dfhack/scripts/log-region.lua

42 lines
1.7 KiB
Lua

-- On map load writes information about the loaded region to gamelog.txt
-- By Kurik Amudnil and Warmist (http://www.bay12forums.com/smf/index.php?topic=91166.msg4467072#msg4467072)
local function write_gamelog(msg)
local log = io.open('gamelog.txt', 'a')
log:write(msg.."\n")
log:close()
end
local function fullname(item)
return dfhack.TranslateName(item.name)..' ('..dfhack.TranslateName(item.name ,true)..')'
end
local args = {...}
if args[1] == 'disable' then
dfhack.onStateChange[_ENV] = nil
else
dfhack.onStateChange[_ENV] = function(op)
if op == SC_WORLD_LOADED then
if df.world_site.find(df.global.ui.site_id) ~= nil then -- added this check, now only attempts write in fort mode
local site = df.world_site.find(df.global.ui.site_id)
local fort_ent = df.global.ui.main.fortress_entity
local civ_ent = df.historical_entity.find(df.global.ui.civ_id)
local world = df.global.world
-- site positions
-- site .pos.x .pos.y
-- site .rgn_min_x .rgn_min_y .rgn_max_x .rgn_max.y
-- site .global_min_x .global_min_y .global_max_x .global_max_y
--site.name
--fort_ent.name
--civ_ent.name
write_gamelog('Loaded '..world.cur_savegame.save_dir..', '..fullname(world.world_data)..
' at coordinates ('..site.pos.x..','..site.pos.y..')'..NEWLINE..
'Loaded the fortress '..fullname(site)..
(fort_ent and ', colonized by the group '..fullname(fort_ent) or '')..
(civ_ent and ' of the civilization '..fullname(civ_ent) or '')..'.'..NEWLINE)
end
end
end
end