse is over.
|
|
|
|
* ``dfhack.screen.inGraphicsMode()``
|
|
|
|
Checks if [GRAPHICS:YES] was specified in init.
|
|
|
|
* ``dfhack.screen.paintTile(pen,x,y[,char,tile])``
|
|
|
|
Paints a tile using given parameters. See below for a description of pen.
|
|
|
|
Returns *false* if coordinates out of bounds, or other error.
|
|
|
|
* ``dfhack.screen.readTile(x,y)``
|
|
|
|
Retrieves the contents of the specified tile from the screen buffers.
|
|
Returns a pen object, or *nil* if invalid or TrueType.
|
|
|
|
* ``dfhack.screen.paintString(pen,x,y,text)``
|
|
|
|
Paints the string starting at *x,y*. Uses the string characters
|
|
in sequence to override the ``ch`` field of pen.
|
|
|
|
Returns *true* if painting at least one character succeeded.
|
|
|
|
* ``dfhack.screen.fillRect(pen,x1,y1,x2,y2)``
|
|
|
|
Fills the rectangle specified by the coordinates with the given pen.
|
|
Returns *true* if painting at least one character succeeded.
|
|
|
|
* ``dfhack.screen.findGraphicsTile(pagename,x,y)``
|
|
|
|
Finds a tile from a graphics set (i.e. the raws used for creatures),
|
|
if in graphics mode and loaded.
|
|
|
|
Returns: *tile, tile_grayscale*, or *nil* if not found.
|
|
The values can then be used for the *tile* field of *pen* structures.
|
|
|
|
* ``dfhack.screen.clear()``
|
|
|
|
Fills the screen with blank background.
|
|
|
|
* ``dfhack.screen.invalidate()``
|
|
|
|
Requests repaint of the screen by setting a flag. Unlike other
|
|
functions in this section, this may be used at any time.
|
|
|
|
* ``dfhack.screen.getKeyDisplay(key)``
|
|
|
|
Returns the string that should be used to represent the given
|
|
logical keybinding on the screen in texts like "press Key to ...".
|
|
|
|
The "pen" argument used by functions above may be represented by
|
|
a table with the following possible fields:
|
|
|
|
``ch``
|
|
Provides the ordinary tile character, as either a 1-character string or a number.
|
|
Can be overridden with the ``char`` function parameter.
|
|
``fg``
|
|
Foreground color for the ordinary tile. Defaults to COLOR_GREY (7).
|
|
``bg``
|
|
Background color for the ordinary tile. Defaults to COLOR_BLACK (0).
|
|
``bold``
|
|
Bright/bold text flag. If *nil*, computed based on (fg & 8); fg is masked to 3 bits.
|
|
Otherwise should be *true/false*.
|
|
``tile``
|
|
Graphical tile id. Ignored unless [GRAPHICS:YES] was in init.txt.
|
|
``tile_color = true``
|
|
Specifies that the tile should be shaded with *fg/bg*.
|
|
``tile_fg, tile_bg``
|
|
If specified, overrides *tile_color* and supplies shading colors directly.
|
|
|
|
Alternatively, it may be a pre-parsed native object with the following API:
|
|
|
|
* ``dfhack.pen.make(base[,pen_or_fg,bg,bold])``
|
|
|
|
Creates a new pre-parsed pen by combining its arguments according to the
|
|
following rules:
|
|
|
|
1. The ``base`` argument may be a pen object, a pen table as specified above,
|
|
or a single color value. In the single value case, it is split into
|
|
``fg`` and ``bold`` properties, and others are initialized to 0.
|
|
This argument will be converted to a pre-parsed object and returned
|
|
if there are no other arguments.
|
|
|
|
2. If the ``pen_or_fg`` argument is specified as a table or object, it
|
|
completely replaces the base, and is returned instead of it.
|
|
|
|
3. Otherwise, the non-nil subset of the optional arguments is used
|
|
to update the ``fg``, ``bg`` and ``bold`` properties of the base.
|
|
If the ``bold`` flag is *nil*, but *pen_or_fg* is a number, ``bold``
|
|
is deduced from it like in the simple base case.
|
|
|
|
This function always returns a new pre-parsed pen, or *nil*.
|
|
|
|
* ``dfhack.pen.parse(base[,pen_or_fg,bg,bold])``
|
|
|
|
Exactly like the above function, but returns ``base`` or ``pen_or_fg``
|
|
directly if they are already a pre-parsed native object.
|
|
|
|
* ``pen.property``, ``pen.property = value``, ``pairs(pen)``
|
|
|
|
Pre-parsed pens support reading and setting their properties,
|
|
but don't behave exactly like a simple table would; for instance,
|
|
assigning to ``pen.tile_color`` also resets ``pen.tile_fg`` and
|
|
``pen.tile_bg`` to *nil*.
|
|
|
|
In order to actually be able to paint to the screen, it is necessary
|
|
to create and register a viewscreen (basically a modal dialog) with
|
|
the game.
|
|
|
|
**NOTE**: As a matter of policy, in order to avoid user confusion, all
|
|
interface screens added by dfhack should bear the "DFHack" signature.
|
|
|
|
Screens are managed with the following functions:
|
|
|
|
* ``dfhack.screen.show(screen[,below])``
|
|
|
|
Displays the given screen, possibly placing it below a different one.
|
|
The screen must not be already shown. Returns *true* if success.
|
|
|
|
* ``dfhack.screen.dismiss(screen[,to_first])``
|
|
|
|
Marks the screen to be removed when the game enters its event loop.
|
|
If ``to_first`` is *true*, all screens up to the first one will be deleted.
|
|
|
|
* ``dfhack.screen.isDismissed(screen)``
|
|
|
|
Checks if the screen is already marked for removal.
|
|
|
|
Apart from a native viewscreen object, these functions accept a table
|
|
as a screen. In this case, ``show`` creates a new native viewscreen
|
|
that delegates all processing to methods stored in that table.
|
|
|
|
**NOTE**: Lua-implemented screens are only supported in the core context.
|
|
|
|
Supported callbacks and fields are:
|
|
|
|
* ``screen._native``
|
|
|
|
Initialized by ``show`` with a reference to the backing viewscreen
|
|
object, and removed again when the object is deleted.
|
|
|
|
* ``function screen:onShow()``
|
|
|
|
Called by ``dfhack.screen.show`` if successful.
|
|
|
|
* ``function screen:onDismiss()``
|
|
|
|
Called by ``dfhack.screen.dismiss`` if successful.
|
|
|
|
* ``function screen:onDestroy()``
|
|
|
|
Called from the destructor when the viewscreen is deleted.
|
|
|
|
* ``function screen:onResize(w, h)``
|
|
|
|
Called before ``onRender`` or ``onIdle`` when the window size has changed.
|
|
|
|
* ``function screen:onRender()``
|
|
|
|
Called when the viewscreen should paint itself. This is the only context
|
|
where the above painting functions work correctly.
|
|
|
|
If omitted, the screen is cleared; otherwise it should do that itself.
|
|
In order to make a see-through dialog, call ``self._native.parent:render()``.
|
|
|
|
* ``function screen:onIdle()``
|
|
|
|
Called every frame when the screen is on top of the stack.
|
|
|
|
* ``function screen:onHelp()``
|
|
|
|
Called when the help keybinding is activated (usually '?').
|
|
|
|
* ``function screen:onInput(keys)``
|
|
|
|
Called when keyboard or mouse events are available.
|
|
If any keys are pressed, the keys argument is a table mapping them to *true*.
|
|
Note that this refers to logical keybingings computed from real keys via
|
|
options; if multiple interpretations exist, the table will contain multiple keys.
|
|
|
|
The table also may contain special keys:
|
|
|
|
``_STRING``
|
|
Maps to an integer in range 0-255. Duplicates a separate "STRING_A???" code for convenience.
|
|
|
|
``_MOUSE_L, _MOUSE_R``
|
|
If the left or right mouse button is being pressed.
|
|
|
|
``_MOUSE_L_DOWN, _MOUSE_R_DOWN``
|
|
If the left or right mouse button was just pressed.
|
|
|
|
If this method is omitted, the screen is dismissed on receival of the ``LEAVESCREEN`` key.
|
|
|
|
* ``function screen:onGetSelectedUnit()``
|
|
* ``function screen:onGetSelectedItem()``
|
|
* ``function screen:onGetSelectedJob()``
|
|
* ``function screen:onGetSelectedBuilding()``
|
|
|
|
Implement these to provide a return value for the matching
|
|
``dfhack.gui.getSelected...`` function.
