710 lines
		
	
	
		
			35 KiB
		
	
	
	
		
			Plaintext
		
	
			
		
		
	
	
			710 lines
		
	
	
		
			35 KiB
		
	
	
	
		
			Plaintext
		
	
DFHack Future
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    Internals
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        A method for caching screen output is now available to Lua (and C++)
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        Developer plugins can be ignored on startup by setting the DFHACK_NO_DEV_PLUGINS environment variable
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    Lua
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    New internal commands
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    New plugins
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    New scripts
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        view-item-info: adds information and customisable descriptions to item viewscreens
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    New tweaks
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    New features
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    Fixes
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        steam-engine: fixed a crash on arena load
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        Plugins with vmethod hooks can now be reloaded on OS X
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        Lua's os.system() now works on OS X
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        Fixed default arguments in Lua gametype detection functions
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    Misc Improvements
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        "keybinding list" accepts a context
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        nyan: Can now be stopped with dfhack-run
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    Removed
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DFHack 0.40.24-r3
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    Internals
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        Ruby library now included on OS X - ruby scripts should work on OS X 10.10
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        libstdc++ should work with older versions of OS X
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        Added support for onLoadMap/onUnloadMap.init scripts
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        game type detection functions are now available in the World module
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        The DFHACK_LOG_MEM_RANGES environment variable can be used to log information to stderr.log on OS X
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        Fixed adventure mode menu names
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        Fixed command usage information for some commands
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    Lua
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        Lua scripts will only be reloaded if necessary
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        Added a df2console() wrapper, useful for printing DF (CP437-encoded) text to the console in a portable way
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        Added a strerror() wrapper
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    New internal commands
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        hide/show: hide and show the console on Windows
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        sc-script: Allows additional scripts to be run when certain events occur (similar to onLoad*.init scripts)
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    New plugins
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        autohauler: A hauling-only version of autolabor
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    New scripts
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        modtools/reaction-product-trigger: triggers callbacks when products are produced (contrast with when reactions complete)
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    New tweaks
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        fps-min: Fixes the in-game minimum FPS setting
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        shift-8-scroll: Gives Shift+8 (or *) priority when scrolling menus, instead of scrolling the map
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        tradereq-pet-gender: Displays pet genders on the trade request screen
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    New features
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        autolabor: A negative pool size can be specified to use the most unskilled dwarves
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        catsplosion: Works on any specified races
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        exportlegends: Now exports more information
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    Fixes
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        Fixed game type detection in:
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            3dveins
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            createitem
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            reveal
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            seedwatch
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        Made PRELOAD_LIB more extensible on Linux
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        add-spatter, eventful: Fixed crash on world load
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        building-hacks: made buildings produce/consume correct amount of power
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        Gave add-thought a proper subthought arg.
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        fix-armory compiles and is available again (albeit with issues)
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        gui/gm-editor: Added search option (accessible with "s")
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        hack-wish: Made items stack properly.
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        modtools/skill-change: made level granularity work properly.
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        show-unit-syndromes should work
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        stockflow: Fixed error message in Arena mode
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        stockflow: No longer checks the DF version
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        stockflow: Fixed ballistic arrow head orders
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        stockflow: Now convinces the bookkeeper to update records more often
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        zone: Stopped crash when scrolling cage owner list
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    Removed
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    Misc Improvements
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        building-hacks: Added a way to allow building to work even if it consumes more power than is available. Added setPower/getPower functions.
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        catsplosion: Can now trigger pregnancies in (most) other creatures
