699 lines
24 KiB
Lua
699 lines
24 KiB
Lua
local _ENV = mkmodule('plugins.sort.info')
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local gui = require('gui')
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local overlay = require('plugins.overlay')
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local sortoverlay = require('plugins.sort.sortoverlay')
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local widgets = require('gui.widgets')
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local utils = require('utils')
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local info = df.global.game.main_interface.info
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local administrators = info.administrators
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local creatures = info.creatures
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local justice = info.justice
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local objects = info.artifacts
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local tasks = info.jobs
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local work_details = info.labor.work_details
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-- these sort functions attempt to match the vanilla info panel sort behavior, which
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-- is not quite the same as the rest of DFHack. For example, in other DFHack sorts,
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-- we'd always sort by name descending as a secondary sort. To match vanilla sorting,
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-- if the primary sort is ascending, the secondary name sort will also be ascending.
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--
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-- also note that vanilla sorts are not stable, so there might still be some jitter
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-- if the player clicks one of the vanilla sort widgets after searching
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local function sort_by_name_desc(a, b)
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return a.sort_name < b.sort_name
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end
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local function sort_by_name_asc(a, b)
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return a.sort_name > b.sort_name
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end
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local function sort_by_prof_desc(a, b)
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if a.profession_list_order1 == b.profession_list_order1 then
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return sort_by_name_desc(a, b)
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end
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return a.profession_list_order1 < b.profession_list_order1
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end
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local function sort_by_prof_asc(a, b)
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if a.profession_list_order1 == b.profession_list_order1 then
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return sort_by_name_asc(a, b)
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end
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return a.profession_list_order1 > b.profession_list_order1
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end
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local function sort_by_job_name_desc(a, b)
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if a.job_sort_name == b.job_sort_name then
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return sort_by_name_desc(a, b)
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end
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return a.job_sort_name < b.job_sort_name
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end
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local function sort_by_job_name_asc(a, b)
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if a.job_sort_name == b.job_sort_name then
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-- use descending tertiary sort for visual stability
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return sort_by_name_desc(a, b)
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end
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return a.job_sort_name > b.job_sort_name
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end
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local function sort_by_job_desc(a, b)
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if not not a.jb == not not b.jb then
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return sort_by_job_name_desc(a, b)
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end
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return not not a.jb
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end
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local function sort_by_job_asc(a, b)
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if not not a.jb == not not b.jb then
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return sort_by_job_name_asc(a, b)
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end
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return not not b.jb
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end
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local function sort_by_stress_desc(a, b)
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if a.stress == b.stress then
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return sort_by_name_desc(a, b)
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end
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return a.stress > b.stress
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end
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local function sort_by_stress_asc(a, b)
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if a.stress == b.stress then
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return sort_by_name_asc(a, b)
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end
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return a.stress < b.stress
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end
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local function get_sort()
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if creatures.sorting_cit_job then
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return creatures.sorting_cit_job_is_ascending and sort_by_job_asc or sort_by_job_desc
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elseif creatures.sorting_cit_stress then
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return creatures.sorting_cit_stress_is_ascending and sort_by_stress_asc or sort_by_stress_desc
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elseif creatures.sorting_cit_nameprof_doing_prof then
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return creatures.sorting_cit_nameprof_is_ascending and sort_by_prof_asc or sort_by_prof_desc
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else
