103 lines
2.6 KiB
C++
103 lines
2.6 KiB
C++
// Map cleaner. Removes all the snow, mud spills, blood and vomit from map tiles.
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#include <iostream>
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#include <vector>
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#include <map>
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#include <stddef.h>
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using namespace std;
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#include <DFHack.h>
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int main (int argc, char** argv)
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{
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bool quiet = false;
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for(int i = 1; i < argc; i++)
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{
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string test = argv[i];
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if(test == "-q")
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{
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quiet = true;
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}
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}
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uint32_t x_max,y_max,z_max;
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vector<DFHack::t_spattervein> splatter;
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DFHack::ContextManager DFMgr("Memory.xml");
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DFHack::Context *DF = DFMgr.getSingleContext();
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try
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{
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DF->Attach();
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}
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catch (exception& e)
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{
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cerr << e.what() << endl;
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#ifndef LINUX_BUILD
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cin.ignore();
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#endif
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return 1;
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}
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DFHack::Maps *Mapz = DF->getMaps();
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// init the map
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if(!Mapz->Start())
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{
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cerr << "Can't init map." << endl;
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#ifndef LINUX_BUILD
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cin.ignore();
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#endif
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return 1;
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}
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Mapz->getSize(x_max,y_max,z_max);
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uint8_t zeroes [16][16] = {{0}};
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DFHack::occupancies40d occ;
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DFHack::t_temperatures tt1;
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DFHack::t_temperatures tt2;
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// walk the map
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for(uint32_t x = 0; x< x_max;x++)
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{
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for(uint32_t y = 0; y< y_max;y++)
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{
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for(uint32_t z = 0; z< z_max;z++)
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{
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if(Mapz->isValidBlock(x,y,z))
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{
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Mapz->ReadVeins(x,y,z,0,0,&splatter);
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Mapz->ReadOccupancy(x,y,z,&occ);
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for(int i = 0; i < 16; i++)
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for(int j = 0; j < 16; j++)
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{
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occ[i][j].bits.arrow_color = 0;
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occ[i][j].bits.broken_arrows_variant = 0;
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}
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Mapz->WriteOccupancy(x,y,z,&occ);
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for(uint32_t i = 0; i < splatter.size(); i++)
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{
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DFHack::t_spattervein & vein = splatter[i];
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// filter away snow and mud
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if(vein.mat1 != 0xC && vein.mat1 != 0x6)
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{
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uint32_t addr = vein.address_of;
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uint32_t offset = offsetof(DFHack::t_spattervein, intensity);
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DF->WriteRaw(addr + offset,sizeof(zeroes),(uint8_t *) zeroes);
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}
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}
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}
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}
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}
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}
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DF->Detach();
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#ifndef LINUX_BUILD
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if (!quiet)
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{
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cout << "Done. Press any key to continue" << endl;
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cin.ignore();
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}
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#endif
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return 0;
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}
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