313 lines
12 KiB
C++
313 lines
12 KiB
C++
/*
|
|
www.sourceforge.net/projects/dfhack
|
|
Copyright (c) 2009 Petr Mrázek (peterix), Kenneth Ferland (Impaler[WrG]), dorf
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any
|
|
damages arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any
|
|
purpose, including commercial applications, and to alter it and
|
|
redistribute it freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must
|
|
not claim that you wrote the original software. If you use this
|
|
software in a product, an acknowledgment in the product documentation
|
|
would be appreciated but is not required.
|
|
|
|
2. Altered source versions must be plainly marked as such, and
|
|
must not be misrepresented as being the original software.
|
|
|
|
3. This notice may not be removed or altered from any source
|
|
distribution.
|
|
*/
|
|
|
|
#ifndef SIMPLEAPI_H_INCLUDED
|
|
#define SIMPLEAPI_H_INCLUDED
|
|
|
|
#ifdef LINUX_BUILD
|
|
# ifndef DFHACKAPI
|
|
# define DFHACKAPI
|
|
# endif
|
|
#else
|
|
# ifdef BUILD_DFHACK_LIB
|
|
# ifndef DFHACKAPI
|
|
# define DFHACKAPI extern "C" __declspec(dllexport)
|
|
# endif
|
|
# else
|
|
# ifndef DFHACKAPI
|
|
# define DFHACKAPI extern "C" __declspec(dllimport)
|
|
# endif
|
|
# endif
|
|
#endif
|
|
|
|
#include <string>
|
|
#include <vector>
|
|
#include "integers.h"
|
|
using namespace std;
|
|
|
|
class DFHackAPI;
|
|
|
|
// Imported function for actually creating an instance
|
|
DFHACKAPI DFHackAPI *CreateDFHackAPI0(const char *path_to_xml);
|
|
|
|
// C++ wrapper for convenience
|
|
inline DFHackAPI *CreateDFHackAPI(const string &path_to_xml)
|
|
{
|
|
return CreateDFHackAPI0(path_to_xml.c_str());
|
|
}
|
|
|
|
// Technically the functions that use std::vector are unsafe.
|
|
class DFHackAPI
|
|
{
|
|
public:
|
|
virtual ~DFHackAPI() {}
|
|
|
|
virtual bool Attach() = 0;
|
|
virtual bool Detach() = 0;
|
|
virtual bool isAttached() = 0;
|
|
/**
|
|
* Matgloss. next four methods look very similar. I could use two and move the processing one level up...
|
|
* I'll keep it like this, even with the code duplication as it will hopefully get more features and separate data types later.
|
|
* Yay for nebulous plans for a rock survey tool that tracks how much of which metal could be smelted from available resorces
|
|
*/
|
|
virtual bool ReadStoneMatgloss(vector<t_matgloss> & output) = 0;
|
|
virtual bool ReadWoodMatgloss (vector<t_matgloss> & output) = 0;
|
|
virtual bool ReadMetalMatgloss(vector<t_matgloss> & output) = 0;
|
|
virtual bool ReadPlantMatgloss(vector<t_matgloss> & output) = 0;
|
|
virtual bool ReadCreatureMatgloss(vector<t_matgloss> & output) = 0;
|
|
// FIXME: add creatures for all the creature products
|
|
|
|
// read region surroundings, get their vectors of geolayers so we can do translation (or just hand the translation table to the client)
|
|
// returns an array of 9 vectors of indices into stone matgloss
|
|
/**
|
|
Method for reading the geological surrounding of the currently loaded region.
|
|
assign is a reference to an array of nine vectors of unsigned words that are to be filled with the data
|
|
array is indexed by the BiomeOffset enum
|
|
|
|
I omitted resolving the layer matgloss in this API, because it would
|
|
introduce overhead by calling some method for each tile. You have to do it
|
|
yourself. First get the stuff from ReadGeology and then for each block get
|
|
the RegionOffsets. For each tile get the real region from RegionOffsets and
|
|
cross-reference it with the geology stuff (region -- array of vectors, depth --
|
|
vector). I'm thinking about turning that Geology stuff into a
|
|
two-dimensional array with static size.
