836 lines
31 KiB
Lua
836 lines
31 KiB
Lua
local _ENV = mkmodule('plugins.buildingplan.planneroverlay')
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local itemselection = require('plugins.buildingplan.itemselection')
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local filterselection = require('plugins.buildingplan.filterselection')
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local gui = require('gui')
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local guidm = require('gui.dwarfmode')
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local overlay = require('plugins.overlay')
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local pens = require('plugins.buildingplan.pens')
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local utils = require('utils')
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local widgets = require('gui.widgets')
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require('dfhack.buildings')
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local uibs = df.global.buildreq
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reset_counts_flag = false
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local function get_cur_filters()
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return dfhack.buildings.getFiltersByType({}, uibs.building_type,
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uibs.building_subtype, uibs.custom_type)
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end
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local function is_choosing_area()
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return uibs.selection_pos.x >= 0
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end
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local function get_cur_area_dims(placement_data)
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if not placement_data and not is_choosing_area() then return 1, 1, 1 end
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local selection_pos = placement_data and placement_data.p1 or uibs.selection_pos
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local pos = placement_data and placement_data.p2 or uibs.pos
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return math.abs(selection_pos.x - pos.x) + 1,
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math.abs(selection_pos.y - pos.y) + 1,
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math.abs(selection_pos.z - pos.z) + 1
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end
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local function is_pressure_plate()
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return uibs.building_type == df.building_type.Trap
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and uibs.building_subtype == df.trap_type.PressurePlate
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end
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local function is_weapon_trap()
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return uibs.building_type == df.building_type.Trap
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and uibs.building_subtype == df.trap_type.WeaponTrap
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end
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local function is_spike_trap()
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return uibs.building_type == df.building_type.Weapon
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end
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local function is_weapon_or_spike_trap()
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return is_weapon_trap() or is_spike_trap()
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end
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-- adjusted from CycleHotkeyLabel on the planner panel
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local weapon_quantity = 1
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local function get_quantity(filter, hollow, placement_data)
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if is_pressure_plate() then
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local flags = uibs.plate_info.flags
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return (flags.units and 1 or 0) + (flags.water and 1 or 0) +
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(flags.magma and 1 or 0) + (flags.track and 1 or 0)
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elseif (is_weapon_trap() and filter.vector_id == df.job_item_vector_id.ANY_WEAPON) or is_spike_trap() then
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return weapon_quantity
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end
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local quantity = filter.quantity or 1
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local dimx, dimy, dimz = get_cur_area_dims(placement_data)
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if quantity < 1 then
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return (((dimx * dimy) // 4) + 1) * dimz
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end
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if hollow and dimx > 2 and dimy > 2 then
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return quantity * (2*dimx + 2*dimy - 4) * dimz
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end
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return quantity * dimx * dimy * dimz
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end
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local function cur_building_has_no_area()
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if uibs.building_type == df.building_type.Construction then return false end
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local filters = dfhack.buildings.getFiltersByType({},
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uibs.building_type, uibs.building_subtype, uibs.custom_type)
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-- this works because all variable-size buildings have either no item
