95 lines
3.3 KiB
C++
95 lines
3.3 KiB
C++
/*
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https://github.com/peterix/dfhack
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Copyright (c) 2009-2012 Petr Mrázek (peterix@gmail.com)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#pragma once
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/*
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* Some much needed SDL fakery.
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*/
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#include "Pragma.h"
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#include "Export.h"
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#include <string>
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#include <stdint.h>
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#include "modules/Graphic.h"
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// function and variable pointer... we don't try to understand what SDL does here
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typedef void * fPtr;
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typedef void * vPtr;
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struct WINDOW;
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namespace SDL
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{
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union Event;
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}
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// these functions are here because they call into DFHack::Core and therefore need to
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// be declared as friend functions/known
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#ifdef _DARWIN
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DFhackCExport int DFH_SDL_NumJoysticks(void);
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DFhackCExport void DFH_SDL_Quit(void);
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DFhackCExport int DFH_SDL_PollEvent(SDL::Event* event);
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DFhackCExport int DFH_SDL_Init(uint32_t flags);
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DFhackCExport int DFH_wgetch(WINDOW * win);
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#endif
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DFhackCExport int SDL_NumJoysticks(void);
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DFhackCExport void SDL_Quit(void);
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DFhackCExport int SDL_PollEvent(SDL::Event* event);
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DFhackCExport int SDL_PushEvent(SDL::Event* event);
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DFhackCExport int SDL_Init(uint32_t flags);
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DFhackCExport int wgetch(WINDOW * win);
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DFhackCExport int SDL_UpperBlit(DFHack::DFSDL_Surface* src, DFHack::DFSDL_Rect* srcrect, DFHack::DFSDL_Surface* dst, DFHack::DFSDL_Rect* dstrect);
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DFhackCExport vPtr SDL_CreateRGBSurface(uint32_t flags, int width, int height, int depth,
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uint32_t Rmask, uint32_t Gmask, uint32_t Bmask, uint32_t Amask);
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DFhackCExport vPtr SDL_CreateRGBSurfaceFrom(vPtr pixels, int width, int height, int depth, int pitch,
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uint32_t Rmask, uint32_t Gmask, uint32_t Bmask, uint32_t Amask);
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DFhackCExport void SDL_FreeSurface(vPtr surface);
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DFhackCExport vPtr SDL_ConvertSurface(vPtr surface, vPtr format, uint32_t flags);
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DFhackCExport int SDL_LockSurface(vPtr surface);
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DFhackCExport void SDL_UnlockSurface(vPtr surface);
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DFhackCExport uint8_t SDL_GetMouseState(int *x, int *y);
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DFhackCExport void * SDL_GetVideoSurface(void);
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DFhackCExport int SDL_SemWait(vPtr sem);
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DFhackCExport int SDL_SemPost(vPtr sem);
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// hook - called early from DF's main()
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DFhackCExport int egg_init(void);
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// hook - called before rendering
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DFhackCExport int egg_shutdown(void);
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// hook - called for each game tick (or more often)
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DFhackCExport int egg_tick(void);
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// hook - called before rendering
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DFhackCExport int egg_prerender(void);
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// hook - called for each SDL event, can filter both the event and the return value
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DFhackCExport int egg_sdl_event(SDL::Event* event);
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// hook - ncurses event. return -1 to consume
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DFhackCExport int egg_curses_event(int orig_return);
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