|
|
|
|
|
|
Internal API
|
|
------------
|
|
|
|
These functions are intended for the use by dfhack developers,
|
|
and are only documented here for completeness:
|
|
|
|
* ``dfhack.internal.scripts``
|
|
|
|
The table used by ``dfhack.run_script()`` to give every script its own
|
|
global environment, persistent between calls to the script.
|
|
|
|
* ``dfhack.internal.getAddress(name)``
|
|
|
|
Returns the global address ``name``, or *nil*.
|
|
|
|
* ``dfhack.internal.setAddress(name, value)``
|
|
|
|
Sets the global address ``name``. Returns the value of ``getAddress`` before the change.
|
|
|
|
* ``dfhack.internal.getVTable(name)``
|
|
|
|
Returns the pre-extracted vtable address ``name``, or *nil*.
|
|
|
|
* ``dfhack.internal.getImageBase()``
|
|
|
|
Returns the mmap base of the executable.
|
|
|
|
* ``dfhack.internal.getRebaseDelta()``
|
|
|
|
Returns the ASLR rebase offset of the DF executable.
|
|
|
|
* ``dfhack.internal.adjustOffset(offset[,to_file])``
|
|
|
|
Returns the re-aligned offset, or *nil* if invalid.
|
|
If ``to_file`` is true, the offset is adjusted from memory to file.
|
|
This function returns the original value everywhere except windows.
|
|
|
|
* ``dfhack.internal.getMemRanges()``
|
|
|
|
Returns a sequence of tables describing virtual memory ranges of the process.
|
|
|
|
* ``dfhack.internal.patchMemory(dest,src,count)``
|
|
|
|
Like memmove below, but works even if dest is read-only memory, e.g. code.
|
|
If destination overlaps a completely invalid memory region, or another error
|
|
occurs, returns false.
|
|
|
|
* ``dfhack.internal.patchBytes(write_table[, verify_table])``
|
|
|
|
The first argument must be a lua table, which is interpreted as a mapping from
|
|
memory addresses to byte values that should be stored there. The second argument
|
|
may be a similar table of values that need to be checked before writing anything.
|
|
|
|
The function takes care to either apply all of ``write_table``, or none of it.
|
|
An empty ``write_table`` with a nonempty ``verify_table`` can be used to reasonably
|
|
safely check if the memory contains certain values.
|
|
|
|
Returns *true* if successful, or *nil, error_msg, address* if not.
|
|
|
|
* ``dfhack.internal.memmove(dest,src,count)``
|
|
|
|
Wraps the standard memmove function. Accepts both numbers and refs as pointers.
|
|
|
|
* ``dfhack.internal.memcmp(ptr1,ptr2,count)``
|
|
|
|
Wraps the standard memcmp function.
|
|
|
|
* ``dfhack.internal.memscan(haystack,count,step,needle,nsize)``
|
|
|
|
Searches for ``needle`` of ``nsize`` bytes in ``haystack``,
|
|
using ``count`` steps of ``step`` bytes.
|
|
Returns: *step_idx, sum_idx, found_ptr*, or *nil* if not found.
|
|
|
|
* ``dfhack.internal.diffscan(old_data, new_data, start_idx, end_idx, eltsize[, oldval, newval, delta])``
|
|
|
|
Searches for differences between buffers at ptr1 and ptr2, as integers of size eltsize.
|
|
The oldval, newval or delta arguments may be used to specify additional constraints.
|
|
Returns: *found_index*, or *nil* if end reached.
|
|
|
|
|
|
Core interpreter context
|
|
========================
|
|
|
|
While plugins can create any number of interpreter instances,
|
|
there is one special context managed by dfhack core. It is the
|
|
only context that can receive events from DF and plugins.
|
|
|
|
Core context specific functions:
|
|
|
|
* ``dfhack.is_core_context``
|
|
|
|
Boolean value; *true* in the core context.
|
|
|
|
* ``dfhack.timeout(time,mode,callback)``
|
|
|
|
Arranges for the callback to be called once the specified
|
|
period of time passes. The ``mode`` argument specifies the
|
|
unit of time used, and may be one of ``'frames'`` (raw FPS),
|
|
``'ticks'`` (unpaused FPS), ``'days'``, ``'months'``,
|
|
``'years'`` (in-game time). All timers other than
|
|
``'frames'`` are cancelled when the world is unloaded,
|
|
and cannot be queued until it is loaded again.
|
|
Returns the timer id, or *nil* if unsuccessful due to
|
|
world being unloaded.
|
|
|
|
* ``dfhack.timeout_active(id[,new_callback])``
|
|
|
|
Returns the active callback with the given id, or *nil*
|
|
if inactive or nil id. If called with 2 arguments, replaces
|
|
the current callback with the given value, if still active.
|
|
Using ``timeout_active(id,nil)`` cancels the timer.
|
|
|
|
* ``dfhack.onStateChange.foo = function(code)``
|
|
|
|
Event. Receives the same codes as plugin_onstatechange in C++.
|
|
|
|
|
|
Event type
|
|
----------
|
|
|
|
An event is a native object transparently wrapping a lua table,
|
|
and implementing a __call metamethod. When it is invoked, it loops
|
|
through the table with next and calls all contained values.
|
|
This is intended as an extensible way to add listeners.
|
|
|
|
This type itself is available in any context, but only the
|
|
core context has the actual events defined by C++ code.
|
|
|
|
Features:
|
|
|
|
* ``dfhack.event.new()``
|
|
|
|
Creates a new instance of an event.
|
|
|
|
* ``event[key] = function``
|
|
|
|
Sets the function as one of the listeners. Assign *nil* to remove it.
|
|
|
|
**NOTE**: The ``df.NULL`` key is reserved for the use by
|
|
the C++ owner of the event; it is an error to try setting it.
|
|
|
|
* ``#event``
|
|
|
|
Returns the number of non-nil listeners.
|
|
|
|
* ``pairs(event)``
|
|
|
|
Iterates over all listeners in the table.
|
|
|
|
* ``event(args...)``
|
|
|
|
Invokes all listeners contained in the event in an arbitrary
|
|
order using ``dfhack.safecall``.
|
|
|
|
|
|
===========
|
|
Lua Modules
|
|
===========
|
|
|
|
DFHack sets up the lua interpreter so that the built-in ``require``
|
|
function can be used to load shared lua code from hack/lua/.
|
|
The ``dfhack`` namespace reference itself may be obtained via
|
|
``require('dfhack')``, although it is initially created as a
|
|
global by C++ bootstrap code.
|
|
|
|
The following module management functions are provided:
|
|
|
|
* ``mkmodule(name)``
|
|
|
|
Creates an environment table for the module. Intended to be used as::
|
|
|
|
local _ENV = mkmodule('foo')
|
|
...
|
|
return _ENV
|
|
|
|
If called the second time, returns the same table; thus providing reload support.
|
|
|
|
* ``reload(name)``
|
|
|
|
Reloads a previously ``require``-d module *"name"* from the file.
|
|
Intended as a help for module development.
|
|
|
|
* ``dfhack.BASE_G``
|
|
|
|
This variable contains the root global environment table, which is
|
|
used as a base for all module and script environments. Its contents
|
|
should be kept limited to the standard Lua library and API described
|
|
in this document.
|
|
|
|
Global environment
|
|
==================
|
|
|
|
A number of variables and functions are provided in the base global
|
|
environment by the mandatory init file dfhack.lua:
|
|
|
|
* Color constants
|
|
|
|
These are applicable both for ``dfhack.color()`` and color fields
|
|
in DF functions or structures:
|
|
|
|
COLOR_RESET, COLOR_BLACK, COLOR_BLUE, COLOR_GREEN, COLOR_CYAN,
|
|
COLOR_RED, COLOR_MAGENTA, COLOR_BROWN, COLOR_GREY, COLOR_DARKGREY,
|
|
COLOR_LIGHTBLUE, COLOR_LIGHTGREEN, COLOR_LIGHTCYAN, COLOR_LIGHTRED,
|
|
COLOR_LIGHTMAGENTA, COLOR_YELLOW, COLOR_WHITE
|
|
|
|
* ``dfhack.onStateChange`` event codes
|
|
|
|
Available only in the core context, as is the event itself:
|
|
|
|
SC_WORLD_LOADED, SC_WORLD_UNLOADED, SC_MAP_LOADED,
|
|
SC_MAP_UNLOADED, SC_VIEWSCREEN_CHANGED, SC_CORE_INITIALIZED
|
|
|
|
* Functions already described above
|
|
|
|
safecall, qerror, mkmodule, reload
|
|
|
|
* Miscellaneous constants
|
|
|
|
:NEWLINE, COMMA, PERIOD: evaluate to the relevant character strings.