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-- filters or a quantity of -1 for their first (and only) item
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return filters and filters[1] and (not filters[1].quantity or filters[1].quantity > 0)
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end
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local function is_construction()
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return uibs.building_type == df.building_type.Construction
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end
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local function is_plannable()
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return get_cur_filters() and
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not (is_construction() and
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uibs.building_subtype == df.construction_type.TrackNSEW)
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end
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local function is_slab()
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return uibs.building_type == df.building_type.Slab
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end
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local function is_stairs()
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return is_construction()
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and uibs.building_subtype == df.construction_type.UpDownStair
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end
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local direction_panel_frame = {t=4, h=13, w=46, r=28}
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local direction_panel_types = utils.invert{
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df.building_type.Bridge,
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df.building_type.ScrewPump,
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df.building_type.WaterWheel,
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df.building_type.AxleHorizontal,
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df.building_type.Rollers,
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}
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local function has_direction_panel()
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return direction_panel_types[uibs.building_type]
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or (uibs.building_type == df.building_type.Trap
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and uibs.building_subtype == df.trap_type.TrackStop)
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end
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local pressure_plate_panel_frame = {t=4, h=37, w=46, r=28}
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local function has_pressure_plate_panel()
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return is_pressure_plate()
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end
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local function is_over_options_panel()
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local frame = nil
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if has_direction_panel() then
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frame = direction_panel_frame
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elseif has_pressure_plate_panel() then
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frame = pressure_plate_panel_frame
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else
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return false
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end
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local v = widgets.Widget{frame=frame}
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local rect = gui.mkdims_wh(0, 0, dfhack.screen.getWindowSize())
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v:updateLayout(gui.ViewRect{rect=rect})
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return v:getMousePos()
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end
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--------------------------------
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-- ItemLine
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--
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ItemLine = defclass(ItemLine, widgets.Panel)
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ItemLine.ATTRS{
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idx=DEFAULT_NIL,
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is_selected_fn=DEFAULT_NIL,
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is_hollow_fn=DEFAULT_NIL,
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on_select=DEFAULT_NIL,
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on_filter=DEFAULT_NIL,
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on_clear_filter=DEFAULT_NIL,
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}
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function ItemLine:init()
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self.frame.h = 1
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self.visible = function() return #get_cur_filters() >= self.idx end
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self:addviews{
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widgets.Label{
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frame={t=0, l=0},
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text='*',
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auto_width=true,
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visible=self.is_selected_fn,
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},
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widgets.Label{
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frame={t=0, l=25},
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text={
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{tile=pens.BUTTON_START_PEN},
