dfhack/plugins/tweak.cpp

1106 lines
40 KiB
C++

// A container for random minor tweaks that don't fit anywhere else,
// in order to avoid creating lots of plugins and polluting the namespace.
#include "Core.h"
#include "Console.h"
#include "Export.h"
#include "PluginManager.h"
#include "modules/Gui.h"
#include "modules/Screen.h"
#include "modules/Units.h"
#include "modules/Items.h"
#include "modules/Job.h"
#include "MiscUtils.h"
#include "DataDefs.h"
#include <VTableInterpose.h>
#include "df/ui.h"
#include "df/world.h"
#include "df/squad.h"
#include "df/unit.h"
#include "df/unit_soul.h"
#include "df/historical_entity.h"
#include "df/historical_figure.h"
#include "df/historical_figure_info.h"
#include "df/assumed_identity.h"
#include "df/language_name.h"
#include "df/death_info.h"
#include "df/criminal_case.h"
#include "df/unit_inventory_item.h"
#include "df/viewscreen_dwarfmodest.h"
#include "df/viewscreen_layer_unit_actionst.h"
#include "df/squad_order_trainst.h"
#include "df/ui_build_selector.h"
#include "df/building_trapst.h"
#include "df/item_actual.h"
#include "df/item_liquid_miscst.h"
#include "df/item_powder_miscst.h"
#include "df/item_barst.h"
#include "df/item_threadst.h"
#include "df/item_clothst.h"
#include "df/contaminant.h"
#include "df/layer_object.h"
#include "df/reaction.h"
#include "df/reaction_reagent_itemst.h"
#include "df/reaction_reagent_flags.h"
#include "df/viewscreen_layer_assigntradest.h"
#include "df/viewscreen_tradegoodsst.h"
#include "df/viewscreen_layer_militaryst.h"
#include "df/squad_position.h"
#include "df/job.h"
#include "df/general_ref_building_holderst.h"
#include "df/unit_health_info.h"
#include "df/activity_entry.h"
#include "df/activity_event_combat_trainingst.h"
#include "df/activity_event_individual_skill_drillst.h"
#include "df/activity_event_skill_demonstrationst.h"
#include "df/activity_event_sparringst.h"
#include <stdlib.h>
using std::vector;
using std::string;
using std::endl;
using namespace DFHack;
using namespace df::enums;
using df::global::ui;
using df::global::world;
using df::global::ui_build_selector;
using df::global::ui_menu_width;
using df::global::ui_area_map_width;
using namespace DFHack::Gui;
using Screen::Pen;
static command_result tweak(color_ostream &out, vector <string> & parameters);
DFHACK_PLUGIN("tweak");
DFhackCExport command_result plugin_init (color_ostream &out, std::vector <PluginCommand> &commands)
{
commands.push_back(PluginCommand(
"tweak", "Various tweaks for minor bugs.", tweak, false,
" tweak clear-missing\n"
" Remove the missing status from the selected unit.\n"
" tweak clear-ghostly\n"
" Remove the ghostly status from the selected unit.\n"
" Intended to fix the case where you can't engrave memorials for ghosts.\n"
" Note that this is very dirty and possibly dangerous!\n"
" Most probably does not have the positive effect of a proper burial.\n"
" tweak fixmigrant\n"
" Remove the resident/merchant flag from the selected unit.\n"
" Intended to fix bugged migrants/traders who stay at the\n"
" map edge and don't enter your fort. Only works for\n"
" dwarves (or generally the player's race in modded games).\n"
" tweak makeown\n"
" Force selected unit to become a member of your fort.\n"
" Can be abused to grab caravan merchants and escorts, even if\n"
" they don't belong to the player's race. Foreign sentients\n"
" (humans, elves) can be put to work, but you can't assign rooms\n"
" to them and they don't show up in DwarfTherapist because the\n"
" game treats them like pets.\n"
" tweak stable-cursor [disable]\n"
" Keeps exact position of dwarfmode cursor during exits to main menu.\n"
" E.g. allows switching between t/q/k/d without losing position.\n"
" tweak patrol-duty [disable]\n"
" Causes 'Train' orders to no longer be considered 'patrol duty' so\n"
" soldiers will stop getting unhappy thoughts. Does NOT fix the problem\n"
" when soldiers go off-duty (i.e. civilian).\n"
" tweak readable-build-plate [disable]\n"
" Fixes rendering of creature weight limits in pressure plate build menu.\n"
" tweak stable-temp [disable]\n"
" Fixes performance bug 6012 by squashing jitter in temperature updates.\n"
" tweak fast-heat <max-ticks>\n"
" Further improves temperature updates by ensuring that 1 degree of\n"
