696 lines
18 KiB
C++
696 lines
18 KiB
C++
#include "buildingplan-lib.h"
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#define PLUGIN_VERSION 0.00
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void debug(const string &msg)
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{
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if (!show_debugging)
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return;
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color_ostream_proxy out(Core::getInstance().getConsole());
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out << "DEBUG (" << PLUGIN_VERSION << "): " << msg << endl;
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}
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void enable_quickfort_fn(pair<const df::building_type, bool>& pair) { pair.second = true; }
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/*
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* Material Choice Screen
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*/
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std::string material_to_string_fn(DFHack::MaterialInfo m) { return m.toString(); }
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bool ItemFilter::matchesMask(DFHack::MaterialInfo &mat)
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{
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return (mat_mask.whole) ? mat.matches(mat_mask) : true;
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}
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bool ItemFilter::matches(const df::dfhack_material_category mask) const
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{
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return mask.whole & mat_mask.whole;
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}
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bool ItemFilter::matches(DFHack::MaterialInfo &material) const
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{
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for (auto it = materials.begin(); it != materials.end(); ++it)
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if (material.matches(*it))
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return true;
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return false;
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}
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bool ItemFilter::matches(df::item *item)
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{
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if (item->getQuality() < min_quality || item->getQuality() > max_quality)
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return false;
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if (decorated_only && !item->hasImprovements())
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return false;
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auto imattype = item->getActualMaterial();
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auto imatindex = item->getActualMaterialIndex();
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auto item_mat = DFHack::MaterialInfo(imattype, imatindex);
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return (materials.size() == 0) ? matchesMask(item_mat) : matches(item_mat);
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}
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std::vector<std::string> ItemFilter::getMaterialFilterAsVector()
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{
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std::vector<std::string> descriptions;
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transform_(materials, descriptions, material_to_string_fn);
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if (descriptions.size() == 0)
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bitfield_to_string(&descriptions, mat_mask);
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if (descriptions.size() == 0)
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descriptions.push_back("any");
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return descriptions;
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}
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std::string ItemFilter::getMaterialFilterAsSerial()
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{
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std::string str;
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str.append(bitfield_to_string(mat_mask, ","));
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str.append("/");
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if (materials.size() > 0)
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{
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for (size_t i = 0; i < materials.size(); i++)
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str.append(materials[i].getToken() + ",");
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if (str[str.size()-1] == ',')
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str.resize(str.size () - 1);
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}
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return str;
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}
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bool ItemFilter::parseSerializedMaterialTokens(std::string str)
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{
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valid = false;
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std::vector<std::string> tokens;
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split_string(&tokens, str, "/");
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if (tokens.size() > 0 && !tokens[0].empty())
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{
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if (!parseJobMaterialCategory(&mat_mask, tokens[0]))
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return false;
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}
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if (tokens.size() > 1 && !tokens[1].empty())
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{
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std::vector<std::string> mat_names;
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split_string(&mat_names, tokens[1], ",");
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for (auto m = mat_names.begin(); m != mat_names.end(); m++)
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{
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DFHack::MaterialInfo material;
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if (!material.find(*m) || !material.isValid())
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return false;
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materials.push_back(material);
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}
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}
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valid = true;
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return true;
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}
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std::string ItemFilter::getMinQuality()
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{
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return ENUM_KEY_STR(item_quality, min_quality);
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}
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std::string ItemFilter::getMaxQuality()
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{
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return ENUM_KEY_STR(item_quality, max_quality);
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}
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bool ItemFilter::isValid()
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{
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return valid;
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}
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void ItemFilter::clear()
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{
