dfhack/scripts/gui
Robert Heinrich 024a3d766b Added some more commands to autobutcher UI script.
Changed autobutcher behavior a bit:
now protected units count towards the target quota,
units available for adoption are considered as protected.
Added filters for caged, male and female to assignement UI
for cages, pastures and pits.
2013-04-24 23:37:05 +12:00
..
advfort.lua Fix for eventful and a advfort not to show worn items. 2013-03-09 12:54:07 +02:00
assign-rack.lua Abstract the back-end from the binpatch script, and use in gui/assign-rack. 2012-11-12 12:26:31 +04:00
autobutcher.lua Added some more commands to autobutcher UI script. 2013-04-24 23:37:05 +12:00
choose-weapons.lua Add a script to reclassify 'individual choice' weapons based on unit skill. 2012-09-29 17:21:49 +04:00
companion-order.lua Missed a few spots 2012-11-12 08:29:44 -06:00
gm-editor.lua gm-editor: Fixed bug with arrays with number indexes. 2013-01-13 22:07:10 +02:00
guide-path.lua Add lua API functions for verifying item and material vs job_item flags. 2012-10-17 19:16:18 +04:00
hello-world.lua Extract an abstract View superclass from Screen to handle widget trees. 2012-10-15 15:30:00 +04:00
liquids.lua Update the lua screens to use the new key display string API function. 2012-10-02 15:25:59 +04:00
mechanisms.lua Update the lua screens to use the new key display string API function. 2012-10-02 15:25:59 +04:00
power-meter.lua Start implementing common widgets for lua screens. 2012-10-15 20:03:18 +04:00
rename.lua Fix the rename plugin and script to use the new getSelectedBuilding API. 2012-09-20 11:11:59 +04:00
room-list.lua Update the lua screens to use the new key display string API function. 2012-10-02 15:25:59 +04:00
siege-engine.lua Extract an abstract View superclass from Screen to handle widget trees. 2012-10-15 15:30:00 +04:00
workflow.lua Implement the history graph in the workflow status screen. 2012-12-01 16:50:03 +04:00
workshop-job.lua Tweak the workflow gui script to make the UI operate smoother. 2012-10-25 12:15:18 +04:00