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{gap=6, tile=pens.BUTTON_END_PEN},
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},
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auto_width=true,
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on_click=function() self.on_filter(self.idx) end,
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},
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widgets.Label{
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frame={t=0, l=33},
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text={
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{tile=pens.BUTTON_START_PEN},
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{gap=1, tile=pens.BUTTON_END_PEN},
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},
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auto_width=true,
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on_click=function() self.on_clear_filter(self.idx) end,
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},
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widgets.Label{
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frame={t=0, l=2},
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text={
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{width=21, text=self:callback('get_item_line_text')},
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{gap=3, text='filter', pen=COLOR_GREEN},
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{gap=2, text='x', pen=self:callback('get_x_pen')},
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{gap=3, text=function() return self.note end,
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pen=function() return self.note_pen end},
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},
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},
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}
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end
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function ItemLine:reset()
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self.desc = nil
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self.available = nil
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end
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function ItemLine:onInput(keys)
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if keys._MOUSE_L_DOWN and self:getMousePos() then
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self.on_select(self.idx)
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end
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return ItemLine.super.onInput(self, keys)
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end
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function ItemLine:get_x_pen()
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return require('plugins.buildingplan').hasFilter(uibs.building_type, uibs.building_subtype, uibs.custom_type, self.idx-1) and
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COLOR_GREEN or COLOR_GREY
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end
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function ItemLine:get_item_line_text()
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local idx = self.idx
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local filter = get_cur_filters()[idx]
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local quantity = get_quantity(filter, self.is_hollow_fn())
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local buildingplan = require('plugins.buildingplan')
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self.desc = self.desc or buildingplan.get_desc(filter)
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self.available = self.available or buildingplan.countAvailableItems(
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uibs.building_type, uibs.building_subtype, uibs.custom_type, idx - 1)
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if self.available >= quantity then
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self.note_pen = COLOR_GREEN
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self.note = 'Available now'
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else
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self.note_pen = COLOR_YELLOW
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self.note = 'Will link later'
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end
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return ('%d %s%s'):format(quantity, self.desc, quantity == 1 and '' or 's')
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end
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function ItemLine:reduce_quantity(used_quantity)
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if not self.available then return end
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local filter = get_cur_filters()[self.idx]
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used_quantity = used_quantity or get_quantity(filter, self.is_hollow_fn())
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self.available = math.max(0, self.available - used_quantity)
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end
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local function get_placement_errors()
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local out = ''
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for _,str in ipairs(uibs.errors) do
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if #out > 0 then out = out .. NEWLINE end
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out = out .. str.value
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end
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return out
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end
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--------------------------------
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-- PlannerOverlay
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--
