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Buildings.cpp
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Fix some Lua things
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2015-01-29 19:56:50 -05:00 |
Burrows.cpp
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Update license, add contributors file, bump release number
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2012-09-30 04:03:37 +02:00 |
Constructions.cpp
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EventManager: made Buildings module keep track of buildings so that it
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2013-01-01 22:22:31 -05:00 |
Engravings.cpp
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Update license, add contributors file, bump release number
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2012-09-30 04:03:37 +02:00 |
EventManager.cpp
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Fix whitespace issues
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2015-02-14 22:53:06 -05:00 |
Filesystem.cpp
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Fix listdir_recursive on Windows.
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2015-01-31 22:28:17 -05:00 |
Graphic.cpp
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Digging Invaders: merged eventManager and recent.
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2013-01-02 11:26:30 -05:00 |
Gui.cpp
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Allow commands invoked through command-prompt to access selected items/units/buildings
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2014-11-25 20:25:31 -05:00 |
Items.cpp
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Fix whitespace issues
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2015-02-14 22:53:06 -05:00 |
Job.cpp
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Assorted cleanup
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2014-04-23 08:23:34 -05:00 |
MapCache.cpp
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Fix MapCache compiling error on Windows
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2015-01-05 17:28:42 -05:00 |
Maps.cpp
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Fix whitespace issues
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2015-02-14 22:53:06 -05:00 |
Materials.cpp
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Made DFHack buildable. Also added plant proto definitions
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2014-07-23 19:57:47 +05:30 |
Notes.cpp
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Make it build and run on linux (no stonesense, df2mc, dfusion)
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2012-02-09 03:07:26 +01:00 |
Once.cpp
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New module: Once. Intended to help prevent debug error message spam.
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2013-03-23 22:38:33 -04:00 |
Random.cpp
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Add missing import/export info for MersenneRNG::unitvector<>
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2014-03-25 13:30:21 -05:00 |
Screen.cpp
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Add a new API for converting between interface_key and string characters.
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2014-08-11 14:23:19 +04:00 |
Translation.cpp
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Made DFHack buildable. Also added plant proto definitions
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2014-07-23 19:57:47 +05:30 |
Units.cpp
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Fix whitespace issues
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2015-02-14 22:53:06 -05:00 |
Vermin.cpp
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Get rid of Simple namespace, Gui module is now a namespace.
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2012-03-03 14:38:24 +01:00 |
Windows.cpp
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Update license, add contributors file, bump release number
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2012-09-30 04:03:37 +02:00 |
World.cpp
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Hide fake historical figures from legends xml export.
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2013-11-07 12:27:53 +04:00 |
kitchen.cpp
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Merge further changes (???)
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2012-09-10 09:19:21 -04:00 |