dfhack/plugins/diggingInvaders/diggingInvaders.cpp

873 lines
33 KiB
C++

#include "Core.h"
#include "Console.h"
#include "DataDefs.h"
#include "Export.h"
#include "PluginManager.h"
#include "Types.h"
#include "modules/Buildings.h"
#include "modules/EventManager.h"
#include "modules/Job.h"
#include "modules/Maps.h"
#include "modules/MapCache.h"
#include "modules/Units.h"
#include "modules/World.h"
#include "df/body_part_raw_flags.h"
#include "df/building.h"
#include "df/building_type.h"
#include "df/caste_body_info.h"
#include "df/coord.h"
#include "df/general_ref.h"
#include "df/general_ref_building_holderst.h"
#include "df/general_ref_unit.h"
#include "df/general_ref_unit_holderst.h"
#include "df/general_ref_unit_workerst.h"
#include "df/item.h"
#include "df/itemdef_weaponst.h"
#include "df/item_quality.h"
#include "df/item_weaponst.h"
#include "df/inorganic_raw.h"
#include "df/job.h"
#include "df/job_skill.h"
#include "df/job_type.h"
#include "df/map_block.h"
#include "df/strain_type.h"
#include "df/tile_building_occ.h"
#include "df/tile_occupancy.h"
#include "df/tiletype.h"
#include "df/tiletype_material.h"
#include "df/tiletype_shape.h"
#include "df/tiletype_shape_basic.h"
#include "df/ui.h"
#include "df/unit.h"
#include "df/unit_inventory_item.h"
#include "df/world.h"
#include <algorithm>
#include <ctime>
#include <cstdlib>
#include <cstring>
#include <iostream>
#include <map>
#include <set>
#include <vector>
#include <unordered_set>
#include <unordered_map>
using namespace std;
using namespace DFHack;
using namespace df::enums;
command_result diggingInvadersFunc(color_ostream &out, std::vector <std::string> & parameters);
DFHACK_PLUGIN("diggingInvaders");
DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands)
{
// Fill the command list with your commands.
commands.push_back(PluginCommand(
"diggingInvaders", "Makes invaders dig to your dwarves.",
diggingInvadersFunc, false, /* true means that the command can't be used from non-interactive user interface */
// Extended help string. Used by CR_WRONG_USAGE and the help command:
"EXTRA HELP STRINGGNGNGNGNGNNGG.\n"
));
return CR_OK;
}
DFhackCExport command_result plugin_shutdown ( color_ostream &out )
{
return CR_OK;
}
//cost is [path cost, building destruction cost, dig cost, construct cost]. Minimize constructions, then minimize dig cost, then minimize path cost.
enum CostDimension {
Distance,
DestroyBuilding,
Dig,
DestroyConstruction,
//Construct,
costDim
};
const int64_t costWeight[] = {
//Distance
1,
//Destroy Building
2,
//Dig
100,
//DestroyConstruction
100,
};
class Edge {
public:
//static map<df::coord, int32_t> pointCost;
df::coord p1;
df::coord p2;
int64_t cost;
Edge(df::coord p1In, df::coord p2In, int64_t costIn): cost(costIn) {
if ( p2In < p1In ) {
p1 = p2In;
p2 = p1In;
} else {
p1 = p1In;
p2 = p2In;
}
}
bool operator==(const Edge& e) const {
return (cost == e.cost && p1 == e.p1 && p2 == e.p2);
}
bool operator<(const Edge& e) const {
if ( cost != e.cost )
return cost < e.cost;
if ( p1.z != e.p1.z )
return p1.z < e.p1.z;
if ( p1 != e.p1 )
return p1 < e.p1;
if ( p2.z != e.p2.z )
return p2.z < e.p2.z;
if ( p2 != e.p2 )
return p2 < e.p2;
return false;
}
};