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PlannerOverlay = defclass(PlannerOverlay, overlay.OverlayWidget)
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PlannerOverlay.ATTRS{
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default_pos={x=5,y=9},
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default_enabled=true,
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viewscreens='dwarfmode/Building/Placement',
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frame={w=56, h=20},
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}
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function PlannerOverlay:init()
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self.selected = 1
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self.minimized = false
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local main_panel = widgets.Panel{
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view_id='main',
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frame={t=0, l=0, r=0, h=14},
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frame_style=gui.MEDIUM_FRAME,
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frame_background=gui.CLEAR_PEN,
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visible=function() return not self.minimized end,
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}
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local minimized_panel = widgets.Panel{
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frame={t=0, r=0, w=4, h=1},
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subviews={
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widgets.Label{
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frame={t=0, l=0, w=1, h=1},
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text={{tile=pens.MINIMIZED_LEFT_PEN}},
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visible=function() return self.minimized end,
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},
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widgets.Label{
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frame={t=0, l=1, w=2, h=1},
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text=string.char(31)..string.char(30),
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text_pen=dfhack.pen.parse{fg=COLOR_BLACK, bg=COLOR_GREY},
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text_hpen=dfhack.pen.parse{fg=COLOR_BLACK, bg=COLOR_WHITE},
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on_click=function() self.minimized = not self.minimized end,
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},
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widgets.Label{
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frame={t=0, r=0, w=1, h=1},
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text={{tile=pens.MINIMIZED_RIGHT_PEN}},
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visible=function() return self.minimized end,
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},
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},
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}
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local function make_is_selected_fn(idx)
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return function() return self.selected == idx end
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end
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local function on_select_fn(idx)
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self.selected = idx
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end
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local function is_hollow_fn()
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return self.subviews.hollow:getOptionValue()
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end
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local buildingplan = require('plugins.buildingplan')
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main_panel:addviews{
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widgets.Label{
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frame={},
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auto_width=true,
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text='No items required.',
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visible=function() return #get_cur_filters() == 0 end,
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},
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ItemLine{view_id='item1', frame={t=0, l=0, r=0}, idx=1,
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is_selected_fn=make_is_selected_fn(1), is_hollow_fn=is_hollow_fn,
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on_select=on_select_fn, on_filter=self:callback('set_filter'),
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on_clear_filter=self:callback('clear_filter')},
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ItemLine{view_id='item2', frame={t=2, l=0, r=0}, idx=2,
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is_selected_fn=make_is_selected_fn(2), is_hollow_fn=is_hollow_fn,
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on_select=on_select_fn, on_filter=self:callback('set_filter'),
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on_clear_filter=self:callback('clear_filter')},
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ItemLine{view_id='item3', frame={t=4, l=0, r=0}, idx=3,
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is_selected_fn=make_is_selected_fn(3), is_hollow_fn=is_hollow_fn,
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on_select=on_select_fn, on_filter=self:callback('set_filter'),
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on_clear_filter=self:callback('clear_filter')},
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ItemLine{view_id='item4', frame={t=6, l=0, r=0}, idx=4,
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is_selected_fn=make_is_selected_fn(4), is_hollow_fn=is_hollow_fn,
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on_select=on_select_fn, on_filter=self:callback('set_filter'),
