241 lines
8.6 KiB
ReStructuredText
241 lines
8.6 KiB
ReStructuredText
################
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Compiling DFHack
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################
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You don't need to compile DFHack unless you're developing plugins or working on the core.
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For users, modders, and authors of scripts it's better to download
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and `install the latest release instead <installing>`.
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.. contents::
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:depth: 2
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How to get the code
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===================
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DFHack doesn't have any kind of system of code snapshots in place, so you will have to
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get code from the github repository using git. How to get git is described under
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the instructions for each platform.
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To get the code::
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git clone --recursive https://github.com/DFHack/dfhack
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cd dfhack
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If your version of git does not support the ``--recursive`` flag, you will need to omit it and run
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``git submodule update --init`` after entering the dfhack directory.
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If you want to get involved with the development, create an account on
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Github, make a clone there and then use that as your remote repository instead.
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We'd love that; join us on IRC (#dfhack channel on freenode) if you need help.
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Build types
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===========
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``cmake`` allows you to pick a build type by changing the ``CMAKE_BUILD_TYPE`` variable::
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cmake .. -DCMAKE_BUILD_TYPE:string=BUILD_TYPE
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Without specifying a build type or 'None', cmake uses the
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``CMAKE_CXX_FLAGS`` variable for building.
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Valid and useful build types include 'Release', 'Debug' and
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'RelWithDebInfo'. 'Debug' is not available on Windows.
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Linux
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=====
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On Linux, DFHack acts as a library that shadows parts of the SDL API using LD_PRELOAD.
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Dependencies
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------------
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DFHack is meant to be installed into an existing DF folder, so get one ready.
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We assume that any Linux platform will have ``git`` available.
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To build DFHack you need a 32-bit version of GCC. On 64-bit distributions
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(which is most of them), this means you'll need the multilib development tools
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and libraries. Alternatively, you might be able to use ``lxc`` to
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:forums:`create a virtual 32-bit environment <139553.msg5435310#msg5435310>`.
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Before you can build anything, you'll also need ``cmake``. It is advisable to also get
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``ccmake`` on distributions that split the cmake package into multiple parts.
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You also need perl and the XML::LibXML and XML::LibXSLT perl packages (for the code generation parts).
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You should be able to find them in your distro repositories.
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* On Arch linux, ``perl-xml-libxml`` and ``perl-xml-libxslt`` (or through ``cpan``)
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* On 64-bit Ubuntu, ``apt-get install zlib1g-dev:i386 libxml-libxml-perl libxml-libxslt-perl``.
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* On 32-bit Ubuntu, ``apt-get install zlib1g-dev libxml-libxml-perl libxml-libxslt-perl``.
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* Debian-derived distros should have similar requirements.
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To build Stonesense, you'll also need OpenGL headers.
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Build
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-----
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Building is fairly straightforward. Enter the ``build`` folder (or create an
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empty folder in the DFHack directory to use instead) and start the build like this::
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cd build
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cmake .. -DCMAKE_BUILD_TYPE:string=Release -DCMAKE_INSTALL_PREFIX=/home/user/DF
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make install
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Obviously, replace the install path with path to your DF. This will build the library
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along with the normal set of plugins and install them into your DF folder.
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Alternatively, you can use ccmake instead of cmake::
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cd build
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ccmake ..
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make install
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This will show a curses-based interface that lets you set all of the
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extra options. You can also use a cmake-friendly IDE like KDevelop 4
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or the cmake-gui program.
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Incompatible libstdc++
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~~~~~~~~~~~~~~~~~~~~~~
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When compiling dfhack yourself, it builds against your system libc.
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When Dwarf Fortress runs, it uses a libstdc++ shipped with the binary, which
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comes from GCC 4.5 and is incompatible with code compiled with newer GCC versions.
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This manifests itself with the error message::
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./libs/Dwarf_Fortress: /pathToDF/libs/libstdc++.so.6: version
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`GLIBCXX_3.4.15' not found (required by ./hack/libdfhack.so)
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To fix this, you can compile DFHack with GCC 4.5 - or simply remove the
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libstdc++ shipped with DF, and it will fall back to your system lib::
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cd /path/to/DF/
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rm libs/libstdc++.so.6
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Mac OS X
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========
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DFHack functions similarly on OS X and Linux, and the majority of the
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information above regarding the build process (cmake and make) applies here
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as well.