" item temperature is crossed in no more than specified number of frames\n"
" when updating from the environment temperature. Use 0 to disable.\n"
" tweak fix-dimensions [disable]\n"
" Fixes subtracting small amount of thread/cloth/liquid from a stack\n"
" by splitting the stack and subtracting from the remaining single item.\n"
" tweak advmode-contained [disable]\n"
" Fixes custom reactions with container inputs in advmode. The issue is\n"
" that the screen tries to force you to select the contents separately\n"
" from the container. This forcefully skips child reagents.\n"
" tweak fast-trade [disable]\n"
" Makes Shift-Enter in the Move Goods to Depot and Trade screens select\n"
" the current item (fully, in case of a stack), and scroll down one line.\n"
" tweak military-stable-assign [disable]\n"
" Preserve list order and cursor position when assigning to squad,\n"
" i.e. stop the rightmost list of the Positions page of the military\n"
" screen from constantly jumping to the top.\n"
" tweak military-color-assigned [disable]\n"
" Color squad candidates already assigned to other squads in brown/green\n"
" to make them stand out more in the list.\n"
" tweak military-training [disable]\n"
" Speed up melee squad training, removing inverse dependency on unit count.\n"
));
return CR_OK;
}
DFhackCExport command_result plugin_shutdown (color_ostream &out)
{
return CR_OK;
}
// to be called by tweak-fixmigrant
// units forced into the fort by removing the flags do not own their clothes
// which has the result that they drop all their clothes and become unhappy because they are naked
// so we need to make them own their clothes and add them to their uniform
command_result fix_clothing_ownership(color_ostream &out, df::unit* unit)
{
// first, find one owned item to initialize the vtable
bool vt_initialized = false;
size_t numItems = world->items.all.size();
for(size_t i=0; i< numItems; i++)
{
df::item * item = world->items.all[i];
if(Items::getOwner(item))
{
vt_initialized = true;
break;
}
}
if(!vt_initialized)
{
out << "fix_clothing_ownership: could not initialize vtable!" << endl;
return CR_FAILURE;
}
int fixcount = 0;
for(size_t j=0; j<unit->inventory.size(); j++)
{
df::unit_inventory_item* inv_item = unit->inventory[j];
df::item* item = inv_item->item;
// unforbid items (for the case of kidnapping caravan escorts who have their stuff forbidden by default)
inv_item->item->flags.bits.forbid = 0;
if(inv_item->mode == df::unit_inventory_item::T_mode::Worn)
{
// ignore armor?
// it could be leather boots, for example, in which case it would not be nice to forbid ownership
//if(item->getEffectiveArmorLevel() != 0)
// continue;
if(!Items::getOwner(item))
{
if(Items::setOwner(item, unit))
{
// add to uniform, so they know they should wear their clothes
insert_into_vector(unit->military.uniforms[0], item->id);
fixcount++;
}
else
out << "could not change ownership for item!" << endl;
}
}
}
// clear uniform_drop (without this they would drop their clothes and pick them up some time later)
unit->military.uniform_drop.clear();
out << "ownership for " << fixcount << " clothes fixed" << endl;
return CR_OK;
}
/*
* Save or restore cursor position on change to/from main dwarfmode menu.
*/
static df::coord last_view, last_cursor;
struct stable_cursor_hook : df::viewscreen_dwarfmodest
{
typedef df::viewscreen_dwarfmodest interpose_base;
bool check_default()
{
switch (ui->main.mode) {
case ui_sidebar_mode::Default:
return true;
case ui_sidebar_mode::Build:
return ui_build_selector &&
(ui_build_selector->building_type < 0 ||
ui_build_selector->stage < 1);
default:
return false;
}
}
DEFINE_VMETHOD_INTERPOSE(void, feed, (set<df::interface_key> *input))
{
bool was_default = check_default();
df::coord view = Gui::getViewportPos();
df::coord cursor = Gui::getCursorPos();
INTERPOSE_NEXT(feed)(input);
bool is_default = check_default();
df::coord cur_cursor = Gui::getCursorPos();
if (is_default && !was_default)
{
last_view = view; last_cursor = cursor;
}
else if (!is_default && was_default &&
Gui::getViewportPos() == last_view &&
last_cursor.isValid() && cur_cursor.isValid())
{
Gui::setCursorCoords(last_cursor.x, last_cursor.y, last_cursor.z);