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return creatures.sorting_cit_nameprof_is_ascending and sort_by_name_asc or sort_by_name_desc
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end
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end
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local function get_cri_unit_search_key(cri_unit)
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return ('%s %s'):format(
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cri_unit.un and sortoverlay.get_unit_search_key(cri_unit.un) or '',
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cri_unit.job_sort_name)
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end
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local function get_race_name(raw_id)
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local raw = df.creature_raw.find(raw_id)
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if not raw then return end
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return raw.name[1]
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end
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-- get name in both dwarvish and English
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local function get_artifact_search_key(artifact)
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return ('%s %s'):format(dfhack.TranslateName(artifact.name), dfhack.TranslateName(artifact.name, true))
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end
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local function work_details_search(vec, data, text, incremental)
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if work_details.selected_work_detail_index ~= data.selected then
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data.saved_original = nil
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data.selected = work_details.selected_work_detail_index
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end
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sortoverlay.single_vector_search(
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{get_search_key_fn=sortoverlay.get_unit_search_key},
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vec, data, text, incremental)
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end
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local function restore_allocated_data(vec, data)
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if not data.saved_visible or not data.saved_original then return end
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for _,elem in ipairs(data.saved_original) do
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if not utils.linear_index(data.saved_visible, elem) then
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vec:insert('#', elem)
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end
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end
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end
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local function serialize_skills(unit)
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if not unit or not unit.status or not unit.status.current_soul then
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return ''
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end
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local skills = {}
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for _, skill in ipairs(unit.status.current_soul.skills) do
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if skill.rating > 0 then -- ignore dabbling
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table.insert(skills, df.job_skill[skill.id])
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end
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end
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return table.concat(skills, ' ')
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end
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local function get_candidate_search_key(cand)
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if not cand.un then return end
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return ('%s %s'):format(
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sortoverlay.get_unit_search_key(cand.un),
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serialize_skills(cand.un))
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end
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-- ----------------------
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-- InfoOverlay
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--
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InfoOverlay = defclass(InfoOverlay, sortoverlay.SortOverlay)
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InfoOverlay.ATTRS{
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default_pos={x=64, y=8},
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viewscreens='dwarfmode/Info',
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frame={w=40, h=6},
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}
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local function get_squad_options()
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local options = {{label='Any', value='all', pen=COLOR_GREEN}}
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local fort = df.historical_entity.find(df.global.plotinfo.group_id)
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if not fort then return options end
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for _, squad_id in ipairs(fort.squads) do
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table.insert(options, {
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label=dfhack.military.getSquadName(squad_id),
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value=squad_id,
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pen=COLOR_YELLOW,
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})
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end
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return options
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end
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local function get_burrow_options()
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local options = {
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{label='Any', value='all', pen=COLOR_GREEN},
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{label='Unburrowed', value='none', pen=COLOR_LIGHTRED},
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}
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for _, burrow in ipairs(df.global.plotinfo.burrows.list) do
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table.insert(options, {
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label=#burrow.name > 0 and burrow.name or ('Burrow %d'):format(burrow.id + 1),
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value=burrow.id,
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pen=COLOR_YELLOW,
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})
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end
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return options
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end
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function InfoOverlay:init()