vector<Edge>* getEdgeSet(color_ostream &out, df::coord point, MapExtras::MapCache& cache, int32_t xMax, int32_t yMax, int32_t zMax);
df::coord getRoot(df::coord point, unordered_map<df::coord, df::coord>& rootMap);
struct PointHash {
size_t operator()(const df::coord c) const {
return c.x * 65537 + c.y * 17 + c.z;
}
};
class PointComp {
public:
unordered_map<df::coord, int64_t, PointHash> *pointCost;
PointComp(unordered_map<df::coord, int64_t, PointHash> *p): pointCost(p) {
}
int32_t operator()(df::coord p1, df::coord p2) {
if ( p1 == p2 ) return 0;
auto i1 = pointCost->find(p1);
auto i2 = pointCost->find(p2);
if ( i1 == pointCost->end() && i2 == pointCost->end() )
return p1 < p2;
if ( i1 == pointCost->end() )
return true;
if ( i2 == pointCost->end() )
return false;
int64_t c1 = (*i1).second;
int64_t c2 = (*i2).second;
if ( c1 != c2 )
return c1 < c2;
return p1 < p2;
}
};
//bool important(df::coord pos, map<df::coord, set<Edge> >& edges, df::coord prev, set<df::coord>& importantPoints, set<Edge>& importantEdges);
void doDiggingInvaders(color_ostream& out, void* ptr);
command_result diggingInvadersFunc(color_ostream& out, std::vector<std::string>& parameters) {
if (!parameters.empty())
return CR_WRONG_USAGE;
doDiggingInvaders(out, NULL);
return CR_OK;
}
void doDiggingInvaders(color_ostream& out, void* ptr) {
CoreSuspender suspend;
unordered_set<df::coord, PointHash> invaderPts;
unordered_set<df::coord, PointHash> localPts;
unordered_map<df::coord,df::coord,PointHash> parentMap;
unordered_map<df::coord,int64_t,PointHash> costMap;
PointComp comp(&costMap);
set<df::coord, PointComp> fringe(comp);
uint32_t xMax, yMax, zMax;
Maps::getSize(xMax,yMax,zMax);
xMax *= 16;
yMax *= 16;
MapExtras::MapCache cache;
df::unit* firstInvader = NULL;
//TODO: look for invaders with buildingdestroyer:3
//find all locals and invaders
for ( size_t a = 0; a < df::global::world->units.active.size(); a++ ) {
df::unit* unit = df::global::world->units.active[a];
if ( unit->flags1.bits.dead )
continue;
if ( Units::isCitizen(unit) ) {
if ( localPts.find(unit->pos) != localPts.end() )
continue;
localPts.insert(unit->pos);
} else if ( unit->flags1.bits.active_invader ) {
if ( invaderPts.find(unit->pos) != invaderPts.end() )
continue;
invaderPts.insert(unit->pos);
costMap[unit->pos] = 0;
fringe.insert(unit->pos);
if ( firstInvader == NULL )
firstInvader = unit;
} else {
continue;
}
}
out << firstInvader->id << endl;
out << firstInvader->pos.x << ", " << firstInvader->pos.y << ", " << firstInvader->pos.z << endl;
int32_t localPtsFound = 0;
unordered_set<df::coord,PointHash> closedSet;
unordered_map<df::coord,int32_t,PointHash> workNeeded; //non-walking work needed to get there
clock_t t0 = clock();
clock_t totalEdgeTime = 0;
while(!fringe.empty()) {
df::coord pt = *(fringe.begin());
fringe.erase(fringe.begin());
//out.print("line %d: fringe size = %d, localPtsFound = %d / %d, closedSetSize = %d\n", __LINE__, fringe.size(), localPtsFound, localPts.size(), closedSet.size());
if ( closedSet.find(pt) != closedSet.end() ) {
out.print("Double closure! Bad!\n");
break;
}
closedSet.insert(pt);
if ( localPts.find(pt) != localPts.end() ) {
localPtsFound++;
if ( localPtsFound >= localPts.size() )
break;
if ( workNeeded.find(pt) != workNeeded.end() && workNeeded[pt] > 0 )