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        exportlegends: 'info' and 'all' exports legends_plus xml with more data for legends utilities
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        manipulator:
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            Added ability to edit nicknames/profession names
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            Added "Job" as a View Type, in addition to "Profession" and "Squad"
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            Custom profession templates, with masking
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        remotefortressreader: Exposes more information
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DFHack 0.40.24-r2
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    Internals
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        Lua scripts can set environment variables of each other with dfhack.run_script_with_env.
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        Lua scripts can now call each others internal nonlocal functions with dfhack.script_environment(scriptName).functionName(arg1,arg2).
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        eventful Lua reactions no longer require LUA_HOOK as a prefix: you can register a callback for the completion of any reaction with a name
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        Filesystem module now provides file access/modification times and can list directories (normally and recursively)
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        Units Module: New functions:
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            isWar
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            isHunter
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            isAvailableForAdoption
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            isOwnCiv
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            isOwnRace
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            getRaceName
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            getRaceNamePlural
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            getRaceBabyName
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            getRaceChildName
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            isBaby
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            isChild
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            isAdult
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            isEggLayer
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            isGrazer
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            isMilkable
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            isTrainableWar
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            isTrainableHunting
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            isTamable
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            isMale
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            isFemale
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            isMerchant
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            isForest
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            isMarkedForSlaughter
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        Buildings Module: New Functions:
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            isActivityZone
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            isPenPasture
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            isPitPond
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            isActive
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            findPenPitAt
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    Fixes
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        dfhack.run_script should correctly find save-specific scripts now.
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        Updated add-thought to properly affect stress.
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        hfs-pit should work now
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        Autobutcher takes gelding into account
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        init.lua existence checks should be more reliable (notably when using non-English locales)
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    New Plugins
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    New Scripts
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    New Tweaks
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    Removed
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    Misc Improvements
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        Multiline commands are now possible inside dfhack.init scripts. See dfhack.init-example for example usage.
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DFHack 0.40.24-r1
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    Internals
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        CMake shouldn't cache DFHACK_RELEASE anymore. People may need to manually update/delete their CMake cache files to get rid of it.
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DFHack 0.40.24-r0
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    Internals
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        EventManager: fixed crash error with EQUIPMENT_CHANGE event.
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        key modifier state exposed to Lua
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    Fixes
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        dfhack script can now be run from other directories on OSX
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    New Plugins
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        blueprint: export part of your fortress to quickfort .csv files
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    New Scripts
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        hotkey-notes:  print key, name, and jump position of hotkeys
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    Removed
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        embark.lua
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        needs_porting/*
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    New Tweaks
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    Misc Improvements
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        added support for searching more lists
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DFHack 0.40.23-r1
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    Internals
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        plugins will not be loaded if globals they specify as required are not located (should prevent some crashes)
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    Fixes
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        Fixed numerous (mostly Lua-related) crashes on OS X by including a more up-to-date libstdc++
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        Alt should no longer get stuck on Windows (and perhaps other platforms as well)
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        advfort works again
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        autobutcher takes sexualities into account