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self:addviews{
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widgets.BannerPanel{
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view_id='panel',
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frame={l=0, t=0, r=0, h=1},
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visible=self:callback('get_key'),
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subviews={
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widgets.EditField{
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view_id='search',
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frame={l=1, t=0, r=1},
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label_text="Search: ",
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key='CUSTOM_ALT_S',
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on_change=function(text) self:do_search(text) end,
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},
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},
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},
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widgets.BannerPanel{
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view_id='subset_panel',
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frame={l=0, t=1, r=0, h=1},
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visible=function() return self:get_key() == 'PET_WA' end,
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subviews={
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widgets.CycleHotkeyLabel{
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view_id='subset',
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frame={l=1, t=0},
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key='CUSTOM_SHIFT_F',
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label='Show:',
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options={
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{label='All', value='all', pen=COLOR_GREEN},
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{label='Military', value='military', pen=COLOR_YELLOW},
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{label='Civilians', value='civilian', pen=COLOR_CYAN},
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{label='Burrowed', value='burrow', pen=COLOR_MAGENTA},
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},
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on_change=function(value)
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local squad = self.subviews.squad
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local burrow = self.subviews.burrow
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squad.visible = false
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burrow.visible = false
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if value == 'military' then
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squad.options = get_squad_options()
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squad:setOption('all')
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squad.visible = true
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elseif value == 'burrow' then
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burrow.options = get_burrow_options()
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burrow:setOption('all')
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burrow.visible = true
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end
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self:do_search(self.subviews.search.text, true)
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end,
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},
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},
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},
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widgets.BannerPanel{
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view_id='subfilter_panel',
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frame={l=0, t=2, r=0, h=1},
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visible=function()
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local subset = self.subviews.subset:getOptionValue()
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return self:get_key() == 'PET_WA' and (subset == 'military' or subset == 'burrow')
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end,
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subviews={
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widgets.CycleHotkeyLabel{
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view_id='squad',
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frame={l=1, t=0},
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key='CUSTOM_SHIFT_S',
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label='Squad:',
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options={
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{label='Any', value='all', pen=COLOR_GREEN},
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},
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visible=false,
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on_change=function() self:do_search(self.subviews.search.text, true) end,
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},
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widgets.CycleHotkeyLabel{
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view_id='burrow',
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frame={l=1, t=0},
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key='CUSTOM_SHIFT_B',
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label='Burrow:',
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options={
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{label='Any', value='all', pen=COLOR_GREEN},
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},
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visible=false,
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on_change=function() self:do_search(self.subviews.search.text, true) end,
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},
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},
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},
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}
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local CRI_UNIT_VECS = {
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CITIZEN=creatures.cri_unit.CITIZEN,
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PET=creatures.cri_unit.PET,
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OTHER=creatures.cri_unit.OTHER,
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DECEASED=creatures.cri_unit.DECEASED,
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}
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for key,vec in pairs(CRI_UNIT_VECS) do
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self:register_handler(key, vec,
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curry(sortoverlay.single_vector_search,
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{
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get_search_key_fn=get_cri_unit_search_key,
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get_sort_fn=get_sort
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}),