break;
}
int64_t myCost = costMap[pt];
clock_t edgeTime = clock();
vector<Edge>* myEdges = getEdgeSet(out, pt, cache, xMax, yMax, zMax);
totalEdgeTime += (clock() - edgeTime);
for ( auto a = myEdges->begin(); a != myEdges->end(); a++ ) {
Edge &e = *a;
df::coord& other = e.p1;
if ( other == pt )
other = e.p2;
//if ( closedSet.find(other) != closedSet.end() )
// continue;
auto i = costMap.find(other);
if ( i != costMap.end() ) {
int64_t cost = (*i).second;
if ( cost <= myCost + e.cost ) {
continue;
}
fringe.erase((*i).first);
}
costMap[other] = myCost + e.cost;
fringe.insert(other);
parentMap[other] = pt;
workNeeded[other] = (e.cost > 1 ? 1 : 0) + workNeeded[pt];
}
delete myEdges;
}
clock_t time = clock() - t0;
out.print("time = %d, totalEdgeTime = %d\n", time, totalEdgeTime);
unordered_set<df::coord, PointHash> requiresZNeg;
unordered_set<df::coord, PointHash> requiresZPos;
//find important edges
list<Edge> importantEdges;
for ( auto i = localPts.begin(); i != localPts.end(); i++ ) {
df::coord pt = *i;
if ( costMap.find(pt) == costMap.end() )
continue;
if ( parentMap.find(pt) == parentMap.end() )
continue;
if ( workNeeded[pt] == 0 )
continue;
while ( parentMap.find(pt) != parentMap.end() ) {
out.print("(%d,%d,%d)\n", pt.x, pt.y, pt.z);
df::coord parent = parentMap[pt];
if ( pt.z < parent.z ) {
requiresZNeg.insert(parent);
requiresZPos.insert(pt);
} else if ( pt.z > parent.z ) {
requiresZNeg.insert(pt);
requiresZPos.insert(parent);
}
//if ( workNeeded[pt] > workNeeded[parent] ) {
importantEdges.push_front(Edge(pt,parent,0));
//}
pt = parent;
}
break;
}
unordered_set<df::coord,PointHash> toDelete;
for ( auto a = requiresZNeg.begin(); a != requiresZNeg.end(); a++ ) {
df::coord pos = *a;
df::tiletype* type = Maps::getTileType(pos);
df::tiletype_shape shape = ENUM_ATTR(tiletype, shape, *type);
if ( ENUM_ATTR(tiletype_shape, passable_low, shape) ) {
toDelete.insert(pos);
}
}
requiresZNeg.erase(toDelete.begin(), toDelete.end());
toDelete.clear();
for ( auto a = requiresZPos.begin(); a != requiresZPos.end(); a++ ) {
df::coord pos = *a;
df::tiletype* type = Maps::getTileType(pos);
df::tiletype_shape shape = ENUM_ATTR(tiletype, shape, *type);
if ( ENUM_ATTR(tiletype_shape, passable_high, shape) ) {
toDelete.insert(pos);
}
}
requiresZPos.erase(toDelete.begin(), toDelete.end());
toDelete.clear();
bool didSomething = false;
df::coord where;
out << __LINE__ << endl;
for ( auto i = importantEdges.begin(); i != importantEdges.end(); i++ ) {
out << __LINE__ << endl;
Edge e = *i;
df::coord pt1 = e.p1;
df::coord pt2 = e.p2;
if ( costMap[e.p2] < costMap[e.p1] ) {
out << __LINE__ << endl;
pt1 = e.p2;
pt2 = e.p1;
}
out << __LINE__ << endl;
bool important = //requireZNeg.find(pt1) != requireZNeg.end() ||
//requireZPos.find(pt1) != requireZPos.end() ||
requiresZNeg.find(pt2) != requiresZNeg.end() ||
requiresZPos.find(pt2) != requiresZPos.end() ||
Buildings::findAtTile(pt2) != NULL;
if ( !important ) {
out << __LINE__ << endl;
if ( workNeeded[pt2] <= workNeeded[pt1] ) {
out << __LINE__ << endl;
//definitely not important
continue;
}
}
out << __LINE__ << endl;
if ( workNeeded[pt1] > 0 )
continue;
df::map_block* block1 = Maps::getTileBlock(pt1);
out << __LINE__ << endl;