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        devel/export-dt-ini: Updated for 0.40.20+
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        digfort: now checks file type and existence
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        exportlegends: Fixed map export
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        full-heal: Fixed a problem with selecting units in the GUI
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        gui/hack-wish: Fixed restrictive material filters
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        mousequery: Changed box-select key to Alt+M
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        plugins/dwarfmonitor: correct date display (month index, separator)
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        scripts/putontable: added to the readme
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        siren should work again
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        stderr.log: removed excessive debug output on OS X
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        trackstop: No longer prevents cancelling the removal of a track stop or roller.
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        Fixed a display issue with PRINT_MODE:TEXT
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        Fixed a symbol error (MapExtras::BiomeInfo::MAX_LAYERS) when compiling DFHack in Debug mode
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    New Plugins
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        fortplan: designate construction of (limited) buildings from .csv file, quickfort-style
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    New Scripts
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        gui/stockpiles: an in-game interface for saving and loading stockpile
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          settings files.
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        position: Reports the current date, time, month, and season, plus
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            some location info.  Port/update of position.py
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        hfs-pit: Digs a hole to hell under the cursor.  Replaces needs_porting/hellhole.cpp
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    Removed
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        embark.lua: Obsolete, use `embark-tools`
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    New tweaks:
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        eggs-fertile: Displays an egg fertility indicator on nestboxes
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        max-wheelbarrow: Allows assigning more than 3 wheelbarrows to a stockpile
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    Misc Improvements
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        embark-tools: Added basic mouse support on the local map
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        Made some adventure mode keybindings in dfhack.init-example only work in adventure mode
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        Added a default keybinding for "gui/companion-order"
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        further work on needs_porting
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DFHack 0.40.19-r1
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    Internals:
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    Fixes:
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        typo fix in modtools/reaction-trigger
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        modtools/item-trigger should now work with item types
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    New plugins:
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        savestock and loadstock: two commands for saving and loading
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          stockpile settings to a file. They can be used to migrate stockpile
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          settings between worlds and saves.
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    New scripts:
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        remove-stress [all]: set selected or all units unit to -1,000,000 stress
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          this script replaces removebadthoughts.rb
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    Misc improvements:
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        cmd-prompt can now access selected items, units, and buildings
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        autolabor plugin: add an optional talent pool parameter
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DFHack 0.40.16-r1
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    Internals:
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        EventManager should handle INTERACTION triggers a little better. It still can get confused about who did what but only rarely.
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        EventManager should no longer trigger REPORT events for old reports after loading a save.
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        lua/persist-table.lua: a convenient way of using persistent tables of arbitrary structure and dimension in Lua
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    Fixes:
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        mousequery: Disabled when linking levers
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        stocks: Melting should work now
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        scripts/full-heal: Updated with proper argument handling.
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        scripts/modtools/reaction-trigger-transition.lua
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            should produce the correct syntax now
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        scripts/superdwarf.rb should work better now
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        scripts/forum-dwarves.lua
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            update for new df-structures changes
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    New scripts:
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        scripts/
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            adaptation.rb
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                view or set the cavern adaptation level of your citizens
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            add-thought.lua
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                allows the user to add thoughts to creatures.
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            gaydar.lua
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                detect the sexual orientation of units on the map
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            markdown.lua
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                Save a copy of a text screen in markdown (for reddit among others).
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            devel/
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                all-bob.lua: renames everyone Bob to help test interaction-trigger