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mat_mask.whole = 0;
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materials.clear();
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}
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DFHack::MaterialInfo &material_info_identity_fn(DFHack::MaterialInfo &m) { return m; }
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ViewscreenChooseMaterial::ViewscreenChooseMaterial(ItemFilter *filter)
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{
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selected_column = 0;
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masks_column.setTitle("Type");
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masks_column.multiselect = true;
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masks_column.allow_search = false;
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masks_column.left_margin = 2;
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materials_column.left_margin = MAX_MASK + 3;
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materials_column.setTitle("Material");
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materials_column.multiselect = true;
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this->filter = filter;
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masks_column.changeHighlight(0);
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populateMasks();
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populateMaterials();
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masks_column.selectDefaultEntry();
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materials_column.selectDefaultEntry();
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materials_column.changeHighlight(0);
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}
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void ViewscreenChooseMaterial::feed(set<df::interface_key> *input)
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{
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bool key_processed = false;
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switch (selected_column)
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{
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case 0:
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key_processed = masks_column.feed(input);
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if (input->count(interface_key::SELECT))
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populateMaterials(); // Redo materials lists based on category selection
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break;
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case 1:
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key_processed = materials_column.feed(input);
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break;
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}
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if (key_processed)
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return;
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if (input->count(interface_key::LEAVESCREEN))
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{
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input->clear();
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Screen::dismiss(this);
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return;
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}
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if (input->count(interface_key::CUSTOM_SHIFT_C))
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{
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filter->clear();
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masks_column.clearSelection();
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materials_column.clearSelection();
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populateMaterials();
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}
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else if (input->count(interface_key::SEC_SELECT))
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{
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// Convert list selections to material filters
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filter->mat_mask.whole = 0;
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filter->materials.clear();
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// Category masks
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auto masks = masks_column.getSelectedElems();
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for (auto it = masks.begin(); it != masks.end(); ++it)
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filter->mat_mask.whole |= it->whole;
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// Specific materials
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auto materials = materials_column.getSelectedElems();
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transform_(materials, filter->materials, material_info_identity_fn);
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Screen::dismiss(this);
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}
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else if (input->count(interface_key::CURSOR_LEFT))
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{
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--selected_column;
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validateColumn();
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}
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else if (input->count(interface_key::CURSOR_RIGHT))
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{
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selected_column++;
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validateColumn();
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}
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else if (enabler->tracking_on && enabler->mouse_lbut)
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{
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if (masks_column.setHighlightByMouse())
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selected_column = 0;
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else if (materials_column.setHighlightByMouse())
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selected_column = 1;
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enabler->mouse_lbut = enabler->mouse_rbut = 0;
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}
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}
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void ViewscreenChooseMaterial::render()
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{
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if (Screen::isDismissed(this))
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return;
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dfhack_viewscreen::render();
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Screen::clear();
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Screen::drawBorder(" Building Material ");
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masks_column.display(selected_column == 0);
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materials_column.display(selected_column == 1);
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int32_t y = gps->dimy - 3;
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int32_t x = 2;
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OutputHotkeyString(x, y, "Toggle", interface_key::SELECT);
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x += 3;
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OutputHotkeyString(x, y, "Save", interface_key::SEC_SELECT);
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x += 3;
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OutputHotkeyString(x, y, "Clear", interface_key::CUSTOM_SHIFT_C);
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x += 3;
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OutputHotkeyString(x, y, "Cancel", interface_key::LEAVESCREEN);
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}