df::map_block* block2 = Maps::getTileBlock(pt2);
bool passable1 = block1->walkable[pt1.x&0x0F][pt1.y&0x0F];
bool passable2 = block2->walkable[pt2.x&0x0F][pt2.y&0x0F];
//TODO: if actions required > 1, continue
df::building* building = Buildings::findAtTile(pt2);
out << __LINE__ << endl;
if ( building != NULL && building->getType() == df::enums::building_type::Stockpile ) {
out << __LINE__ << endl;
continue;
}
out << __LINE__ << endl;
if ( building != NULL && passable2 ) {
//building = NULL;
}
out << __LINE__ << endl;
if ( building != NULL ) {
out << __LINE__ << endl;
out.print("%s, line %d: Destroying building %d at (%d,%d,%d)\n", __FILE__, __LINE__, building->id, pt2.x,pt2.y,pt2.z);
//building->flags.bits.almost_deleted = true;
df::job* job = new df::job;
job->job_type = df::enums::job_type::DestroyBuilding;
job->flags.bits.special = 1;
df::general_ref_building_holderst* buildingRef = new df::general_ref_building_holderst;
buildingRef->building_id = building->id;
job->references.push_back(buildingRef);
df::general_ref_unit_workerst* workerRef = new df::general_ref_unit_workerst;
workerRef->unit_id = firstInvader->id;
job->references.push_back(workerRef);
firstInvader->job.current_job = job;
firstInvader->path.path.x.clear();
firstInvader->path.path.y.clear();
firstInvader->path.path.z.clear();
firstInvader->path.dest = pt1;
firstInvader->job.hunt_target = NULL;
firstInvader->job.destroy_target = NULL;
building->jobs.clear();
building->jobs.push_back(job);
Job::linkIntoWorld(job);
didSomething = true;
where = pt2;
out << __LINE__ << endl;
break;
} else {
out << __LINE__ << endl;
df::tiletype* type1 = Maps::getTileType(pt1);
df::tiletype* type2 = Maps::getTileType(pt2);
df::tiletype_shape shape1 = ENUM_ATTR(tiletype, shape, *type1);
df::tiletype_shape shape2 = ENUM_ATTR(tiletype, shape, *type2);
bool construction2 = ENUM_ATTR(tiletype, material, *type1) == df::enums::tiletype_material::CONSTRUCTION;
if ( construction2 ) {
out << __LINE__ << endl;
out.print("%s, line %d. Removing construction (%d,%d,%d)\n", __FILE__, __LINE__, pt2.x,pt2.y,pt2.z);
df::job* job = new df::job();
job->job_type = df::enums::job_type::RemoveConstruction;
df::general_ref_unit_workerst* workerRef = new df::general_ref_unit_workerst;
workerRef->unit_id = firstInvader->id;
job->references.push_back(workerRef);
job->pos = pt2;
firstInvader->job.current_job = job;
firstInvader->path.path.x.clear();
firstInvader->path.path.y.clear();
firstInvader->path.path.z.clear();
firstInvader->path.dest = pt1;
firstInvader->job.hunt_target = NULL;
firstInvader->job.destroy_target = NULL;
Job::linkIntoWorld(job);
didSomething = true;
where = pt2;
out << __LINE__ << endl;
break;
}
/*if ( pt1.z != pt2.z && shape1 != df::enums::tiletype_shape::STAIR_DOWN && shape1 != df::enums::tiletype_shape::STAIR_UPDOWN ) {
block1->tiletype[pt2.x&0x0F][pt2.y&0x0F] = df::enums::tiletype::ConstructedStairUD;
where = pt2;
didSomething = true;
break;
}*/
out << __LINE__ << endl;
bool up = requiresZPos.find(pt2) != requiresZPos.end();
bool down = requiresZNeg.find(pt2) != requiresZNeg.end();
df::job* job = new df::job;
if ( up && down ) {
job->job_type = df::enums::job_type::CarveUpDownStaircase;
job->pos = pt2;
} else if ( up && !down ) {