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If you have issues building on OS X Yosemite (or above), try definining the
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following environment variable::
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export MACOSX_DEPLOYMENT_TARGET=10.9
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#. Download and unpack a copy of the latest DF
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#. Install Xcode from Mac App Store
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#. Open Xcode, go to Preferences > Downloads, and install the Command Line Tools.
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#. Install dependencies
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Using `Homebrew <http://brew.sh/>`_::
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brew tap homebrew/versions
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brew install git
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brew install cmake
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brew install gcc45
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Using `MacPorts <https://www.macports.org>`_::
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sudo port install gcc45 +universal cmake +universal git-core +universal
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Macports will take some time - maybe hours. At some point it may ask
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you to install a Java environment; let it do so.
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#. Install perl dependencies
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1. ``sudo cpan``
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If this is the first time you've run cpan, you will need to go through the setup
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process. Just stick with the defaults for everything and you'll be fine.
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If you are running Snow Leopard (ie 10.6 or earlier), good luck!
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You'll need to open a separate Terminal window and run::
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sudo ln -s /usr/include/libxml2/libxml /usr/include/libxml
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2. ``install XML::LibXML``
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3. ``install XML::LibXSLT``
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#. Get the dfhack source::
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git clone --recursive https://github.com/DFHack/dfhack.git
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cd dfhack
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#. Set environment variables:
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Homebrew (if installed elsewhere, replace /usr/local with ``$(brew --prefix)``)::
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export CC=/usr/local/bin/gcc-4.5
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export CXX=/usr/local/bin/g++-4.5
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Macports::
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export CC=/opt/local/bin/gcc-mp-4.5
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export CXX=/opt/local/bin/g++-mp-4.5
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#. Build dfhack::
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mkdir build-osx
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cd build-osx
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cmake .. -DCMAKE_BUILD_TYPE:string=Release -DCMAKE_INSTALL_PREFIX=/path/to/DF/directory
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make
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make install
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Windows
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=======
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On Windows, DFHack replaces the SDL library distributed with DF.
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Dependencies
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------------
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You will need some sort of Windows port of git, or a GUI. Some examples:
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* `Git for Windows <https://git-for-windows.github.io>`_ (command-line and GUI)
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* `tortoisegit <https://tortoisegit.org>`_ (GUI and File Explorer integration)
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You need ``cmake``. Get the win32 installer version from
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`the official site <http://www.cmake.org/cmake/resources/software.html>`_.
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It has the usual installer wizard. Make sure you let it add its binary folder
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to your binary search PATH so the tool can be later run from anywhere.
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You'll need a copy of Microsoft Visual C++ 2010. The Express version is sufficient.
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Grab it from Microsoft's site. You'll also need the Visual Studio 2010 SP1 update.
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For the code generation parts, you'll need perl with XML::LibXML and XML::LibXSLT.
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`Strawberry Perl <http://strawberryperl.com>`_ works nicely for this.
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If you already have a different version of perl (for example the one from cygwin),
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you can run into some trouble. Either remove the other perl install from PATH, or
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install libxml and libxslt for it instead. Strawberry perl works though and has
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all the required packages.
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Build
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-----
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There are several different batch files in the ``build`` folder along
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with a script that's used for picking the DF path.
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First, run ``set_df_path.vbs`` and point the dialog that pops up at your
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DF folder that you want to use for development.
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Next, run one of the scripts with ``generate`` prefix. These create the MSVC solution file(s):
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* ``all`` will create a solution with everything enabled (and the kitchen sink).
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* ``gui`` will pop up the cmake gui and let you pick and choose what to build.
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This is probably what you want most of the time. Set the options you are interested
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in, then hit configure, then generate. More options can appear after the configure step.
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* ``minimal`` will create a minimal solution with just the bare necessities -
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the main library and standard plugins.
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Then you can either open the solution with MSVC or use one of the msbuild scripts:
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* Scripts with ``build`` prefix will only build DFHack.
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* Scripts with ``install`` prefix will build DFHack and install it to the previously selected DF path.
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* Scripts with ``package`` prefix will build and create a .zip package of DFHack.
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When you open the solution in MSVC, make sure you never use the Debug builds. Those aren't
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binary-compatible with DF. If you try to use a debug build with DF, you'll only get crashes.
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For this reason the Windows "debug" scripts actually do RelWithDebInfo builds,
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so pick either Release or RelWithDebInfo build and build the INSTALL target.
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