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    Misc improvements:
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        autodump:
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            Can now mark a stockpile for auto-dumping (similar to
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            automelt and autotrade)
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        buildingplan:
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            Can now auto-allocate rooms to dwarves with specific positions
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            (e.g. expedition leader, mayor)
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        dwarfmonitor
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            Now displays a weather indicator and date
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        lua/syndrome-util.lua
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            now you can remove syndromes by SYN_CLASS
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        scripts/modtools/add-syndrome.lua
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            now you can remove syndromes by SYN_CLASS
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        No longer writes empty .history files
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DFHack 0.40.15-r1
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    Fixes:
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        - mousequery: Fixed behavior when selecting a tile on the lowest z-level
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    Internals:
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        - EventManager: deals with frame_counter getting reset properly now.
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        - modtools/item-trigger: fixed equip/unequip bug and corrected minor documentation error
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        - teleport: Updated with proper argument handling and proper unit-at-destination handling.
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        - autotrade: Removed the newly obsolete "Mark all" functionality.
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        - search: Adapts to the new trade screen column width
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        - tweak fast-trade: Switching the fast-trade keybinding to Shift-Up/Shift-Down, due to Select All conflict
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DFHack 0.40.14-r1
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    Internals:
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        - The DFHack console can now be disabled by setting the DFHACK_DISABLE_CONSOLE
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            environment variable: "DFHACK_DISABLE_CONSOLE=1 ./dfhack"
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    Fixes:
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        - Stopped duplicate load/unload events when unloading a world
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        - Stopped "-e" from being echoed when DFHack quits on Linux
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        - automelt now uses a faster method to locate items
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        - autotrade: "Mark all" no longer double-marks bin contents
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        - drainaquifer.rb: replaced with a faster less buggy drain-aquifer.lua
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        - embark-tools no longer conflicts with keys on the notes screen
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        - fastdwarf: Fixed problems with combat/attacks
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        - forum-dwarves should work now
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        - manipulator now uses a stable sort, allowing sorting by multiple categories
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        - rendermax updated to work with 0.40
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    New plugins:
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        - trackstop: Shows track stop friction and dump direction in its 'q' menu
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    New tweaks:
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        - farm-plot-select: Adds "Select all" and "Deselect all" options to farm plot menus
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        - import-priority-category: Allows changing the priority of all goods in a
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            category when discussing an import agreement with the liaison
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        - manager-quantity: Removes the limit of 30 jobs per manager order
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        - civ-view-agreement: Fixes overlapping text on the "view agreement" screen
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        - nestbox-color: Fixes the color of built nestboxes
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    Misc Improvements:
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        - exportlegends.lua can now handle site maps
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DFHack 0.40.13-r1
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    Internals:
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        - unified spatter structs
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        - added ruby df.print_color(color, string) method for dfhack console
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    Fixes:
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        - no more -e after terminating
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        - fixed superdwarf
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DFHack 0.40.12-r1
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    Fixes:
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        - possible crash fixed for hack-wish
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        - updated search to not conflict with BUILDJOB_SUSPEND
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        - workflow: job_material_category -> dfhack_material_category
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    New plugins:
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        - hotkeys (by Falconne): Shows ingame viewscreen with all dfhack keybindings active in current mode.
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        - automelt: allows marking stockpiles for automelt (i.e. any items placed in stocpile will be designated for melting)
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    Misc Improvements:
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        - now you can use @ to print things in interactive Lua with subtley different semantics
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        - optimizations for stockpiles for autotrade and stockflow
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        - updated exportlegends.lua to work with new maps, dfhack 40.11 r1+
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    Internals:
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        - support for global onLoadWorld.init and onUnloadWorld.init files,