|
|
:DEFAULT_NIL: is an unspecified unique token used by the class module below.
|
|
|
|
* ``printall(obj)``
|
|
|
|
If the argument is a lua table or DF object reference, prints all fields.
|
|
|
|
* ``copyall(obj)``
|
|
|
|
Returns a shallow copy of the table or reference as a lua table.
|
|
|
|
* ``pos2xyz(obj)``
|
|
|
|
The object must have fields x, y and z. Returns them as 3 values.
|
|
If obj is *nil*, or x is -30000 (the usual marker for undefined
|
|
coordinates), returns *nil*.
|
|
|
|
* ``xyz2pos(x,y,z)``
|
|
|
|
Returns a table with x, y and z as fields.
|
|
|
|
* ``same_xyz(a,b)``
|
|
|
|
Checks if ``a`` and ``b`` have the same x, y and z fields.
|
|
|
|
* ``get_path_xyz(path,i)``
|
|
|
|
Returns ``path.x[i], path.y[i], path.z[i]``.
|
|
|
|
* ``pos2xy(obj)``, ``xy2pos(x,y)``, ``same_xy(a,b)``, ``get_path_xy(a,b)``
|
|
|
|
Same as above, but for 2D coordinates.
|
|
|
|
* ``safe_index(obj,index...)``
|
|
|
|
Walks a sequence of dereferences, which may be represented by numbers or strings.
|
|
Returns *nil* if any of obj or indices is *nil*, or a numeric index is out of array bounds.
|
|
|
|
utils
|
|
=====
|
|
|
|
* ``utils.compare(a,b)``
|
|
|
|
Comparator function; returns *-1* if a<b, *1* if a>b, *0* otherwise.
|
|
|
|
* ``utils.compare_name(a,b)``
|
|
|
|
Comparator for names; compares empty string last.
|
|
|
|
* ``utils.is_container(obj)``
|
|
|
|
Checks if obj is a container ref.
|
|
|
|
* ``utils.make_index_sequence(start,end)``
|
|
|
|
Returns a lua sequence of numbers in start..end.
|
|
|
|
* ``utils.make_sort_order(data, ordering)``
|
|
|
|
Computes a sorted permutation of objects in data, as a table of integer
|
|
indices into the data sequence. Uses ``data.n`` as input length
|
|
if present.
|
|
|
|
The ordering argument is a sequence of ordering specs, represented
|
|
as lua tables with following possible fields:
|
|
|
|
ord.key = *function(value)*
|
|
Computes comparison key from input data value. Not called on nil.
|
|
If omitted, the comparison key is the value itself.
|
|
ord.key_table = *function(data)*
|
|
Computes a key table from the data table in one go.
|
|
ord.compare = *function(a,b)*
|
|
Comparison function. Defaults to ``utils.compare`` above.
|
|
Called on non-nil keys; nil sorts last.
|
|
ord.nil_first = *true/false*
|
|
If true, nil keys are sorted first instead of last.
|
|
ord.reverse = *true/false*
|
|
If true, sort non-nil keys in descending order.
|
|
|
|
For every comparison during sorting the specs are applied in
|
|
order until an unambiguous decision is reached. Sorting is stable.
|
|
|
|
Example of sorting a sequence by field foo::
|
|
|
|
local spec = { key = function(v) return v.foo end }
|
|
local order = utils.make_sort_order(data, { spec })
|
|
local output = {}
|
|
for i = 1,#order do output[i] = data[order[i]] end
|
|
|
|
Separating the actual reordering of the sequence in this
|
|
way enables applying the same permutation to multiple arrays.
|
|
This function is used by the sort plugin.
|
|
|
|
* ``utils.assign(tgt, src)``
|
|
|
|
Does a recursive assignment of src into tgt.
|
|
Uses ``df.assign`` if tgt is a native object ref; otherwise
|
|
recurses into lua tables.
|
|
|
|
* ``utils.clone(obj, deep)``
|
|
|
|
Performs a shallow, or semi-deep copy of the object as a lua table tree.
|
|
The deep mode recurses into lua tables and subobjects, except pointers
|
|
to other heap objects.
|
|
Null pointers are represented as df.NULL. Zero-based native containers
|
|
are converted to 1-based lua sequences.
|
|
|
|
* ``utils.clone_with_default(obj, default, force)``
|
|
|
|
Copies the object, using the ``default`` lua table tree
|
|
as a guide to which values should be skipped as uninteresting.
|
|
The ``force`` argument makes it always return a non-*nil* value.
|
|
|
|
* ``utils.parse_bitfield_int(value, type_ref)``
|
|
|
|
Given an int ``value``, and a bitfield type in the ``df`` tree,
|
|
it returns a lua table mapping the enabled bit keys to *true*,
|
|
unless value is 0, in which case it returns *nil*.
|
|
|
|
* ``utils.list_bitfield_flags(bitfield[, list])``
|
|
|
|
Adds all enabled bitfield keys to ``list`` or a newly-allocated
|
|
empty sequence, and returns it. The ``bitfield`` argument may
|
|
be *nil*.
|
|
|
|
* ``utils.sort_vector(vector,field,cmpfun)``
|
|
|
|
Sorts a native vector or lua sequence using the comparator function.
|
|
If ``field`` is not *nil*, applies the comparator to the field instead
|
|
of the whole object.
|
|
|
|
* ``utils.linear_index(vector,key[,field])``
|
|
|
|
Searches for ``key`` in the vector, and returns *index, found_value*,
|
|
or *nil* if none found.
|
|
|
|
* ``utils.binsearch(vector,key,field,cmpfun,min,max)``
|
|
|
|
Does a binary search in a native vector or lua sequence for
|
|
``key``, using ``cmpfun`` and ``field`` like sort_vector.
|
|
If ``min`` and ``max`` are specified, they are used as the
|
|
search subrange bounds.
|
|
|
|
If found, returns *item, true, idx*. Otherwise returns
|
|
*nil, false, insert_idx*, where *insert_idx* is the correct
|
|
insertion point.
|
|
|
|
* ``utils.insert_sorted(vector,item,field,cmpfun)``
|
|
|
|
Does a binary search, and inserts item if not found.
|
|
Returns *did_insert, vector[idx], idx*.
|
|
|
|
* ``utils.insert_or_update(vector,item,field,cmpfun)``
|
|
|
|
Like ``insert_sorted``, but also assigns the item into
|
|
the vector cell if insertion didn't happen.
|
|
|
|
As an example, you can use this to set skill values::
|
|
|
|
utils.insert_or_update(soul.skills, {new=true, id=..., rating=...}, 'id')
|
|
|
|
(For an explanation of ``new=true``, see table assignment in the wrapper section)
|
|
|
|
* ``utils.erase_sorted_key(vector,key,field,cmpfun)``
|
|
|
|
Removes the item with the given key from the list. Returns: *did_erase, vector[idx], idx*.
|
|
|
|
* ``utils.erase_sorted(vector,item,field,cmpfun)``
|
|
|
|
Exactly like ``erase_sorted_key``, but if field is specified, takes the key from ``item[field]``.
|
|
|
|
* ``utils.call_with_string(obj,methodname,...)``
|
|
|
|
Allocates a temporary string object, calls ``obj:method(tmp,...)``, and
|
|
returns the value written into the temporary after deleting it.
|
|
|
|
* ``utils.getBuildingName(building)``
|
|
|
|
Returns the string description of the given building.
|
|
|
|
* ``utils.getBuildingCenter(building)``
|
|
|
|
Returns an x/y/z table pointing at the building center.
|
|
|
|
* ``utils.split_string(string, delimiter)``
|
|
|
|
Splits the string by the given delimiter, and returns a sequence of results.
|
|
|
|
* ``utils.prompt_yes_no(prompt, default)``
|
|
|
|
Presents a yes/no prompt to the user. If ``default`` is not *nil*,
|
|
allows just pressing Enter to submit the default choice.
|
|
If the user enters ``'abort'``, throws an error.
|
|
|
|
* ``utils.prompt_input(prompt, checkfun, quit_str)``
|
|
|
|
Presents a prompt to input data, until a valid string is entered.
|
|
Once ``checkfun(input)`` returns *true, ...*, passes the values
|
|
through. If the user enters the quit_str (defaults to ``'~~~'``),
|
|
throws an error.