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curry(restore_allocated_data, vec))
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end
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self:register_handler('JOBS', tasks.cri_job,
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curry(sortoverlay.single_vector_search, {get_search_key_fn=get_cri_unit_search_key}),
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curry(restore_allocated_data, tasks.cri_job))
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self:register_handler('PET_OT', creatures.atk_index,
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curry(sortoverlay.single_vector_search, {get_search_key_fn=get_race_name}))
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self:register_handler('PET_AT', creatures.trainer,
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curry(sortoverlay.single_vector_search, {get_search_key_fn=sortoverlay.get_unit_search_key}))
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self:register_handler('PET_WA', creatures.work_animal_recipient,
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curry(sortoverlay.single_vector_search, {
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get_search_key_fn=sortoverlay.get_unit_search_key,
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matches_filters_fn=self:callback('matches_filters'),
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}))
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self:register_handler('WORK_DETAILS', work_details.assignable_unit, work_details_search)
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for idx,name in ipairs(df.artifacts_mode_type) do
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if idx < 0 then goto continue end
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self:register_handler(name, objects.list[idx],
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curry(sortoverlay.single_vector_search, {get_search_key_fn=get_artifact_search_key}))
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::continue::
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end
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end
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function InfoOverlay:get_key()
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if info.current_mode == df.info_interface_mode_type.CREATURES then
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if creatures.current_mode == df.unit_list_mode_type.PET then
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if creatures.showing_overall_training then
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return 'PET_OT'
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elseif creatures.adding_trainer then
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return 'PET_AT'
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elseif creatures.assign_work_animal then
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return 'PET_WA'
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end
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end
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return df.unit_list_mode_type[creatures.current_mode]
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elseif info.current_mode == df.info_interface_mode_type.JOBS then
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return 'JOBS'
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elseif info.current_mode == df.info_interface_mode_type.ARTIFACTS then
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return df.artifacts_mode_type[objects.mode]
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elseif info.current_mode == df.info_interface_mode_type.LABOR then
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if info.labor.mode == df.labor_mode_type.WORK_DETAILS then
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return 'WORK_DETAILS'
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end
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end
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end
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local function resize_overlay(self)
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local sw = dfhack.screen.getWindowSize()
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local overlay_width = math.min(40, sw-(self.frame_rect.x1 + 30))
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if overlay_width ~= self.frame.w then
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self.frame.w = overlay_width
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return true
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end
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end
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local function is_tabs_in_two_rows()
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return dfhack.screen.readTile(64, 6, false).ch == 0
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end
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local function get_panel_offsets()
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local tabs_in_two_rows = is_tabs_in_two_rows()
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local shift_right = info.current_mode == df.info_interface_mode_type.ARTIFACTS or
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info.current_mode == df.info_interface_mode_type.LABOR
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local l_offset = (not tabs_in_two_rows and shift_right) and 4 or 0
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local t_offset = 1
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if tabs_in_two_rows then
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t_offset = shift_right and 0 or 3
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end
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if info.current_mode == df.info_interface_mode_type.JOBS then
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t_offset = t_offset - 1
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end
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return l_offset, t_offset
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end
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function InfoOverlay:updateFrames()
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local ret = resize_overlay(self)
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local l, t = get_panel_offsets()
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local frame = self.subviews.panel.frame
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if frame.l == l and frame.t == t then return ret end
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frame.l, frame.t = l, t
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local frame2 = self.subviews.subset_panel.frame
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frame2.l, frame2.t = l, t + 1
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local frame3 = self.subviews.subfilter_panel.frame
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frame3.l, frame3.t = l, t + 2
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return true
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end
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function InfoOverlay:onRenderBody(dc)