// Force update of ui state
set<df::interface_key> tmp;
tmp.insert(interface_key::CURSOR_DOWN_Z);
INTERPOSE_NEXT(feed)(&tmp);
tmp.clear();
tmp.insert(interface_key::CURSOR_UP_Z);
INTERPOSE_NEXT(feed)(&tmp);
}
else if (!is_default && cur_cursor.isValid())
{
last_cursor = df::coord();
}
}
};
IMPLEMENT_VMETHOD_INTERPOSE(stable_cursor_hook, feed);
struct patrol_duty_hook : df::squad_order_trainst
{
typedef df::squad_order_trainst interpose_base;
DEFINE_VMETHOD_INTERPOSE(bool, isPatrol, ())
{
return false;
}
};
IMPLEMENT_VMETHOD_INTERPOSE(patrol_duty_hook, isPatrol);
struct readable_build_plate_hook : df::viewscreen_dwarfmodest
{
typedef df::viewscreen_dwarfmodest interpose_base;
DEFINE_VMETHOD_INTERPOSE(void, render, ())
{
INTERPOSE_NEXT(render)();
if (ui->main.mode == ui_sidebar_mode::Build &&
ui_build_selector->stage == 1 &&
ui_build_selector->building_type == building_type::Trap &&
ui_build_selector->building_subtype == trap_type::PressurePlate &&
ui_build_selector->plate_info.flags.bits.units)
{
auto dims = Gui::getDwarfmodeViewDims();
int x = dims.menu_x1;
Screen::Pen pen(' ',COLOR_WHITE);
int minv = ui_build_selector->plate_info.unit_min;
if ((minv % 1000) == 0)
Screen::paintString(pen, x+11, 14, stl_sprintf("%3dK ", minv/1000));
int maxv = ui_build_selector->plate_info.unit_max;
if (maxv < 200000 && (maxv % 1000) == 0)
Screen::paintString(pen, x+24, 14, stl_sprintf("%3dK ", maxv/1000));
}
}
};
IMPLEMENT_VMETHOD_INTERPOSE(readable_build_plate_hook, render);
struct stable_temp_hook : df::item_actual {
typedef df::item_actual interpose_base;
DEFINE_VMETHOD_INTERPOSE(bool, adjustTemperature, (uint16_t temp, int32_t rate_mult))
{
if (temperature.whole != temp)
{
// Bug 6012 is caused by fixed-point precision mismatch jitter
// when an item is being pushed by two sources at N and N+1.
// This check suppresses it altogether.
if (temp == temperature.whole+1 ||
(temp == temperature.whole-1 && temperature.fraction == 0))
temp = temperature.whole;
// When SPEC_HEAT is NONE, the original function seems to not
// change the temperature, yet return true, which is silly.
else if (getSpecHeat() == 60001)
temp = temperature.whole;
}
return INTERPOSE_NEXT(adjustTemperature)(temp, rate_mult);
}
DEFINE_VMETHOD_INTERPOSE(bool, updateContaminants, ())
{
if (contaminants)
{
// Force 1-degree difference in contaminant temperature to 0
for (size_t i = 0; i < contaminants->size(); i++)
{
auto obj = (*contaminants)[i];
if (abs(obj->temperature.whole - temperature.whole) == 1)
{
obj->temperature.whole = temperature.whole;
obj->temperature.fraction = temperature.fraction;
}
}
}
return INTERPOSE_NEXT(updateContaminants)();
}
};
IMPLEMENT_VMETHOD_INTERPOSE(stable_temp_hook, adjustTemperature);
IMPLEMENT_VMETHOD_INTERPOSE(stable_temp_hook, updateContaminants);
static int map_temp_mult = -1;
static int max_heat_ticks = 0;
struct fast_heat_hook : df::item_actual {
typedef df::item_actual interpose_base;
DEFINE_VMETHOD_INTERPOSE(
bool, updateTempFromMap,
(bool local, bool contained, bool adjust, int32_t rate_mult)
) {
int cmult = map_temp_mult;
map_temp_mult = rate_mult;
bool rv = INTERPOSE_NEXT(updateTempFromMap)(local, contained, adjust, rate_mult);
map_temp_mult = cmult;
return rv;
}
DEFINE_VMETHOD_INTERPOSE(
bool, updateTemperature,
(uint16_t temp, bool local, bool contained, bool adjust, int32_t rate_mult)
) {
// Some items take ages to cross the last degree, so speed them up
if (map_temp_mult > 0 && temp != temperature.whole && max_heat_ticks > 0)
{
int spec = getSpecHeat();
if (spec != 60001)
rate_mult = std::max(map_temp_mult, spec/max_heat_ticks/abs(temp - temperature.whole));
}
return INTERPOSE_NEXT(updateTemperature)(temp, local, contained, adjust, rate_mult);
}
DEFINE_VMETHOD_INTERPOSE(bool, adjustTemperature, (uint16_t temp, int32_t rate_mult))
{
if (map_temp_mult > 0)
rate_mult = map_temp_mult;
return INTERPOSE_NEXT(adjustTemperature)(temp, rate_mult);
}
};
IMPLEMENT_VMETHOD_INTERPOSE(fast_heat_hook, updateTempFromMap);
IMPLEMENT_VMETHOD_INTERPOSE(fast_heat_hook, updateTemperature);
IMPLEMENT_VMETHOD_INTERPOSE(fast_heat_hook, adjustTemperature);
static void correct_dimension(df::item_actual *self, int32_t &delta, int32_t dim)
{
// Zero dimension or remainder?