job->job_type = df::enums::job_type::CarveUpwardStaircase;
job->pos = pt2;
} else if ( !up && down ) {
job->job_type = df::enums::job_type::CarveDownwardStaircase;
job->pos = pt2;
} else {
job->job_type = df::enums::job_type::Dig;
job->pos = pt1;
}
df::general_ref_unit_workerst* ref = new df::general_ref_unit_workerst;
ref->unit_id = firstInvader->id;
job->references.push_back(ref);
firstInvader->job.hunt_target = NULL;
firstInvader->job.destroy_target = NULL;
firstInvader->job.current_job = job;
firstInvader->path.path.x.clear();
firstInvader->path.path.y.clear();
firstInvader->path.path.z.clear();
firstInvader->path.dest = pt2;
Job::linkIntoWorld(job);
//create and give a pick
df::item_weaponst* pick = new df::item_weaponst;
pick->pos = firstInvader->pos;
pick->flags.bits.forbid = 1;
pick->flags.bits.on_ground = 1;
pick->id = (*df::global::item_next_id)++;
pick->ignite_point = -1;
pick->heatdam_point = -1;
pick->colddam_point = -1;
pick->boiling_point = 11000;
pick->melting_point = 10500;
pick->fixed_temp = -1;
pick->weight = 0;
pick->weight_fraction = 0;
pick->stack_size = 1;
pick->temperature = 10059;
pick->temperature_fraction = 0;
pick->mat_type = 0;
pick->mat_index = 5;
pick->maker_race = 0; //hehe
pick->quality = (df::enums::item_quality::item_quality)0;
pick->skill_used = (df::enums::job_skill::job_skill)0;
pick->maker = -1;
df::itemdef_weaponst* itemdef = NULL;
out << __LINE__ << endl;
for ( size_t a = 0; a < df::global::world->raws.itemdefs.weapons.size(); a++ ) {
df::itemdef_weaponst* candidate = df::global::world->raws.itemdefs.weapons[a];
if ( candidate->id == "ITEM_WEAPON_PICK" ) {
itemdef = candidate;
break;
}
}
out << __LINE__ << endl;
if ( itemdef == NULL ) {
out.print("%s, %d: null itemdef.\n", __FILE__, __LINE__);
return;
}
out << __LINE__ << endl;
pick->subtype = itemdef;
pick->sharpness = 5000;
int32_t part = -1;
part = firstInvader->body.unk_3c8; //weapon_bp
out << __LINE__ << endl;
if ( part == -1 ) {
out << __LINE__ << endl;
out.print("%s, %d: no grasp part.\n", __FILE__, __LINE__);
return;
}
//check for existing item there
for ( size_t a = 0; a < firstInvader->inventory.size(); a++ ) {
df::unit_inventory_item* inv_item = firstInvader->inventory[a];
if ( false || inv_item->body_part_id == part ) {
//throw it on the GROUND
Items::moveToGround(cache, inv_item->item, firstInvader->pos);
}
}
Items::moveToInventory(cache, pick, firstInvader, df::unit_inventory_item::T_mode::Weapon, part);
didSomething = true;
where = pt2;
out << __LINE__ << endl;
break;
}
}
out << __LINE__ << endl;
out << "didSomething = " << didSomething << endl;
if ( !didSomething )
return;
/*
Cost cost = costMap[where];
float cost_tick = 0;
cost_tick += cost.cost[CostDimension::Distance];
cost_tick += cost.cost[CostDimension::DestroyBuilding] / (float)destroySpeed;
cost_tick += cost.cost[CostDimension::Dig] / (float)digSpeed;
EventManager::EventHandler handle(doDiggingInvaders);
Plugin* me = Core::getInstance().getPluginManager()->getPluginByName("diggingInvaders");
//EventManager::registerTick(handle, (int32_t)cost_tick, me);
df::global::world->reindex_pathfinding = true;
*/
}
int64_t getEdgeCost(color_ostream& out, df::coord pt1, df::coord pt2) {
//first, list all the facts
