dfhack/library/python/pydfhack
doomchild 5aeac3d43d updated CreatureCaste, and CreatureType structs
added MatglossPlant and creature type descriptor structs
got the creature type allocator callback working
2011-03-11 14:13:52 -06:00
..
__init__.py add __init__ file 2010-06-17 16:26:53 -05:00
buildings.py "import pydftypes" changed to "import dftypes" 2010-08-19 12:51:02 -05:00
constructions.py "import pydftypes" changed to "import dftypes" 2010-08-19 12:51:02 -05:00
context.py added world and window_io getters 2011-03-03 14:18:28 -06:00
creatures.py updated to use the pointer caching callbacks 2011-03-09 12:27:58 -06:00
dfhack_api_ctypes.py moved the old Python/C stuff to python/deprecated 2010-06-17 15:32:53 -05:00
dftypes.py updated CreatureCaste, and CreatureType structs 2011-03-11 14:13:52 -06:00
enum.py added key types for window_io module 2011-03-03 14:17:56 -06:00
flags.py add __init__ file 2010-06-17 16:26:53 -05:00
gui.py moved the old Python/C stuff to python/deprecated 2010-06-17 15:32:53 -05:00
items.py "import pydftypes" changed to "import dftypes" 2010-08-19 12:51:02 -05:00
maps.py updated to use the pointer caching callbacks 2011-03-09 12:27:58 -06:00
materials.py updated getters to use the changed pointer caching stuff 2011-03-11 14:12:07 -06:00
position.py "import pydftypes" changed to "import dftypes" 2010-08-19 12:51:02 -05:00
util.py changed pointer cache to use array addresses instead of pointer ids 2011-03-11 14:11:36 -06:00
vegetation.py "import pydftypes" changed to "import dftypes" 2010-08-19 12:51:02 -05:00
window_io.py first commit 2011-03-03 14:17:31 -06:00
world.py updated to use t_gamemodes struct in Read/WriteGameMode calls 2011-03-03 10:18:27 -06:00