if (dim <= 0 || self->stack_size <= 1) return;
int rem = delta % dim;
if (rem == 0) return;
// If destroys, pass through
int intv = delta / dim;
if (intv >= self->stack_size) return;
// Subtract int part
delta = rem;
self->stack_size -= intv;
if (self->stack_size <= 1) return;
// If kills the item or cannot split, round up.
if (!self->flags.bits.in_inventory || !Items::getContainer(self))
{
delta = dim;
return;
}
// Otherwise split the stack
color_ostream_proxy out(Core::getInstance().getConsole());
out.print("fix-dimensions: splitting stack #%d for delta %d.\n", self->id, delta);
auto copy = self->splitStack(self->stack_size-1, true);
if (copy) copy->categorize(true);
}
struct dimension_liquid_hook : df::item_liquid_miscst {
typedef df::item_liquid_miscst interpose_base;
DEFINE_VMETHOD_INTERPOSE(bool, subtractDimension, (int32_t delta))
{
correct_dimension(this, delta, dimension);
return INTERPOSE_NEXT(subtractDimension)(delta);
}
};
IMPLEMENT_VMETHOD_INTERPOSE(dimension_liquid_hook, subtractDimension);
struct dimension_powder_hook : df::item_powder_miscst {
typedef df::item_powder_miscst interpose_base;
DEFINE_VMETHOD_INTERPOSE(bool, subtractDimension, (int32_t delta))
{
correct_dimension(this, delta, dimension);
return INTERPOSE_NEXT(subtractDimension)(delta);
}
};
IMPLEMENT_VMETHOD_INTERPOSE(dimension_powder_hook, subtractDimension);
struct dimension_bar_hook : df::item_barst {
typedef df::item_barst interpose_base;
DEFINE_VMETHOD_INTERPOSE(bool, subtractDimension, (int32_t delta))
{
correct_dimension(this, delta, dimension);
return INTERPOSE_NEXT(subtractDimension)(delta);
}
};
IMPLEMENT_VMETHOD_INTERPOSE(dimension_bar_hook, subtractDimension);
struct dimension_thread_hook : df::item_threadst {
typedef df::item_threadst interpose_base;
DEFINE_VMETHOD_INTERPOSE(bool, subtractDimension, (int32_t delta))
{
correct_dimension(this, delta, dimension);
return INTERPOSE_NEXT(subtractDimension)(delta);
}
};
IMPLEMENT_VMETHOD_INTERPOSE(dimension_thread_hook, subtractDimension);
struct dimension_cloth_hook : df::item_clothst {
typedef df::item_clothst interpose_base;
DEFINE_VMETHOD_INTERPOSE(bool, subtractDimension, (int32_t delta))
{
correct_dimension(this, delta, dimension);
return INTERPOSE_NEXT(subtractDimension)(delta);
}
};
IMPLEMENT_VMETHOD_INTERPOSE(dimension_cloth_hook, subtractDimension);
struct advmode_contained_hook : df::viewscreen_layer_unit_actionst {
typedef df::viewscreen_layer_unit_actionst interpose_base;
DEFINE_VMETHOD_INTERPOSE(void, feed, (set<df::interface_key> *input))
{
auto old_reaction = cur_reaction;
auto old_reagent = reagent;
INTERPOSE_NEXT(feed)(input);
if (cur_reaction && (cur_reaction != old_reaction || reagent != old_reagent))
{
old_reagent = reagent;
// Skip reagents already contained by others
while (reagent < (int)cur_reaction->reagents.size()-1)
{
if (!cur_reaction->reagents[reagent]->flags.bits.IN_CONTAINER)
break;
reagent++;
}
if (old_reagent != reagent)
{
// Reproduces a tiny part of the orginal screen code
choice_items.clear();
auto preagent = cur_reaction->reagents[reagent];
reagent_amnt_left = preagent->quantity;
for (int i = held_items.size()-1; i >= 0; i--)
{
if (!preagent->matchesRoot(held_items[i], cur_reaction->index))
continue;
if (linear_index(sel_items, held_items[i]) >= 0)
continue;
choice_items.push_back(held_items[i]);
}
layer_objects[6]->setListLength(choice_items.size());
if (!choice_items.empty())
{
layer_objects[4]->active = layer_objects[5]->active = false;
layer_objects[6]->active = true;
}
else if (layer_objects[6]->active)
{
layer_objects[6]->active = false;
layer_objects[5]->active = true;
}
}
}
}
};
IMPLEMENT_VMETHOD_INTERPOSE(advmode_contained_hook, feed);
struct fast_trade_assign_hook : df::viewscreen_layer_assigntradest {
typedef df::viewscreen_layer_assigntradest interpose_base;