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// START Room Reservation
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ReservedRoom::ReservedRoom(df::building *building, std::string noble_code)
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{
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this->building = building;
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config = DFHack::World::AddPersistentData("buildingplan/reservedroom");
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config.val() = noble_code;
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config.ival(1) = building->id;
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pos = df::coord(building->centerx, building->centery, building->z);
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}
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ReservedRoom::ReservedRoom(PersistentDataItem &config, color_ostream &out)
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{
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this->config = config;
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building = df::building::find(config.ival(1));
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if (!building)
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return;
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pos = df::coord(building->centerx, building->centery, building->z);
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}
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bool ReservedRoom::checkRoomAssignment()
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{
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if (!isValid())
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return false;
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auto np = getOwnersNobleCode();
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bool correctOwner = false;
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for (auto iter = np.begin(); iter != np.end(); iter++)
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{
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if (iter->position->code == getCode())
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{
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correctOwner = true;
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break;
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}
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}
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if (correctOwner)
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return true;
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for (auto iter = world->units.active.begin(); iter != world->units.active.end(); iter++)
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{
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df::unit* unit = *iter;
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if (!Units::isCitizen(unit))
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continue;
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if (!Units::isActive(unit))
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continue;
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np = getUniqueNoblePositions(unit);
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for (auto iter = np.begin(); iter != np.end(); iter++)
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{
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if (iter->position->code == getCode())
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{
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Buildings::setOwner(building, unit);
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break;
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}
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}
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}
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return true;
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}
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std::string RoomMonitor::getReservedNobleCode(int32_t buildingId)
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{
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for (auto iter = reservedRooms.begin(); iter != reservedRooms.end(); iter++)
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{
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if (buildingId == iter->getId())
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return iter->getCode();
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}
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return "";
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}
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void RoomMonitor::toggleRoomForPosition(int32_t buildingId, std::string noble_code)
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{
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bool found = false;
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for (auto iter = reservedRooms.begin(); iter != reservedRooms.end(); iter++)
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{
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if (buildingId != iter->getId())
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{
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continue;
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}
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else
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{
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if (noble_code == iter->getCode())
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{
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iter->remove();
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reservedRooms.erase(iter);
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}
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else
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{
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iter->setCode(noble_code);
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}
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found = true;
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break;
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}
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}
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if (!found)
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{
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ReservedRoom room(df::building::find(buildingId), noble_code);
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reservedRooms.push_back(room);
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}
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}
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void RoomMonitor::doCycle()
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{
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for (auto iter = reservedRooms.begin(); iter != reservedRooms.end();)
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{
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if (iter->checkRoomAssignment())
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{
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++iter;
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}
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else
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{
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iter->remove();
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iter = reservedRooms.erase(iter);
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}
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}
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}
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void RoomMonitor::reset(color_ostream &out)
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{
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reservedRooms.clear();
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std::vector<PersistentDataItem> items;
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DFHack::World::GetPersistentData(&items, "buildingplan/reservedroom");
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for (auto i = items.begin(); i != items.end(); i++)