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on_clear_filter=self:callback('clear_filter')},
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widgets.CycleHotkeyLabel{
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view_id='hollow',
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frame={t=3, l=4},
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key='CUSTOM_H',
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label='Hollow area:',
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visible=is_construction,
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options={
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{label='No', value=false},
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{label='Yes', value=true},
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},
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},
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widgets.CycleHotkeyLabel{
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view_id='stairs_top_subtype',
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frame={t=4, l=4},
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key='CUSTOM_R',
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label='Top Stair Type: ',
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visible=is_stairs,
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options={
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{label='Auto', value='auto'},
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{label='UpDown', value=df.construction_type.UpDownStair},
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{label='Down', value=df.construction_type.DownStair},
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},
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},
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widgets.CycleHotkeyLabel {
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view_id='stairs_bottom_subtype',
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frame={t=5, l=4},
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key='CUSTOM_B',
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label='Bottom Stair Type:',
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visible=is_stairs,
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options={
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{label='Auto', value='auto'},
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{label='UpDown', value=df.construction_type.UpDownStair},
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{label='Up', value=df.construction_type.UpStair},
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},
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},
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widgets.CycleHotkeyLabel {
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view_id='weapons',
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frame={t=5, l=4},
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key='CUSTOM_T',
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key_back='CUSTOM_SHIFT_T',
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label='Num weapons:',
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visible=is_weapon_or_spike_trap,
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options={1, 2, 3, 4, 5, 6, 7, 8, 9, 10},
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on_change=function(val) weapon_quantity = val end,
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},
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widgets.ToggleHotkeyLabel {
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view_id='engraved',
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frame={t=5, l=4},
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key='CUSTOM_T',
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label='Engraved only:',
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visible=is_slab,
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on_change=function(val)
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buildingplan.setSpecial(uibs.building_type, uibs.building_subtype, uibs.custom_type, 'engraved', val)
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end,
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},
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widgets.Label{
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frame={b=3, l=17},
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text={
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'Selected area: ',
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{text=function()
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return ('%dx%dx%d'):format(get_cur_area_dims(self.saved_placement))
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end
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},
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},
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visible=function()
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return not cur_building_has_no_area() and (self.saved_placement or is_choosing_area())
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end,
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},
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widgets.Panel{
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visible=function() return #get_cur_filters() > 0 end,
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subviews={
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widgets.HotkeyLabel{
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frame={b=1, l=0},
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key='STRING_A042',
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auto_width=true,
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enabled=function() return #get_cur_filters() > 1 end,
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on_activate=function() self.selected = ((self.selected - 2) % #get_cur_filters()) + 1 end,
