119 lines
3.1 KiB
C++
119 lines
3.1 KiB
C++
/*
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www.sourceforge.net/projects/dfhack
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Copyright (c) 2009 Petr Mrázek (peterix), Kenneth Ferland (Impaler[WrG]), dorf
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#pragma once
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#ifndef APIPRIVATE_H_INCLUDED
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#define APIPRIVATE_H_INCLUDED
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namespace DFHack
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{
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class Module;
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class Creatures;
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class Engravings;
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class Maps;
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class Gui;
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class World;
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class Materials;
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class Items;
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class Translation;
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class Vegetation;
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class Buildings;
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class Constructions;
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class WindowIO;
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class ProcessEnumerator;
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class Process;
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class VersionInfo;
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struct t_name;
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class DFContextShared
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{
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public:
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DFContextShared();
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~DFContextShared();
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// names, used by a few other modules.
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void readName(t_name & name, uint32_t address);
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void copyName(uint32_t address, uint32_t target);
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// get the name offsets
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bool InitReadNames();
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uint32_t name_firstname_offset;
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uint32_t name_nickname_offset;
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uint32_t name_words_offset;
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uint32_t name_parts_offset;
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uint32_t name_language_offset;
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uint32_t name_set_offset;
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bool namesInited;
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bool namesFailed;
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ProcessEnumerator* pm;
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Process* p;
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char * shm_start;
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VersionInfo* offset_descriptor;
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string xml;
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// Modules
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struct
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{
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Creatures * pCreatures;
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Engravings * pEngravings;
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Maps * pMaps;
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Gui * pPosition; // blerp
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Gui * pGui;
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World * pWorld;
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Materials * pMaterials;
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Items * pItems;
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Translation * pTranslation;
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Vegetation * pVegetation;
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Buildings * pBuildings;
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Constructions * pConstructions;
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WindowIO * pWindowIO;
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} s_mods;
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std::vector <Module *> allModules;
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/*
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uint32_t item_material_offset;
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uint32_t note_foreground_offset;
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uint32_t note_background_offset;
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uint32_t note_name_offset;
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uint32_t note_xyz_offset;
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uint32_t settlement_name_offset;
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uint32_t settlement_world_xy_offset;
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uint32_t settlement_local_xy_offset;
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uint32_t dwarf_lang_table_offset;
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DfVector *p_effect;
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DfVector *p_itm;
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DfVector *p_notes;
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DfVector *p_settlements;
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DfVector *p_current_settlement;
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*/
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};
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}
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#endif
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