dfhack/dfhack.init-example

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##############################
# Generic dwarfmode bindings #
##############################
keybinding add Ctrl-W twaterlvl
# with cursor:
keybinding add Ctrl-V digv
keybinding add Ctrl-Shift-V "digv x"
keybinding add Ctrl-C spotclean
keybinding add Ctrl-Shift-K autodump-destroy-here
# any item:
keybinding add Ctrl-K autodump-destroy-item
# quicksave, only in main dwarfmode screen and menu page
keybinding add Ctrl-Alt-S@dwarfmode/Default quicksave
##############################
# Generic adv mode bindings #
##############################
keybinding add Ctrl-B adv-bodyswap
keybinding add Ctrl-Shift-B "adv-bodyswap force"
#############################
# Context-specific bindings #
#############################
# q->stockpile; p
keybinding add Alt-P copystock
# q->workshop
keybinding add Ctrl-D job-duplicate
# materials: q->workshop; b->select items
keybinding add Shift-A "job-material ALUNITE"
keybinding add Shift-M "job-material MICROCLINE"
keybinding add Shift-D "job-material DACITE"
keybinding add Shift-R "job-material RHYOLITE"
keybinding add Shift-I "job-material CINNABAR"
keybinding add Shift-B "job-material COBALTITE"
keybinding add Shift-O "job-material OBSIDIAN"
keybinding add Shift-G "job-material GLASS_GREEN"
# browse linked mechanisms
keybinding add Ctrl-M@dwarfmode/QueryBuilding/Some gui/mechanisms
# browse rooms of same owner
keybinding add Alt-R@dwarfmode/QueryBuilding/Some gui/room-list.work
# interface for the liquids plugin
keybinding add Alt-L@dwarfmode/LookAround gui/liquids
###################
# UI logic tweaks #
###################
# stabilize the cursor of dwarfmode when switching menus
tweak stable-cursor
# stop military from considering training as 'patrol duty'
tweak patrol-duty
# display creature weight in build plate menu as ??K, instead of (???df: Max
tweak readable-build-plate