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},
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widgets.HotkeyLabel{
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frame={b=1, l=1},
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key='STRING_A047',
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label='Prev/next item',
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auto_width=true,
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enabled=function() return #get_cur_filters() > 1 end,
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on_activate=function() self.selected = (self.selected % #get_cur_filters()) + 1 end,
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},
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widgets.HotkeyLabel{
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frame={b=1, l=21},
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key='CUSTOM_F',
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label='Set filter',
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auto_width=true,
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on_activate=function() self:set_filter(self.selected) end,
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},
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widgets.HotkeyLabel{
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frame={b=1, l=37},
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key='CUSTOM_X',
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label='Clear filter',
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auto_width=true,
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on_activate=function() self:clear_filter(self.selected) end,
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enabled=function()
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return buildingplan.hasFilter(uibs.building_type, uibs.building_subtype, uibs.custom_type, self.selected - 1)
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end
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},
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widgets.CycleHotkeyLabel{
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view_id='choose',
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frame={b=0, l=0, w=25},
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key='CUSTOM_I',
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label='Choose from items:',
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options={{label='Yes', value=true},
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{label='No', value=false}},
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initial_option=false,
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enabled=function()
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for idx = 1,4 do
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if (self.subviews['item'..idx].available or 0) > 0 then
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return true
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end
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end
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end,
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on_change=function(choose)
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buildingplan.setChooseItems(uibs.building_type, uibs.building_subtype, uibs.custom_type, choose)
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end,
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},
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widgets.CycleHotkeyLabel{
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view_id='safety',
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frame={b=0, l=29, w=25},
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key='CUSTOM_G',
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label='Building safety:',
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options={
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{label='Any', value=0},
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{label='Magma', value=2, pen=COLOR_RED},
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{label='Fire', value=1, pen=COLOR_LIGHTRED},
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},
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initial_option=0,
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on_change=function(heat)
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buildingplan.setHeatSafetyFilter(uibs.building_type, uibs.building_subtype, uibs.custom_type, heat)
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end,
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visible=false, -- until we can make this work the way it's intended
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},
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},
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},
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}
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local error_panel = widgets.ResizingPanel{
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view_id='errors',
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frame={t=14, l=0, r=0},
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frame_style=gui.MEDIUM_FRAME,
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frame_background=gui.CLEAR_PEN,
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visible=function() return not self.minimized end,
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}
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error_panel:addviews{
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widgets.WrappedLabel{
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frame={t=0, l=0, r=0},
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|
text_pen=COLOR_LIGHTRED,
|
|
text_to_wrap=get_placement_errors,
|
|
visible=function() return #uibs.errors > 0 end,
|
|
},
|
|
widgets.Label{
|
|
frame={t=0, l=0, r=0},
|
|
text_pen=COLOR_GREEN,
|
|
text='OK to build',
|
|
