dfhack/scripts/gui/clone-uniform.lua

59 lines
1.6 KiB
Lua

-- Clone a uniform template in the military screen
--[[=begin
gui/clone-uniform
=================
Bind to a key (the example config uses :kbd:`Ctrl`:kbd:`C`), and activate in the Uniforms
page of the military screen with the cursor in the leftmost list.
When invoked, the script duplicates the currently selected uniform template,
and selects the newly created copy.
=end]]
local utils = require 'utils'
local gui = require 'gui'
local entity = df.global.ui.main.fortress_entity
local args = {...}
local vs = dfhack.gui.getCurViewscreen()
local vstype = df.viewscreen_layer_militaryst
if not vstype:is_instance(vs) then
qerror('Call this from the military screen')
end
local slist = vs.layer_objects[0]
if vs.page == vstype.T_page.Uniforms
and slist.active and slist.num_entries > 0
and not vs.equip.in_name_uniform
then
local idx = slist.num_entries
if #vs.equip.uniforms ~= idx or #entity.uniforms ~= idx then
error('Uniform vector length mismatch')
end
local uniform = vs.equip.uniforms[slist:getListCursor()]
local ucopy = uniform:new()
ucopy.id = entity.next_uniform_id
ucopy.name = ucopy.name..'(Copy)'
for k,v in ipairs(ucopy.uniform_item_info) do
for k2,v2 in ipairs(v) do
v[k2] = v2:new()
end
end
entity.next_uniform_id = entity.next_uniform_id + 1
entity.uniforms:insert('#',ucopy)
vs.equip.uniforms:insert('#',ucopy)
slist.num_entries = idx+1
slist.cursor = idx-1
gui.simulateInput(vs, 'STANDARDSCROLL_DOWN')
else
qerror('Call this with a uniform selected on the Uniforms page of military screen')
end