47 lines
1.7 KiB
Plaintext
47 lines
1.7 KiB
Plaintext
================================================================================
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# Future
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================================================================================
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# 0.44.09-alpha1
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## Fixes
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- `digtype`: stopped designating non-vein tiles (open space, trees, etc.)
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- `labormanager`: fixed crash due to dig jobs targeting some unrevealed map blocks
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================================================================================
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# 0.44.08-alpha1
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## Fixes
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- `fix/dead-units`: fixed a bug that could remove some arriving (not dead) units
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================================================================================
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# 0.44.07-beta1
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## Structures
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-@ Added symbols for Toady's `0.44.07 Linux test build <http://www.bay12forums.com/smf/index.php?topic=169839.msg7720111#msg7720111>`_ to fix :bug:`10615`
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-@ ``world_site``: fixed alignment
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## Misc improvements
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- `modtools/item-trigger`: added the ability to specify inventory mode(s) to trigger on
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================================================================================
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# 0.44.07-alpha1
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## Fixes
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- `embark-assistant`: fixed detection of reanimating biomes
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## Structures
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- Several new names in instrument raw structures
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- ``identity``: identified ``profession``, ``civ``
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- ``manager_order_template``: fixed last field type
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- ``viewscreen_createquotast``: fixed layout
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- ``world.language``: moved ``colors``, ``shapes``, ``patterns`` to ``world.descriptors``
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- ``world.reactions``, ``world.reaction_categories``:\ moved to new compound, ``world.reactions``. Requires renaming
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- ``world.reactions`` to ``world.reactions.reactions``
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- ``world.reaction_categories`` to ``world.reactions.reaction_categories``
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