visible=function() return #uibs.errors == 0 end,
|
|
},
|
|
}
|
|
|
|
self:addviews{
|
|
main_panel,
|
|
minimized_panel,
|
|
error_panel,
|
|
}
|
|
end
|
|
|
|
function PlannerOverlay:reset()
|
|
self.subviews.item1:reset()
|
|
self.subviews.item2:reset()
|
|
self.subviews.item3:reset()
|
|
self.subviews.item4:reset()
|
|
reset_counts_flag = false
|
|
end
|
|
|
|
function PlannerOverlay:set_filter(idx)
|
|
filterselection.FilterSelectionScreen{index=idx, desc=require('plugins.buildingplan').get_desc(get_cur_filters()[idx])}:show()
|
|
end
|
|
|
|
function PlannerOverlay:clear_filter(idx)
|
|
desc=require('plugins.buildingplan').clearFilter(uibs.building_type, uibs.building_subtype, uibs.custom_type, idx-1)
|
|
end
|
|
|
|
local function get_placement_data()
|
|
local pos = uibs.pos
|
|
local direction = uibs.direction
|
|
local width, height, depth = get_cur_area_dims()
|
|
local _, adjusted_width, adjusted_height = dfhack.buildings.getCorrectSize(
|
|
width, height, uibs.building_type, uibs.building_subtype,
|
|
uibs.custom_type, direction)
|
|
-- get the upper-left corner of the building/area at min z-level
|
|
local has_selection = is_choosing_area()
|
|
local start_pos = xyz2pos(
|
|
has_selection and math.min(uibs.selection_pos.x, pos.x) or pos.x - adjusted_width//2,
|
|
has_selection and math.min(uibs.selection_pos.y, pos.y) or pos.y - adjusted_height//2,
|
|
has_selection and math.min(uibs.selection_pos.z, pos.z) or pos.z
|
|
)
|
|
if uibs.building_type == df.building_type.ScrewPump then
|
|
if direction == df.screw_pump_direction.FromSouth then
|
|
start_pos.y = start_pos.y + 1
|
|
elseif direction == df.screw_pump_direction.FromEast then
|
|
start_pos.x = start_pos.x + 1
|
|
end
|
|
end
|
|
local min_x, max_x = start_pos.x, start_pos.x
|
|
local min_y, max_y = start_pos.y, start_pos.y
|
|
local min_z, max_z = start_pos.z, start_pos.z
|
|
if adjusted_width == 1 and adjusted_height == 1
|
|
and (width > 1 or height > 1 or depth > 1) then
|
|
max_x = min_x + width - 1
|
|
max_y = min_y + height - 1
|
|
max_z = math.max(uibs.selection_pos.z, pos.z)
|
|
end
|
|
return {
|
|
p1=xyz2pos(min_x, min_y, min_z),
|
|
p2=xyz2pos(max_x, max_y, max_z),
|
|
width=adjusted_width,
|
|
height=adjusted_height
|
|
}
|
|
end
|
|
|
|
function PlannerOverlay:save_placement()
|
|
self.saved_placement = get_placement_data()
|
|
if (uibs.selection_pos:isValid()) then
|
|
self.saved_selection_pos_valid = true
|
|
self.saved_selection_pos = copyall(uibs.selection_pos)
|
|
self.saved_pos = copyall(uibs.pos)
|
|
uibs.selection_pos:clear()
|
|
else
|
|
self.saved_selection_pos = copyall(self.saved_placement.p1)
|
|
self.saved_pos = copyall(self.saved_placement.p2)
|
|
self.saved_pos.x = self.saved_pos.x + self.saved_placement.width - 1
|
|
self.saved_pos.y = self.saved_pos.y + self.saved_placement.height - 1
|
|
end
|
|
end
|
|
|
|
function PlannerOverlay:restore_placement()
|
|
if self.saved_selection_pos_valid then
|
|
uibs.selection_pos = self.saved_selection_pos
|
|
self.saved_selection_pos_valid = nil
|
|
else
|
|
uibs.selection_pos:clear()
|
|
end
|
|
self.saved_selection_pos = nil
|
|
self.saved_pos = nil
|
|
local placement_data = self.saved_placement
|
|
self.saved_placement = nil
|
|
return placement_data
|
|
end
|
|
|
|
function PlannerOverlay:onInput(keys)
|
|
if not is_plannable() then return false end
|
|
if keys.LEAVESCREEN or keys._MOUSE_R_DOWN then
|
|
if uibs.selection_pos:isValid() then
|
|
uibs.selection_pos:clear()
|
|
return true
|
|
end
|
|
self.selected = 1
|
|
self.minimized = false
|
|
self.subviews.hollow:setOption(false)
|
|
self:reset()
|
|
reset_counts_flag = true
|
|
return false
|
|
end
|
|
if keys.CUSTOM_ALT_M then
|
|
self.minimized = not self.minimized
|
|
return true
|
|
end
|
|
if self.minimized then return false end
|
|
if PlannerOverlay.super.onInput(self, keys) then
|
|
return true
|
|
end
|
|
if keys._MOUSE_L_DOWN then
|
|
if is_over_options_panel() then return false end
|
|
local detect_rect = copyall(self.frame_rect)
|
|
detect_rect.height = self.subviews.main.frame_rect.height +
|
|
self.subviews.errors.frame_rect.height
|
|
detect_rect.y2 = detect_rect.y1 + detect_rect.height - 1
|
|
if self.subviews.main:getMousePos(gui.ViewRect{rect=detect_rect})
|
|
or self.subviews.errors:getMousePos() then
|
|
return true
|
|
end
|
|
if not is_construction() and #uibs.errors > 0 then return true end
|
|
if dfhack.gui.getMousePos() then
|
|
if is_choosing_area() or cur_building_has_no_area() then
|
|
local filters = get_cur_filters()
|
|
local num_filters = #filters
|
|
local choose = self.subviews.choose
|
|
if choose.enabled() and choose:getOptionValue() then
|
|
self:save_placement()
|
|
local is_hollow = self.subviews.hollow:getOptionValue()
|
|
local chosen_items, active_screens = {}, {}
|
|
local pending = num_filters
|
|
df.global.game.main_interface.bottom_mode_selected = -1
|
|
for idx = num_filters,1,-1 do
|
|
chosen_items[idx] = {}
|
|
if (self.subviews['item'..idx].available or 0) > 0 then
|
|
local filter = filters[idx]
|
|
active_screens[idx] = itemselection.ItemSelectionScreen{
|
|
index=idx,
|
|
desc=require('plugins.buildingplan').get_desc(filter),
|
|
quantity=get_quantity(filter, is_hollow,
|
|
self.saved_placement),
|
|
on_submit=function(items)
|
|
chosen_items[idx] = items
|
|
active_screens[idx]:dismiss()
|
|
active_screens[idx] = nil
|
|
pending = pending - 1
|
|
if pending == 0 then
|
|
df.global.game.main_interface.bottom_mode_selected = df.main_bottom_mode_type.BUILDING_PLACEMENT
|
|
self:place_building(self:restore_placement(), chosen_items)
|
|
end
|
|
end,
|
|
on_cancel=function()
|
|
for i,scr in pairs(active_screens) do
|
|
scr:dismiss()
|
|
end
|
|
df.global.game.main_interface.bottom_mode_selected = df.main_bottom_mode_type.BUILDING_PLACEMENT
|
|
self:restore_placement()
|
|
end,
|
|
}:show()
|
|
else
|
|
pending = pending - 1
|
|
end
|
|
end
|
|
else
|
|
self:place_building(get_placement_data())
|
|
end
|
|
return true
|
|
elseif not is_choosing_area() then
|
|
return false
|
|
end
|
|
end
|
|
end
|
|
return keys._MOUSE_L or keys.SELECT