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InfoOverlay.super.onRenderBody(self, dc)
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if self:updateFrames() then
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self:updateLayout()
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end
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if self.refresh_search then
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self.refresh_search = nil
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self:do_search(self.subviews.search.text)
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end
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end
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function InfoOverlay:onInput(keys)
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if keys._MOUSE_L and self:get_key() == 'WORK_DETAILS' then
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self.refresh_search = true
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end
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return InfoOverlay.super.onInput(self, keys)
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end
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function InfoOverlay:matches_filters(unit)
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local subset = self.subviews.subset:getOptionValue()
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if subset == 'all' then
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return true
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elseif subset == 'civilian' then
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return unit.military.squad_id == -1
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elseif subset == 'military' then
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local squad_id = unit.military.squad_id
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if squad_id == -1 then return false end
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local target_id = self.subviews.squad:getOptionValue()
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if target_id == 'all' then return true end
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return target_id == squad_id
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elseif subset == 'burrow' then
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local target_id = self.subviews.burrow:getOptionValue()
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if target_id == 'all' then return #unit.burrows + #unit.inactive_burrows > 0 end
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if target_id == 'none' then return #unit.burrows + #unit.inactive_burrows == 0 end
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return utils.binsearch(unit.burrows, target_id) or utils.binsearch(unit.inactive_burrows, target_id)
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end
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return true
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end
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-- ----------------------
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-- CandidatesOverlay
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--
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CandidatesOverlay = defclass(CandidatesOverlay, sortoverlay.SortOverlay)
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CandidatesOverlay.ATTRS{
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default_pos={x=54, y=8},
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viewscreens='dwarfmode/Info/ADMINISTRATORS/Candidates',
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frame={w=27, h=3},
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}
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function CandidatesOverlay:init()
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self:addviews{
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widgets.BannerPanel{
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view_id='panel',
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frame={l=0, t=0, r=0, h=1},
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subviews={
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widgets.EditField{
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view_id='search',
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frame={l=1, t=0, r=1},
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label_text="Search: ",
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key='CUSTOM_ALT_S',
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on_change=function(text) self:do_search(text) end,
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},
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},
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},
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}
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self:register_handler('CANDIDATE', administrators.candidate,
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curry(sortoverlay.single_vector_search, {get_search_key_fn=get_candidate_search_key}),
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curry(restore_allocated_data, administrators.candidate))
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end
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function CandidatesOverlay:get_key()
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if administrators.choosing_candidate then
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return 'CANDIDATE'
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end
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end
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function CandidatesOverlay:updateFrames()
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local t = is_tabs_in_two_rows() and 2 or 0
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local frame = self.subviews.panel.frame
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if frame.t == t then return end
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frame.t = t
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return true
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end
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function CandidatesOverlay:onRenderBody(dc)
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CandidatesOverlay.super.onRenderBody(self, dc)
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if self:updateFrames() then
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self:updateLayout()
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end
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end
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-- ----------------------
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-- WorkAnimalOverlay
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--
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WorkAnimalOverlay = defclass(WorkAnimalOverlay, overlay.OverlayWidget)
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WorkAnimalOverlay.ATTRS{
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default_pos={x=-33, y=12},
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viewscreens='dwarfmode/Info/CREATURES/AssignWorkAnimal',