|
|
|
|
* ``utils.check_number(text)``
|
|
|
|
A ``prompt_input`` ``checkfun`` that verifies a number input.
|
|
|
|
dumper
|
|
======
|
|
|
|
A third-party lua table dumper module from
|
|
http://lua-users.org/wiki/DataDumper. Defines one
|
|
function:
|
|
|
|
* ``dumper.DataDumper(value, varname, fastmode, ident, indent_step)``
|
|
|
|
Returns ``value`` converted to a string. The ``indent_step``
|
|
argument specifies the indentation step size in spaces. For
|
|
the other arguments see the original documentation link above.
|
|
|
|
class
|
|
=====
|
|
|
|
Implements a trivial single-inheritance class system.
|
|
|
|
* ``Foo = defclass(Foo[, ParentClass])``
|
|
|
|
Defines or updates class Foo. The ``Foo = defclass(Foo)`` syntax
|
|
is needed so that when the module or script is reloaded, the
|
|
class identity will be preserved through the preservation of
|
|
global variable values.
|
|
|
|
The ``defclass`` function is defined as a stub in the global
|
|
namespace, and using it will auto-load the class module.
|
|
|
|
* ``Class.super``
|
|
|
|
This class field is set by defclass to the parent class, and
|
|
allows a readable ``Class.super.method(self, ...)`` syntax for
|
|
calling superclass methods.
|
|
|
|
* ``Class.ATTRS { foo = xxx, bar = yyy }``
|
|
|
|
Declares certain instance fields to be attributes, i.e. auto-initialized
|
|
from fields in the table used as the constructor argument. If omitted,
|
|
they are initialized with the default values specified in this declaration.
|
|
|
|
If the default value should be *nil*, use ``ATTRS { foo = DEFAULT_NIL }``.
|
|
|
|
Declaring an attribute is mostly the same as defining your ``init`` method like this::
|
|
|
|
function Class.init(args)
|
|
self.attr1 = args.attr1 or default1
|
|
self.attr2 = args.attr2 or default2
|
|
...
|
|
end
|
|
|
|
The main difference is that attributes are processed as a separate
|
|
initialization step, before any ``init`` methods are called. They
|
|
also make the directy relation between instance fields and constructor
|
|
arguments more explicit.
|
|
|
|
* ``new_obj = Class{ foo = arg, bar = arg, ... }``
|
|
|
|
Calling the class as a function creates and initializes a new instance.
|
|
Initialization happens in this order:
|
|
|
|
1. An empty instance table is created, and its metatable set.
|
|
2. The ``preinit`` methods are called via ``invoke_before`` (see below)
|
|
with the table used as argument to the class. These methods are intended
|
|
for validating and tweaking that argument table.
|
|
3. Declared ATTRS are initialized from the argument table or their default values.
|
|
4. The ``init`` methods are called via ``invoke_after`` with the argument table.
|
|
This is the main constructor method.
|
|
5. The ``postinit`` methods are called via ``invoke_after`` with the argument table.
|
|
Place code that should be called after the object is fully constructed here.
|
|
|
|
Predefined instance methods:
|
|
|
|
* ``instance:assign{ foo = xxx }``
|
|
|
|
Assigns all values in the input table to the matching instance fields.
|
|
|
|
* ``instance:callback(method_name, [args...])``
|
|
|
|
Returns a closure that invokes the specified method of the class,
|
|
properly passing in self, and optionally a number of initial arguments too.
|
|
The arguments given to the closure are appended to these.
|
|
|
|
* ``instance:cb_getfield(field_name)``
|
|
|
|
Returns a closure that returns the specified field of the object when called.
|
|
|
|
* ``instance:cb_setfield(field_name)``
|
|
|
|
Returns a closure that sets the specified field to its argument when called.
|
|
|
|
* ``instance:invoke_before(method_name, args...)``
|
|
|
|
Navigates the inheritance chain of the instance starting from the most specific
|
|
class, and invokes the specified method with the arguments if it is defined in
|
|
that specific class. Equivalent to the following definition in every class::
|
|
|
|
function Class:invoke_before(method, ...)
|
|
if rawget(Class, method) then
|
|
rawget(Class, method)(self, ...)
|
|
end
|
|
Class.super.invoke_before(method, ...)
|
|
end
|
|
|
|
* ``instance:invoke_after(method_name, args...)``
|
|
|
|
Like invoke_before, only the method is called after the recursive call to super,
|
|
i.e. invocations happen in the parent to child order.
|
|
|
|
These two methods are inspired by the Common Lisp before and after methods, and
|
|
are intended for implementing similar protocols for certain things. The class
|
|
library itself uses them for constructors.
|
|
|
|
To avoid confusion, these methods cannot be redefined.
|
|
|
|
==================
|
|
In-game UI Library
|
|
==================
|
|
|
|
A number of lua modules with names starting with ``gui`` are dedicated
|
|
to wrapping the natives of the ``dfhack.screen`` module in a way that
|
|
is easy to use. This allows relatively easily and naturally creating
|
|
dialogs that integrate in the main game UI window.
|
|
|
|
These modules make extensive use of the ``class`` module, and define
|
|
things ranging from the basic ``Painter``, ``View`` and ``Screen``
|
|
classes, to fully functional predefined dialogs.
|
|
|
|
gui
|
|
===
|
|
|
|
This module defines the most important classes and functions for
|
|
implementing interfaces. This documents those of them that are
|
|
considered stable.
|
|
|
|
|
|
Misc
|
|
----
|
|
|
|
* ``USE_GRAPHICS``
|
|
|
|
Contains the value of ``dfhack.screen.inGraphicsMode()``, which cannot be
|
|
changed without restarting the game and thus is constant during the session.
|
|
|
|
* ``CLEAR_PEN``
|
|
|
|
The black pen used to clear the screen.
|
|
|
|
* ``simulateInput(screen, keys...)``
|
|
|
|
This function wraps an undocumented native function that passes a set of
|
|
keycodes to a screen, and is the official way to do that.
|
|
|
|
Every argument after the initial screen may be *nil*, a numeric keycode,
|
|
a string keycode, a sequence of numeric or string keycodes, or a mapping
|
|
of keycodes to *true* or *false*. For instance, it is possible to use the
|
|
table passed as argument to ``onInput``.
|
|
|
|
* ``mkdims_xy(x1,y1,x2,y2)``
|
|
|
|
Returns a table containing the arguments as fields, and also ``width`` and
|
|
``height`` that contains the rectangle dimensions.
|
|
|
|
* ``mkdims_wh(x1,y1,width,height)``
|
|
|
|
Returns the same kind of table as ``mkdims_xy``, only this time it computes
|
|
``x2`` and ``y2``.
|
|
|
|
* ``is_in_rect(rect,x,y)``
|
|
|
|
Checks if the given point is within a rectangle, represented by a table produced
|
|
by one of the ``mkdims`` functions.
|
|
|
|
* ``blink_visible(delay)``
|
|
|
|
Returns *true* or *false*, with the value switching to the opposite every ``delay``
|
|
msec. This is intended for rendering blinking interface objects.
|
|
|
|
* ``getKeyDisplay(keycode)``
|
|
|
|
Wraps ``dfhack.screen.getKeyDisplay`` in order to allow using strings for the keycode argument.
|
|
|
|
|
|
ViewRect class
|
|
--------------
|
|
|
|
This class represents an on-screen rectangle with an associated independent
|
|
clip area rectangle. It is the base of the ``Painter`` class, and is used by
|
|
``Views`` to track their client area.
|
|
|
|
* ``ViewRect{ rect = ..., clip_rect = ..., view_rect = ..., clip_view = ... }``
|
|
|
|
The constructor has the following arguments:
|
|
|
|
:rect: The ``mkdims`` rectangle in screen coordinates of the logical viewport.
|
|
Defaults to the whole screen.
|
|
:clip_rect: The clip rectangle in screen coordinates. Defaults to ``rect``.
|
|
:view_rect: A ViewRect object to copy from; overrides both ``rect`` and ``clip_rect``.
|
|
:clip_view: A ViewRect object to intersect the specified clip area with.
|
|
|
|
* ``rect:isDefunct()``
|
|
|
|
Returns *true* if the clip area is empty, i.e. no painting is possible.
|
|
|
|
* ``rect:inClipGlobalXY(x,y)``
|
|
|
|
Checks if these global coordinates are within the clip rectangle.