|
|
end
|
|
|
|
function PlannerOverlay:render(dc)
|
|
if not is_plannable() then return end
|
|
self.subviews.errors:updateLayout()
|
|
PlannerOverlay.super.render(self, dc)
|
|
end
|
|
|
|
local ONE_BY_ONE = xy2pos(1, 1)
|
|
|
|
function PlannerOverlay:onRenderFrame(dc, rect)
|
|
PlannerOverlay.super.onRenderFrame(self, dc, rect)
|
|
|
|
if reset_counts_flag then
|
|
self:reset()
|
|
local buildingplan = require('plugins.buildingplan')
|
|
self.subviews.engraved:setOption(buildingplan.getSpecials(
|
|
uibs.building_type, uibs.building_subtype, uibs.custom_type).engraved or false)
|
|
self.subviews.choose:setOption(buildingplan.getChooseItems(
|
|
uibs.building_type, uibs.building_subtype, uibs.custom_type))
|
|
self.subviews.safety:setOption(buildingplan.getHeatSafetyFilter(
|
|
uibs.building_type, uibs.building_subtype, uibs.custom_type))
|
|
end
|
|
|
|
local selection_pos = self.saved_selection_pos or uibs.selection_pos
|
|
if not selection_pos or selection_pos.x < 0 then return end
|
|
|
|
local pos = self.saved_pos or uibs.pos
|
|
local bounds = {
|
|
x1 = math.max(0, math.min(selection_pos.x, pos.x)),
|
|
x2 = math.min(df.global.world.map.x_count-1, math.max(selection_pos.x, pos.x)),
|
|
y1 = math.max(0, math.min(selection_pos.y, pos.y)),
|
|
y2 = math.min(df.global.world.map.y_count-1, math.max(selection_pos.y, pos.y)),
|
|
}
|
|
|
|
local hollow = self.subviews.hollow:getOptionValue()
|
|
local default_pen = (self.saved_selection_pos or #uibs.errors == 0) and pens.GOOD_TILE_PEN or pens.BAD_TILE_PEN
|
|
|
|
local get_pen_fn = is_construction() and function(pos)
|
|
return dfhack.buildings.checkFreeTiles(pos, ONE_BY_ONE) and pens.GOOD_TILE_PEN or pens.BAD_TILE_PEN
|
|
end or function()
|
|
return default_pen
|
|
end
|
|
|
|
local function get_overlay_pen(pos)
|
|
if not hollow then return get_pen_fn(pos) end
|
|
if pos.x == bounds.x1 or pos.x == bounds.x2 or
|
|
pos.y == bounds.y1 or pos.y == bounds.y2 then
|
|
return get_pen_fn(pos)
|
|
end
|
|
return gui.TRANSPARENT_PEN
|
|
end
|
|
|
|
guidm.renderMapOverlay(get_overlay_pen, bounds)
|
|
end
|
|
|
|
function PlannerOverlay:get_stairs_subtype(pos, corner1, corner2)
|
|
local subtype = uibs.building_subtype
|
|
if pos.z == corner1.z then
|
|
local opt = self.subviews.stairs_bottom_subtype:getOptionValue()
|
|
if opt == 'auto' then
|
|
local tt = dfhack.maps.getTileType(pos)
|
|
local shape = df.tiletype.attrs[tt].shape
|
|
if shape ~= df.tiletype_shape.STAIR_DOWN then
|
|
subtype = df.construction_type.UpStair
|
|
end
|
|
else
|
|
subtype = opt
|
|
end
|
|
elseif pos.z == corner2.z then
|
|
local opt = self.subviews.stairs_top_subtype:getOptionValue()
|
|
if opt == 'auto' then
|
|
local tt = dfhack.maps.getTileType(pos)
|
|
local shape = df.tiletype.attrs[tt].shape
|
|
if shape ~= df.tiletype_shape.STAIR_UP then
|
|
subtype = df.construction_type.DownStair
|
|
end
|
|
else
|
|
subtype = opt
|
|
end
|
|
end
|
|
return subtype
|
|
end
|
|
|
|
function PlannerOverlay:place_building(placement_data, chosen_items)
|
|
local p1, p2 = placement_data.p1, placement_data.p2
|
|
local blds = {}
|
|
local hollow = self.subviews.hollow:getOptionValue()
|
|
local subtype = uibs.building_subtype
|
|
local filters = get_cur_filters()
|
|
if is_pressure_plate() or is_spike_trap() then
|
|
filters[1].quantity = get_quantity(filters[1])
|
|
elseif is_weapon_trap() then
|
|
filters[2].quantity = get_quantity(filters[2])
|
|
end
|
|
for z=p1.z,p2.z do for y=p1.y,p2.y do for x=p1.x,p2.x do
|
|
if hollow and x ~= p1.x and x ~= p2.x and y ~= p1.y and y ~= p2.y then
|
|
goto continue
|
|
end
|
|
local pos = xyz2pos(x, y, z)
|
|
if is_stairs() then
|
|
subtype = self:get_stairs_subtype(pos, p1, p2)
|
|
end
|
|
local bld, err = dfhack.buildings.constructBuilding{pos=pos,
|
|
type=uibs.building_type, subtype=subtype, custom=uibs.custom_type,
|
|
width=placement_data.width, height=placement_data.height,
|
|
direction=uibs.direction, filters=filters}
|
|
if err then
|
|
-- it's ok if some buildings fail to build
|
|
goto continue
|
|
end
|
|
-- assign fields for the types that need them. we can't pass them all in
|
|
-- to the call to constructBuilding since attempting to assign unrelated
|
|
-- fields to building types that don't support them causes errors.
|
|
for k,v in pairs(bld) do
|
|
if k == 'friction' then bld.friction = uibs.friction end
|
|
if k == 'use_dump' then bld.use_dump = uibs.use_dump end
|
|
if k == 'dump_x_shift' then bld.dump_x_shift = uibs.dump_x_shift end
|
|
if k == 'dump_y_shift' then bld.dump_y_shift = uibs.dump_y_shift end
|
|
if k == 'speed' then bld.speed = uibs.speed end
|
|
if k == 'plate_info' then utils.assign(bld.plate_info, uibs.plate_info) end
|
|
end
|
|
table.insert(blds, bld)
|
|
::continue::
|
|
end end end
|
|
local used_quantity = is_construction() and #blds or false
|
|
self.subviews.item1:reduce_quantity(used_quantity)
|
|
self.subviews.item2:reduce_quantity(used_quantity)
|
|
self.subviews.item3:reduce_quantity(used_quantity)
|
|
self.subviews.item4:reduce_quantity(used_quantity)
|
|
local buildingplan = require('plugins.buildingplan')
|
|
for _,bld in ipairs(blds) do
|
|
-- attach chosen items and reduce job_item quantity
|
|
if chosen_items then
|
|
local job = bld.jobs[0]
|
|
local jitems = job.job_items
|
|
local num_filters = #get_cur_filters()
|
|
for idx=1,num_filters do
|
|
local item_ids = chosen_items[idx]
|
|
local jitem = jitems[num_filters-idx]
|
|
while jitem.quantity > 0 and #item_ids > 0 do
|
|
local item_id = item_ids[#item_ids]
|
|
local item = df.item.find(item_id)
|
|
if not item then
|
|
dfhack.printerr(('item no longer available: %d'):format(item_id))
|
|
break
|
|
end
|
|
if not dfhack.job.attachJobItem(job, item, df.job_item_ref.T_role.Hauled, idx-1, -1) then
|
|
dfhack.printerr(('cannot attach item: %d'):format(item_id))
|
|
break
|
|
end
|
|
jitem.quantity = jitem.quantity - 1
|
|
item_ids[#item_ids] = nil
|
|
end
|
|
end
|
|
end
|
|
buildingplan.addPlannedBuilding(bld)
|
|
end
|
|
buildingplan.scheduleCycle()
|
|
uibs.selection_pos:clear()
|
|
end
|
|
|
|
return _ENV
|