148 lines
4.7 KiB
C++
148 lines
4.7 KiB
C++
// De-ramp. All ramps marked for removal are replaced with given tile (presently, normal floor).
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#include <iostream>
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#include <vector>
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#include <map>
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#include <stddef.h>
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#include <assert.h>
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#include <string.h>
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using namespace std;
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#include <DFHack.h>
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#include <dfhack/DFTileTypes.h>
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int main (void)
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{
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uint32_t x_max,y_max,z_max;
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uint32_t num_blocks = 0;
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uint32_t bytes_read = 0;
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DFHack::designations40d designations;
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DFHack::tiletypes40d tiles;
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DFHack::tiletypes40d tilesAbove;
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//DFHack::TileRow *ptile;
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int32_t oldT, newT;
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int16_t t;
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bool dirty= false;
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int count=0;
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int countbad=0;
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DFHack::ContextManager DFMgr("Memory.xml");
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DFHack::Context *DF = DFMgr.getSingleContext();
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//sanity check
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assert( sizeof(designations) == (16*16*sizeof(DFHack::t_designation)) );
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//Init
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try
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{
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DF->Attach();
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}
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catch (exception& e)
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{
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cerr << e.what() << endl;
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#ifndef LINUX_BUILD
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cin.ignore();
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#endif
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return 1;
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}
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DFHack::Maps *Mapz = DF->getMaps();
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// init the map
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if (!Mapz->Start())
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{
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cerr << "Can't init map." << endl;
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#ifndef LINUX_BUILD
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cin.ignore();
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#endif
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return 1;
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}
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Mapz->getSize(x_max,y_max,z_max);
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uint8_t zeroes [16][16] = {0};
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// walk the map
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for (uint32_t x = 0; x< x_max;x++)
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{
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for (uint32_t y = 0; y< y_max;y++)
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{
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for (uint32_t z = 0; z< z_max;z++)
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{
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if (Mapz->isValidBlock(x,y,z))
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{
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dirty= false;
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Mapz->ReadDesignations(x,y,z, &designations);
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Mapz->ReadTileTypes(x,y,z, &tiles);
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if (Mapz->isValidBlock(x,y,z+1))
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{
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Mapz->ReadTileTypes(x,y,z+1, &tilesAbove);
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}
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else
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{
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memset(&tilesAbove,0,sizeof(tilesAbove));
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}
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for (uint32_t ty=0;ty<16;++ty)
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{
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for (uint32_t tx=0;tx<16;++tx)
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{
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//Only the remove ramp designation (ignore channel designation, etc)
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oldT = tiles[tx][ty];
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if ( DFHack::designation_default == designations[tx][ty].bits.dig
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&& DFHack::RAMP==DFHack::tileTypeTable[oldT].c)
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{
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//Current tile is a ramp.
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//Set current tile, as accurately as can be expected
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newT = DFHack::findSimilarTileType(oldT,DFHack::FLOOR);
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//If no change, skip it (couldn't find a good tile type)
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if ( oldT == newT) continue;
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//Set new tile type, clear designation
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tiles[tx][ty] = newT;
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designations[tx][ty].bits.dig = DFHack::designation_no;
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//Check the tile above this one, in case a downward slope needs to be removed.
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if ( DFHack::RAMP_TOP == DFHack::tileTypeTable[tilesAbove[tx][ty]].c )
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{
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tilesAbove[tx][ty] = 32;
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}
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dirty= true;
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++count;
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}
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// ramp fixer
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else if(DFHack::RAMP!=DFHack::tileTypeTable[oldT].c && DFHack::RAMP_TOP == DFHack::tileTypeTable[tilesAbove[tx][ty]].c)
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{
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tilesAbove[tx][ty] = 32;
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countbad++;
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dirty = true;
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}
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}
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}
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//If anything was changed, write it all.
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if (dirty)
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{
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Mapz->WriteDesignations(x,y,z, &designations);
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Mapz->WriteTileTypes(x,y,z, &tiles);
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if (Mapz->isValidBlock(x,y,z+1))
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{
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Mapz->WriteTileTypes(x,y,z+1, &tilesAbove);
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}
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dirty = false;
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}
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}
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}
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}
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}
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DF->Detach();
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cout << "Found and changed " << count << " tiles." << endl;
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cout << "Fixed " << countbad << " bad down ramps." << endl;
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#ifndef LINUX_BUILD
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cout << "Done. Press any key to continue" << endl;
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cin.ignore();
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#endif
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return 0;
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}
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