|
|
|
|
* ``rect:inClipLocalXY(x,y)``
|
|
|
|
Checks if these coordinates (specified relative to ``x1,y1``) are within the clip rectangle.
|
|
|
|
* ``rect:localXY(x,y)``
|
|
|
|
Converts a pair of global coordinates to local; returns *x_local,y_local*.
|
|
|
|
* ``rect:globalXY(x,y)``
|
|
|
|
Converts a pair of local coordinates to global; returns *x_global,y_global*.
|
|
|
|
* ``rect:viewport(x,y,w,h)`` or ``rect:viewport(subrect)``
|
|
|
|
Returns a ViewRect representing a sub-rectangle of the current one.
|
|
The arguments are specified in local coordinates; the ``subrect``
|
|
argument must be a ``mkdims`` table. The returned object consists of
|
|
the exact specified rectangle, and a clip area produced by intersecting
|
|
it with the clip area of the original object.
|
|
|
|
|
|
Painter class
|
|
-------------
|
|
|
|
The painting natives in ``dfhack.screen`` apply to the whole screen, are
|
|
completely stateless and don't implement clipping.
|
|
|
|
The Painter class inherits from ViewRect to provide clipping and local
|
|
coordinates, and tracks current cursor position and current pen.
|
|
|
|
* ``Painter{ ..., pen = ..., key_pen = ... }``
|
|
|
|
In addition to ViewRect arguments, Painter accepts a suggestion of
|
|
the initial value for the main pen, and the keybinding pen. They
|
|
default to COLOR_GREY and COLOR_LIGHTGREEN otherwise.
|
|
|
|
There are also some convenience functions that wrap this constructor:
|
|
|
|
- ``Painter.new(rect,pen)``
|
|
- ``Painter.new_view(view_rect,pen)``
|
|
- ``Painter.new_xy(x1,y1,x2,y2,pen)``
|
|
- ``Painter.new_wh(x1,y1,width,height,pen)``
|
|
|
|
* ``painter:isValidPos()``
|
|
|
|
Checks if the current cursor position is within the clip area.
|
|
|
|
* ``painter:viewport(x,y,w,h)``
|
|
|
|
Like the superclass method, but returns a Painter object.
|
|
|
|
* ``painter:cursor()``
|
|
|
|
Returns the current cursor *x,y* in local coordinates.
|
|
|
|
* ``painter:seek(x,y)``
|
|
|
|
Sets the current cursor position, and returns *self*.
|
|
Either of the arguments may be *nil* to keep the current value.
|
|
|
|
* ``painter:advance(dx,dy)``
|
|
|
|
Adds the given offsets to the cursor position, and returns *self*.
|
|
Either of the arguments may be *nil* to keep the current value.
|
|
|
|
* ``painter:newline([dx])``
|
|
|
|
Advances the cursor to the start of the next line plus the given x offset, and returns *self*.
|
|
|
|
* ``painter:pen(...)``
|
|
|
|
Sets the current pen to ``dfhack.pen.parse(old_pen,...)``, and returns *self*.
|
|
|
|
* ``painter:key_pen(...)``
|
|
|
|
Sets the current keybinding pen to ``dfhack.pen.parse(old_pen,...)``, and returns *self*.
|
|
|
|
* ``painter:clear()``
|
|
|
|
Fills the whole clip rectangle with ``CLEAR_PEN``, and returns *self*.
|
|
|
|
* ``painter:fill(x1,y1,x2,y2[,...])`` or ``painter:fill(rect[,...])``
|
|
|
|
Fills the specified local coordinate rectangle with ``dfhack.pen.parse(cur_pen,...)``,
|
|
and returns *self*.
|
|
|
|
* ``painter:char([char[, ...]])``
|
|
|
|
Paints one character using ``char`` and ``dfhack.pen.parse(cur_pen,...)``; returns *self*.
|
|
The ``char`` argument, if not nil, is used to override the ``ch`` property of the pen.
|
|
|
|
* ``painter:tile([char, tile[, ...]])``
|
|
|
|
Like above, but also allows overriding the ``tile`` property on ad-hoc basis.
|
|
|
|
* ``painter:string(text[, ...])``
|
|
|
|
Paints the string with ``dfhack.pen.parse(cur_pen,...)``; returns *self*.
|
|
|
|
* ``painter:key(keycode[, ...])``
|
|
|
|
Paints the description of the keycode using ``dfhack.pen.parse(cur_key_pen,...)``; returns *self*.
|
|
|
|
As noted above, all painting methods return *self*, in order to allow chaining them like this::
|
|
|
|
painter:pen(foo):seek(x,y):char(1):advance(1):string('bar')...
|
|
|
|
|
|
View class
|
|
----------
|
|
|
|
This class is the common abstract base of both the stand-alone screens
|
|
and common widgets to be used inside them. It defines the basic layout,
|
|
rendering and event handling framework.
|
|
|
|
The class defines the following attributes:
|
|
|
|
:visible: Specifies that the view should be painted.
|
|
:active: Specifies that the view should receive events, if also visible.
|
|
:view_id: Specifies an identifier to easily identify the view among subviews.
|
|
This is reserved for implementation of top-level views, and should
|
|
not be used by widgets for their internal subviews.
|
|
|
|
It also always has the following fields:
|
|
|
|
:subviews: Contains a table of all subviews. The sequence part of the
|
|
table is used for iteration. In addition, subviews are also
|
|
indexed under their *view_id*, if any; see ``addviews()`` below.
|
|
|
|
These fields are computed by the layout process:
|
|
|
|
:frame_parent_rect: The ViewRect represeting the client area of the parent view.
|
|
:frame_rect: The ``mkdims`` rect of the outer frame in parent-local coordinates.
|
|
:frame_body: The ViewRect representing the body part of the View's own frame.
|
|
|
|
The class has the following methods:
|
|
|
|
* ``view:addviews(list)``
|
|
|
|
Adds the views in the list to the ``subviews`` sequence. If any of the views
|
|
in the list have ``view_id`` attributes that don't conflict with existing keys
|
|
in ``subviews``, also stores them under the string keys. Finally, copies any
|
|
non-conflicting string keys from the ``subviews`` tables of the listed views.
|
|
|
|
Thus, doing something like this::
|
|
|
|
self:addviews{
|
|
Panel{
|
|
view_id = 'panel',
|
|
subviews = {
|
|
Label{ view_id = 'label' }
|
|
}
|
|
}
|
|
}
|
|
|
|
Would make the label accessible as both ``self.subviews.label`` and
|
|
``self.subviews.panel.subviews.label``.
|
|
|
|
* ``view:getWindowSize()``
|
|
|
|
Returns the dimensions of the ``frame_body`` rectangle.
|
|
|
|
* ``view:getMousePos()``
|
|
|
|
Returns the mouse *x,y* in coordinates local to the ``frame_body``
|
|
rectangle if it is within its clip area, or nothing otherwise.
|
|
|
|
* ``view:updateLayout([parent_rect])``
|
|
|
|
Recomputes layout of the view and its subviews. If no argument is
|
|
given, re-uses the previous parent rect. The process goes as follows:
|
|
|
|
1. Calls ``preUpdateLayout(parent_rect)`` via ``invoke_before``.
|
|
2. Uses ``computeFrame(parent_rect)`` to compute the desired frame.
|
|
3. Calls ``postComputeFrame(frame_body)`` via ``invoke_after``.
|
|
4. Calls ``updateSubviewLayout(frame_body)`` to update children.
|
|
5. Calls ``postUpdateLayout(frame_body)`` via ``invoke_after``.
|
|
|
|
* ``view:computeFrame(parent_rect)`` *(for overriding)*
|
|
|
|
Called by ``updateLayout`` in order to compute the frame rectangle(s).
|
|
Should return the ``mkdims`` rectangle for the outer frame, and optionally
|
|
also for the body frame. If only one rectangle is returned, it is used
|
|
for both frames, and the margin becomes zero.
|
|
|
|
* ``view:updateSubviewLayout(frame_body)``
|
|
|
|
Calls ``updateLayout`` on all children.
|
|
|
|
* ``view:render(painter)``
|
|
|
|
Given the parent's painter, renders the view via the following process:
|
|
|
|
1. Calls ``onRenderFrame(painter, frame_rect)`` to paint the outer frame.
|
|
2. Creates a new painter using the ``frame_body`` rect.
|
|
3. Calls ``onRenderBody(new_painter)`` to paint the client area.
|
|
4. Calls ``renderSubviews(new_painter)`` to paint visible children.
|
|
|
|
* ``view:renderSubviews(painter)``
|
|
|
|
Calls ``render`` on all ``visible`` subviews in the order they
|
|
appear in the ``subviews`` sequence.
