486bf2719b
this ensures that a player's preferences are saved across map reloads. this is particularly important for the building material filters, since item fulfillment tasks are regenerated on map load, and any changes in settings when buildingplan is reset will change the item vectors that will be searched for planned buildings. if the settings were allowed to reset, then a player who thought all walls would be made out of blocks would be surprised to find boulders and logs being used after the map is reloaded. |
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.github | ||
CMake | ||
build | ||
data | ||
depends | ||
dfhack-config | ||
docs | ||
library | ||
package | ||
plugins | ||
scripts@a574158ca3 | ||
test | ||
travis | ||
.gitignore | ||
.gitmodules | ||
.ycm_extra_conf.py | ||
CMakeLists.txt | ||
CMakeSettings.json | ||
LICENSE.rst | ||
README.html | ||
README.md | ||
conf.py | ||
dfhack.init-example | ||
index.rst | ||
onLoad.init-example |
README.md
DFHack Readme
DFHack is a Dwarf Fortress memory access library, distributed with scripts and plugins implementing a wide variety of useful functions and tools.
The full documentation is available online here,
from the README.html page in the DFHack distribution, or as raw text in the ./docs
folder.
If you're an end-user, modder, or interested in contributing to DFHack -
go read those docs.
If that's unclear or you need more help, try the Bay12 forums thread or the #dfhack IRC channel on freenode.