int32_t dx = pt2.x - pt1.x;
int32_t dy = pt2.y - pt1.y;
int32_t dz = pt2.z - pt1.z;
int64_t cost = costWeight[CostDimension::Distance];
Maps::ensureTileBlock(pt1);
Maps::ensureTileBlock(pt2);
df::tiletype* type1 = Maps::getTileType(pt1);
df::tiletype* type2 = Maps::getTileType(pt2);
df::map_block* block1 = Maps::getTileBlock(pt1);
df::map_block* block2 = Maps::getTileBlock(pt2);
df::tiletype_shape shape1 = ENUM_ATTR(tiletype, shape, *type1);
df::tiletype_shape shape2 = ENUM_ATTR(tiletype, shape, *type2);
bool construction1 = ENUM_ATTR(tiletype, material, *type1) == df::enums::tiletype_material::CONSTRUCTION;
bool construction2 = ENUM_ATTR(tiletype, material, *type2) == df::enums::tiletype_material::CONSTRUCTION;
bool passable1 = block1->walkable[pt1.x&0xF][pt1.y&0xF] != 0;
bool passable2 = block2->walkable[pt2.x&0xF][pt2.y&0xF] != 0;
bool passable_high1 = ENUM_ATTR(tiletype_shape, passable_high, shape1);
bool passable_high2 = ENUM_ATTR(tiletype_shape, passable_high, shape2);
bool passable_low1 = ENUM_ATTR(tiletype_shape, passable_low, shape1);
bool passable_low2 = ENUM_ATTR(tiletype_shape, passable_low, shape2);
bool building1, building2;
bool sameBuilding = false;
{
df::enums::tile_building_occ::tile_building_occ awk = block1->occupancy[pt1.x&0x0F][pt1.y&0x0F].bits.building;
building1 = awk == df::enums::tile_building_occ::Obstacle || awk == df::enums::tile_building_occ::Impassable;
awk = block2->occupancy[pt2.x&0x0F][pt2.y&0x0F].bits.building;
building2 = awk == df::enums::tile_building_occ::Obstacle || awk == df::enums::tile_building_occ::Impassable;
if ( building1 && building2 ) {
df::building* b1 = Buildings::findAtTile(pt1);
df::building* b2 = Buildings::findAtTile(pt2);
sameBuilding = b1 == b2;
}
}
if ( Maps::canStepBetween(pt1, pt2) ) {
if ( building2 && !sameBuilding ) {
cost += costWeight[CostDimension::DestroyBuilding];
}
return cost;
}
if ( shape2 == df::enums::tiletype_shape::EMPTY ) {
return -1;
}
//cannot step between: find out why
if ( dz == 0 ) {
if ( passable2 && !passable1 ) {
return cost;
}
if ( passable1 && passable2 ) {
out << __FILE__ << ", line " << __LINE__ << ": WTF?" << endl;
return cost;
}
//pt2 is not passable. it must be a construction, a building, or a wall.
if ( building2 ) {
if ( sameBuilding ) {
//don't charge twice for destroying the same building
return cost;
}
cost += costWeight[CostDimension::DestroyBuilding];
return cost;
}
if ( construction2 ) {
//impassible constructions must be deconstructed
cost += costWeight[CostDimension::DestroyConstruction];
return cost;
}
if ( shape2 == df::enums::tiletype_shape::TREE ) {
return -1;
}
if ( shape2 == df::enums::tiletype_shape::RAMP_TOP ) {
return -1;
}
//it has to be a wall
if ( shape2 != df::enums::tiletype_shape::WALL ) {
out << "shape = " << (int32_t)shape2 << endl;
out << __FILE__ << ", line " << __LINE__ << ": WTF?" << endl;
return cost;
}
cost += costWeight[CostDimension::Dig];
return cost;
}
//dz != 0
if ( dx == 0 && dy == 0 ) {
if ( dz > 0 ) {
if ( passable_low2 )
return cost;
if ( building2 || construction2 ) {
return -1;
}
cost += costWeight[CostDimension::Dig];
return cost;
}
//descending
if ( passable_high2 )
return cost;
if ( building2 || construction2 ) {
return -1;
}
//must be a wall?