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          called when loading and unloading a world
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        - Close file after loading a binary patch.
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DFHack 0.40.11-r1
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    Internals:
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        - Plugins on OS X now use ".plug.dylib" as an extension instead of ".plug.so"
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    Fixes:
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        - 3dveins should no longer hang/crash on specific maps
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        - Fixed some autotrade and search layout issues
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        - Updated deathcause
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        - hack-wish should work now
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        - reveal no longer allocates data for nonexistent map blocks
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        - Various documentation fixes and updates
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DFHack v0.40.10-r1
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A few bugfixes.
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DFHack v0.40.08-r2
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    Internals:
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        supported per save script folders
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        Items module: added createItem function
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        Sorted CMakeList for plugins and plugins/devel
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        diggingInvaders no longer builds if plugin building is disabled
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        EventManager:
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            EQUIPMENT_CHANGE now triggers for new units
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            new events:
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                ON_REPORT
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                UNIT_ATTACK
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                UNLOAD
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                INTERACTION
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    New scripts:
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        lua/
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            repeat-util.lua
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                makes it easier to make things repeat indefinitely
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            syndrome-util.lua
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                makes it easier to deal with unit syndromes
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        scripts/
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            forum-dwarves.lua
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                helps copy df viewscreens to a file
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            full-heal.lua
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                fully heal a unit
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            remove-wear.lua
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                removes wear from all items in the fort
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            repeat.lua
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                repeatedly calls a script or a plugin
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            ShowUnitSyndromes.rb
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                shows syndromes affecting units and other relevant info
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            teleport.lua
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                teleports units
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        scripts/devel/
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            print-args.lua
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        scripts/fix/
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            blood-del.lua
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                makes it so civs don't bring barrels full of blood ichor or goo
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            feeding-timers.lua
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                reset the feeding timers of all units
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        scripts/gui/
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            hack-wish.lua
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                creates items out of any material
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            unit-info-viewer.lua
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                displays information about units
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        scripts/modtools/
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            add-syndrome.lua
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                add a syndrome to a unit or remove one
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            anonymous-script.lua
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                execute an lua script defined by a string. For example, 'scripts/modtools/anonymous-script "print(args[2] .. args[1])" one two' will print 'twoone'. Useful for the *-trigger scripts.
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            force.lua
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                forces events: caravan, migrants, diplomat, megabeast, curiousbeast, mischievousbeast, flier, siege, nightcreature
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            item-trigger.lua
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                triggers commands based on equipping, unequipping, and wounding units with items
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            interaction-trigger.lua
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                triggers commands when interactions happen
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            invader-item-destroyer.lua
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                destroys invaders' items when they die
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            moddable-gods.lua
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                standardized version of Putnam's moddable gods script
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            outside-only.lua
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                register buildings as outside only or inside only
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                replaces outsideOnly plugin
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            projectile-trigger.lua
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                standardized version of projectileExpansion
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            reaction-trigger.lua