|
|
|
|
* ``view:onRenderFrame(painter, rect)`` *(for overriding)*
|
|
|
|
Called by ``render`` to paint the outer frame; by default does nothing.
|
|
|
|
* ``view:onRenderBody(painter)`` *(for overriding)*
|
|
|
|
Called by ``render`` to paint the client area; by default does nothing.
|
|
|
|
* ``view:onInput(keys)`` *(for overriding)*
|
|
|
|
Override this to handle events. By default directly calls ``inputToSubviews``.
|
|
Return a true value from this method to signal that the event has been handled
|
|
and should not be passed on to more views.
|
|
|
|
* ``view:inputToSubviews(keys)``
|
|
|
|
Calls ``onInput`` on all visible active subviews, iterating the ``subviews``
|
|
sequence in *reverse order*, so that topmost subviews get events first.
|
|
Returns *true* if any of the subviews handled the event.
|
|
|
|
|
|
Screen class
|
|
------------
|
|
|
|
This is a View subclass intended for use as a stand-alone dialog or screen.
|
|
It adds the following methods:
|
|
|
|
* ``screen:isShown()``
|
|
|
|
Returns *true* if the screen is currently in the game engine's display stack.
|
|
|
|
* ``screen:isDismissed()``
|
|
|
|
Returns *true* if the screen is dismissed.
|
|
|
|
* ``screen:isActive()``
|
|
|
|
Returns *true* if the screen is shown and not dismissed.
|
|
|
|
* ``screen:invalidate()``
|
|
|
|
Requests a repaint. Note that currently using it is not necessary, because
|
|
repaints are constantly requested automatically, due to issues with native
|
|
screens happening otherwise.
|
|
|
|
* ``screen:renderParent()``
|
|
|
|
Asks the parent native screen to render itself, or clears the screen if impossible.
|
|
|
|
* ``screen:sendInputToParent(...)``
|
|
|
|
Uses ``simulateInput`` to send keypresses to the native parent screen.
|
|
|
|
* ``screen:show([parent])``
|
|
|
|
Adds the screen to the display stack with the given screen as the parent;
|
|
if parent is not specified, places this one one topmost. Before calling
|
|
``dfhack.screen.show``, calls ``self:onAboutToShow(parent)``.
|
|
|
|
* ``screen:onAboutToShow(parent)`` *(for overriding)*
|
|
|
|
Called when ``dfhack.screen.show`` is about to be called.
|
|
|
|
* ``screen:onShow()``
|
|
|
|
Called by ``dfhack.screen.show`` once the screen is successfully shown.
|
|
|
|
* ``screen:dismiss()``
|
|
|
|
Dismisses the screen. A dismissed screen does not receive any more
|
|
events or paint requests, but may remain in the display stack for
|
|
a short time until the game removes it.
|
|
|
|
* ``screen:onDismiss()`` *(for overriding)*
|
|
|
|
Called by ``dfhack.screen.dismiss()``.
|
|
|
|
* ``screen:onDestroy()`` *(for overriding)*
|
|
|
|
Called by the native code when the screen is fully destroyed and removed
|
|
from the display stack. Place code that absolutely must be called whenever
|
|
the screen is removed by any means here.
|
|
|
|
* ``screen:onResize``, ``screen:onRender``
|
|
|
|
Defined as callbacks for native code.
|
|
|
|
|
|
FramedScreen class
|
|
------------------
|
|
|
|
A Screen subclass that paints a visible frame around its body.
|
|
Most dialogs should inherit from this class.
|
|
|
|
A framed screen has the following attributes:
|
|
|
|
:frame_style: A table that defines a set of pens to draw various parts of the frame.
|
|
:frame_title: A string to display in the middle of the top of the frame.
|
|
:frame_width: Desired width of the client area. If *nil*, the screen will occupy the whole width.
|
|
:frame_height: Likewise, for height.
|
|
:frame_inset: The gap between the frame and the client area. Defaults to 0.
|
|
:frame_background: The pen to fill in the frame with. Defaults to CLEAR_PEN.
|
|
|
|
There are the following predefined frame style tables:
|
|
|
|
* ``GREY_FRAME``
|
|
|
|
A plain grey-colored frame.
|
|
|
|
* ``BOUNDARY_FRAME``
|
|
|
|
The same frame as used by the usual full-screen DF views, like dwarfmode.
|
|
|
|
* ``GREY_LINE_FRAME``
|
|
|
|
A frame consisting of grey lines, similar to the one used by titan announcements.
|
|
|
|
|
|
gui.widgets
|
|
===========
|
|
|
|
This module implements some basic widgets based on the View infrastructure.
|
|
|
|
Widget class
|
|
------------
|
|
|
|
Base of all the widgets. Inherits from View and has the following attributes:
|
|
|
|
* ``frame = {...}``
|
|
|
|
Specifies the constraints on the outer frame of the widget.
|
|
If omitted, the widget will occupy the whole parent rectangle.
|
|
|
|
The frame is specified as a table with the following possible fields:
|
|
|
|
:l: gap between the left edges of the frame and the parent.
|
|
:t: gap between the top edges of the frame and the parent.
|
|
:r: gap between the right edges of the frame and the parent.
|
|
:b: gap between the bottom edges of the frame and the parent.
|
|
:w: maximum width of the frame.
|
|
:h: maximum heigth of the frame.
|
|
:xalign: X alignment of the frame.
|
|
:yalign: Y alignment of the frame.
|
|
|
|
First the ``l,t,r,b`` fields restrict the available area for
|
|
placing the frame. If ``w`` and ``h`` are not specified or
|
|
larger then the computed area, it becomes the frame. Otherwise
|
|
the smaller frame is placed within the are based on the
|
|
``xalign/yalign`` fields. If the align hints are omitted, they
|
|
are assumed to be 0, 1, or 0.5 based on which of the ``l/r/t/b``
|
|
fields are set.
|
|
|
|
* ``frame_inset = {...}``
|
|
|
|
Specifies the gap between the outer frame, and the client area.
|
|
The attribute may be a simple integer value to specify a uniform
|
|
inset, or a table with the following fields:
|
|
|
|
:l: left margin.
|
|
:t: top margin.
|
|
:r: right margin.
|
|
:b: bottom margin.
|
|
:x: left/right margin, if ``l`` and/or ``r`` are omitted.
|
|
:y: top/bottom margin, if ``t`` and/or ``b`` are omitted.
|
|
|
|
* ``frame_background = pen``
|
|
|
|
The pen to fill the outer frame with. Defaults to no fill.
|
|
|
|
Panel class
|
|
-----------
|
|
|
|
Inherits from Widget, and intended for grouping a number of subviews.
|
|
|
|
Has attributes:
|
|
|
|
* ``subviews = {}``
|
|
|
|
Used to initialize the subview list in the constructor.
|
|
|
|
* ``on_render = function(painter)``
|
|
|
|
Called from ``onRenderBody``.
|
|
|
|
Pages class
|
|
-----------
|
|
|
|
Subclass of Panel; keeps exactly one child visible.
|
|
|
|
* ``Pages{ ..., selected = ... }``
|
|
|
|
Specifies which child to select initially; defaults to the first one.
|
|
|
|
* ``pages:getSelected()``
|
|
|
|
Returns the selected *index, child*.
|
|
|
|
* ``pages:setSelected(index)``
|
|
|
|
Selects the specified child, hiding the previous selected one.
|
|
It is permitted to use the subview object, or its ``view_id`` as index.
|
|
|
|
EditField class
|
|
---------------
|
|
|
|
Subclass of Widget; implements a simple edit field.
|
|
|
|
Attributes:
|
|
|
|
:text: The current contents of the field.
|
|
:text_pen: The pen to draw the text with.
|
|
:on_char: Input validation callback; used as ``on_char(new_char,text)``.
|
|
If it returns false, the character is ignored.
|
|
:on_change: Change notification callback; used as ``on_change(new_text,old_text)``.
|
|
:on_submit: Enter key callback; if set the field will handle the key and call ``on_submit(text)``.
|
|
|
|
Label class
|
|
-----------
|
|
|
|
This Widget subclass implements flowing semi-static text.
|
|
|
|
It has the following attributes:
|
|
|
|
:text_pen: Specifies the pen for active text.
|
|
:text_dpen: Specifies the pen for disabled text.
