dfhack/library/python/pydfhack
doomchild c98bc9da9d updated to actually match the C stuff (not passing allocator callbacks every time, etc) 2011-03-03 14:19:20 -06:00
..
__init__.py add __init__ file 2010-06-17 16:26:53 -05:00
buildings.py "import pydftypes" changed to "import dftypes" 2010-08-19 12:51:02 -05:00
constructions.py "import pydftypes" changed to "import dftypes" 2010-08-19 12:51:02 -05:00
context.py added world and window_io getters 2011-03-03 14:18:28 -06:00
creatures.py "import pydftypes" changed to "import dftypes" 2010-08-19 12:51:02 -05:00
dfhack_api_ctypes.py moved the old Python/C stuff to python/deprecated 2010-06-17 15:32:53 -05:00
dftypes.py updated to use t_gamemodes struct in Read/WriteGameMode calls 2011-03-03 10:18:27 -06:00
enum.py added key types for window_io module 2011-03-03 14:17:56 -06:00
flags.py add __init__ file 2010-06-17 16:26:53 -05:00
gui.py moved the old Python/C stuff to python/deprecated 2010-06-17 15:32:53 -05:00
items.py "import pydftypes" changed to "import dftypes" 2010-08-19 12:51:02 -05:00
maps.py added grass vein and world construction readers 2011-03-01 14:39:56 -06:00
materials.py updated to actually match the C stuff (not passing allocator callbacks every time, etc) 2011-03-03 14:19:20 -06:00
position.py "import pydftypes" changed to "import dftypes" 2010-08-19 12:51:02 -05:00
util.py moved the old Python/C stuff to python/deprecated 2010-06-17 15:32:53 -05:00
vegetation.py "import pydftypes" changed to "import dftypes" 2010-08-19 12:51:02 -05:00
window_io.py first commit 2011-03-03 14:17:31 -06:00
world.py updated to use t_gamemodes struct in Read/WriteGameMode calls 2011-03-03 10:18:27 -06:00