dfhack/library/modules
Myk 3cddea9b61
Merge branch 'develop' into myk_clear_tile
2023-02-26 09:25:05 -08:00
..
Buildings.cpp Update Buildings.cpp 2023-02-15 15:31:50 +11:00
Burrows.cpp rename globals according to structures update 2023-01-05 17:11:01 -08:00
Constructions.cpp Implement/change/expose constructions findAtTile & insert (not building) 2022-10-12 21:10:22 +01:00
DFSDL.cpp move SDL shims to a new DFSDL module 2023-01-04 17:15:32 -08:00
Designations.cpp Update xml and all uses of job_handler 2017-11-25 00:59:59 -05:00
EventManager.cpp rename globals according to structures update 2023-01-05 17:11:01 -08:00
Filesystem.cpp Make the manager orders library available by default (#2233) 2022-07-06 07:03:29 -07:00
Graphic.cpp Apply initial pre-commit config 2022-04-12 14:48:19 -04:00
Gui.cpp keep focus strings if they are already labeled 2023-02-24 17:20:12 -08:00
Items.cpp fix usage of squad equipment vector 2023-02-24 15:50:56 -08:00
Job.cpp get things to compile with the recent structure updates 2023-01-08 11:33:14 -08:00
Kitchen.cpp properly cast for unsigned comparisons 2023-02-02 23:57:52 -08:00
MapCache.cpp don't overwrite dig priority by accident 2022-10-19 16:47:54 -07:00
Maps.cpp getbiometype naming, docs 2023-01-21 20:33:40 +00:00
Materials.cpp better detection of fire and magma safety 2023-02-24 16:57:44 -08:00
Once.cpp Apply initial pre-commit config 2022-04-12 14:48:19 -04:00
Persistence.cpp fix persistence for changed file structure 2023-01-06 21:24:01 -06:00
Random.cpp Add missing import/export info for MersenneRNG::unitvector<> 2014-03-25 13:30:21 -05:00
Renderer.cpp comment out problematic code from Renderer 2022-12-21 14:06:58 -08:00
Screen.cpp Merge branch 'develop' into myk_clear_tile 2023-02-26 09:25:05 -08:00
Textures.cpp add new control panel textures 2023-01-31 23:52:30 -08:00
Translation.cpp update structures 2020-07-01 23:10:34 -05:00
Units.cpp Add isGeldable, isMarkedForGelding, isPet 2023-02-11 05:44:45 -05:00
World.cpp Add Persistence module. 2018-08-26 18:27:58 -05:00