|
|
:disabled: Boolean or a callback; if true, the label is disabled.
|
|
:enabled: Boolean or a callback; if false, the label is disabled.
|
|
:auto_height: Sets self.frame.h from the text height.
|
|
:auto_width: Sets self.frame.w from the text width.
|
|
|
|
The text itself is represented as a complex structure, and passed
|
|
to the object via the ``text`` argument of the constructor, or via
|
|
the ``setText`` method, as one of:
|
|
|
|
* A simple string, possibly containing newlines.
|
|
* A sequence of tokens.
|
|
|
|
Every token in the sequence in turn may be either a string, possibly
|
|
containing newlines, or a table with the following possible fields:
|
|
|
|
* ``token.text = ...``
|
|
|
|
Specifies the main text content of a token, and may be a string, or
|
|
a callback returning a string.
|
|
|
|
* ``token.gap = ...``
|
|
|
|
Specifies the number of character positions to advance on the line
|
|
before rendering the token.
|
|
|
|
* ``token.tile = pen``
|
|
|
|
Specifies a pen to paint as one tile before the main part of the token.
|
|
|
|
* ``token.width = ...``
|
|
|
|
If specified either as a value or a callback, the text field is padded
|
|
or truncated to the specified number.
|
|
|
|
* ``token.pad_char = '?'``
|
|
|
|
If specified together with ``width``, the padding area is filled with
|
|
this character instead of just being skipped over.
|
|
|
|
* ``token.key = '...'``
|
|
|
|
Specifies the keycode associated with the token. The string description
|
|
of the key binding is added to the text content of the token.
|
|
|
|
* ``token.key_sep = '...'``
|
|
|
|
Specifies the separator to place between the keybinding label produced
|
|
by ``token.key``, and the main text of the token. If the separator is
|
|
'()', the token is formatted as ``text..' ('..binding..')'``. Otherwise
|
|
it is simply ``binding..sep..text``.
|
|
|
|
* ``token.enabled``, ``token.disabled``
|
|
|
|
Same as the attributes of the label itself, but applies only to the token.
|
|
|
|
* ``token.pen``, ``token.dpen``
|
|
|
|
Specify the pen and disabled pen to be used for the token's text.
|
|
The field may be either the pen itself, or a callback that returns it.
|
|
|
|
* ``token.on_activate``
|
|
|
|
If this field is not nil, and ``token.key`` is set, the token will actually
|
|
respond to that key binding unless disabled, and call this callback. Eventually
|
|
this may be extended with mouse click support.
|
|
|
|
* ``token.id``
|
|
|
|
Specifies a unique identifier for the token.
|
|
|
|
* ``token.line``, ``token.x1``, ``token.x2``
|
|
|
|
Reserved for internal use.
|
|
|
|
The Label widget implements the following methods:
|
|
|
|
* ``label:setText(new_text)``
|
|
|
|
Replaces the text currently contained in the widget.
|
|
|
|
* ``label:itemById(id)``
|
|
|
|
Finds a token by its ``id`` field.
|
|
|
|
* ``label:getTextHeight()``
|
|
|
|
Computes the height of the text.
|
|
|
|
* ``label:getTextWidth()``
|
|
|
|
Computes the width of the text.
|
|
|
|
List class
|
|
----------
|
|
|
|
The List widget implements a simple list with paging.
|
|
|
|
It has the following attributes:
|
|
|
|
:text_pen: Specifies the pen for deselected list entries.
|
|
:cursor_pen: Specifies the pen for the selected entry.
|
|
:inactive_pen: If specified, used for the cursor when the widget is not active.
|
|
:icon_pen: Default pen for icons.
|
|
:on_select: Selection change callback; called as ``on_select(index,choice)``.
|
|
This is also called with *nil* arguments if ``setChoices`` is called
|
|
with an empty list.
|
|
:on_submit: Enter key callback; if specified, the list reacts to the key
|
|
and calls it as ``on_submit(index,choice)``.
|
|
:on_submit2: Shift-Enter key callback; if specified, the list reacts to the key
|
|
and calls it as ``on_submit2(index,choice)``.
|
|
:row_height: Height of every row in text lines.
|
|
:icon_width: If not *nil*, the specified number of character columns
|
|
are reserved to the left of the list item for the icons.
|
|
:scroll_keys: Specifies which keys the list should react to as a table.
|
|
|
|
Every list item may be specified either as a string, or as a lua table
|
|
with the following fields:
|
|
|
|
:text: Specifies the label text in the same format as the Label text.
|
|
:caption, [1]: Deprecated legacy aliases for **text**.
|
|
:text_*: Reserved for internal use.
|
|
:key: Specifies a keybinding that acts as a shortcut for the specified item.
|
|
:icon: Specifies an icon string, or a pen to paint a single character. May be a callback.
|
|
:icon_pen: When the icon is a string, used to paint it.
|
|
|
|
The list supports the following methods:
|
|
|
|
* ``List{ ..., choices = ..., selected = ... }``
|
|
|
|
Same as calling ``setChoices`` after construction.
|
|
|
|
* ``list:setChoices(choices[, selected])``
|
|
|
|
Replaces the list of choices, possibly also setting the currently selected index.
|
|
|
|
* ``list:setSelected(selected)``
|
|
|
|
Sets the currently selected index. Returns the index after validation.
|
|
|
|
* ``list:getChoices()``
|
|
|
|
Returns the list of choices.
|
|
|
|
* ``list:getSelected()``
|
|
|
|
Returns the selected *index, choice*, or nothing if the list is empty.
|
|
|
|
* ``list:getContentWidth()``
|
|
|
|
Returns the minimal width to draw all choices without clipping.
|
|
|
|
* ``list:getContentHeight()``
|
|
|
|
Returns the minimal width to draw all choices without scrolling.
|
|
|
|
* ``list:submit()``
|
|
|
|
Call the ``on_submit`` callback, as if the Enter key was handled.
|
|
|
|
* ``list:submit2()``
|
|
|
|
Call the ``on_submit2`` callback, as if the Shift-Enter key was handled.
|
|
|
|
FilteredList class
|
|
------------------
|
|
|
|
This widget combines List, EditField and Label into a combo-box like
|
|
construction that allows filtering the list by subwords of its items.
|
|
|
|
In addition to passing through all attributes supported by List, it
|
|
supports:
|
|
|
|
:edit_pen: If specified, used instead of ``cursor_pen`` for the edit field.
|
|
:edit_below: If true, the edit field is placed below the list instead of above.
|
|
:not_found_label: Specifies the text of the label shown when no items match the filter.
|
|
|
|
The list choices may include the following attributes:
|
|
|
|
:search_key: If specified, used instead of **text** to match against the filter.
|
|
|
|
The widget implements:
|
|
|
|
* ``list:setChoices(choices[, selected])``
|
|
|
|
Resets the filter, and passes through to the inner list.
|
|
|
|
* ``list:getChoices()``
|
|
|
|
Returns the list of *all* choices.
|
|
|
|
* ``list:getFilter()``
|
|
|
|
Returns the current filter string, and the *filtered* list of choices.
|
|
|
|
* ``list:setFilter(filter[,pos])``
|
|
|
|
Sets the new filter string, filters the list, and selects the item at
|
|
index ``pos`` in the *unfiltered* list if possible.
|
|
|
|
* ``list:canSubmit()``
|
|
|
|
Checks if there are currently any choices in the filtered list.
|
|
|
|
* ``list:getSelected()``, ``list:getContentWidth()``, ``list:getContentHeight()``, ``list:submit()``
|
|
|
|
Same as with an ordinary list.
|
|
|
|
|
|
=======
|
|
Plugins
|
|
=======
|
|
|
|
DFHack plugins may export native functions and events
|
|
to lua contexts. They are automatically imported by
|
|
``mkmodule('plugins.<name>')``; this means that a lua
|
|
module file is still necessary for ``require`` to read.
|
|
|
|
The following plugins have lua support.
|
|
|
|
burrows
|
|
=======
|
|
|
|
Implements extended burrow manipulations.
|
|
|
|
Events:
|
|
|
|
* ``onBurrowRename.foo = function(burrow)``
|
|
|
|
Emitted when a burrow might have been renamed either through
|
|
the game UI, or ``renameBurrow()``.
|
|
|
|
* ``onDigComplete.foo = function(job_type,pos,old_tiletype,new_tiletype,worker)``
|
|
|
|
Emitted when a tile might have been dug out. Only tracked if the
|
|
auto-growing burrows feature is enabled.