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{
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ReservedRoom rr(*i, out);
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if (rr.isValid())
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addRoom(rr);
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}
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}
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void delete_item_fn(df::job_item *x) { delete x; }
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// START Planning
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PlannedBuilding::PlannedBuilding(df::building *building, ItemFilter *filter)
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{
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this->building = building;
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this->filter = *filter;
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pos = df::coord(building->centerx, building->centery, building->z);
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config = DFHack::World::AddPersistentData("buildingplan/constraints");
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config.val() = filter->getMaterialFilterAsSerial();
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config.ival(1) = building->id;
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config.ival(2) = filter->min_quality + 1;
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config.ival(3) = static_cast<int>(filter->decorated_only) + 1;
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config.ival(4) = filter->max_quality + 1;
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}
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PlannedBuilding::PlannedBuilding(PersistentDataItem &config, color_ostream &out)
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{
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this->config = config;
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if (!filter.parseSerializedMaterialTokens(config.val()))
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{
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out.printerr("Buildingplan: Cannot parse filter: %s\nDiscarding.", config.val().c_str());
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return;
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}
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building = df::building::find(config.ival(1));
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if (!building)
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return;
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pos = df::coord(building->centerx, building->centery, building->z);
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filter.min_quality = static_cast<df::item_quality>(config.ival(2) - 1);
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filter.max_quality = static_cast<df::item_quality>(config.ival(4) - 1);
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filter.decorated_only = config.ival(3) - 1;
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}
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bool PlannedBuilding::assignClosestItem(std::vector<df::item *> *items_vector)
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{
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decltype(items_vector->begin()) closest_item;
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int32_t closest_distance = -1;
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for (auto item_iter = items_vector->begin(); item_iter != items_vector->end(); item_iter++)
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{
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auto item = *item_iter;
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if (!filter.matches(item))
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continue;
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auto pos = item->pos;
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auto distance = abs(pos.x - building->centerx) +
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abs(pos.y - building->centery) +
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abs(pos.z - building->z) * 50;
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if (closest_distance > -1 && distance >= closest_distance)
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continue;
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closest_distance = distance;
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closest_item = item_iter;
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}
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if (closest_distance > -1 && assignItem(*closest_item))
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{
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debug("Item assigned");
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items_vector->erase(closest_item);
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remove();
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return true;
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}
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return false;
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}
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bool PlannedBuilding::assignItem(df::item *item)
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{
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auto ref = df::allocate<df::general_ref_building_holderst>();
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if (!ref)
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{
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Core::printerr("Could not allocate general_ref_building_holderst\n");
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return false;
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}
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ref->building_id = building->id;
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if (building->jobs.size() != 1)
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return false;
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auto job = building->jobs[0];
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for_each_(job->job_items, delete_item_fn);
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job->job_items.clear();
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job->flags.bits.suspend = false;
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bool rough = false;
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Job::attachJobItem(job, item, df::job_item_ref::Hauled);
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if (item->getType() == item_type::BOULDER)
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rough = true;
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building->mat_type = item->getMaterial();
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building->mat_index = item->getMaterialIndex();
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job->mat_type = building->mat_type;
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job->mat_index = building->mat_index;
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if (building->needsDesign())
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{
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auto act = (df::building_actual *) building;
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act->design = new df::building_design();
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act->design->flags.bits.rough = rough;
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}
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return true;
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}
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bool PlannedBuilding::isValid()
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{
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bool valid = filter.isValid() &&
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building && Buildings::findAtTile(pos) == building &&
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building->getBuildStage() == 0;