DEFINE_VMETHOD_INTERPOSE(void, feed, (set<df::interface_key> *input))
{
if (layer_objects[1]->active && input->count(interface_key::SELECT_ALL))
{
set<df::interface_key> tmp; tmp.insert(interface_key::SELECT);
INTERPOSE_NEXT(feed)(&tmp);
tmp.clear(); tmp.insert(interface_key::STANDARDSCROLL_DOWN);
INTERPOSE_NEXT(feed)(&tmp);
}
else
INTERPOSE_NEXT(feed)(input);
}
};
IMPLEMENT_VMETHOD_INTERPOSE(fast_trade_assign_hook, feed);
struct fast_trade_select_hook : df::viewscreen_tradegoodsst {
typedef df::viewscreen_tradegoodsst interpose_base;
DEFINE_VMETHOD_INTERPOSE(void, feed, (set<df::interface_key> *input))
{
if (!(is_unloading || !has_traders || in_edit_count)
&& input->count(interface_key::SELECT_ALL))
{
set<df::interface_key> tmp; tmp.insert(interface_key::SELECT);
INTERPOSE_NEXT(feed)(&tmp);
if (in_edit_count)
INTERPOSE_NEXT(feed)(&tmp);
tmp.clear(); tmp.insert(interface_key::STANDARDSCROLL_DOWN);
INTERPOSE_NEXT(feed)(&tmp);
}
else
INTERPOSE_NEXT(feed)(input);
}
};
IMPLEMENT_VMETHOD_INTERPOSE(fast_trade_select_hook, feed);
struct military_assign_hook : df::viewscreen_layer_militaryst {
typedef df::viewscreen_layer_militaryst interpose_base;
inline bool inPositionsMode() {
return page == Positions && !(in_create_squad || in_new_squad);
}
DEFINE_VMETHOD_INTERPOSE(void, feed, (set<df::interface_key> *input))
{
if (inPositionsMode() && !layer_objects[0]->active)
{
auto pos_list = layer_objects[1];
auto plist = layer_objects[2];
auto &cand = positions.candidates;
// Save the candidate list and cursors
std::vector<df::unit*> copy = cand;
int cursor = plist->getListCursor();
int pos_cursor = pos_list->getListCursor();
INTERPOSE_NEXT(feed)(input);
if (inPositionsMode() && !layer_objects[0]->active)
{
bool is_select = input->count(interface_key::SELECT);
// Resort the candidate list and restore cursor
// on add to squad OR scroll in the position list.
if (!plist->active || is_select)
{
// Since we don't know the actual sorting order, preserve
// the ordering of the items in the list before keypress.
// This does the right thing even if the list was sorted
// with sort-units.
std::set<df::unit*> prev, next;
prev.insert(copy.begin(), copy.end());
next.insert(cand.begin(), cand.end());
std::vector<df::unit*> out;
// (old-before-cursor) (new) |cursor| (old-after-cursor)
for (int i = 0; i < cursor && i < (int)copy.size(); i++)
if (next.count(copy[i])) out.push_back(copy[i]);
for (size_t i = 0; i < cand.size(); i++)
if (!prev.count(cand[i])) out.push_back(cand[i]);
int new_cursor = out.size();
for (int i = cursor; i < (int)copy.size(); i++)
if (next.count(copy[i])) out.push_back(copy[i]);
cand.swap(out);
plist->setListLength(cand.size());
if (new_cursor < (int)cand.size())
plist->setListCursor(new_cursor);
}
// Preserve the position list index on remove from squad
if (pos_list->active && is_select)
pos_list->setListCursor(pos_cursor);
}
}
else
INTERPOSE_NEXT(feed)(input);
}
DEFINE_VMETHOD_INTERPOSE(void, render, ())
{
INTERPOSE_NEXT(render)();
if (inPositionsMode())
{
auto plist = layer_objects[2];
int x1 = plist->getX1(), y1 = plist->getY1();
int x2 = plist->getX2(), y2 = plist->getY2();
int i1 = plist->getFirstVisible(), i2 = plist->getLastVisible();
int si = plist->getListCursor();
for (int y = y1, i = i1; i <= i2; i++, y++)
{
auto unit = vector_get(positions.candidates, i);
if (!unit || unit->military.squad_id < 0)
continue;
for (int x = x1; x <= x2; x++)
{
Pen cur_tile = Screen::readTile(x, y);
if (!cur_tile.valid()) continue;
cur_tile.fg = (i == si) ? COLOR_BROWN : COLOR_GREEN;
Screen::paintTile(cur_tile, x, y);
}
}
}
}
};
IMPLEMENT_VMETHOD_INTERPOSE(military_assign_hook, feed);
IMPLEMENT_VMETHOD_INTERPOSE(military_assign_hook, render);
// Unit updates are executed based on an action divisor variable,
// which is computed from the alive unit count and has range 10-100.