if ( shape2 != df::enums::tiletype_shape::WALL ) {
out.print("%s, line %n: WTF?\n", __FILE__, __LINE__);
return cost;
}
cost += costWeight[CostDimension::Dig];
return cost;
}
//moving diagonally
return -1;
#if 0
//if ( dz != 0 ) cost++;
if ( Maps::canStepBetween(point, neighbor) ) {
df::map_block* block2 = Maps::getTileBlock(neighbor);
df::enums::tile_building_occ::tile_building_occ occ = block2->occupancy[neighbor.x&0x0F][neighbor.y&0x0F].bits.building;
bool building2 = occ == df::enums::tile_building_occ::Obstacle || occ == df::enums::tile_building_occ::Impassable || occ == df::enums::tile_building_occ::Floored;
if ( building2 ) {
df::building* building = Buildings::findAtTile(neighbor);
if ( true || building->getType() == df::enums::building_type::Hatch ) {
if ( true || building->isForbidden() ) {
//TODO: worry about destroying hatches with nowhere to stand
cost += costWeight[CostDimension::DestroyBuilding];
}
}
}
Edge edge(point, neighbor, cost);
result->push_back(edge);
} else {
//find out WHY we can't walk there
//make it simple: don't deal with unallocated blocks
Maps::ensureTileBlock(point);
Maps::ensureTileBlock(neighbor);
df::tiletype* type1 = Maps::getTileType(point);
df::tiletype* type2 = Maps::getTileType(neighbor);
df::map_block* block1 = Maps::getTileBlock(point);
df::map_block* block2 = Maps::getTileBlock(neighbor);
df::tiletype_shape shape1 = ENUM_ATTR(tiletype, shape, *type1);
df::tiletype_shape shape2 = ENUM_ATTR(tiletype, shape, *type2);
bool construction1 = ENUM_ATTR(tiletype, material, *type1) == df::enums::tiletype_material::CONSTRUCTION;
bool construction2 = ENUM_ATTR(tiletype, material, *type2) == df::enums::tiletype_material::CONSTRUCTION;
bool passable1 = block1->walkable[point.x&0xF][point.y&0xF] != 0;
bool passable2 = block2->walkable[neighbor.x&0xF][neighbor.y&0xF] != 0;
bool building1, building2;
bool sameBuilding = false;
{
df::enums::tile_building_occ::tile_building_occ awk = block1->occupancy[point.x&0x0F][point.y&0x0F].bits.building;
building1 = awk == df::enums::tile_building_occ::Obstacle || awk == df::enums::tile_building_occ::Impassable;
awk = block2->occupancy[neighbor.x&0x0F][neighbor.y&0x0F].bits.building;
building2 = awk == df::enums::tile_building_occ::Obstacle || awk == df::enums::tile_building_occ::Impassable;
if ( building1 && building2 ) {
df::building* b1 = Buildings::findAtTile(point);
df::building* b2 = Buildings::findAtTile(neighbor);
sameBuilding = b1 == b2;
}
}
if ( !passable2 && building2 && !sameBuilding ) {
df::building* b2 = Buildings::findAtTile(neighbor);
cost += costWeight[CostDimension::DestroyBuilding];
if ( dz != 0 )
continue;
} else {
if ( shape2 == df::enums::tiletype_shape::EMPTY ) {
//cost.cost[CostDimension::Construct] += getConstructCost(neighbor);
continue;
} else {
if ( dz == 0 ) {
if ( passable2 ) {
if ( passable1 ) {
out.print("%s, line %d: weirdness. (%d,%d,%d), (%d,%d,%d)\n", __FILE__, __LINE__, point.x,point.y,point.z, neighbor.x,neighbor.y,neighbor.z);
//exit(1);
//TODO: check
} else {
//this is fine: only charge once for digging through a wall, etc
}
} else {
//passable2 is false
if ( construction2 ) {
//must deconstruct orthogonally
if ( dx*dy != 0 )
continue;
cost += costWeight[CostDimension::DestroyConstruction];
} else {
cost += costWeight[CostDimension::Dig];
}
}
} else {