|
|
|
|
Native functions:
|
|
|
|
* ``renameBurrow(burrow,name)``
|
|
|
|
Renames the burrow, emitting ``onBurrowRename`` and updating auto-grow state properly.
|
|
|
|
* ``findByName(burrow,name)``
|
|
|
|
Finds a burrow by name, using the same rules as the plugin command line interface.
|
|
Namely, trailing ``'+'`` characters marking auto-grow burrows are ignored.
|
|
|
|
* ``copyUnits(target,source,enable)``
|
|
|
|
Applies units from ``source`` burrow to ``target``. The ``enable``
|
|
parameter specifies if they are to be added or removed.
|
|
|
|
* ``copyTiles(target,source,enable)``
|
|
|
|
Applies tiles from ``source`` burrow to ``target``. The ``enable``
|
|
parameter specifies if they are to be added or removed.
|
|
|
|
* ``setTilesByKeyword(target,keyword,enable)``
|
|
|
|
Adds or removes tiles matching a predefined keyword. The keyword
|
|
set is the same as used by the command line.
|
|
|
|
The lua module file also re-exports functions from ``dfhack.burrows``.
|
|
|
|
sort
|
|
====
|
|
|
|
Does not export any native functions as of now. Instead, it
|
|
calls lua code to perform the actual ordering of list items.
|
|
|
|
Eventful
|
|
========
|
|
|
|
This plugin exports some events to lua thus allowing to run lua functions
|
|
on DF world events.
|
|
|
|
List of events
|
|
--------------
|
|
|
|
1. ``onReactionComplete(reaction,unit,input_items,input_reagents,output_items,call_native)``
|
|
|
|
Auto activates if detects reactions starting with ``LUA_HOOK_``. Is called when reaction finishes.
|
|
|
|
2. ``onItemContaminateWound(item,unit,wound,number1,number2)``
|
|
|
|
Is called when item tries to contaminate wound (e.g. stuck in).
|
|
|
|
3. ``onProjItemCheckMovement(projectile)``
|
|
|
|
Is called when projectile moves.
|
|
|
|
4. ``onProjItemCheckImpact(projectile,somebool)``
|
|
|
|
Is called when projectile hits something.
|
|
|
|
5. ``onProjUnitCheckMovement(projectile)``
|
|
|
|
Is called when projectile moves.
|
|
|
|
6. ``onProjUnitCheckImpact(projectile,somebool)``
|
|
|
|
Is called when projectile hits something.
|
|
|
|
7. ``onWorkshopFillSidebarMenu(workshop,callnative)``
|
|
|
|
Is called when viewing a workshop in 'q' mode, to populate reactions, useful for custom viewscreens for shops.
|
|
|
|
8. ``postWorkshopFillSidebarMenu(workshop)``
|
|
|
|
Is called after calling (or not) native fillSidebarMenu(). Useful for job button
|
|
tweaking (e.g. adding custom reactions)
|
|
|
|
Events from EventManager
|
|
------------------------
|
|
These events are straight from EventManager module. Each of them first needs to be enabled. See functions for more info.
|
|
|
|
1. ``onBuildingCreatedDestroyed(building_id)``
|
|
|
|
Gets called when building is created or destroyed.
|
|
|
|
2. ``onConstructionCreatedDestroyed(building_id)``
|
|
|
|
Gets called when construction is created or destroyed.
|
|
|
|
3. ``onJobInitiated(job)``
|
|
|
|
Gets called when job is issued.
|
|
|
|
4. ``onJobCompleted(job)``
|
|
|
|
Gets called when job is finished. The job that is passed to this function is a copy.
|
|
|
|
5. ``onUnitDeath(unit_id)``
|
|
|
|
Gets called on unit death.
|
|
|
|
6. ``onItemCreated(item_id)``
|
|
|
|
Gets called when item is created (except due to traders, migrants, invaders and spider webs).
|
|
|
|
7. ``onSyndrome(unit_id,syndrome_index)``
|
|
|
|
Gets called when new syndrome appears on a unit.
|
|
|
|
8. ``onInvasion(invasion_id)``
|
|
|
|
Gets called when new invasion happens.
|
|
|
|
Functions
|
|
---------
|
|
|
|
1. ``registerReaction(reaction_name,callback)``
|
|
|
|
Simplified way of using onReactionComplete; the callback is function (same params as event).
|
|
|
|
2. ``removeNative(shop_name)``
|
|
|
|
Removes native choice list from the building.
|
|
|
|
3. ``addReactionToShop(reaction_name,shop_name)``
|
|
|
|
Add a custom reaction to the building.
|
|
|
|
4. ``enableEvent(evType,frequency)``
|
|
|
|
Enable event checking for EventManager events. For event types use ``eventType`` table.
|
|
|
|
Examples
|
|
--------
|
|
Spawn dragon breath on each item attempt to contaminate wound::
|
|
|
|
b=require "plugins.eventful"
|
|
b.onItemContaminateWound.one=function(item,unit,un_wound,x,y)
|
|
local flw=dfhack.maps.spawnFlow(unit.pos,6,0,0,50000)
|
|
end
|
|
|
|
Reaction complete example::
|
|
|
|
b=require "plugins.eventful"
|
|
|
|
b.onReactionComplete.one=function(reaction,unit,in_items,in_reag,out_items,call_native)
|
|
local pos=copyall(unit.pos)
|
|
-- spawn dragonbreath after 100 ticks
|
|
dfhack.timeout(100,"ticks",function() dfhack.maps.spawnFlow(pos,6,0,0,50000) end)
|
|
--do not call real item creation code
|
|
call_native.value=false
|
|
end
|
|
|
|
Grenade example::
|
|
|
|
b=require "plugins.eventful"
|
|
b.onProjItemCheckImpact.one=function(projectile)
|
|
-- you can check if projectile.item e.g. has correct material
|
|
dfhack.maps.spawnFlow(projectile.cur_pos,6,0,0,50000)
|
|
end
|
|
|
|
Integrated tannery::
|
|
|
|
b=require "plugins.eventful"
|
|
b.addReactionToShop("TAN_A_HIDE","LEATHERWORKS")
|
|
|
|
=======
|
|
Scripts
|
|
=======
|
|
|
|
Any files with the .lua extension placed into hack/scripts/*
|
|
are automatically used by the DFHack core as commands. The
|
|
matching command name consists of the name of the file sans
|
|
the extension.
|
|
|
|
If the first line of the script is a one-line comment, it is
|
|
used by the built-in ``ls`` and ``help`` commands.
|
|
|
|
**NOTE:** Scripts placed in subdirectories still can be accessed, but
|
|
do not clutter the ``ls`` command list; thus it is preferred
|
|
for obscure developer-oriented scripts and scripts used by tools.
|
|
When calling such scripts, always use '/' as the separator for
|
|
directories, e.g. ``devel/lua-example``.
|
|
|
|
Scripts are re-read from disk every time they are used
|
|
(this may be changed later to check the file change time); however
|
|
the global variable values persist in memory between calls.
|
|
Every script gets its own separate environment for global
|
|
variables.
|
|
|
|
Arguments are passed in to the scripts via the **...** built-in
|
|
quasi-variable; when the script is called by the DFHack core,
|
|
they are all guaranteed to be non-nil strings.
|
|
|
|
DFHack core invokes the scripts in the *core context* (see above);
|
|
however it is possible to call them from any lua code (including
|
|
from other scripts) in any context, via the same function the core uses:
|
|
|
|
* ``dfhack.run_script(name[,args...])``
|
|
|
|
Run a lua script in hack/scripts/, as if it was started from dfhack command-line.
|
|
The ``name`` argument should be the name stem, as would be used on the command line.
|
|
|
|
Note that this function lets errors propagate to the caller.
|
|
|
|
Save init script
|
|
================
|
|
|
|
If a save directory contains a file called ``raw/init.lua``, it is
|
|
automatically loaded and executed every time the save is loaded. It
|
|
can also define the following functions to be called by dfhack:
|
|
|
|
* ``function onStateChange(op) ... end``
|
|
|
|
Automatically called from the regular onStateChange event as long
|
|
as the save is still loaded. This avoids the need to install a hook
|
|
into the global ``dfhack.onStateChange`` table, with associated
|
|
cleanup concerns.
|
|
|
|
* ``function onUnload() ... end``
|
|
|
|
Called when the save containing the script is unloaded. This function
|
|
should clean up any global hooks installed by the script.
|
|
|
|
Within the init script, the path to the save directory is available as ``SAVE_PATH``.
|