static int adjust_unit_divisor(int value) {
return value*10/DF_GLOBAL_FIELD(ui, unit_action_divisor, 10);
}
static bool can_spar(df::unit *unit) {
return unit->counters2.exhaustion <= 2000 && // actually 4000, but leave a gap
(unit->status2.able_grasp_impair > 0 || unit->status2.able_grasp == 0) &&
(!unit->health || (unit->health->flags.whole&0x7FF) == 0) &&
(!unit->job.current_job || unit->job.current_job != job_type::Rest);
}
static bool has_spar_inventory(df::unit *unit, df::job_skill skill)
{
using namespace df::enums::job_skill;
auto type = ENUM_ATTR(job_skill, type, skill);
if (type == job_skill_class::MilitaryWeapon)
{
for (size_t i = 0; i < unit->inventory.size(); i++)
{
auto item = unit->inventory[i];
if (item->mode == df::unit_inventory_item::Weapon &&
item->item->getMeleeSkill() == skill)
return true;
}
return false;
}
switch (skill) {
case THROW:
case RANGED_COMBAT:
return false;
case SHIELD:
for (size_t i = 0; i < unit->inventory.size(); i++)
{
auto item = unit->inventory[i];
if (item->mode == df::unit_inventory_item::Weapon &&
item->item->getType() == item_type::SHIELD)
return true;
}
return false;
case ARMOR:
for (size_t i = 0; i < unit->inventory.size(); i++)
{
auto item = unit->inventory[i];
if (item->mode == df::unit_inventory_item::Worn &&
item->item->isArmorNotClothing())
return true;
}
return false;
default:
return true;
}
}
struct military_training_ct_hook : df::activity_event_combat_trainingst {
typedef df::activity_event_combat_trainingst interpose_base;
DEFINE_VMETHOD_INTERPOSE(void, process, (df::unit *unit))
{
auto act = df::activity_entry::find(activity_id);
int cur_neid = act ? act->next_event_id : 0;
int cur_oc = organize_counter;
INTERPOSE_NEXT(process)(unit);
// Shorten the time it takes to organize stuff, so that in
// reality it remains the same instead of growing proportionally
// to the unit count.
if (organize_counter > cur_oc && organize_counter > 0)
organize_counter = adjust_unit_divisor(organize_counter);
if (act && act->next_event_id > cur_neid)
{
// New events were added. Check them.
for (size_t i = 0; i < act->events.size(); i++)
{
auto event = act->events[i];
if (event->flags.bits.dismissed || event->event_id < cur_neid)
continue;
if (auto sp = strict_virtual_cast<df::activity_event_sparringst>(event))
{
// Sparring has a problem in that all of its participants decrement
// the countdown variable. Fix this by multiplying it by the member count.
sp->countdown = sp->countdown * sp->participants.units.size();
}
else if (auto sd = strict_virtual_cast<df::activity_event_skill_demonstrationst>(event))
{
// Adjust initial counter values
sd->train_countdown = adjust_unit_divisor(sd->train_countdown);
sd->wait_countdown = adjust_unit_divisor(sd->wait_countdown);
// Check if the game selected the most skilled unit as the teacher
auto &units = sd->participants.units;
int maxv = -1, cur_xp = -1, minv = 0;
int best = -1;
size_t spar = 0;
for (size_t j = 0; j < units.size(); j++)
{
auto unit = df::unit::find(units[j]);
if (!unit) continue;
int xp = Units::getExperience(unit, sd->skill, true);
if (units[j] == sd->unit_id)
cur_xp = xp;
if (j == 0 || xp < minv)
minv = xp;
if (xp > maxv) {
maxv = xp;
best = j;
}
if (can_spar(unit) && has_spar_inventory(unit, sd->skill))
spar++;
}
color_ostream_proxy out(Core::getInstance().getConsole());
// If the xp gap is low, sometimes replace with sparring
if ((maxv - minv) < 64*15 && spar == units.size() &&
random_int(45) >= 30 + (maxv-minv)/64)
{
out.print("Replacing %s demonstration (xp %d-%d, gap %d) with sparring.\n",
ENUM_KEY_STR(job_skill, sd->skill).c_str(), minv, maxv, maxv-minv);
if (auto spar = df::allocate<df::activity_event_sparringst>())