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default_enabled=true,
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frame={w=29, h=1},
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}
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function WorkAnimalOverlay:init()
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self:addviews{
|
|
widgets.Label{
|
|
view_id='annotations',
|
|
frame={t=0, l=0},
|
|
text='',
|
|
}
|
|
}
|
|
end
|
|
|
|
local function get_work_animal_counts()
|
|
local counts = {}
|
|
for _,unit in ipairs(df.global.world.units.active) do
|
|
if not dfhack.units.isOwnCiv(unit) or
|
|
(not dfhack.units.isWar(unit) and not dfhack.units.isHunter(unit))
|
|
then
|
|
goto continue
|
|
end
|
|
local owner_id = unit.relationship_ids.Pet
|
|
if owner_id == -1 then goto continue end
|
|
counts[owner_id] = (counts[owner_id] or 0) + 1
|
|
::continue::
|
|
end
|
|
return counts
|
|
end
|
|
|
|
function WorkAnimalOverlay:onRenderFrame(dc, rect)
|
|
local _, sh = dfhack.screen.getWindowSize()
|
|
local _, t = get_panel_offsets()
|
|
local list_height = sh - (17 + t)
|
|
local num_elems = list_height // 3
|
|
local max_elem = math.min(#creatures.work_animal_recipient-1,
|
|
creatures.scroll_position_work_animal+num_elems-1)
|
|
|
|
local annotations = {}
|
|
local counts = get_work_animal_counts()
|
|
for idx=creatures.scroll_position_work_animal,max_elem do
|
|
table.insert(annotations, NEWLINE)
|
|
table.insert(annotations, NEWLINE)
|
|
local animal_count = counts[creatures.work_animal_recipient[idx].id]
|
|
if animal_count and animal_count > 0 then
|
|
table.insert(annotations, {text='[', pen=COLOR_RED})
|
|
table.insert(annotations, ('Assigned work animals: %d'):format(animal_count))
|
|
table.insert(annotations, {text=']', pen=COLOR_RED})
|
|
end
|
|
table.insert(annotations, NEWLINE)
|
|
end
|
|
|
|
self.subviews.annotations.frame.t = t
|
|
self.subviews.annotations:setText(annotations)
|
|
self.frame.h = list_height + t
|
|
|
|
WorkAnimalOverlay.super.onRenderFrame(self, dc, rect)
|
|
end
|
|
|
|
-- ----------------------
|
|
-- InterrogationOverlay
|
|
--
|
|
|
|
InterrogationOverlay = defclass(InterrogationOverlay, sortoverlay.SortOverlay)
|
|
InterrogationOverlay.ATTRS{
|
|
default_pos={x=47, y=10},
|
|
viewscreens='dwarfmode/Info/JUSTICE',
|
|
frame={w=27, h=9},
|
|
}
|
|
|
|
function InterrogationOverlay:init()
|
|
self:addviews{
|
|
widgets.Panel{
|
|
view_id='panel',
|
|
frame={l=0, t=4, h=5, r=0},
|
|
frame_background=gui.CLEAR_PEN,
|
|
frame_style=gui.FRAME_MEDIUM,
|
|
visible=self:callback('get_key'),
|
|
subviews={
|
|
widgets.EditField{
|
|
view_id='search',
|
|
frame={l=0, t=0, r=0},
|
|
label_text="Search: ",
|
|
key='CUSTOM_ALT_S',
|
|
on_change=function(text) self:do_search(text) end,
|
|
},
|
|
widgets.ToggleHotkeyLabel{
|
|
view_id='include_interviewed',
|
|
frame={l=0, t=1, w=23},
|
|
key='CUSTOM_SHIFT_I',
|
|
label='Interviewed:',
|
|
options={
|
|
{label='Include', value=true, pen=COLOR_GREEN},
|
|
{label='Exclude', value=false, pen=COLOR_RED},
|
|
},
|
|
visible=function() return justice.interrogating end,
|
|
on_change=function() self:do_search(self.subviews.search.text, true) end,
|
|
},
|
|
widgets.CycleHotkeyLabel{
|
|
view_id='subset',
|
|
frame={l=0, t=2, w=28},
|
|
key='CUSTOM_SHIFT_F',
|
|
label='Show:',
|
|
options={
|
|
{label='All', value='all', pen=COLOR_GREEN},
|
|
{label='Risky visitors', value='risky', pen=COLOR_RED},
|
|
{label='Other visitors', value='visitors', pen=COLOR_LIGHTRED},
|
|
{label='Residents', value='residents', pen=COLOR_YELLOW},
|
|
{label='Citizens', value='citizens', pen=COLOR_CYAN},
|
|
{label='Animals', value='animals', pen=COLOR_BLUE},
|
|
{label='Deceased or missing', value='deceased', pen=COLOR_MAGENTA},
|
|
{label='Others', value='others', pen=COLOR_GRAY},
|
|
},
|
|
on_change=function() self:do_search(self.subviews.search.text, true) end,
|
|
},
|
|
},
|
|
},
|
|
}
|
|
|
|
self:register_handler('INTERROGATING', justice.interrogation_list,
|
|
curry(sortoverlay.flags_vector_search,
|
|
{
|
|
get_search_key_fn=sortoverlay.get_unit_search_key,
|
|
get_elem_id_fn=function(unit) return unit.id end,
|
|
matches_filters_fn=self:callback('matches_filters'),
|
|
},
|
|
justice.interrogation_list_flag))
|
|
self:register_handler('CONVICTING', justice.conviction_list,
|
|
curry(sortoverlay.single_vector_search,
|
|
{
|
|
get_search_key_fn=sortoverlay.get_unit_search_key,
|
|
matches_filters_fn=self:callback('matches_filters'),
|
|
}))
|
|
end
|
|
|
|
function InterrogationOverlay:reset()
|
|
InterrogationOverlay.super.reset(self)
|
|
self.subviews.include_interviewed:setOption(true, false)
|
|
self.subviews.subset:setOption('all')
|
|
end
|
|
|
|
function InterrogationOverlay:get_key()
|
|
if justice.interrogating then
|
|
return 'INTERROGATING'
|
|
elseif justice.convicting then
|
|
return 'CONVICTING'
|
|
end
|
|
end
|
|
|
|
local RISKY_PROFESSIONS = utils.invert{
|
|
df.profession.THIEF,
|
|
df.profession.MASTER_THIEF,
|
|
df.profession.CRIMINAL,
|
|
}
|
|
|
|
local function is_risky(unit)
|
|
if RISKY_PROFESSIONS[unit.profession] or RISKY_PROFESSIONS[unit.profession2] then
|
|
return true
|
|
end
|
|
if dfhack.units.getReadableName(unit):endswith('necromancer') then return true end
|
|
return not dfhack.units.isAlive(unit) -- detect intelligent undead
|
|
end
|
|
|
|
function InterrogationOverlay:matches_filters(unit, flag)
|
|
if justice.interrogating then
|
|
local include_interviewed = self.subviews.include_interviewed:getOptionValue()
|
|
if not include_interviewed and flag == 2 then return false end
|
|
end
|
|
local subset = self.subviews.subset:getOptionValue()
|
|
if subset == 'all' then
|
|
return true
|
|
elseif dfhack.units.isDead(unit) or not dfhack.units.isActive(unit) then
|
|
return subset == 'deceased'
|
|
elseif dfhack.units.isInvader(unit) or dfhack.units.isOpposedToLife(unit)
|
|
or unit.flags2.visitor_uninvited or unit.flags4.agitated_wilderness_creature
|
|
then
|
|
return subset == 'others'
|
|
elseif dfhack.units.isVisiting(unit) then
|
|
local risky = is_risky(unit)
|
|
return (subset == 'risky' and risky) or (subset == 'visitors' and not risky)
|
|
elseif dfhack.units.isAnimal(unit) then
|
|
return subset == 'animals'
|
|
elseif dfhack.units.isCitizen(unit) then
|
|
return subset == 'citizens'
|
|
elseif unit.flags2.roaming_wilderness_population_source then
|
|
return subset == 'others'
|
|
end
|
|
return subset == 'residents'
|
|
end
|
|
|
|
function InterrogationOverlay:render(dc)
|
|
local sw = dfhack.screen.getWindowSize()
|
|
local info_panel_border = 31 -- from edges of panel to screen edges
|
|
local info_panel_width = sw - info_panel_border
|
|
local info_panel_center = info_panel_width // 2
|
|
local panel_x_offset = (info_panel_center + 5) - self.frame_rect.x1
|
|
local frame_w = math.min(panel_x_offset + 37, info_panel_width - 56)
|
|
local panel_l = panel_x_offset
|
|
local panel_t = is_tabs_in_two_rows() and 4 or 0
|
|
|
|
if self.frame.w ~= frame_w or
|
|
self.subviews.panel.frame.l ~= panel_l or
|
|
self.subviews.panel.frame.t ~= panel_t
|
|
then
|
|
self.frame.w = frame_w
|
|
self.subviews.panel.frame.l = panel_l
|
|
self.subviews.panel.frame.t = panel_t
|
|
self:updateLayout()
|
|
end
|
|
|
|
InterrogationOverlay.super.render(self, dc)
|
|
end
|
|
|
|
return _ENV
|