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                trigger commands when custom reactions complete
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                replaces autoSyndrome
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            reaction-trigger-transition.lua
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                a tool for converting mods from autoSyndrome to reaction-trigger
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            random-trigger.lua
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                triggers random scripts that you register
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            skill-change.lua
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                for incrementing and setting skills
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            spawn-flow.lua
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                creates flows, like mist or dragonfire
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            syndrome-trigger.lua
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                trigger commands when syndromes happen
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            transform-unit.lua
 | 
						|
                shapeshifts a unit, possibly permanently
 | 
						|
 | 
						|
    New commands:
 | 
						|
 | 
						|
    New tweaks:
 | 
						|
 | 
						|
    New plugins:
 | 
						|
 | 
						|
    Misc improvements:
 | 
						|
        new function in utils.lua for standardized argument processing
 | 
						|
 | 
						|
    Removed
 | 
						|
        digmat.rb: digFlood does the same functionality with less FPS impact
 | 
						|
        scripts/invasionNow: scripts/modtools/force.lua does it better
 | 
						|
        autoSyndrome replaced with scripts/modtools/reaction-trigger.lua
 | 
						|
        syndromeTrigger replaced with scripts/modtools/syndrome-trigger.lua
 | 
						|
        devel/printArgs plugin converted to scripts/devel/print-args.lua
 | 
						|
 | 
						|
DFHack v0.40.08-r1
 | 
						|
 | 
						|
    Was a mistake. Don't use it.
 | 
						|
 | 
						|
DFHack v0.34.11-r5
 | 
						|
 | 
						|
  Internals:
 | 
						|
    - support for calling a lua function via a protobuf request (demonstrated by dfhack-run --lua).
 | 
						|
    - support for basic filesystem operations (e.g. chdir, mkdir, rmdir, stat) in C++ and Lua
 | 
						|
    - Lua API for listing files in directory. Needed for mod-manager.
 | 
						|
    - Lua API for creating unit combat reports and writing to gamelog.
 | 
						|
    - Lua API for running arbitrary DFHack commands
 | 
						|
    - support for multiple raw/init.d/*.lua init scripts in one save.
 | 
						|
    - eventful now has a more friendly way of making custom sidebars
 | 
						|
    - on Linux and OSX the console now supports moving the cursor back and forward by a whole word.
 | 
						|
 | 
						|
  New scripts:
 | 
						|
    - gui/mod-manager: allows installing/uninstalling mods into df from df/mods directory.
 | 
						|
    - gui/clone-uniform: duplicates the currently selected uniform in the military screen.
 | 
						|
    - fix/build-location: partial work-around for bug 5991 (trying to build wall while standing on it)
 | 
						|
    - undump-buildings: removes dump designation from materials used in buildings.
 | 
						|
    - exportlegends: exports data from legends mode, allowing a set-and-forget export of large worlds.
 | 
						|
    - log-region: each time a fort is loaded identifying information will be written to the gamelog.
 | 
						|
    - dfstatus: show an overview of critical stock quantities, including food, drinks, wood, and bars.
 | 
						|
 | 
						|
  New commands:
 | 
						|
    - 'plant create' - spawn a new shrub under the cursor
 | 
						|
    - command-prompt: a dfhack command prompt in df.
 | 
						|
 | 
						|
  New tweaks:
 | 
						|
    - craft-age-wear: make crafted items wear out with time like in old versions (bug 6003)
 | 
						|
    - adamantine-cloth-wear: stop adamantine clothing from wearing out (bug 6481)
 | 
						|
    - confirm-embark: adds a prompt before embarking (on the "prepare carefully" screen)
 | 
						|
 | 
						|
  New plugins:
 | 
						|
    - rendermax: replace the renderer with something else. Most interesting is "rendermax light"- a lighting engine for df.
 | 
						|
    - automelt: allows marking stockpiles for automelt (i.e. any items placed in stocpile will be designated for melting)
 | 
						|
    - embark-tools: implementations of Embark Anywhere, Nano Embark, and a few other embark-related utilities
 | 
						|
    - building-hacks: Allows to add custom functionality and/or animations to buildings.
 | 
						|
    - petcapRemover: triggers pregnancies in creatures so that you can effectively raise the default pet population cap from the default 50
 | 
						|
 | 
						|
  Misc improvements:
 | 
						|
    - plant: move the 'grow', 'extirpate' and 'immolate' commands as 'plant' subcommands
 | 
						|
    - digfort: improved csv parsing, add start() comment handling
 | 
						|
    - exterminate: allow specifying a caste (exterminate gob:male)
 | 
						|
    - createitem: in adventure mode it now defaults to the controlled unit as maker.
 | 
						|
    - autotrade: adds "(Un)mark All" options to both panes of trade screen.
 | 
						|
    - mousequery: several usability improvements.
 | 
						|
    - mousequery: show live overlay (in menu area) of what's on the tile under the mouse cursor.
 | 
						|
    - search: workshop profile search added.
 | 
						|
    - dwarfmonitor: add screen to summarise preferences of fortress dwarfs.
 | 
						|
    - getplants: add autochop function to automate woodcutting.
 | 
						|
    - stocks: added more filtering and display options.
 | 
						|
 | 
						|
  Siege engine plugin:
 | 
						|
    - engine quality and distance to target now affect accuracy
 | 
						|
    - firing the siege engine at a target produces a combat report
 | 
						|
    - improved movement speed computation for meandering units
 | 
						|
    - operators in Prepare To Fire mode are released from duty once
 | 
						|
      hungry/thirsty if there is a free replacement
 | 
						|
 | 
						|
DFHack v0.34.11-r4
 | 
						|
 | 
						|
  New commands:
 | 
						|
    - diggingInvaders - allows invaders to dig and/or deconstruct walls and buildings in order to get at your dwarves.
 | 
						|
    - digFlood - automatically dig out specified veins as they are revealed
 | 
						|
    - enable, disable - Built-in commands that can be used to enable/disable many plugins.
 | 
						|
    - restrictice - Restrict traffic on squares above visible ice.
 | 
						|
    - restrictliquid - Restrict traffic on every visible square with liquid.
 | 
						|
    - treefarm - automatically chop trees and dig obsidian
 | 
						|
  New scripts:
 | 
						|
    - autobutcher: A GUI front-end for the autobutcher plugin.
 | 
						|
    - invasionNow: trigger an invasion, or many
 | 
						|
    - locate_ore: scan the map for unmined ore veins
 | 
						|
    - masspit: designate caged creatures in a zone for pitting
 | 
						|
    - multicmd: run a sequence of dfhack commands, separated by ';'
 | 
						|
    - startdwarf: change the number of dwarves for a new embark
 | 
						|
    - digmat: dig veins/layers tile by tile, as discovered
 | 
						|
  Misc improvements:
 | 
						|
    - autoSyndrome:
 | 
