43 lines
1.3 KiB
CMake
43 lines
1.3 KiB
CMake
# don't use this file directly. use the one in the root folder of the project
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# this is required to ensure we use the right configuration for the system.
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IF(UNIX)
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add_definitions(-DLINUX_BUILD)
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ENDIF(UNIX)
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# a reveal clone
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ADD_EXECUTABLE(dfreveal reveal.cpp)
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TARGET_LINK_LIBRARIES(dfreveal dfhack)
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# prospector - produces a list of available materials and their quantities
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ADD_EXECUTABLE(dfprospector prospector.cpp)
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TARGET_LINK_LIBRARIES(dfprospector dfhack)
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# cleanmap - removes mud, snow, blood and similar stuff from a map. farmers beware
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ADD_EXECUTABLE(dfcleanmap cleanmap.cpp)
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TARGET_LINK_LIBRARIES(dfcleanmap dfhack)
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# incrementalsearch - a bit like cheat engine, only DF-specific and very basic
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ADD_EXECUTABLE(dfincremental incrementalsearch.cpp)
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TARGET_LINK_LIBRARIES(dfincremental dfhack)
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# bauxite - turn all mechanisms into bauxite mechanisms
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# Author: Alex Legg
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ADD_EXECUTABLE(dfbauxite dfbauxite.cpp)
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TARGET_LINK_LIBRARIES(dfbauxite dfhack)
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# itemdesignator - change some item designations (dump, forbid, on-fire) for all items of a given type and material
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ADD_EXECUTABLE(dfitemdesignator itemdesignator.cpp)
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TARGET_LINK_LIBRARIES(dfitemdesignator dfhack)
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IF(UNIX)
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install(TARGETS
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dfreveal
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dfprospector
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dfcleanmap
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dfincremental
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dfbauxite
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dfitemdesignator
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RUNTIME DESTINATION bin
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)
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ENDIF(UNIX) |