{
spar->event_id = sd->event_id;
spar->activity_id = sd->activity_id;
spar->parent_event_id = sd->parent_event_id;
spar->flags = sd->flags;
spar->participants = sd->participants;
spar->building_id = sd->building_id;
spar->countdown = 300*units.size();
delete sd;
act->events[i] = spar;
continue;
}
}
// If the teacher has less xp than somebody else, switch
if (best >= 0 && maxv > cur_xp)
{
out.print("Replacing %s teacher %d (%d xp) with %d (%d xp); xp gap %d.\n",
ENUM_KEY_STR(job_skill, sd->skill).c_str(),
sd->unit_id, cur_xp, units[best], maxv, maxv-minv);
sd->hist_figure_id = sd->participants.histfigs[best];
sd->unit_id = units[best];
}
else
{
out.print("Not changing %s demonstration (xp %d-%d, gap %d).\n",
ENUM_KEY_STR(job_skill, sd->skill).c_str(),
minv, maxv, maxv-minv);
}
}
}
}
}
};
IMPLEMENT_VMETHOD_INTERPOSE(military_training_ct_hook, process);
struct military_training_sd_hook : df::activity_event_skill_demonstrationst {
typedef df::activity_event_skill_demonstrationst interpose_base;
DEFINE_VMETHOD_INTERPOSE(void, process, (df::unit *unit))
{
int cur_oc = organize_counter;
int cur_tc = train_countdown;
INTERPOSE_NEXT(process)(unit);
// Shorten the counters if they changed
if (organize_counter > cur_oc && organize_counter > 0)
organize_counter = adjust_unit_divisor(organize_counter);
if (train_countdown > cur_tc)
train_countdown = adjust_unit_divisor(train_countdown);
}
};
IMPLEMENT_VMETHOD_INTERPOSE(military_training_sd_hook, process);
template<class T>
bool is_done(T *event, df::unit *unit)
{
return event->flags.bits.dismissed ||
binsearch_index(event->participants.units, unit->id) < 0;
}
struct military_training_sp_hook : df::activity_event_sparringst {
typedef df::activity_event_sparringst interpose_base;
DEFINE_VMETHOD_INTERPOSE(void, process, (df::unit *unit))
{
INTERPOSE_NEXT(process)(unit);
// Since there are no counters to fix, repeat the call
int cnt = (DF_GLOBAL_FIELD(ui, unit_action_divisor, 10)+5) / 10;
for (int i = 1; i < cnt && !is_done(this, unit); i++)
INTERPOSE_NEXT(process)(unit);
}
};
IMPLEMENT_VMETHOD_INTERPOSE(military_training_sp_hook, process);
struct military_training_id_hook : df::activity_event_individual_skill_drillst {
typedef df::activity_event_individual_skill_drillst interpose_base;
DEFINE_VMETHOD_INTERPOSE(void, process, (df::unit *unit))
{
INTERPOSE_NEXT(process)(unit);
// Since there are no counters to fix, repeat the call
int cnt = (DF_GLOBAL_FIELD(ui, unit_action_divisor, 10)+5) / 10;
for (int i = 1; i < cnt && !is_done(this, unit); i++)
INTERPOSE_NEXT(process)(unit);
}
};
IMPLEMENT_VMETHOD_INTERPOSE(military_training_id_hook, process);
static void enable_hook(color_ostream &out, VMethodInterposeLinkBase &hook, vector <string> &parameters)
{
if (vector_get(parameters, 1) == "disable")
{
hook.remove();
out.print("Disabled tweak %s\n", parameters[0].c_str());
}
else
{
if (hook.apply())
out.print("Enabled tweak %s\n", parameters[0].c_str());
else
out.printerr("Could not activate tweak %s\n", parameters[0].c_str());
}
}
static command_result tweak(color_ostream &out, vector <string> &parameters)
{
CoreSuspender suspend;
if (parameters.empty())
return CR_WRONG_USAGE;
string cmd = parameters[0];
if (cmd == "clear-missing")
{
df::unit *unit = getSelectedUnit(out, true);
if (!unit)
return CR_FAILURE;
auto death = df::death_info::find(unit->counters.death_id);
if (death)
{
death->flags.bits.discovered = true;
auto crime = df::criminal_case::find(death->crime_id);
if (crime)
crime->flags.bits.discovered = true;
}
}
else if (cmd == "clear-ghostly")
{
df::unit *unit = getSelectedUnit(out, true);
if (!unit)
return CR_FAILURE;
// don't accidentally kill non-ghosts!