						|
        disable by default
 | 
						|
        reorganized special tags
 | 
						|
        minimized error spam
 | 
						|
        reset policies: if the target already has an instance of the syndrome you can skip, add another instance, reset the timer, or add the full duration to the time remaining
 | 
						|
    - core: fix SC_WORLD_(UN)LOADED event for arena mode
 | 
						|
    - exterminate: renamed from slayrace, add help message, add butcher mode
 | 
						|
    - fastdwarf: fixed bug involving fastdwarf and teledwarf being on at the same time
 | 
						|
    - magmasource: rename to 'source', allow water/magma sources/drains
 | 
						|
    - ruby: add df.dfhack_run "somecommand"
 | 
						|
    - syndromeTrigger: replaces and extends trueTransformation. Can trigger things when syndromes are added for any reason.
 | 
						|
    - tiletypes: support changing tile material to arbitrary stone.
 | 
						|
    - workNow: can optionally look for jobs when jobs are completed
 | 
						|
  New tweaks:
 | 
						|
    - hive-crash: Prevent crash if bees die in a hive with ungathered products (bug 6368).
 | 
						|
  New plugins:
 | 
						|
    - 3dveins: Reshapes all veins on the map in a way that flows between Z levels. May be unstable. Backup before using.
 | 
						|
    - autotrade: Automatically send items in marked stockpiles to trade depot, when trading is possible.
 | 
						|
    - buildingplan: Place furniture before it's built
 | 
						|
    - dwarfmonitor: Records dwarf activity to measure fort efficiency
 | 
						|
    - mousequery: Look and poke at the map elements with the mouse.
 | 
						|
    - outsideOnly: make raw-specified buildings impossible to build inside
 | 
						|
    - resume: A plugin to help display and resume suspended constructions conveniently
 | 
						|
    - stocks: An improved stocks display screen.
 | 
						|
  Internals:
 | 
						|
    - Core: there is now a per-save dfhack.init file for when the save is loaded, and another for when it is unloaded
 | 
						|
    - EventManager: fixed job completion detection, fixed removal of TICK events, added EQUIPMENT_CHANGE event
 | 
						|
    - Lua API for a better random number generator and perlin noise functions.
 | 
						|
    - Once: easy way to make sure something happens once per run of DF, such as an error message
 | 
						|
 | 
						|
DFHack v0.34.11-r3
 | 
						|
 | 
						|
  Internals:
 | 
						|
    - support for displaying active keybindings properly.
 | 
						|
    - support for reusable widgets in lua screen library.
 | 
						|
    - Maps::canStepBetween: returns whether you can walk between two tiles in one step.
 | 
						|
    - EventManager: monitors various in game events centrally so that individual plugins
 | 
						|
      don't have to monitor the same things redundantly.
 | 
						|
    - Now works with OSX 10.6.8
 | 
						|
  Notable bugfixes:
 | 
						|
    - autobutcher can be re-enabled again after being stopped.
 | 
						|
    - stopped Dwarf Manipulator from unmasking vampires.
 | 
						|
    - Stonesense is now fixed on OSX
 | 
						|
  Misc improvements:
 | 
						|
    - fastdwarf: new mode using debug flags, and some internal consistency fixes.
 | 
						|
    - added a small stand-alone utility for applying and removing binary patches.
 | 
						|
    - removebadthoughts: add --dry-run option
 | 
						|
    - superdwarf: work in adventure mode too
 | 
						|
    - tweak stable-cursor: carries cursor location from/to Build menu.
 | 
						|
    - deathcause: allow selection from the unitlist screen
 | 
						|
    - slayrace: allow targetting undeads
 | 
						|
  New tweaks:
 | 
						|
    - tweak military-training: speed up melee squad training up to 10x (normally 3-5x).
 | 
						|
  New scripts:
 | 
						|
    - binpatch: the same as the stand-alone binpatch.exe, but works at runtime.
 | 
						|
    - region-pops: displays animal populations of the region and allows tweaking them.
 | 
						|
    - lua: lua interpreter front-end converted to a script from a native command.
 | 
						|
    - dfusion: misc scripts with a text based menu.
 | 
						|
    - embark: lets you embark anywhere.
 | 
						|
    - lever: list and pull fort levers from the dfhack console.
 | 
						|
    - stripcaged: mark items inside cages for dumping, eg caged goblin weapons.
 | 
						|
    - soundsense-season: writes the correct season to gamelog.txt on world load.
 | 
						|
    - create-items: spawn items
 | 
						|
    - fix/cloth-stockpile: fixes bug 5739; needs to be run after savegame load every time.
 | 
						|
  New GUI scripts:
 | 
						|
    - gui/guide-path: displays the cached path for minecart Guide orders.
 | 
						|
    - gui/workshop-job: displays inputs of a workshop job and allows tweaking them.
 | 
						|
    - gui/workflow: a front-end for the workflow plugin (part inspired by falconne).
 | 
						|
    - gui/assign-rack: works together with a binary patch to fix weapon racks.
 | 
						|
    - gui/gm-editor: an universal editor for lots of dfhack things.
 | 
						|
    - gui/companion-order: a adventure mode command interface for your companions.
 | 
						|
    - gui/advfort: a way to do jobs with your adventurer (e.g. build fort).
 | 
						|
  New binary patches (for use with binpatch):
 | 
						|
    - armorstand-capacity: doubles the capacity of armor stands.
 | 
						|
    - custom-reagent-size: lets custom reactions use small amounts of inputs.
 | 
						|
    - deconstruct-heapfall: stops some items still falling on head when deconstructing.
 | 
						|
    - deconstruct-teleport: stops items from 16x16 block teleporting when deconstructing.
 | 
						|
    - hospital-overstocking: stops hospital overstocking with supplies.
 | 
						|
    - training-ammo: lets dwarves with quiver full of combat-only ammo train.
 | 
						|
    - weaponrack-unassign: fixes bug that negates work done by gui/assign-rack.
 | 
						|
  Workflow plugin:
 | 
						|
    - properly considers minecarts assigned to routes busy.
 | 
						|
    - code for deducing job outputs rewritten in lua for flexibility.
 | 
						|
    - logic fix: collecting webs produces silk, and ungathered webs are not thread.
 | 
						|
    - items assigned to squads are considered busy, even if not in inventory.
 | 
						|
    - shearing and milking jobs are supported, but only with generic MILK or YARN outputs.
 | 
						|
    - workflow announces when the stock level gets very low once a season.
 | 
						|
  New Fix Armory plugin:
 | 
						|
    Together with a couple of binary patches and the gui/assign-rack script,
 | 
						|
    this plugin makes weapon racks, armor stands, chests and cabinets in
 | 
						|
    properly designated barracks be used again for storage of squad equipment.
 | 
						|
  New Search plugin by falconne:
 | 
						|
    Adds an incremental search function to the Stocks, Trading, Stockpile and Unit List screens.
 | 
						|
  New AutoMaterial plugin by falconne:
 | 
						|
    Makes building constructions (walls, floors, fortifications, etc) a little bit easier by
 | 
						|
    saving you from having to trawl through long lists of materials each time you place one.
 | 
						|
  Dfusion plugin:
 | 
						|
    Reworked to make use of lua modules, now all the scripts can be used from other scripts.
 | 
						|
  New Eventful plugin:
 | 
						|
    A collection of lua events, that will allow new ways to interact with df world.
 | 
						|