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if (!valid)
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remove();
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return valid;
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}
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void Planner::reset(color_ostream &out)
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{
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planned_buildings.clear();
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std::vector<PersistentDataItem> items;
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DFHack::World::GetPersistentData(&items, "buildingplan/constraints");
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for (auto i = items.begin(); i != items.end(); i++)
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{
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PlannedBuilding pb(*i, out);
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if (pb.isValid())
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planned_buildings.push_back(pb);
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}
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}
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void Planner::initialize()
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{
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#define add_building_type(btype, itype) \
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item_for_building_type[df::building_type::btype] = df::item_type::itype; \
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default_item_filters[df::building_type::btype] = ItemFilter(); \
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available_item_vectors[df::item_type::itype] = std::vector<df::item *>(); \
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is_relevant_item_type[df::item_type::itype] = true; \
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if (planmode_enabled.find(df::building_type::btype) == planmode_enabled.end()) \
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planmode_enabled[df::building_type::btype] = false
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FOR_ENUM_ITEMS(item_type, it)
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is_relevant_item_type[it] = false;
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add_building_type(Armorstand, ARMORSTAND);
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add_building_type(Bed, BED);
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add_building_type(Chair, CHAIR);
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add_building_type(Coffin, COFFIN);
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add_building_type(Door, DOOR);
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add_building_type(Floodgate, FLOODGATE);
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add_building_type(Hatch, HATCH_COVER);
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add_building_type(GrateWall, GRATE);
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add_building_type(GrateFloor, GRATE);
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add_building_type(BarsVertical, BAR);
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add_building_type(BarsFloor, BAR);
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add_building_type(Cabinet, CABINET);
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add_building_type(Box, BOX);
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// skip kennels, farm plot
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add_building_type(Weaponrack, WEAPONRACK);
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add_building_type(Statue, STATUE);
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add_building_type(Slab, SLAB);
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add_building_type(Table, TABLE);
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// skip roads ... furnaces
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add_building_type(WindowGlass, WINDOW);
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// skip gem window ... support
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add_building_type(AnimalTrap, ANIMALTRAP);
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add_building_type(Chain, CHAIN);
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|
add_building_type(Cage, CAGE);
|
|
// skip archery target
|
|
add_building_type(TractionBench, TRACTION_BENCH);
|
|
// skip nest box, hive (tools)
|
|
|
|
#undef add_building_type
|
|
}
|
|
|
|
void Planner::doCycle()
|
|
{
|
|
debug("Running Cycle");
|
|
if (planned_buildings.size() == 0)
|
|
return;
|
|
|
|
debug("Planned count: " + int_to_string(planned_buildings.size()));
|
|
|
|
gather_available_items();
|
|
for (auto building_iter = planned_buildings.begin(); building_iter != planned_buildings.end();)
|
|
{
|
|
if (building_iter->isValid())
|
|
{
|
|
if (show_debugging)
|
|
debug(std::string("Trying to allocate ") + enum_item_key_str(building_iter->getType()));
|
|
|
|
auto required_item_type = item_for_building_type[building_iter->getType()];
|
|
auto items_vector = &available_item_vectors[required_item_type];
|
|
if (items_vector->size() == 0 || !building_iter->assignClosestItem(items_vector))
|
|
{
|
|
debug("Unable to allocate an item");
|
|
++building_iter;
|
|
continue;
|
|
}
|
|
}
|
|
debug("Removing building plan");
|
|
building_iter = planned_buildings.erase(building_iter);
|
|
}
|
|
}
|
|
|
|
bool Planner::allocatePlannedBuilding(df::building_type type)
|
|
{
|
|
coord32_t cursor;
|
|
if (!DFHack::Gui::getCursorCoords(cursor.x, cursor.y, cursor.z))
|
|
return false;
|
|
|
|
auto newinst = Buildings::allocInstance(cursor.get_coord16(), type);
|
|
if (!newinst)
|
|
return false;
|
|
|
|
df::job_item *filter = new df::job_item();
|
|
filter->item_type = item_type::NONE;
|
|
filter->mat_index = 0;
|
|
filter->flags2.bits.building_material = true;
|
|
std::vector<df::job_item*> filters;
|
|
filters.push_back(filter);
|
|
|
|
if (!Buildings::constructWithFilters(newinst, filters))
|
|
{
|
|
delete newinst;
|
|
return false;
|
|
}
|
|
|
|
for (auto iter = newinst->jobs.begin(); iter != newinst->jobs.end(); iter++)
|
|
{
|
|
(*iter)->flags.bits.suspend = true;
|
|
}
|
|
|
|
if (type == building_type::Door)
|
|
{
|
|
auto door = virtual_cast<df::building_doorst>(newinst);
|
|
if (door)
|
|
door->door_flags.bits.pet_passable = true;
|
|
}
|
|
|
|
addPlannedBuilding(newinst);
|
|
|
|
return true;
|
|
}
|
|
|
|
PlannedBuilding *Planner::getSelectedPlannedBuilding()
|
|
{
|
|
for (auto building_iter = planned_buildings.begin(); building_iter != planned_buildings.end(); building_iter++)
|
|
{
|
|
if (building_iter->isCurrentlySelectedBuilding())
|
|
{
|
|
return &(*building_iter);
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void Planner::adjustMinQuality(df::building_type type, int amount)
|
|
{
|
|
auto min_quality = &getDefaultItemFilterForType(type)->min_quality;
|
|
*min_quality = static_cast<df::item_quality>(*min_quality + amount);
|
|
|
|
boundsCheckItemQuality(min_quality);
|
|
auto max_quality = &getDefaultItemFilterForType(type)->max_quality;
|
|
if (*min_quality > *max_quality)
|
|
(*max_quality) = *min_quality;
|
|
|
|
}
|
|
|
|
void Planner::adjustMaxQuality(df::building_type type, int amount)
|
|
{
|
|
auto max_quality = &getDefaultItemFilterForType(type)->max_quality;
|
|
*max_quality = static_cast<df::item_quality>(*max_quality + amount);
|
|
|
|
boundsCheckItemQuality(max_quality);
|
|
auto min_quality = &getDefaultItemFilterForType(type)->min_quality;
|
|
if (*max_quality < *min_quality)
|
|
(*min_quality) = *max_quality;
|
|
}
|
|
|
|
void Planner::boundsCheckItemQuality(item_quality::item_quality *quality)
|
|
{
|
|
*quality = static_cast<df::item_quality>(*quality);
|
|
if (*quality > item_quality::Artifact)
|
|
(*quality) = item_quality::Artifact;
|
|
if (*quality < item_quality::Ordinary)
|
|
(*quality) = item_quality::Ordinary;
|
|
}
|
|
|
|
map<df::building_type, bool> planmode_enabled, saved_planmodes;
|
|
|
|
bool show_debugging = false;
|
|
bool show_help = false;
|
|
|
|
Planner planner;
|
|
|
|
RoomMonitor roomMonitor;
|