dfhack/plugins
Alexander Gavrilov 448d7e3633 Support linking siege engines to stockpiles.
Since they can't do that natively, the links object has to
be maintained in dfhack memory, and with dfhack persistence.
2012-09-12 12:15:12 +04:00
..
Dfusion Removed Console module from dfusion. 2012-07-18 21:07:27 +03:00
devel Support linking siege engines to stockpiles. 2012-09-12 12:15:12 +04:00
df2mc@a80abe848e Move depends out of main library, make them (static) libraries. 2012-03-13 14:46:48 +01:00
dwarfexport Merge https://github.com/danaris/dfhack 2012-06-14 00:00:36 +02:00
lua Trivial siege engine aiming at units, with logic in lua. 2012-09-11 19:17:24 +04:00
mapexport Initial changes to get dfhack building on the Mac 2012-05-24 11:31:20 -04:00
proto Support renaming some buildings, and arbitrary units, via gui script. 2012-09-05 21:27:42 +04:00
raw Move steam engine out of devel, since it should be fully functional. 2012-09-06 17:10:58 +04:00
ruby ruby: add memory_check / memory_patch native methods 2012-08-23 18:44:03 +02:00
skeleton Tweaks! 2012-03-29 18:37:22 +02:00
stonesense@2a62ba5ed2 Sync up submodules 2012-08-24 21:56:16 +02:00
.keep Making ready for adding plugins. Fixes all over the place, more removal of obsolete parts. 2011-06-20 01:12:07 +02:00
Brushes.h Brush output lists numbers, update xml. 2012-05-11 07:00:18 +02:00
CMakeLists.txt Move steam engine out of devel, since it should be fully functional. 2012-09-06 17:10:58 +04:00
Plugins.cmake Swap order of includes to work around silly compiler/assembler bug on OS X 2012-07-02 11:02:48 -04:00
advtools.cpp Extract the color enum from color_ostream to toplevel. 2012-08-19 09:21:25 +04:00
autodump.cpp Fix build and allow autodump to any walkable tile (e.g. a stair). 2012-07-06 20:11:20 +04:00
autolabor.cpp One more autolabor cleanup 2012-08-08 10:50:07 +02:00
burrows.cpp Sync to the change in gamemode/gametype globals. 2012-06-16 14:42:56 +04:00
catsplosion.cpp Mass fixage 2012-04-18 04:12:11 +02:00
changeitem.cpp zone: don't assign owned pets to a cage. the owner will release them, resulting into infinite hauling (df bug) 2012-04-15 23:21:36 +02:00
changelayer.cpp Follow change in xml again. 2012-08-27 23:03:02 +04:00
changevein.cpp More maps api refactoring and renaming. 2012-04-11 12:01:27 +04:00
cleaners.cpp Add "clean plants", currently just removes water from rain (and lets you set them on fire) 2012-08-18 19:21:40 -05:00
cleanowned.cpp Update the item owner modification api and export it to lua. 2012-04-11 20:10:31 +04:00
colonies.cpp Make plugins accept explicit output stream references. 2012-03-10 15:55:42 +04:00
cursecheck.cpp Tweaks! 2012-03-29 18:37:22 +02:00
deramp.cpp More maps api refactoring and renaming. 2012-04-11 12:01:27 +04:00
dig.cpp Refactor MapCache: make it parse everything that is known re tiles & mats. 2012-04-26 12:21:59 -05:00
drybuckets.cpp Follow a typo fix in flag name. 2012-03-30 10:44:52 +04:00
fastdwarf.cpp Don't crash if world is undefined 2012-05-23 13:43:41 -05:00
feature.cpp Tweaks! 2012-03-29 18:37:22 +02:00
filltraffic.cpp Make plugins accept explicit output stream references. 2012-03-10 15:55:42 +04:00
fixpositions.cpp Synchronize with changes to df-structures 2012-07-16 20:56:46 -05:00
fixveins.cpp More maps api refactoring and renaming. 2012-04-11 12:01:27 +04:00
flows.cpp Make plugins accept explicit output stream references. 2012-03-10 15:55:42 +04:00
follow.cpp Track world and map changes separately for plugin_onstatechange 2012-04-01 02:56:54 +02:00
forceequip.cpp body_part_raw has its own set of flags which do NOT match body_part_template 2012-05-30 08:02:53 -05:00
getplants.cpp Make plugins accept explicit output stream references. 2012-03-10 15:55:42 +04:00
initflags.cpp Make plugins accept explicit output stream references. 2012-03-10 15:55:42 +04:00
jobutils.cpp Update dfhack for specific_ref. 2012-05-03 11:47:04 +04:00
lair.cpp Add revforget command, lair plugin 2012-03-11 22:25:30 +01:00
liquids.cpp Support permaflow in liquids, including the gui. 2012-08-26 20:08:28 +04:00
manipulator.cpp Display command key helper for Manipulator on Unit List, various tweaks 2012-08-31 20:35:35 -05:00
mode.cpp Sync to the change in gamemode/gametype globals. 2012-06-16 14:42:56 +04:00
plants.cpp More maps api refactoring and renaming. 2012-04-11 12:01:27 +04:00
power-meter.cpp Implement a pressure plate sensitive to machine power. 2012-09-06 12:37:29 +04:00
probe.cpp Follow change in xml again. 2012-08-27 23:03:02 +04:00
prospector.cpp Tweak prospector: try using the biome elevation for soil depth. 2012-08-28 11:52:54 +04:00
regrass.cpp regrass: leaves tiles with the no_grow flag alone (avoids regrassing roads etc you embark on) 2012-04-23 00:34:19 +02:00
rename.cpp Support renaming some buildings, and arbitrary units, via gui script. 2012-09-05 21:27:42 +04:00
reveal.cpp Sync to the change in gamemode/gametype globals. 2012-06-16 14:42:56 +04:00
seedwatch.cpp Fixed seedwatch not working on reclaim 2012-08-01 19:52:50 -05:00
showmood.cpp showmood: fix fetched/needed quantity calculation 2012-08-09 17:07:20 +02:00
sort.cpp Fix cage-related bug in the sort plugin. 2012-08-03 16:09:51 +02:00
steam-engine.cpp Move steam engine out of devel, since it should be fully functional. 2012-09-06 17:10:58 +04:00
stockpiles.cpp Tweaks! 2012-03-29 18:37:22 +02:00
tiletypes.cpp Merge remote-tracking branch 'upstream/master' 2012-05-08 07:32:35 -06:00
tubefill.cpp More maps api refactoring and renaming. 2012-04-11 12:01:27 +04:00
tweak.cpp Add a tweak to work around the endless temperature update bug. 2012-09-03 21:11:35 +04:00
versionosd.cpp Tweaks! 2012-03-29 18:37:22 +02:00
weather.cpp Cleanup World module to use df::global, and fix crashes when control_mode/game_mode are missing 2012-05-23 12:51:03 -05:00
workflow.cpp Extract the color enum from color_ostream to toplevel. 2012-08-19 09:21:25 +04:00
zone.cpp Merge remote-tracking branch 'upstream/master' 2012-07-16 20:52:03 -05:00