if (unit->flags3.bits.ghostly)
{
// remove ghostly, set to dead instead
unit->flags3.bits.ghostly = 0;
unit->flags1.bits.dead = 1;
}
else
{
out.print("That's not a ghost!\n");
return CR_FAILURE;
}
}
else if (cmd == "fixmigrant")
{
df::unit *unit = getSelectedUnit(out, true);
if (!unit)
return CR_FAILURE;
if(unit->race != df::global::ui->race_id)
{
out << "Selected unit does not belong to your race!" << endl;
return CR_FAILURE;
}
// case #1: migrants who have the resident flag set
// see http://dffd.wimbli.com/file.php?id=6139 for a save
if (unit->flags2.bits.resident)
unit->flags2.bits.resident = 0;
// case #2: migrants who have the merchant flag
// happens on almost all maps after a few migrant waves
if(unit->flags1.bits.merchant)
unit->flags1.bits.merchant = 0;
// this one is a cheat, but bugged migrants usually have the same civ_id
// so it should not be triggered in most cases
// if it happens that the player has 'foreign' units of the same race
// (vanilla df: dwarves not from mountainhome) on his map, just grab them
if(unit->civ_id != df::global::ui->civ_id)
unit->civ_id = df::global::ui->civ_id;
return fix_clothing_ownership(out, unit);
}
else if (cmd == "makeown")
{
// force a unit into your fort, regardless of civ or race
// allows to "steal" caravan guards etc
df::unit *unit = getSelectedUnit(out, true);
if (!unit)
return CR_FAILURE;
if (unit->flags2.bits.resident)
unit->flags2.bits.resident = 0;
if(unit->flags1.bits.merchant)
unit->flags1.bits.merchant = 0;
if(unit->flags1.bits.forest)
unit->flags1.bits.forest = 0;
if(unit->civ_id != df::global::ui->civ_id)
unit->civ_id = df::global::ui->civ_id;
if(unit->profession == df::profession::MERCHANT)
unit->profession = df::profession::TRADER;
if(unit->profession2 == df::profession::MERCHANT)
unit->profession2 = df::profession::TRADER;
return fix_clothing_ownership(out, unit);
}
else if (cmd == "stable-cursor")
{
enable_hook(out, INTERPOSE_HOOK(stable_cursor_hook, feed), parameters);
}
else if (cmd == "patrol-duty")
{
enable_hook(out, INTERPOSE_HOOK(patrol_duty_hook, isPatrol), parameters);
}
else if (cmd == "readable-build-plate")
{
if (!ui_build_selector || !ui_menu_width || !ui_area_map_width)
{
out.printerr("Necessary globals not known.\n");
return CR_FAILURE;
}
enable_hook(out, INTERPOSE_HOOK(readable_build_plate_hook, render), parameters);
}
else if (cmd == "stable-temp")
{
enable_hook(out, INTERPOSE_HOOK(stable_temp_hook, adjustTemperature), parameters);
enable_hook(out, INTERPOSE_HOOK(stable_temp_hook, updateContaminants), parameters);
}
else if (cmd == "fast-heat")
{
if (parameters.size() < 2)
return CR_WRONG_USAGE;
max_heat_ticks = atoi(parameters[1].c_str());
if (max_heat_ticks <= 0)
parameters[1] = "disable";
enable_hook(out, INTERPOSE_HOOK(fast_heat_hook, updateTempFromMap), parameters);
enable_hook(out, INTERPOSE_HOOK(fast_heat_hook, updateTemperature), parameters);
enable_hook(out, INTERPOSE_HOOK(fast_heat_hook, adjustTemperature), parameters);
}
else if (cmd == "fix-dimensions")
{
enable_hook(out, INTERPOSE_HOOK(dimension_liquid_hook, subtractDimension), parameters);
enable_hook(out, INTERPOSE_HOOK(dimension_powder_hook, subtractDimension), parameters);
enable_hook(out, INTERPOSE_HOOK(dimension_bar_hook, subtractDimension), parameters);
enable_hook(out, INTERPOSE_HOOK(dimension_thread_hook, subtractDimension), parameters);
enable_hook(out, INTERPOSE_HOOK(dimension_cloth_hook, subtractDimension), parameters);
}
else if (cmd == "advmode-contained")
{
enable_hook(out, INTERPOSE_HOOK(advmode_contained_hook, feed), parameters);
}
else if (cmd == "fast-trade")
{
enable_hook(out, INTERPOSE_HOOK(fast_trade_assign_hook, feed), parameters);
enable_hook(out, INTERPOSE_HOOK(fast_trade_select_hook, feed), parameters);
}
else if (cmd == "military-stable-assign")
{
enable_hook(out, INTERPOSE_HOOK(military_assign_hook, feed), parameters);
}
else if (cmd == "military-color-assigned")
{
enable_hook(out, INTERPOSE_HOOK(military_assign_hook, render), parameters);
}
else if (cmd == "military-training")
{
enable_hook(out, INTERPOSE_HOOK(military_training_ct_hook, process), parameters);
enable_hook(out, INTERPOSE_HOOK(military_training_sd_hook, process), parameters);
enable_hook(out, INTERPOSE_HOOK(military_training_sp_hook, process), parameters);
enable_hook(out, INTERPOSE_HOOK(military_training_id_hook, process), parameters);
}
else
return CR_WRONG_USAGE;
return CR_OK;
}