//dz is nonzero
bool ascending = dz > 0;
if ( dx == 0 && dy == 0 ) {
if ( ENUM_ATTR(tiletype_shape, basic_shape, shape2) == df::enums::tiletype_shape_basic::Stair ) {
if ( (ascending && ENUM_ATTR(tiletype_shape, passable_low, shape2)) || (!ascending && ENUM_ATTR(tiletype_shape, walkable_up, shape2)) ) {
out.print("%s, line %d: weirdness. (%d,%d,%d), (%d,%d,%d)\n", __FILE__, __LINE__, point.x,point.y,point.z, neighbor.x,neighbor.y,neighbor.z);
//TODO: check for forbidden hatch
continue;
} else {
//figure out if we can dig something in there
df::enums::tiletype_shape_basic::tiletype_shape_basic basic = ENUM_ATTR(tiletype_shape, basic_shape, shape2);
if ( ascending ) {
if ( construction2 )
continue; //technically possible: moving up, construction is up stair, hiding a floor with no down stair
if ( basic == df::enums::tiletype_shape_basic::Wall || basic == df::enums::tiletype_shape_basic::Stair || df::enums::tiletype_shape_basic::Floor ) {
cost += costWeight[CostDimension::Dig];
} else {
continue;
}
} else {
//descending
if ( construction2 )
continue;
if ( basic == df::enums::tiletype_shape_basic::Wall ) {
cost += costWeight[CostDimension::Dig];
} else if ( basic == df::enums::tiletype_shape_basic::Ramp ) {
//do nothing
} else if ( basic == df::enums::tiletype_shape_basic::Floor ) {
//do nothing
} else {
continue;
}
}
}
} else {
//shape2 is not a stair
if ( ENUM_ATTR(tiletype_shape, basic_shape, shape2) == df::enums::tiletype_shape_basic::Wall ) {
if ( construction2 )
continue;
cost += costWeight[CostDimension::Dig];
} else if ( ENUM_ATTR(tiletype_shape, basic_shape, shape2) == df::enums::tiletype_shape_basic::Open ) {
continue;
} else {
if ( ascending && ENUM_ATTR(tiletype_shape, basic_shape, shape2) == df::enums::tiletype_shape_basic::Floor && !construction2 ) {
cost += costWeight[CostDimension::Dig];
}
continue;
}
}
} else {
//now we're talking about moving up and down nonvertically, ie with ramps
continue;
}
}
}
}
}
return cost;
#endif
}
vector<Edge>* getEdgeSet(color_ostream &out, df::coord point, MapExtras::MapCache& cache, int32_t xMax, int32_t yMax, int32_t zMax) {
vector<Edge>* result = new vector<Edge>;
result->reserve(26);
for ( int32_t dx = -1; dx <= 1; dx++ ) {
for ( int32_t dy = -1; dy <= 1; dy++ ) {
for ( int32_t dz = -1; dz <= 1; dz++ ) {
df::coord neighbor(point.x+dx, point.y+dy, point.z+dz);
if ( neighbor.x < 0 || neighbor.x >= xMax || neighbor.y < 0 || neighbor.y >= yMax || neighbor.z < 0 || neighbor.z >= zMax )
continue;
if ( dz != 0 && /*(point.x == 0 || point.y == 0 || point.z == 0 || point.x == xMax-1 || point.y == yMax-1 || point.z == zMax-1) ||*/ (neighbor.x == 0 || neighbor.y == 0 || neighbor.z == 0 || neighbor.x == xMax-1 || neighbor.y == yMax-1 || neighbor.z == zMax-1) )
continue;
if ( dx == 0 && dy == 0 && dz == 0 )
continue;
int64_t cost = getEdgeCost(out, point, neighbor);
if ( cost == -1 )
continue;
Edge edge(point, neighbor, cost);
result->push_back(edge);
}
}
}
return result;
}
df::coord getRoot(df::coord point, map<df::coord, df::coord>& rootMap) {
map<df::coord, df::coord>::iterator i = rootMap.find(point);
if ( i == rootMap.end() ) {
rootMap[point] = point;
return point;
}
df::coord parent = (*i).second;
if ( parent == point )
return parent;
df::coord root = getRoot(parent, rootMap);
rootMap[point] = root;
return root;
}