  Auto syndrome plugin:
 | 
						|
    A way of automatically applying boiling rock syndromes and calling dfhack commands controlled by raws.
 | 
						|
  Infinite sky plugin:
 | 
						|
    Create new z-levels automatically or on request.
 | 
						|
  True transformation plugin:
 | 
						|
    A better way of doing permanent transformations that allows later transformations.
 | 
						|
  Work now plugin:
 | 
						|
    Makes the game assign jobs every time you pause.
 | 
						|
 | 
						|
DFHack v0.34.11-r2
 | 
						|
 | 
						|
  Internals:
 | 
						|
    - full support for Mac OS X.
 | 
						|
    - a plugin that adds scripting in ruby.
 | 
						|
    - support for interposing virtual methods in DF from C++ plugins.
 | 
						|
    - support for creating new interface screens from C++ and lua.
 | 
						|
    - added various other API functions.
 | 
						|
  Notable bugfixes:
 | 
						|
    - better terminal reset after exit on linux.
 | 
						|
    - seedwatch now works on reclaim.
 | 
						|
    - the sort plugin won't crash on cages anymore.
 | 
						|
  Misc improvements:
 | 
						|
    - autodump: can move items to any walkable tile, not just floors.
 | 
						|
    - stripcaged: by default keep armor, new dumparmor option.
 | 
						|
    - zone: allow non-domesticated birds in nestboxes.
 | 
						|
    - workflow: quality range in constraints.
 | 
						|
    - cleanplants: new command to remove rain water from plants.
 | 
						|
    - liquids: can paint permaflow, i.e. what makes rivers power water wheels.
 | 
						|
    - prospect: pre-embark prospector accounts for caves & magma sea in its estimate.
 | 
						|
    - rename: supports renaming stockpiles, workshops, traps, siege engines.
 | 
						|
    - fastdwarf: now has an additional option to make dwarves teleport to their destination.
 | 
						|
  New commands:
 | 
						|
    - misery: multiplies every negative thought gained (2x by default).
 | 
						|
    - digtype: designates every tile of the same type of vein on the map for 'digging' (any dig designation).
 | 
						|
  New tweaks:
 | 
						|
    - tweak stable-cursor: keeps exact cursor position between d/k/t/q/v etc menus.
 | 
						|
    - tweak patrol-duty: makes Train orders reduce patrol timer, like the binary patch does.
 | 
						|
    - tweak readable-build-plate: fix unreadable truncation in unit pressure plate build ui.
 | 
						|
    - tweak stable-temp: fixes bug 6012; may improve FPS by 50-100% on a slow item-heavy fort.
 | 
						|
    - tweak fast-heat: speeds up item heating & cooling, thus making stable-temp act faster.
 | 
						|
    - tweak fix-dimensions: fixes subtracting small amounts from stacked liquids etc.
 | 
						|
    - tweak advmode-contained: fixes UI bug in custom reactions with container inputs in advmode.
 | 
						|
    - tweak fast-trade: Shift-Enter for selecting items quckly in Trade and Move to Depot screens.
 | 
						|
    - tweak military-stable-assign: Stop rightmost list of military->Positions from jumping to top.
 | 
						|
    - tweak military-color-assigned: In same list, color already assigned units in brown & green.
 | 
						|
  New scripts:
 | 
						|
    - fixnaked: removes thoughts about nakedness.
 | 
						|
    - setfps: set FPS cap at runtime, in case you want slow motion or speed-up.
 | 
						|
    - siren: wakes up units, stops breaks and parties - but causes bad thoughts.
 | 
						|
    - fix/population-cap: run after every migrant wave to prevent exceeding the cap.
 | 
						|
    - fix/stable-temp: counts items with temperature updates; does instant one-shot stable-temp.
 | 
						|
    - fix/loyaltycascade: fix units allegiance, eg after ordering a dwarf merchant kill.
 | 
						|
    - deathcause: shows the circumstances of death for a given body.
 | 
						|
    - digfort: designate areas to dig from a csv file.
 | 
						|
    - drainaquifer: remove aquifers from the map.
 | 
						|
    - growcrops: cheat to make farm crops instantly grow.
 | 
						|
    - magmasource: continuously spawn magma from any map tile.
 | 
						|
    - removebadthoughts: delete all negative thoughts from your dwarves.
 | 
						|
    - slayrace: instakill all units of a given race, optionally with magma.
 | 
						|
    - superdwarf: per-creature fastdwarf.
 | 
						|
  New GUI scripts:
 | 
						|
    - gui/mechanisms: browse mechanism links of the current building.
 | 
						|
    - gui/room-list: browse other rooms owned by the unit when assigning one.
 | 
						|
    - gui/liquids: a GUI front-end for the liquids plugin.
 | 
						|
    - gui/rename: renaming stockpiles, workshops and units via an in-game dialog.
 | 
						|
    - gui/power-meter: front-end for the Power Meter plugin.
 | 
						|
    - gui/siege-engine: front-end for the Siege Engine plugin.
 | 
						|
    - gui/choose-weapons: auto-choose matching weapons in the military equip screen.
 | 
						|
  Autolabor plugin:
 | 
						|
    - can set nonidle hauler percentage.
 | 
						|
    - broker excluded from all labors when needed at depot.
 | 
						|
    - likewise, anybody with a scheduled diplomat meeting.
 | 
						|
  New Dwarf Manipulator plugin:
 | 
						|
    Open the unit list, and press 'l' to access a Dwarf Therapist like UI in the game.
 | 
						|
  New Steam Engine plugin:
 | 
						|
    Dwarven Water Reactors don't make any sense whatsoever and cause lag, so this may be
 | 
						|
    a replacement for those concerned by it. The plugin detects if a workshop with a
 | 
						|
    certain name is in the raws used by the current world, and provides the necessary
 | 
						|
    behavior. See hack/raw/*_steam_engine.txt for the necessary raw definitions.
 | 
						|
    Note: Stuff like animal treadmills might be more period, but absolutely can't be
 | 
						|
    done with tools dfhack has access to.
 | 
						|
  New Power Meter plugin:
 | 
						|
    When activated, implements a pressure plate modification that detects power in gear
 | 
						|
    boxes built on the four adjacent N/S/W/E tiles. The gui/power-meter script implements
 | 
						|
    the necessary build configuration UI.
 | 
						|
  New Siege Engine plugin:
 | 
						|
    When enabled and configured via gui/siege-engine, allows aiming siege engines
 | 
						|
    at a designated rectangular area with 360 degree fire range and across Z levels;
 | 
						|
    this works by rewriting the projectile trajectory immediately after it appears.
 | 
						|
    Also supports loading catapults with non-boulder projectiles, taking from a stockpile,
 | 
						|
    and restricting operator skill range like with ordinary workshops.
 | 
						|
    Disclaimer: not in any way to undermine the future siege update from Toady, but
 | 
						|
    the aiming logic of existing engines hasn't been updated since 2D, and is almost
 | 
						|
    useless above ground :(. Again, things like making siegers bring their own engines
 | 
						|
    is totally out of the scope of dfhack and can only be done by Toady.
 | 
						|
  New Add Spatter plugin:
 | 
						|
    Detects reactions with certain names in the raws, and changes them from adding
 | 
						|
    improvements to adding item contaminants. This allows directly covering items
 | 
						|
    with poisons. The added spatters are immune both to water and 'clean items'.
 | 
						|
    Intended to give some use to all those giant cave spider poison barrels brought
 | 
						|
    by the caravans.
 | 
						|
 |