119 lines
2.4 KiB
Lua
119 lines
2.4 KiB
Lua
local _ENV = mkmodule('plugins.sort.units')
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local utils = require('utils')
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orders = orders or {}
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-- Relies on NULL being auto-translated to NULL, and then sorted
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orders.exists = {
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key = function(unit)
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return 1
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end
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}
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orders.name = {
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key = function(unit)
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local name = dfhack.units.getVisibleName(unit)
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if name and name.has_name then
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return dfhack.TranslateName(name)
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end
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end,
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compare = utils.compare_name
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}
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orders.age = {
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key = function(unit)
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return dfhack.units.getAge(unit)
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end
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}
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-- This assumes that units are added to active in arrival order
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orders.arrival = {
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key_table = function(units)
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local size = units.n or #units
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local lookup={}
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for i=1,size do
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if units[i] then
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lookup[units[i].id] = i
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end
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end
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local idx={}
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for i,v in ipairs(df.global.world.units.active) do
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if lookup[v.id] then
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idx[lookup[v.id]] = i
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end
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end
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return idx
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end
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}
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local function findRaceCaste(unit)
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local rraw = df.creature_raw.find(unit.race)
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return rraw, safe_index(rraw, 'caste', unit.caste)
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end
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orders.noble = {
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key = function(unit)
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local info = dfhack.units.getNoblePositions(unit)
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if info then
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return info[1].position.precedence
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end
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end
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}
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orders.profession = {
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key = function(unit)
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local cp = dfhack.units.getProfessionName(unit)
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if cp and cp ~= '' then
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return string.lower(cp)
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end
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end
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}
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orders.profession_class = {
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key = function(unit)
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local pid = unit.profession
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local parent = df.profession.attrs[pid].parent
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if parent >= 0 then
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return parent
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else
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return pid
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end
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end
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}
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orders.race = {
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key = function(unit)
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local rraw = findRaceCaste(unit)
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if rraw then
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return rraw.name[0]
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end
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end
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}
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orders.squad = {
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key = function(unit)
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local sidx = unit.military.squad_id
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if sidx >= 0 then
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return sidx
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end
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end
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}
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orders.squad_position = {
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key = function(unit)
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local sidx = unit.military.squad_id
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if sidx >= 0 then
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return sidx * 1000 + unit.military.squad_position
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end
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end
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}
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orders.happiness = {
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key = function(unit)
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return unit.status.happiness
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end
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}
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return _ENV
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