|
|
|
|
this is the algorithm for applying matgloss:
|
|
void DfMap::applyGeoMatgloss(Block * b)
|
|
{
|
|
// load layer matgloss
|
|
for(int x_b = 0; x_b < BLOCK_SIZE; x_b++)
|
|
{
|
|
for(int y_b = 0; y_b < BLOCK_SIZE; y_b++)
|
|
{
|
|
int geolayer = b->designation[x_b][y_b].bits.geolayer_index;
|
|
int biome = b->designation[x_b][y_b].bits.biome;
|
|
b->material[x_b][y_b].type = Mat_Stone;
|
|
b->material[x_b][y_b].index = v_geology[b->RegionOffsets[biome]][geolayer];
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
virtual bool ReadGeology( vector < vector <uint16_t> >& assign ) = 0;
|
|
|
|
/*
|
|
* BLOCK DATA
|
|
*/
|
|
/// allocate and read pointers to map blocks
|
|
virtual bool InitMap() = 0;
|
|
/// destroy the mapblock cache
|
|
virtual bool DestroyMap() = 0;
|
|
/// get size of the map in tiles
|
|
virtual void getSize(uint32_t& x, uint32_t& y, uint32_t& z) = 0;
|
|
|
|
/**
|
|
* Return false/0 on failure, buffer allocated by client app, 256 items long
|
|
*/
|
|
virtual bool isValidBlock(uint32_t blockx, uint32_t blocky, uint32_t blockz) = 0;
|
|
|
|
virtual bool ReadTileTypes(uint32_t blockx, uint32_t blocky, uint32_t blockz, uint16_t *buffer) = 0; // 256 * sizeof(uint16_t)
|
|
virtual bool WriteTileTypes(uint32_t blockx, uint32_t blocky, uint32_t blockz, uint16_t *buffer) = 0; // 256 * sizeof(uint16_t)
|
|
|
|
virtual bool ReadDesignations(uint32_t blockx, uint32_t blocky, uint32_t blockz, uint32_t *buffer) = 0; // 256 * sizeof(uint32_t)
|
|
virtual bool WriteDesignations (uint32_t blockx, uint32_t blocky, uint32_t blockz, uint32_t *buffer) = 0;
|
|
|
|
virtual bool ReadOccupancy(uint32_t blockx, uint32_t blocky, uint32_t blockz, uint32_t *buffer) = 0; // 256 * sizeof(uint32_t)
|
|
virtual bool WriteOccupancy(uint32_t blockx, uint32_t blocky, uint32_t blockz, uint32_t *buffer) = 0; // 256 * sizeof(uint32_t)
|
|
|
|
/// read region offsets of a block
|
|
virtual bool ReadRegionOffsets(uint32_t blockx, uint32_t blocky, uint32_t blockz, uint8_t *buffer) = 0; // 16 * sizeof(uint8_t)
|
|
|
|
/// read aggregated veins of a block
|
|
virtual bool ReadVeins(uint32_t blockx, uint32_t blocky, uint32_t blockz, vector <t_vein> & veins) = 0;
|
|
|
|
/**
|
|
* Buildings, constructions, plants, all pretty straighforward. InitReadBuildings returns all the building types as a mapping between a numeric values and strings
|
|
*/
|
|
virtual uint32_t InitReadConstructions() = 0;
|
|
virtual bool ReadConstruction(const uint32_t &index, t_construction & construction) = 0;
|
|
virtual void FinishReadConstructions() = 0;
|
|
|
|
virtual uint32_t InitReadBuildings(vector <string> &v_buildingtypes) = 0;
|
|
virtual bool ReadBuilding(const uint32_t &index, t_building & building) = 0;
|
|
virtual void FinishReadBuildings() = 0;
|
|
|
|
virtual uint32_t InitReadVegetation() = 0;
|
|
virtual bool ReadVegetation(const uint32_t &index, t_tree_desc & shrubbery) = 0;
|
|
virtual void FinishReadVegetation() = 0;
|
|
|
|
virtual uint32_t InitReadCreatures() = 0;
|
|
virtual bool ReadCreature(const uint32_t &index, t_creature & furball) = 0;
|
|
virtual void FinishReadCreatures() = 0;
|
|
};
|
|
|
|
#ifdef BUILD_DFHACK_LIB
|
|
|
|
class memory_info;
|
|
class DfVector;
|
|
class ProcessManager;
|
|
class Process;
|
|
class DataModel;
|
|
|
|
//FIXME: better control over state, creation and destruction
|
|
//TODO: give this the pimpl treatment?
|
|
class DFHackAPIImpl : public DFHackAPI
|
|
{
|
|
private:
|
|
// internals
|
|
uint32_t * block;
|
|
uint32_t x_block_count, y_block_count, z_block_count;
|
|
uint32_t regionX, regionY, regionZ;
|
|
uint32_t worldSizeX, worldSizeY;
|
|
|
|
uint32_t tile_type_offset;
|
|
uint32_t designation_offset;
|
|
uint32_t occupancy_offset;
|
|
|
|
uint32_t creature_pos_offset;
|
|
uint32_t creature_type_offset;
|
|
uint32_t creature_flags1_offset;
|
|
uint32_t creature_flags2_offset;
|
|
|
|
ProcessManager* pm;
|
|
Process* p;
|
|
DataModel* dm;
|
|
memory_info* offset_descriptor;
|
|
vector<uint16_t> v_geology[eBiomeCount];
|
|
string xml;
|
|
|
|
bool constructionsInited;
|
|
bool buildingsInited;
|
|
bool vegetationInited;
|
|
bool creaturesInited;
|
|
uint32_t tree_offset;
|
|
DfVector *p_cre;
|
|
DfVector *p_cons;
|
|
DfVector *p_bld;
|
|
DfVector *p_veg;
|
|
|
|
|
|
public:
|
|
DFHackAPIImpl(const string path_to_xml);
|
|
|
|
bool Attach();
|
|
bool Detach();
|
|
bool isAttached();
|
|
/**
|
|
* Matgloss. next four methods look very similar. I could use two and move the processing one level up...
|
|
* I'll keep it like this, even with the code duplication as it will hopefully get more features and separate data types later.
|
|
* Yay for nebulous plans for a rock survey tool that tracks how much of which metal could be smelted from available resorces
|
|
*/
|
|
bool ReadStoneMatgloss(vector<t_matgloss> & output);
|
|
bool ReadWoodMatgloss (vector<t_matgloss> & output);
|
|
bool ReadMetalMatgloss(vector<t_matgloss> & output);
|
|
bool ReadPlantMatgloss(vector<t_matgloss> & output);
|
|
bool ReadCreatureMatgloss(vector<t_matgloss> & output);
|
|
|
|
// read region surroundings, get their vectors of geolayers so we can do translation (or just hand the translation table to the client)
|
|
// returns an array of 9 vectors of indices into stone matgloss
|
|
/**
|
|
Method for reading the geological surrounding of the currently loaded region.
|
|
assign is a reference to an array of nine vectors of unsigned words that are to be filled with the data
|
|
array is indexed by the BiomeOffset enum
|
|
|
|
I omitted resolving the layer matgloss in this API, because it would
|
|
introduce overhead by calling some method for each tile. You have to do it
|
|
yourself. First get the stuff from ReadGeology and then for each block get
|
|
the RegionOffsets. For each tile get the real region from RegionOffsets and
|
|
cross-reference it with the geology stuff (region -- array of vectors, depth --
|
|
vector). I'm thinking about turning that Geology stuff into a
|
|
two-dimensional array with static size.
|
|
|
|
this is the algorithm for applying matgloss:
|
|
void DfMap::applyGeoMatgloss(Block * b)
|
|
{
|
|
// load layer matgloss
|
|
for(int x_b = 0; x_b < BLOCK_SIZE; x_b++)
|
|
{
|
|
for(int y_b = 0; y_b < BLOCK_SIZE; y_b++)
|
|
{
|
|
int geolayer = b->designation[x_b][y_b].bits.geolayer_index;
|
|
int biome = b->designation[x_b][y_b].bits.biome;
|
|
b->material[x_b][y_b].type = Mat_Stone;
|
|
b->material[x_b][y_b].index = v_geology[b->RegionOffsets[biome]][geolayer];
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
bool ReadGeology( vector < vector <uint16_t> >& assign );
|
|
|
|
/*
|
|
* BLOCK DATA
|
|
*/
|
|
/// allocate and read pointers to map blocks
|
|
bool InitMap();
|
|
/// destroy the mapblock cache
|
|
bool DestroyMap();
|
|
/// get size of the map in tiles
|
|
void getSize(uint32_t& x, uint32_t& y, uint32_t& z);
|
|
|
|
/**
|
|
* Return false/0 on failure, buffer allocated by client app, 256 items long
|
|
*/
|
|
bool isValidBlock(uint32_t blockx, uint32_t blocky, uint32_t blockz);
|
|
|
|
bool ReadTileTypes(uint32_t blockx, uint32_t blocky, uint32_t blockz, uint16_t *buffer); // 256 * sizeof(uint16_t)
|
|
bool WriteTileTypes(uint32_t blockx, uint32_t blocky, uint32_t blockz, uint16_t *buffer); // 256 * sizeof(uint16_t)
|
|
|
|
bool ReadDesignations(uint32_t blockx, uint32_t blocky, uint32_t blockz, uint32_t *buffer); // 256 * sizeof(uint32_t)
|
|
bool WriteDesignations (uint32_t blockx, uint32_t blocky, uint32_t blockz, uint32_t *buffer);
|
|
|
|
bool ReadOccupancy(uint32_t blockx, uint32_t blocky, uint32_t blockz, uint32_t *buffer); // 256 * sizeof(uint32_t)
|
|
bool WriteOccupancy(uint32_t blockx, uint32_t blocky, uint32_t blockz, uint32_t *buffer); // 256 * sizeof(uint32_t)
|
|
|
|
/// read region offsets of a block
|
|
bool ReadRegionOffsets(uint32_t blockx, uint32_t blocky, uint32_t blockz, uint8_t *buffer); // 16 * sizeof(uint8_t)
|
|
|
|
/// read aggregated veins of a block
|
|
bool ReadVeins(uint32_t blockx, uint32_t blocky, uint32_t blockz, vector <t_vein> & veins);
|
|
|
|
/**
|
|
* Buildings, constructions, plants, all pretty straighforward. InitReadBuildings returns all the building types as a mapping between a numeric values and strings
|
|
*/
|
|
uint32_t InitReadConstructions();
|
|
bool ReadConstruction(const uint32_t &index, t_construction & construction);
|
|
void FinishReadConstructions();
|
|
|
|
uint32_t InitReadBuildings(vector <string> &v_buildingtypes);
|
|
bool ReadBuilding(const uint32_t &index, t_building & building);
|
|
void FinishReadBuildings();
|
|
|
|
uint32_t InitReadVegetation();
|
|
bool ReadVegetation(const uint32_t &index, t_tree_desc & shrubbery);
|
|
void FinishReadVegetation();
|
|
|
|
uint32_t InitReadCreatures();
|
|
bool ReadCreature(const uint32_t &index, t_creature & furball);
|
|
void FinishReadCreatures();
|
|
};
|
|
|
|
#endif
|
|
|
|
#endif // SIMPLEAPI_H_INCLUDED
|